/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2007-2009 Joshua Simmons * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef GAME_GOBAN_H #define GAME_GOBAN_H #include "types.h" /* Call whenever anything saveable in the SGF file might have changed */ void set_game_modified (void); /* Setup a new game, clearing anything currently in the SGF tree Returns false on failure, in which case the old data is NOT guaranteed to be available anymore */ bool setup_game (int width, int height, int handicap, int komi); /* Load a game from a file, clearing anything currently in the SGF tree Returns false on failure, in which case the old data is NOT guaranteed to be available anymore */ bool load_game (const char *filename); /* Save the data in the SGF tree to a file. Returns false on failure */ bool save_game (const char *filename); /* The number of the current move (starts at 0, first move is 1) */ extern int move_num; /* The color of the current_player, either BLACK or WHITE */ extern unsigned char current_player; /* Where should we save to if explicitly saved? */ extern char save_file[]; /* True if there are unsaved changes in the file */ extern bool game_dirty; /* True if there are changes that have been neither autosaved nor saved */ extern bool autosave_dirty; /* The game metadata */ extern struct header_t header; #endif