/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * New greyscale framework * Scrolling routines * * This is a generic framework to display 129 shades of grey on low-depth * bitmap LCDs (Archos b&w, Iriver & Ipod 4-grey) within plugins. * * Copyright (C) 2008 Jens Arnold * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "plugin.h" #include "grey.h" extern struct viewport _grey_default_vp; /*** Scrolling ***/ /* Scroll left */ void grey_scroll_left(int count) { struct viewport *vp = &_grey_default_vp; unsigned char *data, *data_end; int length, blank; if ((unsigned)count >= (unsigned)_grey_info.width) { grey_clear_display(); return; } data = _grey_info.buffer; data_end = data + _GREY_MULUQ(_grey_info.width, _grey_info.height); length = _grey_info.width - count; blank = (vp->drawmode & DRMODE_INVERSEVID) ? vp->fg_pattern : vp->bg_pattern; do { rb->memmove(data, data + count, length); data += length; rb->memset(data, blank, count); data += count; } while (data < data_end); } /* Scroll right */ void grey_scroll_right(int count) { struct viewport *vp = &_grey_default_vp; unsigned char *data, *data_end; int length, blank; if ((unsigned)count >= (unsigned)_grey_info.width) { grey_clear_display(); return; } data = _grey_info.buffer; data_end = data + _GREY_MULUQ(_grey_info.width, _grey_info.height); length = _grey_info.width - count; blank = (vp->drawmode & DRMODE_INVERSEVID) ? vp->fg_pattern : vp->bg_pattern; do { rb->memmove(data + count, data, length); rb->memset(data, blank, count); data += _grey_info.width; } while (data < data_end); } /* Scroll up */ void grey_scroll_up(int count) { struct viewport *vp = &_grey_default_vp; long shift, length; int blank; if ((unsigned)count >= (unsigned)_grey_info.height) { grey_clear_display(); return; } shift = _GREY_MULUQ(_grey_info.width, count); length = _GREY_MULUQ(_grey_info.width, _grey_info.height - count); blank = (vp->drawmode & DRMODE_INVERSEVID) ? vp->fg_pattern : vp->bg_pattern; rb->memmove(_grey_info.buffer, _grey_info.buffer + shift, length); rb->memset(_grey_info.buffer + length, blank, shift); } /* Scroll down */ void grey_scroll_down(int count) { struct viewport *vp = &_grey_default_vp; long shift, length; int blank; if ((unsigned)count >= (unsigned)_grey_info.height) { grey_clear_display(); return; } shift = _GREY_MULUQ(_grey_info.width, count); length = _GREY_MULUQ(_grey_info.width, _grey_info.height - count); blank = (vp->drawmode & DRMODE_INVERSEVID) ? vp->fg_pattern : vp->bg_pattern; rb->memmove(_grey_info.buffer + shift, _grey_info.buffer, length); rb->memset(_grey_info.buffer, blank, shift); } /*** Unbuffered scrolling functions ***/ /* Scroll left */ void grey_ub_scroll_left(int count) { struct viewport *vp = &_grey_default_vp; unsigned char *data, *data_end; int blank, length; if ((unsigned)count >= (unsigned)_grey_info.width) { grey_ub_clear_display(); return; } data = _grey_info.values; data_end = data + _GREY_MULUQ(_grey_info.width, _grey_info.height); length = (_grey_info.width - count) << _GREY_BSHIFT; count <<= _GREY_BSHIFT; blank = _grey_info.gvalue[(vp->drawmode & DRMODE_INVERSEVID) ? vp->fg_pattern : vp->bg_pattern]; do { rb->memmove(data, data + count, length); data += length; rb->memset(data, blank, count); data += count; } while (data < data_end); #ifdef SIMULATOR rb->sim_lcd_ex_update_rect(_grey_info.x, _grey_info.y, _grey_info.width, _grey_info.height); #endif } /* Scroll right */ void grey_ub_scroll_right(int count) { struct viewport *vp = &_grey_default_vp; unsigned char *data, *data_end; int blank, length; if ((unsigned)count >= (unsigned)_grey_info.width) { grey_ub_clear_display(); return; } data = _grey_info.values; data_end = data + _GREY_MULUQ(_grey_info.width, _grey_info.height); length = (_grey_info.width - count) << _GREY_BSHIFT; count <<= _GREY_BSHIFT; blank = _grey_info.gvalue[(vp->drawmode & DRMODE_INVERSEVID) ? vp->fg_pattern : vp->bg_pattern]; do { rb->memmove(data + count, data, length); rb->memset(data, blank, count); data += _grey_info.width << _GREY_BSHIFT; } while (data < data_end); #ifdef SIMULATOR rb->sim_lcd_ex_update_rect(_grey_info.x, _grey_info.y, _grey_info.width, _grey_info.height); #endif } /* Scroll up */ void grey_ub_scroll_up(int count) { struct viewport *vp = &_grey_default_vp; unsigned char *dst, *end, *src; int blank; if ((unsigned)count >= (unsigned)_grey_info.height) { grey_ub_clear_display(); return; } dst = _grey_info.values; end = dst + _GREY_MULUQ(_grey_info.height, _grey_info.width); blank = _grey_info.gvalue[(vp->drawmode & DRMODE_INVERSEVID) ? vp->fg_pattern : vp->bg_pattern]; #if (LCD_PIXELFORMAT == VERTICAL_PACKING) \ || (LCD_PIXELFORMAT == VERTICAL_INTERLEAVED) if (count & _GREY_BMASK) { /* Scrolling by fractional blocks - move pixel wise. */ unsigned char *line_end; int ys, yd; for (ys = count, yd = 0; ys < _grey_info.height; ys++, yd++) { dst = _grey_info.values + _GREY_MULUQ(_grey_info.width, yd & ~_GREY_BMASK) + (~yd & _GREY_BMASK); src = _grey_info.values + _GREY_MULUQ(_grey_info.width, ys & ~_GREY_BMASK) + (~ys & _GREY_BMASK); line_end = dst + _grey_info.width * _GREY_BSIZE; do { *dst = *src; dst += _GREY_BSIZE; src += _GREY_BSIZE; } while (dst < line_end); } for (; yd & _GREY_BMASK; yd++) /* Fill remainder of current block. */ { dst = _grey_info.values + _GREY_MULUQ(_grey_info.width, yd & ~_GREY_BMASK) + (~yd & _GREY_BMASK); line_end = dst + _grey_info.width * _GREY_BSIZE; do { *dst = blank; dst += _GREY_BSIZE; } while (dst < line_end); } } else #endif { int blen = _GREY_MULUQ(_grey_info.height - count, _grey_info.width); src = dst + _GREY_MULUQ(count, _grey_info.width); rb->memmove(dst, src, blen); dst += blen; } rb->memset(dst, blank, end - dst); /* Fill remainder at once. */ #ifdef SIMULATOR rb->sim_lcd_ex_update_rect(_grey_info.x, _grey_info.y, _grey_info.width, _grey_info.height); #endif } /* Scroll down */ void grey_ub_scroll_down(int count) { struct viewport *vp = &_grey_default_vp; unsigned char *start, *dst; int blank; if ((unsigned)count >= (unsigned)_grey_info.height) { grey_ub_clear_display(); return; } start = _grey_info.values; dst = start + _GREY_MULUQ(_grey_info.height, _grey_info.width); blank = _grey_info.gvalue[(vp->drawmode & DRMODE_INVERSEVID) ? vp->fg_pattern : vp->bg_pattern]; #if (LCD_PIXELFORMAT == VERTICAL_PACKING) \ || (LCD_PIXELFORMAT == VERTICAL_INTERLEAVED) if (count & _GREY_BMASK) { /* Scrolling by fractional blocks - move pixel wise. */ unsigned char *src, *line_end; int ys, yd; yd = _grey_info.height - 1; for (ys = yd - count; ys >= 0; ys--, yd--) { dst = _grey_info.values + _GREY_MULUQ(_grey_info.width, yd & ~_GREY_BMASK) + (~yd & _GREY_BMASK); src = _grey_info.values + _GREY_MULUQ(_grey_info.width, ys & ~_GREY_BMASK) + (~ys & _GREY_BMASK); line_end = dst + _grey_info.width * _GREY_BSIZE; do { *dst = *src; dst += _GREY_BSIZE; src += _GREY_BSIZE; } while (dst < line_end); } for (; ~yd & _GREY_BMASK; yd--) /* Fill remainder of current block. */ { dst = _grey_info.values + _GREY_MULUQ(_grey_info.width, yd & ~_GREY_BMASK) + (~yd & _GREY_BMASK); line_end = dst + _grey_info.width * _GREY_BSIZE; do { line_end -= _GREY_BSIZE; *line_end = blank; } while (dst < line_end); } /* Top pixel in a block has the highest address, but dst must point * to the lowest address in that block for the subsequent fill. */ dst -= _GREY_BMASK; } else #endif { int blen = _GREY_MULUQ(_grey_info.height - count, _grey_info.width); dst -= blen; rb->memmove(dst, start, blen); } rb->memset(start, blank, dst - start); /* Fill remainder at once. */ #ifdef SIMULATOR rb->sim_lcd_ex_update_rect(_grey_info.x, _grey_info.y, _grey_info.width, _grey_info.height); #endif }