/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2008 by Maurus Cuelenaere * Copyright (C) 2009 by Karl Kurbjun * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef _PLUGIN_LIB_TOUCHSCREEN_H_ #define _PLUGIN_LIB_TOUCHSCREEN_H_ #include "plugin.h" #ifdef HAVE_TOUCHSCREEN /******************************************************************************* * Touchbutton ******************************************************************************/ struct touchbutton { /* Each button has it's own viewport to define colors, drawstyle, location*/ struct viewport vp; bool repeat; /* requires the area be held for the action */ int action; /* action this button will return */ bool invisible; /* Is this an invisible button? */ char *title; /* Specify a title */ fb_data *pixmap; /* Currently unused, but will allow for a graphic */ }; /* Check: tests if the result of button_get() beloned to a touch button */ int touchbutton_check_button(int button, struct touchbutton *data, int num_buttons); /* Wait: Wait for input and return the corresponding action */ int touchbutton_get(struct touchbutton *data, int num_buttons); /* Wait with timeout */ int touchbutton_get_w_tmo(int timeout, struct touchbutton *data, int num_buttons); /* Draw: Draws all visible buttons */ void touchbutton_draw(struct touchbutton *data, int num_buttons); /******************************************************************************* * Touch mapping ******************************************************************************/ struct ts_mapping { int tl_x; /* top left */ int tl_y; int width; int height; }; struct ts_mappings { struct ts_mapping *mappings; int amount; }; unsigned int touchscreen_map(struct ts_mappings *map, int x, int y); struct ts_raster { int tl_x; /* top left */ int tl_y; int width; int height; int raster_width; int raster_height; }; struct ts_raster_result { int x; int y; }; unsigned int touchscreen_map_raster(struct ts_raster *map, int x, int y, struct ts_raster_result *result); struct ts_raster_button_mapping { struct ts_raster *raster; bool drag_drop_enable; /* ... */ bool double_click_enable; /* ... */ bool click_enable; /* ... */ bool move_progress_enable; /* ... */ bool two_d_movement_enable; /* ... */ struct ts_raster_result two_d_from; /* ... */ int _prev_x; /* Internal: DO NOT MODIFY! */ int _prev_y; /* Internal: DO NOT MODIFY! */ int _prev_btn_state; /* Internal: DO NOT MODIFY! */ }; struct ts_raster_button_result { enum{ TS_ACTION_NONE, TS_ACTION_MOVE, TS_ACTION_CLICK, TS_ACTION_DOUBLE_CLICK, TS_ACTION_DRAG_DROP, TS_ACTION_TWO_D_MOVEMENT } action; struct ts_raster_result from; struct ts_raster_result to; }; struct ts_raster_button_result touchscreen_raster_map_button(struct ts_raster_button_mapping *map, int x, int y, int button); #endif /* HAVE_TOUCHSCREEN */ #endif /* _PLUGIN_LIB_TOUCHSCREEN_H_ */