--[[ Lua RB sound Operations /*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2019 William Wilgus * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ ]] -- [[ conversion to old style sound_ functions ]] if not rb.sound then rb.splash(rb.HZ, "No Support!") return nil end require "sound_defines" rb.sound_set = function(s, v) return rb.sound("set", s, v) end rb.sound_current = function(s) return rb.sound("current", s) end rb.sound_default = function(s) return rb.sound("default", s) end rb.sound_min = function(s) return rb.sound("min", s) end rb.sound_max = function(s) return rb.sound("max", s) end rb.sound_unit = function(s) return rb.sound("unit", s) end rb.sound_pitch = function(s) return rb.sound("pitch", s) end rb.sound_val2phys = function(s, v) return rb.sound("val2phys", s, v) end