/* ** $Id: loadlib.c,v 1.52.1.4 2009/09/09 13:17:16 roberto Exp $ ** Dynamic library loader for Lua ** See Copyright Notice in lua.h ** ** This module contains an implementation of loadlib for Unix systems ** that have dlfcn, an implementation for Darwin (Mac OS X), an ** implementation for Windows, and a stub for other systems. */ #include #include #define loadlib_c #define LUA_LIB #include "lua.h" #include "lauxlib.h" #include "lualib.h" #include "rocklib.h" #include "rocklibc.h" #define setprogdir(L) ((void)0) /* ROCKLUA ADDED */ /* ** {====================================================== ** 'require' function ** ======================================================= */ static int readable (const char *filename) { int f = rb->open(filename, O_RDONLY); /* try to open file */ if (f < 0) return 0; /* open failed */ rb->close(f); return 1; } static const char *pushnexttemplate (lua_State *L, const char *path) { const char *l; while (*path == *LUA_PATHSEP) path++; /* skip separators */ if (*path == '\0') return NULL; /* no more templates */ l = strchr(path, *LUA_PATHSEP); /* find next separator */ if (l == NULL) l = path + strlen(path); lua_pushlstring(L, path, l - path); /* template */ return l; } static const char *findfile (lua_State *L, const char *name, const char *pname) { get_current_path(L, 2); /* ROCKLUA ADDED */ const char *current_path = lua_tostring(L, -1); const char *path; name = luaL_gsub(L, name, ".", LUA_DIRSEP); lua_getfield(L, LUA_ENVIRONINDEX, pname); path = lua_tostring(L, -1); if (path == NULL) luaL_error(L, LUA_QL("package.%s") " must be a string", pname); lua_pushliteral(L, ""); /* error accumulator */ while ((path = pushnexttemplate(L, path)) != NULL) { const char *filename; filename = luaL_gsub(L, lua_tostring(L, -1), LUA_PATH_MARK, name); if(current_path != NULL) filename = luaL_gsub(L, filename, "$", current_path); lua_remove(L, -2); /* remove path template */ if (readable(filename)) /* does file exist and is readable? */ return filename; /* return that file name */ lua_pushfstring(L, "\n\tno file " LUA_QS, filename); lua_remove(L, -2); /* remove file name */ lua_concat(L, 2); /* add entry to possible error message */ } return NULL; /* not found */ } static void loaderror (lua_State *L, const char *filename) { luaL_error(L, "error loading module " LUA_QS " from file " LUA_QS ":\n\t%s", lua_tostring(L, 1), filename, lua_tostring(L, -1)); } static int loader_Lua (lua_State *L) { const char *filename; const char *name = luaL_checkstring(L, 1); filename = findfile(L, name, "path"); if (filename == NULL) return 1; /* library not found in this path */ if (luaL_loadfile(L, filename) != 0) loaderror(L, filename); return 1; /* library loaded successfully */ } static int loader_preload (lua_State *L) { const char *name = luaL_checkstring(L, 1); lua_getfield(L, LUA_ENVIRONINDEX, "preload"); if (!lua_istable(L, -1)) luaL_error(L, LUA_QL("package.preload") " must be a table"); lua_getfield(L, -1, name); if (lua_isnil(L, -1)) /* not found? */ lua_pushfstring(L, "\n\tno field package.preload['%s']", name); return 1; } static const int sentinel_ = 0; #define sentinel ((void *)&sentinel_) static int ll_require (lua_State *L) { const char *name = luaL_checkstring(L, 1); int i; lua_settop(L, 1); /* _LOADED table will be at index 2 */ lua_getfield(L, LUA_REGISTRYINDEX, "_LOADED"); lua_getfield(L, 2, name); if (lua_toboolean(L, -1)) { /* is it there? */ if (lua_touserdata(L, -1) == sentinel) /* check loops */ luaL_error(L, "loop or previous error loading module " LUA_QS, name); return 1; /* package is already loaded */ } /* else must load it; iterate over available loaders */ lua_getfield(L, LUA_ENVIRONINDEX, "loaders"); if (!lua_istable(L, -1)) luaL_error(L, LUA_QL("package.loaders") " must be a table"); lua_pushliteral(L, ""); /* error message accumulator */ for (i=1; ; i++) { lua_rawgeti(L, -2, i); /* get a loader */ if (lua_isnil(L, -1)) luaL_error(L, "module " LUA_QS " not found:%s", name, lua_tostring(L, -2)); lua_pushstring(L, name); lua_call(L, 1, 1); /* call it */ if (lua_isfunction(L, -1)) /* did it find module? */ break; /* module loaded successfully */ else if (lua_isstring(L, -1)) /* loader returned error message? */ lua_concat(L, 2); /* accumulate it */ else lua_pop(L, 1); } lua_pushlightuserdata(L, sentinel); lua_setfield(L, 2, name); /* _LOADED[name] = sentinel */ lua_pushstring(L, name); /* pass name as argument to module */ lua_call(L, 1, 1); /* run loaded module */ if (!lua_isnil(L, -1)) /* non-nil return? */ lua_setfield(L, 2, name); /* _LOADED[name] = returned value */ lua_getfield(L, 2, name); if (lua_touserdata(L, -1) == sentinel) { /* module did not set a value? */ lua_pushboolean(L, 1); /* use true as result */ lua_pushvalue(L, -1); /* extra copy to be returned */ lua_setfield(L, 2, name); /* _LOADED[name] = true */ } return 1; } /* }====================================================== */ /* ** {====================================================== ** 'module' function ** ======================================================= */ static void setfenv (lua_State *L) { lua_Debug ar; if (lua_getstack(L, 1, &ar) == 0 || lua_getinfo(L, "f", &ar) == 0 || /* get calling function */ lua_iscfunction(L, -1)) luaL_error(L, LUA_QL("module") " not called from a Lua function"); lua_pushvalue(L, -2); lua_setfenv(L, -2); lua_pop(L, 1); } static void dooptions (lua_State *L, int n) { int i; for (i = 2; i <= n; i++) { lua_pushvalue(L, i); /* get option (a function) */ lua_pushvalue(L, -2); /* module */ lua_call(L, 1, 0); } } static void modinit (lua_State *L, const char *modname) { const char *dot; lua_pushvalue(L, -1); lua_setfield(L, -2, "_M"); /* module._M = module */ lua_pushstring(L, modname); lua_setfield(L, -2, "_NAME"); dot = strrchr(modname, '.'); /* look for last dot in module name */ if (dot == NULL) dot = modname; else dot++; /* set _PACKAGE as package name (full module name minus last part) */ lua_pushlstring(L, modname, dot - modname); lua_setfield(L, -2, "_PACKAGE"); } static int ll_module (lua_State *L) { const char *modname = luaL_checkstring(L, 1); int loaded = lua_gettop(L) + 1; /* index of _LOADED table */ lua_getfield(L, LUA_REGISTRYINDEX, "_LOADED"); lua_getfield(L, loaded, modname); /* get _LOADED[modname] */ if (!lua_istable(L, -1)) { /* not found? */ lua_pop(L, 1); /* remove previous result */ /* try global variable (and create one if it does not exist) */ if (luaL_findtable(L, LUA_GLOBALSINDEX, modname, 1) != NULL) return luaL_error(L, "name conflict for module " LUA_QS, modname); lua_pushvalue(L, -1); lua_setfield(L, loaded, modname); /* _LOADED[modname] = new table */ } /* check whether table already has a _NAME field */ lua_getfield(L, -1, "_NAME"); if (!lua_isnil(L, -1)) /* is table an initialized module? */ lua_pop(L, 1); else { /* no; initialize it */ lua_pop(L, 1); modinit(L, modname); } lua_pushvalue(L, -1); setfenv(L); dooptions(L, loaded - 1); return 0; } static int ll_seeall (lua_State *L) { luaL_checktype(L, 1, LUA_TTABLE); if (!lua_getmetatable(L, 1)) { lua_createtable(L, 0, 1); /* create new metatable */ lua_pushvalue(L, -1); lua_setmetatable(L, 1); } lua_pushvalue(L, LUA_GLOBALSINDEX); lua_setfield(L, -2, "__index"); /* mt.__index = _G */ return 0; } /* }====================================================== */ /* auxiliary mark (for internal use) */ #define AUXMARK "\1" static void setpath (lua_State *L, const char *fieldname, const char *envname, const char *def) { (void)envname; lua_pushstring(L, def); /* use default */ setprogdir(L); lua_setfield(L, -2, fieldname); } static const luaL_Reg pk_funcs[] = { {"seeall", ll_seeall}, {NULL, NULL} }; static const luaL_Reg ll_funcs[] = { {"module", ll_module}, {"require", ll_require}, {NULL, NULL} }; static const lua_CFunction loaders[] = {loader_preload, loader_Lua, NULL}; LUALIB_API int luaopen_package (lua_State *L) { int i; /* create new type _LOADLIB */ luaL_newmetatable(L, "_LOADLIB"); /* create `package' table */ luaL_register(L, LUA_LOADLIBNAME, pk_funcs); #if defined(LUA_COMPAT_LOADLIB) lua_getfield(L, -1, "loadlib"); lua_setfield(L, LUA_GLOBALSINDEX, "loadlib"); #endif lua_pushvalue(L, -1); lua_replace(L, LUA_ENVIRONINDEX); /* create `loaders' table */ lua_createtable(L, sizeof(loaders)/sizeof(loaders[0]) - 1, 0); /* fill it with pre-defined loaders */ for (i=0; loaders[i] != NULL; i++) { lua_pushcfunction(L, loaders[i]); lua_rawseti(L, -2, i+1); } lua_setfield(L, -2, "loaders"); /* put it in field `loaders' */ setpath(L, "path", LUA_PATH, LUA_PATH_DEFAULT); /* set field `path' */ /* store config information */ lua_pushliteral(L, LUA_DIRSEP "\n" LUA_PATHSEP "\n" LUA_PATH_MARK "\n" LUA_EXECDIR "\n" LUA_IGMARK); lua_setfield(L, -2, "config"); /* set field `loaded' */ luaL_findtable(L, LUA_REGISTRYINDEX, "_LOADED", 2); lua_setfield(L, -2, "loaded"); /* set field `preload' */ lua_newtable(L); lua_setfield(L, -2, "preload"); lua_pushvalue(L, LUA_GLOBALSINDEX); luaL_register(L, NULL, ll_funcs); /* open lib into global table */ lua_pop(L, 1); return 1; /* return 'package' table */ }