/* ** $Id$ ** load precompiled Lua chunks ** See Copyright Notice in lua.h */ #ifndef lundump_h #define lundump_h #include "lobject.h" #include "lzio.h" /* load one chunk; from lundump.c */ LUAI_FUNC Proto* luaU_undump (lua_State* L, ZIO* Z, Mbuffer* buff, const char* name); /* dump one chunk; from ldump.c */ LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w, void* data, int strip); #ifndef LUA_DISABLE_BYTECODE /* make header; from lundump.c */ LUAI_FUNC void luaU_header (char* h); #ifdef luac_c /* print one chunk; from print.c */ LUAI_FUNC void luaU_print (const Proto* f, int full); #endif /* for header of binary files -- this is Lua 5.1 */ #define LUAC_VERSION 0x51 /* for header of binary files -- this is the official format */ #define LUAC_FORMAT 0 /* size of header of binary files */ #define LUAC_HEADERSIZE 12 #endif /* LUA_DISABLE_BYTECODE */ #endif