--Bilgus 12-2016 --revisited 8-2019 require "actions" require "buttons" require "sound" require "audio" TIMEOUT = 0 local SOUND_VOLUME = rb.sound_settings.SOUND_VOLUME rb.sound_settings = nil package.loaded["sound_defines"] = nil function say_msg(message, timeout) rb.splash(1, message) rb.sleep(timeout * rb.HZ) end function say_value(value,message,timeout) local message = string.format(message .. "%d", value) say_msg(message, timeout) end function ShowMainMenu() -- we invoke this function every time we want to display the main menu of the script local s = 0 local mult = 1 local unit = " Minutes" while s == 0 or s == 5 do -- don't exit of program until user selects Exit if mult < 1 then mult = 1 s = 0 end mainmenu = {"More", mult * 1 .. unit, mult * 5 .. unit, mult * 10 .. unit, mult * 15 .. unit, "Less", "Exit"} -- define the items of the menu s = rb.do_menu("Reduce volume + sleep over", mainmenu, s, false) -- actually tell Rockbox to draw the menu -- In the line above: "Test" is the title of the menu, mainmenu is an array with the items -- of the menu, nil is a null value that needs to be there, and the last parameter is -- whether the theme should be drawn on the menu or not. -- the variable s will hold the index of the selected item on the menu. -- the index is zero based. This means that the first item is 0, the second one is 1, etc. if s == 0 then mult = mult + 1 elseif s == 1 then TIMEOUT = mult elseif s == 2 then TIMEOUT = mult * 5 elseif s == 3 then TIMEOUT = mult * 10 elseif s == 4 then TIMEOUT = mult * 15 elseif s == 5 then mult = mult - 1 -- User selected to exit elseif s == 6 then os.exit() -- User selected to exit elseif s == -2 then os.exit() -- -2 index is returned from do_menu() when user presses the key to exit the menu (on iPods, it's the left key). -- In this case, user probably wants to exit (or go back to last menu). else rb.splash(2 * rb.HZ, "Error! Selected index: " .. s) -- something strange happened. The program shows this message when -- the selected item is not on the index from 0 to 3 (in this case), and displays -- the selected index. Having this type of error handling is not -- required, but it might be nice to have Especially while you're still -- developing the plugin. end end end ShowMainMenu() rb.set_sleeptimer_duration(TIMEOUT) rb.lcd_clear_display() rb.lcd_update() local volume = rb.sound_current(SOUND_VOLUME) local vol_min = rb.sound_min(SOUND_VOLUME) local volsteps = -(vol_min - volume) local seconds = (TIMEOUT * 60) / volsteps local sec_left = (TIMEOUT * 60) local hb = 0 local action = rb.get_action(rb.contexts.CONTEXT_STD, 0) if rb.audio_status() == 1 then while ((volume > vol_min) and (action ~= rb.actions.ACTION_STD_CANCEL)) do rb.lcd_clear_display() say_value(volume,sec_left .. " Sec, Volume: ", 1) local i = seconds * 2 while ((i > 0) and (action ~= rb.actions.ACTION_STD_CANCEL)) do i = i - 1 rb.lcd_drawline(hb, 1, hb, 1) rb.lcd_update() if hb >= rb.LCD_WIDTH then hb = 0 rb.lcd_clear_display() say_value(volume,sec_left .. " Sec, Volume: ", 1) end hb = hb + 1 rb.sleep(rb.HZ / 2) action = rb.get_action(rb.contexts.CONTEXT_STD, 0) rb.yield() end volume = volume - 1 rb.sound_set(SOUND_VOLUME, volume); sec_left = sec_left - seconds end rb.audio_stop() rb.lcd_clear_display() rb.lcd_update() os.exit(1, "Playback Stopped") else rb.lcd_clear_display() rb.lcd_update() os.exit(2, "Nothing is playing") end