/* SDL_mixer: An audio mixer library based on the SDL library Copyright (C) 1997-2012 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. This file by Ryan C. Gordon (icculus@icculus.org) These are some internally supported special effects that use SDL_mixer's effect callback API. They are meant for speed over quality. :) */ /* $Id$ */ #include "SDL.h" #include "SDL_mixer.h" #define __MIX_INTERNAL_EFFECT__ #include "effects_internal.h" /* profile code: #include #include struct timeval tv1; struct timeval tv2; gettimeofday(&tv1, NULL); ... do your thing here ... gettimeofday(&tv2, NULL); printf("%ld\n", tv2.tv_usec - tv1.tv_usec); */ /* * Stereo reversal effect...this one's pretty straightforward... */ static void _Eff_reversestereo16(int chan, void *stream, int len, void *udata) { /* 16 bits * 2 channels. */ Uint32 *ptr = (Uint32 *) stream; int i; for (i = 0; i < len; i += sizeof (Uint32), ptr++) { *ptr = (((*ptr) & 0xFFFF0000) >> 16) | (((*ptr) & 0x0000FFFF) << 16); } } static void _Eff_reversestereo8(int chan, void *stream, int len, void *udata) { /* 8 bits * 2 channels. */ Uint32 *ptr = (Uint32 *) stream; int i; /* get the last two bytes if len is not divisible by four... */ if (len % sizeof (Uint32) != 0) { Uint16 *p = (Uint16 *) (((Uint8 *) stream) + (len - 2)); *p = (Uint16)((((*p) & 0xFF00) >> 8) | (((*ptr) & 0x00FF) << 8)); len -= 2; } for (i = 0; i < len; i += sizeof (Uint32), ptr++) { *ptr = (((*ptr) & 0x0000FF00) >> 8) | (((*ptr) & 0x000000FF) << 8) | (((*ptr) & 0xFF000000) >> 8) | (((*ptr) & 0x00FF0000) << 8); } } int Mix_SetReverseStereo(int channel, int flip) { Mix_EffectFunc_t f = NULL; int channels; Uint16 format; Mix_QuerySpec(NULL, &format, &channels); if (channels == 2) { if ((format & 0xFF) == 16) f = _Eff_reversestereo16; else if ((format & 0xFF) == 8) f = _Eff_reversestereo8; else { Mix_SetError("Unsupported audio format"); return(0); } if (!flip) { return(Mix_UnregisterEffect(channel, f)); } else { return(Mix_RegisterEffect(channel, f, NULL, NULL)); } } return(1); } /* end of effect_stereoreverse.c ... */