/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 Itai Shaked * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ /* Snake! by Itai Shaked ok, a little explanation - board holds the snake and apple position - 1+ - snake body (the number represents the age [1 is the snake's head]). -1 is an apple, and 0 is a clear spot. dir is the current direction of the snake - 0=up, 1=right, 2=down, 3=left; */ #include "plugin.h" #ifdef HAVE_LCD_BITMAP #include "lib/configfile.h" #include "lib/playback_control.h" PLUGIN_HEADER /* variable button definitions */ #if CONFIG_KEYPAD == RECORDER_PAD #define SNAKE_QUIT BUTTON_OFF #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_PLAY #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD #define SNAKE_QUIT BUTTON_OFF #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_SELECT #elif CONFIG_KEYPAD == ONDIO_PAD #define SNAKE_QUIT BUTTON_OFF #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_MENU #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \ (CONFIG_KEYPAD == IRIVER_H300_PAD) #define SNAKE_QUIT BUTTON_OFF #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_ON #define SNAKE_RC_QUIT BUTTON_RC_STOP #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \ (CONFIG_KEYPAD == IPOD_3G_PAD) || \ (CONFIG_KEYPAD == IPOD_1G2G_PAD) #define SNAKE_QUIT (BUTTON_SELECT|BUTTON_MENU) #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_MENU #define SNAKE_DOWN BUTTON_PLAY #define SNAKE_PLAYPAUSE BUTTON_SELECT #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD) #define SNAKE_QUIT BUTTON_POWER #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_PLAY #elif (CONFIG_KEYPAD == GIGABEAT_PAD) #define SNAKE_QUIT BUTTON_POWER #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_SELECT #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \ (CONFIG_KEYPAD == SANSA_C200_PAD) || \ (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \ (CONFIG_KEYPAD == SANSA_M200_PAD) #define SNAKE_QUIT BUTTON_POWER #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_SELECT #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD) #define SNAKE_QUIT (BUTTON_HOME|BUTTON_REPEAT) #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_SELECT #elif (CONFIG_KEYPAD == IRIVER_H10_PAD) #define SNAKE_QUIT BUTTON_POWER #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_SCROLL_UP #define SNAKE_DOWN BUTTON_SCROLL_DOWN #define SNAKE_PLAYPAUSE BUTTON_PLAY #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD) #define SNAKE_QUIT BUTTON_BACK #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_SELECT #elif (CONFIG_KEYPAD == MROBE100_PAD) #define SNAKE_QUIT BUTTON_POWER #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_SELECT #elif CONFIG_KEYPAD == IAUDIO_M3_PAD #define SNAKE_QUIT BUTTON_RC_REC #define SNAKE_LEFT BUTTON_RC_REW #define SNAKE_RIGHT BUTTON_RC_FF #define SNAKE_UP BUTTON_RC_VOL_UP #define SNAKE_DOWN BUTTON_RC_VOL_DOWN #define SNAKE_PLAYPAUSE BUTTON_RC_PLAY #define SNAKE_RC_QUIT BUTTON_REC #elif CONFIG_KEYPAD == CREATIVEZVM_PAD #define SNAKE_QUIT BUTTON_BACK #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_PLAY #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD #define SNAKE_QUIT BUTTON_POWER #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_MENU #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD #define SNAKE_QUIT BUTTON_POWER #define SNAKE_LEFT BUTTON_PREV #define SNAKE_RIGHT BUTTON_NEXT #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_MENU #elif CONFIG_KEYPAD == SAMSUNG_YH_PAD #define SNAKE_QUIT BUTTON_REC #define SNAKE_LEFT BUTTON_LEFT #define SNAKE_RIGHT BUTTON_RIGHT #define SNAKE_UP BUTTON_UP #define SNAKE_DOWN BUTTON_DOWN #define SNAKE_PLAYPAUSE BUTTON_PLAY #elif CONFIG_KEYPAD == MROBE500_PAD #define SNAKE_QUIT BUTTON_POWER #define SNAKE_RC_QUIT BUTTON_RC_DOWN #elif (CONFIG_KEYPAD == ONDAVX747_PAD) #define SNAKE_QUIT BUTTON_POWER #elif (CONFIG_KEYPAD == ONDAVX777_PAD) #define SNAKE_QUIT BUTTON_POWER #elif CONFIG_KEYPAD == COWOND2_PAD #define SNAKE_QUIT BUTTON_POWER #else #error No keymap defined! #endif #ifdef HAVE_TOUCHSCREEN #ifndef SNAKE_QUIT #define SNAKE_QUIT BUTTON_TOPLEFT #endif #ifndef SNAKE_LEFT #define SNAKE_LEFT BUTTON_MIDLEFT #endif #ifndef SNAKE_RIGHT #define SNAKE_RIGHT BUTTON_MIDRIGHT #endif #ifndef SNAKE_UP #define SNAKE_UP BUTTON_TOPMIDDLE #endif #ifndef SNAKE_DOWN #define SNAKE_DOWN BUTTON_BOTTOMMIDDLE #endif #ifndef SNAKE_PLAYPAUSE #define SNAKE_PLAYPAUSE BUTTON_CENTER #endif #endif #define BOARD_WIDTH (LCD_WIDTH/4) #define BOARD_HEIGHT (LCD_HEIGHT/4) static int board[BOARD_WIDTH][BOARD_HEIGHT],snakelength; static unsigned int score,hiscore=0,level=1; static int dir; static bool apple, dead; #define CONFIG_FILE_NAME "snake.cfg" static struct configdata config[] = { {TYPE_INT, 0, 10, { .int_p = &level }, "level", NULL}, {TYPE_INT, 0, 10000, { .int_p = &hiscore }, "hiscore", NULL}, }; static void snake_die (void) { char pscore[17]; rb->lcd_clear_display(); rb->snprintf(pscore,sizeof(pscore),"Your score: %d",score); rb->lcd_puts(0,0,"Oops..."); rb->lcd_puts(0,1, pscore); if (score>hiscore) { hiscore=score; rb->lcd_puts(0,2,"New High Score!"); } else { rb->snprintf(pscore,sizeof(pscore),"High Score: %d",hiscore); rb->lcd_puts(0,2,pscore); } rb->lcd_update(); rb->sleep(3*HZ); dead=true; } static void snake_colission (short x, short y) { if (x==BOARD_WIDTH || x<0 || y==BOARD_HEIGHT || y<0) { snake_die(); return; } switch (board[x][y]) { case 0: break; case -1: snakelength+=2; score+=level; apple=false; break; default: snake_die(); break; } } static void snake_move_head (short x, short y) { switch (dir) { case 0: y-=1; break; case 1: x+=1; break; case 2: y+=1; break; case 3: x-=1; break; } snake_colission (x,y); if (dead) return; board[x][y]=1; rb->lcd_fillrect(x*4,y*4,4,4); } static void snake_redraw (void) { short x,y; rb->lcd_clear_display(); for (x=0; xlcd_fillrect((x*4)+1,y*4,2,4); rb->lcd_fillrect(x*4,(y*4)+1,4,2); break; case 0: break; default: rb->lcd_fillrect(x*4,y*4,4,4); break; } } } rb->lcd_update(); } static void snake_frame (void) { short x,y,head=0; for (x=0; xlcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID); rb->lcd_fillrect(x*4,y*4,4,4); rb->lcd_set_drawmode(DRMODE_SOLID); } else board[x][y]++; break; } } } rb->lcd_update(); } static void snake_game_init(void) { short x,y; rb->lcd_clear_display(); for (x=0; xset_int("Snake Speed", "", UNIT_INT, &level, NULL, 1, 1, 9, NULL); } static bool _ingame; static int snake_menu_cb(int action, const struct menu_item_ex *this_item) { if(action == ACTION_REQUEST_MENUITEM && !_ingame && ((intptr_t)this_item)==0) return ACTION_EXIT_MENUITEM; return action; } static int snake_game_menu(bool ingame) { rb->button_clear_queue(); int choice = 0; _ingame = ingame; MENUITEM_STRINGLIST(main_menu,"Snake Menu",snake_menu_cb, "Resume Game", "Start New Game", "Snake Speed", "High Score", "Playback Control", "Quit"); while (true) { choice = rb->do_menu(&main_menu, &choice, NULL, false); switch (choice) { case 0: snake_redraw(); return 0; case 1: snake_game_init(); return 0; case 2: snake_choose_level(); break; case 3: rb->splashf(HZ*2, "High Score: %d", hiscore); break; case 4: playback_control(NULL); break; case 5: return 1; case MENU_ATTACHED_USB: return 1; default: break; } } } static int snake_game_loop (void) { int button; short x,y; bool pause = false; if (snake_game_menu(false)==1) return 1; while (true) { if (!pause) { snake_frame(); if (dead) { if (snake_game_menu(false)==1) return 1; } if (!apple) { do { x=rb->rand() % BOARD_WIDTH; y=rb->rand() % BOARD_HEIGHT; } while (board[x][y]); apple=true; board[x][y]=-1; rb->lcd_fillrect((x*4)+1,y*4,2,4); rb->lcd_fillrect(x*4,(y*4)+1,4,2); } rb->sleep(HZ/level); } button=rb->button_get(false); #ifdef HAS_BUTTON_HOLD if (rb->button_hold()) { pause = true; rb->splash (HZ, "Paused"); } #endif switch (button) { case SNAKE_UP: if (dir!=2) dir=0; break; case SNAKE_RIGHT: if (dir!=3) dir=1; break; case SNAKE_DOWN: if (dir!=0) dir=2; break; case SNAKE_LEFT: if (dir!=1) dir=3; break; case SNAKE_PLAYPAUSE: pause = !pause; if (pause) rb->splash (HZ, "Paused"); else snake_redraw(); break; #ifdef SNAKE_RC_QUIT case SNAKE_RC_QUIT: #endif case SNAKE_QUIT: pause = false; if (snake_game_menu(true)==1) return 1; break; default: if (rb->default_event_handler (button) == SYS_USB_CONNECTED) return PLUGIN_USB_CONNECTED; break; } } } enum plugin_status plugin_start(const void* parameter) { (void)parameter; configfile_load(CONFIG_FILE_NAME,config,2,0); rb->lcd_clear_display(); snake_game_loop(); configfile_save(CONFIG_FILE_NAME,config,2,0); return PLUGIN_OK; } #endif