/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 Eric Linenberg * February 2003: Robert Hak performs a cleanup/rewrite/feature addition. * Eric smiles. Bjorn cries. Linus say 'huh?'. * March 2007: Sean Morrisey performs a major rewrite/feature addition. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "plugin.h" #include "lib/playback_control.h" #define SOKOBAN_TITLE "Sokoban" #define SOKOBAN_LEVELS_FILE PLUGIN_GAMES_DIR "/sokoban.levels" #define SOKOBAN_SAVE_FILE PLUGIN_GAMES_DATA_DIR "/sokoban.save" #ifdef APPLICATION #define SOKOBAN_SAVE_FOLDER PLUGIN_GAMES_DATA_DIR #else #define SOKOBAN_SAVE_FOLDER "/games" #endif #include "pluginbitmaps/sokoban_tiles.h" #define SOKOBAN_TILESIZE BMPWIDTH_sokoban_tiles /* If tilesize is 0 (which it is during dependency generation) gcc will abort (div by 0) and this plugin won't get any dependencies */ #if SOKOBAN_TILESIZE < 1 #define SOKOBAN_TILESIZE 10 #endif /* SOKOBAN_TILESIZE is the number of pixels for each block. * Set dynamically so all targets can support levels * that fill their entire screen, less the stat box. * 16 rows & 20 cols minimum */ #if LCD_WIDTH > LCD_HEIGHT /* horizontal layout*/ #define ROWS (LCD_HEIGHT/SOKOBAN_TILESIZE) #if (LCD_WIDTH+4) >= (20*SOKOBAN_TILESIZE+40) /* wide or narrow stats box */ #define COLS ((LCD_WIDTH-40)/SOKOBAN_TILESIZE) #else #define COLS ((LCD_WIDTH-32)/SOKOBAN_TILESIZE) #endif #else /* vertical layout*/ #define ROWS ((LCD_HEIGHT-25)/SOKOBAN_TILESIZE) #define COLS (LCD_WIDTH/SOKOBAN_TILESIZE) #endif /* size of code+bss */ #define CODE_SIZE 0x5000 /* 20k */ #define CODE_AND_UNDO_SIZE (CODE_SIZE+0x1000) /* + 4k */ /* Use either all but code & undo of the plugin buffer for level data * or 128k, which ever is less */ #if PLUGIN_BUFFER_SIZE - CODE_AND_UNDO_SIZE < 0x20000 #define MAX_LEVEL_DATA (PLUGIN_BUFFER_SIZE - CODE_AND_UNDO_SIZE) #else #define MAX_LEVEL_DATA 0x20000 #endif /* Number of levels for which to allocate buffer indexes */ #define MAX_LEVELS MAX_LEVEL_DATA/70 /* Use remaining plugin buffer (- code prog) for undo, up to 64k */ #if PLUGIN_BUFFER_SIZE - MAX_LEVEL_DATA - CODE_SIZE > 0x10000 #define MAX_UNDOS 0x10000 #else #define MAX_UNDOS (PLUGIN_BUFFER_SIZE - MAX_LEVEL_DATA - CODE_SIZE) #endif /* Move/push definitions for undo */ #define SOKOBAN_PUSH_LEFT 'L' #define SOKOBAN_PUSH_RIGHT 'R' #define SOKOBAN_PUSH_UP 'U' #define SOKOBAN_PUSH_DOWN 'D' #define SOKOBAN_MOVE_LEFT 'l' #define SOKOBAN_MOVE_RIGHT 'r' #define SOKOBAN_MOVE_UP 'u' #define SOKOBAN_MOVE_DOWN 'd' #define SOKOBAN_MOVE_DIFF (SOKOBAN_MOVE_LEFT-SOKOBAN_PUSH_LEFT) #define SOKOBAN_MOVE_MIN SOKOBAN_MOVE_DOWN /* variable button definitions */ #if (CONFIG_KEYPAD == IRIVER_H100_PAD) || \ (CONFIG_KEYPAD == IRIVER_H300_PAD) #define SOKOBAN_LEFT BUTTON_LEFT #define SOKOBAN_RIGHT BUTTON_RIGHT #define SOKOBAN_UP BUTTON_UP #define SOKOBAN_DOWN BUTTON_DOWN #define SOKOBAN_MENU BUTTON_OFF #define SOKOBAN_UNDO BUTTON_REC #define SOKOBAN_REDO BUTTON_MODE #define SOKOBAN_LEVEL_DOWN (BUTTON_ON | BUTTON_DOWN) #define SOKOBAN_LEVEL_REPEAT BUTTON_ON #define SOKOBAN_LEVEL_UP (BUTTON_ON | BUTTON_UP) #define SOKOBAN_PAUSE BUTTON_ON #define BUTTON_SAVE BUTTON_MODE #define BUTTON_SAVE_NAME "MODE" #define SOKOBAN_RC_MENU BUTTON_RC_STOP #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \ (CONFIG_KEYPAD == IPOD_3G_PAD) || \ (CONFIG_KEYPAD == IPOD_1G2G_PAD) #define SOKOBAN_LEFT BUTTON_LEFT #define SOKOBAN_RIGHT BUTTON_RIGHT #define SOKOBAN_UP BUTTON_MENU #define SOKOBAN_DOWN BUTTON_PLAY #define SOKOBAN_MENU (BUTTON_SELECT | BUTTON_MENU) #define SOKOBAN_UNDO_PRE BUTTON_SELECT #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL) #define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_PLAY) #define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT) #define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT) #define SOKOBAN_PAUSE BUTTON_SELECT #define BUTTON_SAVE BUTTON_SELECT #define BUTTON_SAVE_NAME "SELECT" /* FIXME: if/when simultaneous button presses work for X5/M5, * add level up/down */ #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD #define SOKOBAN_LEFT BUTTON_LEFT #define SOKOBAN_RIGHT BUTTON_RIGHT #define SOKOBAN_UP BUTTON_UP #define SOKOBAN_DOWN BUTTON_DOWN #define SOKOBAN_MENU BUTTON_POWER #define SOKOBAN_UNDO_PRE BUTTON_SELECT #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL) #define SOKOBAN_LEVEL_REPEAT BUTTON_REC #define SOKOBAN_REDO BUTTON_PLAY #define SOKOBAN_PAUSE BUTTON_PLAY #define BUTTON_SAVE BUTTON_SELECT #define BUTTON_SAVE_NAME "SELECT" #elif CONFIG_KEYPAD == IRIVER_H10_PAD #define SOKOBAN_LEFT BUTTON_LEFT #define SOKOBAN_RIGHT BUTTON_RIGHT #define SOKOBAN_UP BUTTON_SCROLL_UP #define SOKOBAN_DOWN BUTTON_SCROLL_DOWN #define SOKOBAN_MENU BUTTON_POWER #define SOKOBAN_UNDO_PRE BUTTON_REW #define SOKOBAN_UNDO (BUTTON_REW | BUTTON_REL) #define SOKOBAN_REDO BUTTON_FF #define SOKOBAN_LEVEL_DOWN (BUTTON_PLAY | BUTTON_SCROLL_DOWN) #define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_RIGHT) #define SOKOBAN_LEVEL_UP (BUTTON_PLAY | BUTTON_SCROLL_UP) #define SOKOBAN_PAUSE BUTTON_PLAY #define BUTTON_SAVE BUTTON_PLAY #define BUTTON_SAVE_NAME "PLAY" #elif CONFIG_KEYPAD == GIGABEAT_PAD #define SOKOBAN_LEFT BUTTON_LEFT #define SOKOBAN_RIGHT BUTTON_RIGHT #define SOKOBAN_UP BUTTON_UP #define SOKOBAN_DOWN BUTTON_DOWN #define SOKOBAN_MENU BUTTON_POWER #define SOKOBAN_UNDO BUTTON_SELECT #define SOKOBAN_REDO BUTTON_A #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN #define SOKOBAN_LEVEL_REPEAT BUTTON_MENU #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP #define SOKOBAN_PAUSE BUTTON_SELECT #define BUTTON_SAVE BUTTON_SELECT #define BUTTON_SAVE_NAME "SELECT" #elif CONFIG_KEYPAD == SANSA_E200_PAD #define SOKOBAN_LEFT BUTTON_LEFT #define SOKOBAN_RIGHT BUTTON_RIGHT #define SOKOBAN_UP BUTTON_UP #define SOKOBAN_DOWN BUTTON_DOWN #define SOKOBAN_MENU BUTTON_POWER #define SOKOBAN_UNDO_PRE BUTTON_SELECT #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL) #define SOKOBAN_REDO BUTTON_REC #define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_DOWN) #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT) #define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_UP) #define SOKOBAN_PAUSE BUTTON_SELECT #define BUTTON_SAVE BUTTON_SELECT #define BUTTON_SAVE_NAME "SELECT" #elif CONFIG_KEYPAD == SANSA_FUZE_PAD #define SOKOBAN_LEFT BUTTON_LEFT #define SOKOBAN_RIGHT BUTTON_RIGHT #define SOKOBAN_UP BUTTON_UP #define SOKOBAN_DOWN BUTTON_DOWN #define SOKOBAN_MENU (BUTTON_HOME|BUTTON_REPEAT) #define SOKOBAN_UNDO_PRE BUTTON_SELECT #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL) #define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_LEFT) #define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_DOWN) #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT) #define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_UP) #define SOKOBAN_PAUSE BUTTON_SELECT #define BUTTON_SAVE BUTTON_SELECT #define BUTTON_SAVE_NAME "SELECT" #elif CONFIG_KEYPAD == SANSA_C200_PAD #define SOKOBAN_LEFT BUTTON_LEFT #define SOKOBAN_RIGHT BUTTON_RIGHT #define SOKOBAN_UP BUTTON_UP #define SOKOBAN_DOWN BUTTON_DOWN #define SOKOBAN_MENU BUTTON_POWER #define SOKOBAN_UNDO_PRE BUTTON_SELECT #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL) #define SOKOBAN_REDO BUTTON_REC #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT) #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP #define SOKOBAN_PAUSE BUTTON_SELECT #define BUTTON_SAVE BUTTON_SELECT #define BUTTON_SAVE_NAME "SELECT" #elif CONFIG_KEYPAD == SANSA_CLIP_PAD #define SOKOBAN_LEFT BUTTON_LEFT #define SOKOBAN_RIGHT BUTTON_RIGHT #define SOKOBAN_UP BUTTON_UP #define SOKOBAN_DOWN BUTTON_DOWN #define SOKOBAN_MENU BUTTON_POWER #define SOKOBAN_UNDO_PRE BUTTON_SELECT #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL) #define SOKOBAN_REDO BUTTON_HOME #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT) #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP #define SOKOBAN_PAUSE BUTTON_SELECT #define BUTTON_SAVE BUTTON_SELECT #define BUTTON_SAVE_NAME "SELECT" #elif CONFIG_KEYPAD == SANSA_M200_PAD #define SOKOBAN_LEFT BUTTON_LEFT #define SOKOBAN_RIGHT BUTTON_RIGHT #define SOKOBAN_UP BUTTON_UP #define SOKOBAN_DOWN BUTTON_DOWN #define SOKOBAN_MENU BUTTON_POWER #define SOKOBAN_UNDO_PRE BUTTON_SELECT #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL) #define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_UP) #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT) #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP #define SOKOBAN_PAUSE BUTTON_SELECT #define BUTTON_SAVE BUTTON_SELECT #define BUTTON_SAVE_NAME "SELECT" #elif CONFIG_KEYPAD == GIGABEAT_S_PAD #define SOKOBAN_LEFT BUTTON_LEFT #define SOKOBAN_RIGHT BUTTON_RIGHT #define SOKOBAN_UP BUTTON_UP #define SOKOBAN_DOWN BUTTON_DOWN #define SOKOBAN_MENU BUTTON_MENU #define SOKOBAN_UNDO BUTTON_VOL_UP #define SOKOBAN_REDO BUTTON_VOL_DOWN #define SOKOBAN_LEVEL_DOWN BUTTON_PREV #define SOKOBAN_LEVEL_REPEAT BUTTON_PLAY #define SOKOBAN_LEVEL_UP BUTTON_NEXT #define SOKOBAN_PAUSE BUTTON_SELECT #define BUTTON_SAVE BUTTON_SELECT #define BUTTON_SAVE_NAME "SELECT" #elif CONFIG_KEYPAD == MROBE100_PAD #define SOKOBAN_LEFT BUTTON_LEFT #define SOKOBAN_RIGHT BUTTON_RIGHT #define SOKOBAN_UP BUTTON_UP #define SOKOBAN_DOWN BUTTON_DOWN #define SOKOBAN_MENU BUTTON_POWER #define SOKOBAN_UNDO BUTTON_SELECT #define SOKOBAN_REDO BUTTON_MENU #define SOKOBAN_LEVEL_DOWN (BUTTON_DISPLAY | BUTTON_DOWN) #define SOKOBAN_LEVEL_REPEAT (BUTTON_DISPLAY | BUTTON_RIGHT) #define SOKOBAN_LEVEL_UP (BUTTON_DISPLAY | BUTTON_UP) #define SOKOBAN_PAUSE BUTTON_SELECT #define BUTTON_SAVE BUTTON_SELECT #define BUTTON_SAVE_NAME "SELECT" #elif CONFIG_KEYPAD == IAUDIO_M3_PAD #define SOKOBAN_LEFT BUTTON_RC_REW #define SOKOBAN_RIGHT BUTTON_RC_FF #define SOKOBAN_UP BUTTON_RC_VOL_UP #define SOKOBAN_DOWN BUTTON_RC_VOL_DOWN #define SOKOBAN_MENU BUTTON_RC_REC #define SOKOBAN_UNDO BUTTON_RC_MODE #define SOKOBAN_REDO BUTTON_RC_MENU #define SOKOBAN_PAUSE BUTTON_RC_PLAY #define BUTTON_SAVE BUTTON_RC_PLAY #define BUTTON_SAVE_NAME "PLAY" #define SOKOBAN_RC_MENU BUTTON_REC #elif CONFIG_KEYPAD == COWON_D2_PAD #define SOKOBAN_MENU BUTTON_MENU #define SOKOBAN_LEVEL_DOWN BUTTON_MINUS #define SOKOBAN_LEVEL_UP BUTTON_PLUS #define SOKOBAN_MENU_NAME "[MENU]" #elif CONFIG_KEYPAD == IAUDIO67_PAD #define SOKOBAN_LEFT BUTTON_LEFT #define SOKOBAN_RIGHT BUTTON_RIGHT #define SOKOBAN_UP BUTTON_STOP #define SOKOBAN_DOWN BUTTON_PLAY #define SOKOBAN_MENU BUTTON_MENU #define SOKOBAN_UNDO BUTTON_VOLDOWN #define SOKOBAN_REDO BUTTON_VOLUP #define SOKOBAN_PAUSE (BUTTON_MENU|BUTTON_LEFT) #define BUTTON_SAVE (BUTTON_MENU|BUTTON_PLAY) #define BUTTON_SAVE_NAME "MENU+PLAY" #define SOKOBAN_RC_MENU (BUTTON_MENU|BUTTON_STOP) #elif CONFIG_KEYPAD == CREATIVEZVM_PAD #define SOKOBAN_LEFT BUTTON_LEFT #define SOKOBAN_RIGHT BUTTON_RIGHT #define SOKOBAN_UP BUTTON_UP #define SOKOBAN_DOWN BUTTON_DOWN #define SOKOBAN_MENU BUTTON_MENU #define SOKOBAN_UNDO BUTTON_BACK #define SOKOBAN_REDO (BUTTON_BACK | BUTTON_PLAY) #define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_DOWN) #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT) #define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_UP) #define SOKOBAN_PAUSE BUTTON_PLAY #define BUTTON_SAVE BUTTON_CUSTOM #define BUTTON_SAVE_NAME "CUSTOM" #elif CONFIG_KEYPAD == CREATIVE_ZENXFI3_PAD #define SOKOBAN_LEFT BUTTON_BACK #define SOKOBAN_RIGHT BUTTON_MENU #define SOKOBAN_UP BUTTON_UP #define SOKOBAN_DOWN BUTTON_DOWN #define SOKOBAN_MENU BUTTON_POWER #define SOKOBAN_UNDO (BUTTON_PLAY | BUTTON_BACK) #define SOKOBAN_REDO (BUTTON_PLAY | BUTTON_MENU) #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN #define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_POWER) #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP #define SOKOBAN_PAUSE BUTTON_PLAY #define BUTTON_SAVE BUTTON_PLAY #define BUTTON_SAVE_NAME "PLAY" #elif CONFIG_KEYPAD == SONY_NWZ_PAD #define SOKOBAN_LEFT BUTTON_LEFT #define SOKOBAN_RIGHT BUTTON_RIGHT #define SOKOBAN_UP BUTTON_UP #define SOKOBAN_DOWN BUTTON_DOWN #define SOKOBAN_MENU BUTTON_POWER #define SOKOBAN_UNDO BUTTON_BACK #define SOKOBAN_REDO BUTTON_NONE #define SOKOBAN_PAUSE BUTTON_PLAY #define BUTTON_SAVE BUTTON_PLAY #define BUTTON_SAVE_NAME "Play" #elif CONFIG_KEYPAD == CREATIVE_ZEN_PAD #define SOKOBAN_LEFT BUTTON_LEFT #define SOKOBAN_RIGHT BUTTON_RIGHT #define SOKOBAN_UP BUTTON_UP #define SOKOBAN_DOWN BUTTON_DOWN #define SOKOBAN_MENU BUTTON_MENU #define SOKOBAN_UNDO BUTTON_BACK #define SOKOBAN_REDO BUTTON_SHORTCUT #define SOKOBAN_PAUSE BUTTON_PLAYPAUSE #define BUTTON_SAVE BUTTON_PLAYPAUSE #define BUTTON_SAVE_NAME "Play/pause" #elif CONFIG_KEYPAD == AGPTEK_ROCKER_PAD #define SOKOBAN_LEFT BUTTON_LEFT #define SOKOBAN_RIGHT BUTTON_RIGHT #define SOKOBAN_UP BUTTON_UP #define SOKOBAN_DOWN BUTTON_DOWN #define SOKOBAN_MENU BUTTON_POWER #define SOKOBAN_UNDO BUTTON_VOLUP #define SOKOBAN_REDO BUTTON_VOLDOWN #define SOKOBAN_PAUSE BUTTON_SELECT #define BUTTON_SAVE BUTTON_SELECT #define BUTTON_SAVE_NAME "Select" #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD #define SOKOBAN_LEFT BUTTON_LEFT #define SOKOBAN_RIGHT BUTTON_RIGHT #define SOKOBAN_UP BUTTON_UP #define SOKOBAN_DOWN BUTTON_DOWN #define SOKOBAN_MENU BUTTON_MENU #define SOKOBAN_UNDO BUTTON_VIEW #define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_VIEW) #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN #define SOKOBAN_LEVEL_REPEAT BUTTON_POWER #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP #define SOKOBAN_PAUSE BUTTON_SELECT #define BUTTON_SAVE BUTTON_PLAYLIST #define BUTTON_SAVE_NAME "PLAYLIST" #elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD #define SOKOBAN_LEFT BUTTON_LEFT #define SOKOBAN_RIGHT BUTTON_RIGHT #define SOKOBAN_UP BUTTON_UP #define SOKOBAN_DOWN BUTTON_DOWN #define SOKOBAN_MENU BUTTON_MENU #define SOKOBAN_UNDO BUTTON_PREV #define SOKOBAN_REDO (BUTTON_PLAY | BUTTON_PREV) #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN #define SOKOBAN_LEVEL_REPEAT BUTTON_POWER #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP #define SOKOBAN_PAUSE BUTTON_PLAY #define BUTTON_SAVE BUTTON_NEXT #define BUTTON_SAVE_NAME "NEXT" #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD #define SOKOBAN_LEFT BUTTON_PREV #define SOKOBAN_RIGHT BUTTON_NEXT #define SOKOBAN_UP BUTTON_UP #define SOKOBAN_DOWN BUTTON_DOWN #define SOKOBAN_MENU BUTTON_MENU #define SOKOBAN_UNDO BUTTON_LEFT #define SOKOBAN_REDO (BUTTON_LEFT | BUTTON_PLAY) #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN #define SOKOBAN_LEVEL_REPEAT BUTTON_POWER #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP #define SOKOBAN_PAUSE BUTTON_PLAY #define BUTTON_SAVE BUTTON_RIGHT #define BUTTON_SAVE_NAME "RIGHT" #elif CONFIG_KEYPAD == ONDAVX747_PAD #define SOKOBAN_MENU BUTTON_MENU #define SOKOBAN_MENU_NAME "[MENU]" #elif CONFIG_KEYPAD == ONDAVX777_PAD #define SOKOBAN_MENU BUTTON_POWER #define SOKOBAN_MENU_NAME "[POWER]" #elif CONFIG_KEYPAD == MROBE500_PAD #define SOKOBAN_MENU BUTTON_POWER #define SOKOBAN_MENU_NAME "[POWER]" #elif CONFIG_KEYPAD == SAMSUNG_YH820_PAD #define SOKOBAN_LEFT BUTTON_LEFT #define SOKOBAN_RIGHT BUTTON_RIGHT #define SOKOBAN_UP BUTTON_UP #define SOKOBAN_DOWN BUTTON_DOWN #define SOKOBAN_MENU BUTTON_PLAY #define SOKOBAN_UNDO BUTTON_REW #define SOKOBAN_REDO BUTTON_FFWD #define SOKOBAN_LEVEL_DOWN (BUTTON_REC | BUTTON_DOWN) #define SOKOBAN_LEVEL_REPEAT (BUTTON_REC | BUTTON_RIGHT) #define SOKOBAN_LEVEL_UP (BUTTON_REC | BUTTON_UP) #define SOKOBAN_QUIT_REPLAY BUTTON_REW #define SOKOBAN_PAUSE BUTTON_PLAY #define BUTTON_SAVE BUTTON_PLAY #define BUTTON_SAVE_NAME "PLAY" #elif CONFIG_KEYPAD == SAMSUNG_YH92X_PAD #define SOKOBAN_LEFT BUTTON_LEFT #define SOKOBAN_RIGHT BUTTON_RIGHT #define SOKOBAN_UP BUTTON_UP #define SOKOBAN_DOWN BUTTON_DOWN #define SOKOBAN_MENU_PRE BUTTON_PLAY #define SOKOBAN_MENU (BUTTON_PLAY | BUTTON_REL) #define SOKOBAN_UNDO BUTTON_REW #define SOKOBAN_REDO BUTTON_FFWD #define SOKOBAN_LEVEL_DOWN (BUTTON_PLAY | BUTTON_DOWN) #define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_RIGHT) #define SOKOBAN_LEVEL_UP (BUTTON_PLAY | BUTTON_UP) #define SOKOBAN_QUIT_REPLAY BUTTON_REW #define SOKOBAN_PAUSE BUTTON_PLAY #define BUTTON_SAVE BUTTON_PLAY #define BUTTON_SAVE_NAME "PLAY" #elif CONFIG_KEYPAD == PBELL_VIBE500_PAD #define SOKOBAN_LEFT BUTTON_PREV #define SOKOBAN_RIGHT BUTTON_NEXT #define SOKOBAN_UP BUTTON_UP #define SOKOBAN_DOWN BUTTON_DOWN #define SOKOBAN_MENU BUTTON_REC #define SOKOBAN_UNDO BUTTON_CANCEL #define SOKOBAN_REDO BUTTON_OK #define SOKOBAN_LEVEL_DOWN (BUTTON_OK | BUTTON_PREV) #define SOKOBAN_LEVEL_REPEAT (BUTTON_OK | BUTTON_CANCEL) #define SOKOBAN_LEVEL_UP (BUTTON_OK | BUTTON_NEXT) #define SOKOBAN_PAUSE BUTTON_PLAY #define BUTTON_SAVE BUTTON_MENU #define BUTTON_SAVE_NAME "MENU" #elif CONFIG_KEYPAD == MPIO_HD200_PAD #define SOKOBAN_LEFT BUTTON_VOL_DOWN #define SOKOBAN_RIGHT BUTTON_VOL_UP #define SOKOBAN_UP BUTTON_REW #define SOKOBAN_DOWN BUTTON_FF #define SOKOBAN_MENU BUTTON_FUNC #define SOKOBAN_UNDO (BUTTON_PLAY | BUTTON_REW) #define SOKOBAN_REDO (BUTTON_PLAY | BUTTON_FF) #define SOKOBAN_LEVEL_DOWN (BUTTON_PLAY | BUTTON_VOL_DOWN) #define SOKOBAN_LEVEL_REPEAT BUTTON_REC #define SOKOBAN_LEVEL_UP (BUTTON_PLAY | BUTTON_VOL_UP) #define SOKOBAN_PAUSE BUTTON_PLAY #define BUTTON_SAVE (BUTTON_PLAY|BUTTON_FUNC) #define BUTTON_SAVE_NAME "PLAY+FUNC" #elif CONFIG_KEYPAD == MPIO_HD300_PAD #define SOKOBAN_LEFT BUTTON_REW #define SOKOBAN_RIGHT BUTTON_FF #define SOKOBAN_UP BUTTON_UP #define SOKOBAN_DOWN BUTTON_DOWN #define SOKOBAN_MENU (BUTTON_MENU | BUTTON_REPEAT) #define SOKOBAN_UNDO BUTTON_REC #define SOKOBAN_REDO BUTTON_PLAY #define SOKOBAN_LEVEL_DOWN (BUTTON_PLAY | BUTTON_REW) #define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_ENTER) #define SOKOBAN_LEVEL_UP (BUTTON_PLAY | BUTTON_FF) #define SOKOBAN_PAUSE BUTTON_PLAY #define BUTTON_SAVE (BUTTON_ENTER | BUTTON_REL) #define BUTTON_SAVE_NAME "ENTER" #elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD #define SOKOBAN_LEFT BUTTON_LEFT #define SOKOBAN_RIGHT BUTTON_RIGHT #define SOKOBAN_UP BUTTON_UP #define SOKOBAN_DOWN BUTTON_DOWN #define SOKOBAN_MENU BUTTON_POWER #define SOKOBAN_UNDO_PRE BUTTON_BOTTOMLEFT #define SOKOBAN_UNDO (BUTTON_BOTTOMLEFT|BUTTON_REL) #define SOKOBAN_REDO_PRE BUTTON_BOTTOMRIGHT #define SOKOBAN_REDO (BUTTON_BOTTOMRIGHT|BUTTON_REL) #define SOKOBAN_LEVEL_REPEAT BUTTON_BACK #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP #define SOKOBAN_PAUSE BUTTON_PLAYPAUSE #define BUTTON_SAVE (BUTTON_SELECT|BUTTON_REPEAT) #define BUTTON_SAVE_NAME "SELECT LONG" #elif CONFIG_KEYPAD == SANSA_CONNECT_PAD #define SOKOBAN_LEFT BUTTON_LEFT #define SOKOBAN_RIGHT BUTTON_RIGHT #define SOKOBAN_UP BUTTON_UP #define SOKOBAN_DOWN BUTTON_DOWN #define SOKOBAN_MENU BUTTON_POWER #define SOKOBAN_UNDO BUTTON_PREV #define SOKOBAN_REDO BUTTON_NEXT #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN #define SOKOBAN_LEVEL_REPEAT (BUTTON_NEXT|BUTTON_PREV) #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP #define SOKOBAN_PAUSE BUTTON_SELECT #define BUTTON_SAVE (BUTTON_SELECT|BUTTON_REPEAT) #define BUTTON_SAVE_NAME "SELECT LONG" #elif CONFIG_KEYPAD == SAMSUNG_YPR0_PAD #define SOKOBAN_LEFT BUTTON_LEFT #define SOKOBAN_RIGHT BUTTON_RIGHT #define SOKOBAN_UP BUTTON_UP #define SOKOBAN_DOWN BUTTON_DOWN #define SOKOBAN_MENU BUTTON_MENU #define SOKOBAN_UNDO BUTTON_BACK #define SOKOBAN_REDO BUTTON_USER //#define SOKOBAN_LEVEL_DOWN (BUTTON_POWER|BUTTON_REL) //#define SOKOBAN_LEVEL_REPEAT (BUTTON_CENTER|BUTTON_REPEAT) //#define SOKOBAN_LEVEL_UP (BUTTON_MENU|BUTTON_REPEAT) #define SOKOBAN_PAUSE BUTTON_SELECT #define BUTTON_SAVE BUTTON_SELECT #define BUTTON_SAVE_NAME "SELECT" #elif CONFIG_KEYPAD == HM60X_PAD #define SOKOBAN_LEFT BUTTON_LEFT #define SOKOBAN_RIGHT BUTTON_RIGHT #define SOKOBAN_UP BUTTON_UP #define SOKOBAN_DOWN BUTTON_DOWN #define SOKOBAN_MENU BUTTON_POWER #define SOKOBAN_UNDO BUTTON_SELECT #define SOKOBAN_REDO (BUTTON_SELECT|BUTTON_POWER) #define SOKOBAN_LEVEL_DOWN (BUTTON_DOWN|BUTTON_POWER) #define SOKOBAN_LEVEL_UP (BUTTON_UP | BUTTON_POWER) #define SOKOBAN_PAUSE (BUTTON_RIGHT|BUTTON_POWER) #define BUTTON_SAVE (BUTTON_LEFT|BUTTON_POWER) #define BUTTON_SAVE_NAME "LEFT + POWER" #elif CONFIG_KEYPAD == HM801_PAD #define SOKOBAN_LEFT BUTTON_LEFT #define SOKOBAN_RIGHT BUTTON_RIGHT #define SOKOBAN_UP BUTTON_UP #define SOKOBAN_DOWN BUTTON_DOWN #define SOKOBAN_MENU BUTTON_POWER #define SOKOBAN_UNDO BUTTON_SELECT #define SOKOBAN_REDO (BUTTON_POWER | BUTTON_SELECT) #define SOKOBAN_LEVEL_DOWN BUTTON_PREV #define SOKOBAN_LEVEL_UP BUTTON_NEXT #define SOKOBAN_PAUSE BUTTON_PLAY #define BUTTON_SAVE (BUTTON_POWER | BUTTON_PLAY) #define BUTTON_SAVE_NAME "POWER + PLAY" #elif CONFIG_KEYPAD == DX50_PAD #define SOKOBAN_MENU (BUTTON_POWER|BUTTON_REL) #define SOKOBAN_PAUSE BUTTON_PLAY #define SOKOBAN_LEVEL_DOWN BUTTON_LEFT #define SOKOBAN_LEVEL_UP BUTTON_RIGHT #define SOKOBAN_MENU_NAME "Power" #define SOKOBAN_PAUSE_NAME "Play" #elif CONFIG_KEYPAD == CREATIVE_ZENXFI2_PAD #define SOKOBAN_MENU BUTTON_MENU #define SOKOBAN_MENU_NAME "[MENU]" #elif CONFIG_KEYPAD == XDUOO_X3_PAD #define SOKOBAN_LEFT BUTTON_PREV #define SOKOBAN_RIGHT BUTTON_NEXT #define SOKOBAN_UP BUTTON_HOME #define SOKOBAN_DOWN BUTTON_OPTION #define SOKOBAN_MENU BUTTON_POWER #define SOKOBAN_UNDO_PRE BUTTON_PLAY #define SOKOBAN_UNDO (BUTTON_PLAY | BUTTON_REL) #define SOKOBAN_REDO (BUTTON_POWER | BUTTON_PLAY) #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN #define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_NEXT) #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP #define SOKOBAN_PAUSE BUTTON_PLAY #define BUTTON_SAVE BUTTON_PLAY #define BUTTON_SAVE_NAME "PLAY" #elif CONFIG_KEYPAD == XDUOO_X3II_PAD #define SOKOBAN_LEFT BUTTON_PREV #define SOKOBAN_RIGHT BUTTON_NEXT #define SOKOBAN_UP BUTTON_HOME #define SOKOBAN_DOWN BUTTON_OPTION #define SOKOBAN_MENU BUTTON_POWER #define SOKOBAN_UNDO_PRE BUTTON_PLAY #define SOKOBAN_UNDO (BUTTON_PLAY | BUTTON_REL) #define SOKOBAN_REDO (BUTTON_POWER | BUTTON_PLAY) #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN #define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_NEXT) #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP #define SOKOBAN_PAUSE BUTTON_PLAY #define BUTTON_SAVE BUTTON_PLAY #define BUTTON_SAVE_NAME "PLAY" #elif CONFIG_KEYPAD == XDUOO_X20_PAD #define SOKOBAN_LEFT BUTTON_PREV #define SOKOBAN_RIGHT BUTTON_NEXT #define SOKOBAN_UP BUTTON_HOME #define SOKOBAN_DOWN BUTTON_OPTION #define SOKOBAN_MENU BUTTON_POWER #define SOKOBAN_UNDO_PRE BUTTON_PLAY #define SOKOBAN_UNDO (BUTTON_PLAY | BUTTON_REL) #define SOKOBAN_REDO (BUTTON_POWER | BUTTON_PLAY) #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN #define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_NEXT) #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP #define SOKOBAN_PAUSE BUTTON_PLAY #define BUTTON_SAVE BUTTON_PLAY #define BUTTON_SAVE_NAME "PLAY" #elif CONFIG_KEYPAD == IHIFI_770_PAD #define SOKOBAN_LEFT BUTTON_HOME #define SOKOBAN_RIGHT BUTTON_VOL_DOWN #define SOKOBAN_UP BUTTON_PREV #define SOKOBAN_DOWN BUTTON_NEXT #define SOKOBAN_MENU BUTTON_POWER #define SOKOBAN_UNDO_PRE BUTTON_PLAY #define SOKOBAN_UNDO (BUTTON_PLAY | BUTTON_REL) #define SOKOBAN_REDO (BUTTON_POWER | BUTTON_PLAY) #define SOKOBAN_LEVEL_DOWN (BUTTON_POWER | BUTTON_VOL_DOWN) #define SOKOBAN_LEVEL_REPEAT (BUTTON_POWER | BUTTON_HOME) #define SOKOBAN_LEVEL_UP (BUTTON_POWER | BUTTON_VOL_UP) #define SOKOBAN_PAUSE BUTTON_PLAY #define BUTTON_SAVE BUTTON_PLAY #define BUTTON_SAVE_NAME "PLAY" #elif CONFIG_KEYPAD == IHIFI_800_PAD #define SOKOBAN_LEFT BUTTON_HOME #define SOKOBAN_RIGHT BUTTON_VOL_DOWN #define SOKOBAN_UP BUTTON_PREV #define SOKOBAN_DOWN BUTTON_NEXT #define SOKOBAN_MENU BUTTON_POWER #define SOKOBAN_UNDO_PRE BUTTON_PLAY #define SOKOBAN_UNDO (BUTTON_PLAY | BUTTON_REL) #define SOKOBAN_REDO (BUTTON_POWER | BUTTON_PLAY) #define SOKOBAN_LEVEL_DOWN (BUTTON_POWER | BUTTON_VOL_DOWN) #define SOKOBAN_LEVEL_REPEAT (BUTTON_POWER | BUTTON_HOME) #define SOKOBAN_LEVEL_UP (BUTTON_POWER | BUTTON_VOL_UP) #define SOKOBAN_PAUSE BUTTON_PLAY #define BUTTON_SAVE BUTTON_PLAY #define BUTTON_SAVE_NAME "PLAY" #else #error No keymap defined! #endif #ifdef HAVE_TOUCHSCREEN #ifndef SOKOBAN_LEFT #define SOKOBAN_LEFT BUTTON_MIDLEFT #endif #ifndef SOKOBAN_RIGHT #define SOKOBAN_RIGHT BUTTON_MIDRIGHT #endif #ifndef SOKOBAN_UP #define SOKOBAN_UP BUTTON_TOPMIDDLE #endif #ifndef SOKOBAN_DOWN #define SOKOBAN_DOWN BUTTON_BOTTOMMIDDLE #endif #ifndef SOKOBAN_MENU #define SOKOBAN_MENU BUTTON_TOPLEFT #define SOKOBAN_MENU_NAME "[TOPLEFT]" #endif #ifndef SOKOBAN_UNDO #define SOKOBAN_UNDO BUTTON_BOTTOMRIGHT #define SOKOBAN_UNDO_NAME "[BOTTOMRIGHT]" #endif #ifndef SOKOBAN_REDO #define SOKOBAN_REDO BUTTON_BOTTOMLEFT #define SOKOBAN_REDO_NAME "[BOTTOMLEFT]" #endif #ifndef SOKOBAN_PAUSE #define SOKOBAN_PAUSE BUTTON_CENTER #define SOKOBAN_PAUSE_NAME "[CENTER]" #endif #ifndef SOKOBAN_LEVEL_REPEAT #define SOKOBAN_LEVEL_REPEAT BUTTON_TOPRIGHT #define SOKOBAN_LEVEL_REPEAT_NAME "[TOPRIGHT]" #endif #ifndef BUTTON_SAVE #define BUTTON_SAVE BUTTON_CENTER #define BUTTON_SAVE_NAME "CENTER" #endif #endif #ifndef SOKOBAN_QUIT_REPLAY #define SOKOBAN_QUIT_REPLAY SOKOBAN_MENU #endif #define SOKOBAN_FONT FONT_SYSFIXED /* The Location, Undo and LevelInfo structs are OO-flavored. * (oooh!-flavored as Schnueff puts it.) It makes more you have to know, * but the overall data layout becomes more manageable. */ /* Level data & stats */ struct LevelInfo { int index; /* Level index (level number - 1) */ int moves; /* Moves & pushes for the stats */ int pushes; short boxes_to_go; /* Number of unplaced boxes remaining in level */ short height; /* Height & width for centering level display */ short width; }; struct Location { short row; short col; }; /* Our full undo history */ static struct UndoInfo { int count; /* How many undos have been done */ int current; /* Which history is the current undo */ int max; /* Which history is the max redoable */ char history[MAX_UNDOS]; } undo_info; /* Our playing board */ static struct BoardInfo { char board[ROWS][COLS]; /* The current board data */ struct LevelInfo level; /* Level data & stats */ struct Location player; /* Where the player is */ int max_level; /* The number of levels we have */ } current_info; static struct BufferedBoards { char filename[MAX_PATH]; /* Filename of the levelset we're using */ char data[MAX_LEVEL_DATA]; /* Buffered level data */ int index[MAX_LEVELS + 1]; /* Where each buffered board begins & ends */ int start; /* Index of first buffered board */ int end; /* Index of last buffered board */ short prebuffered_boards; /* Number of boards before current to store */ } buffered_boards; static char buf[ROWS*(COLS + 1)]; /* Enough for a whole board or a filename */ static void init_undo(void) { undo_info.count = 0; undo_info.current = 0; undo_info.max = 0; } static void get_delta(char direction, short *d_r, short *d_c) { switch (direction) { case SOKOBAN_PUSH_LEFT: case SOKOBAN_MOVE_LEFT: *d_r = 0; *d_c = -1; break; case SOKOBAN_PUSH_RIGHT: case SOKOBAN_MOVE_RIGHT: *d_r = 0; *d_c = 1; break; case SOKOBAN_PUSH_UP: case SOKOBAN_MOVE_UP: *d_r = -1; *d_c = 0; break; case SOKOBAN_PUSH_DOWN: case SOKOBAN_MOVE_DOWN: *d_r = 1; *d_c = 0; } } static bool undo(void) { char undo; short r, c; short d_r = 0, d_c = 0; /* delta row & delta col */ char *space_cur, *space_next, *space_prev; bool undo_push = false; /* If no more undos or we've wrapped all the way around, quit */ if (undo_info.count == 0 || undo_info.current - 1 == undo_info.max) return false; /* Move to previous undo in the list */ if (undo_info.current == 0 && undo_info.count > 1) undo_info.current = MAX_UNDOS - 1; else undo_info.current--; undo_info.count--; undo = undo_info.history[undo_info.current]; if (undo < SOKOBAN_MOVE_MIN) undo_push = true; get_delta(undo, &d_r, &d_c); r = current_info.player.row; c = current_info.player.col; /* Give the 3 spaces we're going to use better names */ space_cur = ¤t_info.board[r][c]; space_next = ¤t_info.board[r + d_r][c + d_c]; space_prev = ¤t_info.board[r - d_r][c - d_c]; /* Update board info */ if (undo_push) { /* Moving box from goal to floor */ if (*space_next == '*' && *space_cur == '@') current_info.level.boxes_to_go++; /* Moving box from floor to goal */ else if (*space_next == '$' && *space_cur == '+') current_info.level.boxes_to_go--; /* Move box off of next space... */ *space_next = (*space_next == '*' ? '.' : ' '); /* ...and on to current space */ *space_cur = (*space_cur == '+' ? '*' : '$'); current_info.level.pushes--; } else /* Just move player off of current space */ *space_cur = (*space_cur == '+' ? '.' : ' '); /* Move player back to previous space */ *space_prev = (*space_prev == '.' ? '+' : '@'); /* Update position */ current_info.player.row -= d_r; current_info.player.col -= d_c; current_info.level.moves--; return true; } static void add_undo(char undo) { undo_info.history[undo_info.current] = undo; /* Wrap around if MAX_UNDOS exceeded */ if (undo_info.current < (MAX_UNDOS - 1)) undo_info.current++; else undo_info.current = 0; if (undo_info.count < MAX_UNDOS) undo_info.count++; } static bool move(char direction, bool redo) { short r, c; short d_r = 0, d_c = 0; /* delta row & delta col */ char *space_cur, *space_next, *space_beyond; bool push = false; get_delta(direction, &d_r, &d_c); r = current_info.player.row; c = current_info.player.col; /* Check for out-of-bounds */ if (r + 2*d_r < 0 || r + 2*d_r >= ROWS || c + 2*d_c < 0 || c + 2*d_c >= COLS) return false; /* Give the 3 spaces we're going to use better names */ space_cur = ¤t_info.board[r][c]; space_next = ¤t_info.board[r + d_r][c + d_c]; space_beyond = ¤t_info.board[r + 2*d_r][c + 2*d_c]; if (*space_next == '$' || *space_next == '*') { /* Change direction from move to push for undo */ if (direction >= SOKOBAN_MOVE_MIN) direction -= SOKOBAN_MOVE_DIFF; push = true; } else if (direction < SOKOBAN_MOVE_MIN) /* Change back to move if redo/solution playback push is invalid */ direction += SOKOBAN_MOVE_DIFF; /* Update board info */ if (push) { /* Moving box from goal to floor */ if (*space_next == '*' && *space_beyond == ' ') current_info.level.boxes_to_go++; /* Moving box from floor to goal */ else if (*space_next == '$' && *space_beyond == '.') current_info.level.boxes_to_go--; /* Check for invalid move */ else if (*space_beyond != '.' && *space_beyond != ' ') return false; /* Move player onto next space */ *space_next = (*space_next == '*' ? '+' : '@'); /* Move box onto space beyond next */ *space_beyond = (*space_beyond == '.' ? '*' : '$'); current_info.level.pushes++; } else { /* Check for invalid move */ if (*space_next != '.' && *space_next != ' ') return false; /* Move player onto next space */ *space_next = (*space_next == '.' ? '+' : '@'); } /* Move player off of current space */ *space_cur = (*space_cur == '+' ? '.' : ' '); /* Update position */ current_info.player.row += d_r; current_info.player.col += d_c; current_info.level.moves++; /* Update undo_info.max to current on every normal move, * except if it's the same as a redo. */ /* normal move and either */ if (!redo && /* moves have been undone... */ ((undo_info.max != undo_info.current && /* ...and the current move is NOT the same as the one in history */ undo_info.history[undo_info.current] != direction) || /* or moves have not been undone */ undo_info.max == undo_info.current)) { add_undo(direction); undo_info.max = undo_info.current; } else /* redo move or move was same as redo */ add_undo(direction); /* add_undo to update current */ return true; } #ifdef SOKOBAN_REDO static bool redo(void) { /* If no moves have been undone, quit */ if (undo_info.current == undo_info.max) return false; return move(undo_info.history[(undo_info.current < MAX_UNDOS ? undo_info.current : 0)], true); } #endif static void init_boards(void) { rb->strlcpy(buffered_boards.filename, SOKOBAN_LEVELS_FILE, sizeof(buffered_boards.filename)); current_info.level.index = 0; current_info.player.row = 0; current_info.player.col = 0; current_info.max_level = 0; buffered_boards.start = 0; buffered_boards.end = 0; buffered_boards.prebuffered_boards = 0; init_undo(); } static bool read_levels(bool initialize) { int fd = 0; short len; short lastlen = 0; short row = 0; int level_count = 0; int i = 0; int level_len = 0; bool index_set = false; /* Get the index of the first level to buffer */ if (current_info.level.index > buffered_boards.prebuffered_boards && !initialize) buffered_boards.start = current_info.level.index - buffered_boards.prebuffered_boards; else buffered_boards.start = 0; if ((fd = rb->open(buffered_boards.filename, O_RDONLY)) < 0) { rb->splashf(HZ*2, "Unable to open %s", buffered_boards.filename); return false; } do { len = rb->read_line(fd, buf, sizeof(buf)); /* Correct len when trailing \r's or \n's are counted */ if (len > 2 && buf[len - 2] == '\0') len -= 2; else if (len > 1 && buf[len - 1] == '\0') len--; /* Skip short lines & lines with non-level data */ if (len >= 3 && ((buf[0] >= '1' && buf[0] <= '9') || buf[0] == '#' || buf[0] == ' ' || buf[0] == '-' || buf[0] == '_')) { if (level_count >= buffered_boards.start) { /* Set the index of this level */ if (!index_set && level_count - buffered_boards.start < MAX_LEVELS) { buffered_boards.index[level_count - buffered_boards.start] = i; index_set = true; } /* Copy buffer to board data */ if (i + level_len + len < MAX_LEVEL_DATA) { rb->memcpy(&buffered_boards.data[i + level_len], buf, len); buffered_boards.data[i + level_len + len] = '\n'; } } level_len += len + 1; row++; /* If newline & level is tall enough or is RLE */ } else if (buf[0] == '\0' && (row > 2 || lastlen > 22)) { level_count++; if (level_count >= buffered_boards.start) { i += level_len; if (i < MAX_LEVEL_DATA) buffered_boards.end = level_count; else if (!initialize) break; } row = 0; level_len = 0; index_set = false; } else if (len > 22) len = 1; } while ((lastlen = len)); /* Set the index of the end of the last level */ if (level_count - buffered_boards.start < MAX_LEVELS) buffered_boards.index[level_count - buffered_boards.start] = i; if (initialize) { current_info.max_level = level_count; buffered_boards.prebuffered_boards = buffered_boards.end/2; } rb->close(fd); return true; } static void load_level(void) { int c, r; int i, n; int level_size; int index = current_info.level.index - buffered_boards.start; char *level; /* Get the buffered board index of the current level */ if (current_info.level.index < buffered_boards.start || current_info.level.index >= buffered_boards.end) { read_levels(false); if (current_info.level.index > buffered_boards.prebuffered_boards) index = buffered_boards.prebuffered_boards; else index = current_info.level.index; } level = &buffered_boards.data[buffered_boards.index[index]]; /* Reset level info */ current_info.level.moves = 0; current_info.level.pushes = 0; current_info.level.boxes_to_go = 0; current_info.level.width = 0; /* Clear board */ for (r = 0; r < ROWS; r++) for (c = 0; c < COLS; c++) current_info.board[r][c] = 'X'; level_size = buffered_boards.index[index + 1] - buffered_boards.index[index]; for (r = 0, c = 0, n = 1, i = 0; i < level_size; i++) { if (level[i] == '\n' || level[i] == '|') { if (c > 3) { /* Update max width of level & go to next row */ if (c > current_info.level.width) current_info.level.width = c; c = 0; r++; if (r >= ROWS) break; } } else if (c < COLS) { /* Read RLE character's length into n */ if (level[i] >= '0' && level[i] <= '9') { n = level[i++] - '0'; if (level[i] >= '0' && level[i] <= '9') n = n*10 + level[i++] - '0'; } /* Cleanup & replace */ if (level[i] == '%') level[i] = '*'; else if (level[i] == '-' || level[i] == '_') level[i] = ' '; if (n > 1) { if (c + n >= COLS) n = COLS - c; if (level[i] == '.') current_info.level.boxes_to_go += n; /* Put RLE character n times */ while (n--) current_info.board[r][c++] = level[i]; n = 1; } else { if (level[i] == '.' || level[i] == '+') current_info.level.boxes_to_go++; if (level[i] == '@' ||level[i] == '+') { current_info.player.row = r; current_info.player.col = c; } current_info.board[r][c++] = level[i]; } } } current_info.level.height = r; #if LCD_DEPTH > 2 /* Fill in blank space outside level on color targets */ for (r = 0; r < ROWS; r++) for (c = 0; current_info.board[r][c] == ' ' && c < COLS; c++) current_info.board[r][c] = 'X'; for (c = 0; c < COLS; c++) { for (r = 0; (current_info.board[r][c] == ' ' || current_info.board[r][c] == 'X') && r < ROWS; r++) current_info.board[r][c] = 'X'; for (r = ROWS - 1; (current_info.board[r][c] == ' ' || current_info.board[r][c] == 'X') && r >= 0; r--) current_info.board[r][c] = 'X'; } #endif } static void update_screen(void) { int c, r; int rows, cols; #if LCD_WIDTH - (COLS*SOKOBAN_TILESIZE) < 32 #define STAT_HEIGHT 25 #define STAT_X (LCD_WIDTH - 120)/2 #define STAT_Y (LCD_HEIGHT - STAT_HEIGHT) #define BOARD_WIDTH LCD_WIDTH #define BOARD_HEIGHT (LCD_HEIGHT - STAT_HEIGHT) rb->lcd_putsxy(STAT_X + 4, STAT_Y + 4, "Level"); rb->lcd_putsxyf(STAT_X + 7, STAT_Y + 14, "%d", current_info.level.index + 1); rb->lcd_putsxy(STAT_X + 41, STAT_Y + 4, "Moves"); rb->lcd_putsxyf(STAT_X + 44, STAT_Y + 14, "%d", current_info.level.moves); rb->lcd_putsxy(STAT_X + 79, STAT_Y + 4, "Pushes"); rb->lcd_putsxyf(STAT_X + 82, STAT_Y + 14, "%d", current_info.level.pushes); rb->lcd_drawrect(STAT_X, STAT_Y, 38, STAT_HEIGHT); rb->lcd_drawrect(STAT_X + 37, STAT_Y, 39, STAT_HEIGHT); rb->lcd_drawrect(STAT_X + 75, STAT_Y, 45, STAT_HEIGHT); #else #if LCD_WIDTH - (COLS*SOKOBAN_TILESIZE) > 40 #define STAT_X (LCD_WIDTH - 40) #else #define STAT_X COLS*SOKOBAN_TILESIZE #endif #define STAT_Y (LCD_HEIGHT - 64)/2 #define STAT_WIDTH (LCD_WIDTH - STAT_X) #define BOARD_WIDTH (LCD_WIDTH - STAT_WIDTH) #define BOARD_HEIGHT LCD_HEIGHT rb->lcd_putsxy(STAT_X + 1, STAT_Y + 2, "Level"); rb->lcd_putsxyf(STAT_X + 4, STAT_Y + 12, "%d", current_info.level.index + 1); rb->lcd_putsxy(STAT_X + 1, STAT_Y + 23, "Moves"); rb->lcd_putsxyf(STAT_X + 4, STAT_Y + 33, "%d", current_info.level.moves); #if STAT_WIDTH < 38 rb->lcd_putsxy(STAT_X + 1, STAT_Y + 44, "Push"); #else rb->lcd_putsxy(STAT_X + 1, STAT_Y + 44, "Pushes"); #endif rb->lcd_putsxyf(STAT_X + 4, STAT_Y + 54, "%d", current_info.level.pushes); rb->lcd_drawrect(STAT_X, STAT_Y + 0, STAT_WIDTH, 64); rb->lcd_hline(STAT_X, LCD_WIDTH - 1, STAT_Y + 21); rb->lcd_hline(STAT_X, LCD_WIDTH - 1, STAT_Y + 42); #endif /* load the board to the screen */ for (rows = 0; rows < ROWS; rows++) { for (cols = 0; cols < COLS; cols++) { c = cols*SOKOBAN_TILESIZE + (BOARD_WIDTH - current_info.level.width*SOKOBAN_TILESIZE)/2; r = rows*SOKOBAN_TILESIZE + (BOARD_HEIGHT - current_info.level.height*SOKOBAN_TILESIZE)/2; switch(current_info.board[rows][cols]) { case 'X': /* blank space outside of level */ break; case ' ': /* floor */ rb->lcd_bitmap_part(sokoban_tiles, 0, 0*SOKOBAN_TILESIZE, STRIDE( SCREEN_MAIN, BMPWIDTH_sokoban_tiles, BMPHEIGHT_sokoban_tiles), c, r, SOKOBAN_TILESIZE, SOKOBAN_TILESIZE); break; case '#': /* wall */ rb->lcd_bitmap_part(sokoban_tiles, 0, 1*SOKOBAN_TILESIZE, STRIDE( SCREEN_MAIN, BMPWIDTH_sokoban_tiles, BMPHEIGHT_sokoban_tiles), c, r, SOKOBAN_TILESIZE, SOKOBAN_TILESIZE); break; case '$': /* box */ rb->lcd_bitmap_part(sokoban_tiles, 0, 2*SOKOBAN_TILESIZE, STRIDE( SCREEN_MAIN, BMPWIDTH_sokoban_tiles, BMPHEIGHT_sokoban_tiles), c, r, SOKOBAN_TILESIZE,SOKOBAN_TILESIZE); break; case '*': /* box on goal */ rb->lcd_bitmap_part(sokoban_tiles, 0, 3*SOKOBAN_TILESIZE, STRIDE( SCREEN_MAIN, BMPWIDTH_sokoban_tiles, BMPHEIGHT_sokoban_tiles), c, r, SOKOBAN_TILESIZE, SOKOBAN_TILESIZE); break; case '.': /* goal */ rb->lcd_bitmap_part(sokoban_tiles, 0, 4*SOKOBAN_TILESIZE, STRIDE( SCREEN_MAIN, BMPWIDTH_sokoban_tiles, BMPHEIGHT_sokoban_tiles), c, r, SOKOBAN_TILESIZE, SOKOBAN_TILESIZE); break; case '@': /* player */ rb->lcd_bitmap_part(sokoban_tiles, 0, 5*SOKOBAN_TILESIZE, STRIDE( SCREEN_MAIN, BMPWIDTH_sokoban_tiles, BMPHEIGHT_sokoban_tiles), c, r, SOKOBAN_TILESIZE, SOKOBAN_TILESIZE); break; case '+': /* player on goal */ rb->lcd_bitmap_part(sokoban_tiles, 0, 6*SOKOBAN_TILESIZE, STRIDE( SCREEN_MAIN, BMPWIDTH_sokoban_tiles, BMPHEIGHT_sokoban_tiles), c, r, SOKOBAN_TILESIZE, SOKOBAN_TILESIZE); break; } } } /* print out the screen */ rb->lcd_update(); } static void draw_level(void) { load_level(); rb->lcd_clear_display(); update_screen(); } static bool save(char *filename, bool solution) { int fd; char *loc; DIR *dir; char dirname[MAX_PATH]; rb->splash(0, "Saving..."); /* Create dir if it doesn't exist */ if ((loc = rb->strrchr(filename, '/')) != NULL) { rb->strlcpy(dirname, filename, loc - filename + 1); if(!(dir = rb->opendir(dirname))) rb->mkdir(dirname); else rb->closedir(dir); } if (filename[0] == '\0' || (fd = rb->open(filename, O_WRONLY|O_CREAT|O_TRUNC, 0666)) < 0) { rb->splashf(HZ*2, "Unable to open %s", filename); return false; } /* Sokoban: S/P for solution/progress : level number : current undo */ rb->snprintf(buf, sizeof(buf), "Sokoban:%c:%d:%d\n", (solution ? 'S' : 'P'), current_info.level.index + 1, undo_info.current); rb->write(fd, buf, rb->strlen(buf)); /* Filename of levelset */ rb->write(fd, buffered_boards.filename, rb->strlen(buffered_boards.filename)); rb->write(fd, "\n", 1); /* Full undo history */ rb->write(fd, undo_info.history, undo_info.max); rb->close(fd); return true; } static bool load(char *filename, bool silent) { int fd; int i, n; int len; int button; bool play_solution; bool paused = false; unsigned short speed = 2; int delay[] = {HZ/2, HZ/3, HZ/4, HZ/6, HZ/8, HZ/12, HZ/16, HZ/25}; if (filename[0] == '\0' || (fd = rb->open(filename, O_RDONLY)) < 0) { if (!silent) rb->splashf(HZ*2, "Unable to open %s", filename); return false; } /* Read header, level number, & current undo */ rb->read_line(fd, buf, sizeof(buf)); /* If we're opening a level file, not a solution/progress file */ if (rb->strncmp(buf, "Sokoban", 7) != 0) { rb->close(fd); rb->strlcpy(buffered_boards.filename, filename, sizeof(buffered_boards.filename)); if (!read_levels(true)) return false; current_info.level.index = 0; load_level(); /* If there aren't any boxes to go or the player position wasn't set, * the file probably wasn't a Sokoban level file */ if (current_info.level.boxes_to_go == 0 || current_info.player.row == 0 || current_info.player.col == 0) { if (!silent) rb->splash(HZ*2, "File is not a Sokoban level file"); return false; } } else { /* Read filename of levelset */ rb->read_line(fd, buffered_boards.filename, sizeof(buffered_boards.filename)); /* Read full undo history */ len = rb->read_line(fd, undo_info.history, MAX_UNDOS); /* Correct len when trailing \r's or \n's are counted */ if (len > 2 && undo_info.history[len - 2] == '\0') len -= 2; else if (len > 1 && undo_info.history[len - 1] == '\0') len--; rb->close(fd); /* Check to see if we're going to play a solution or resume progress */ play_solution = (buf[8] == 'S'); /* Get level number */ for (n = 0, i = 10; buf[i] >= '0' && buf[i] <= '9' && i < 15; i++) n = n*10 + buf[i] - '0'; current_info.level.index = n - 1; /* Get undo index */ for (n = 0, i++; buf[i] >= '0' && buf[i] <= '9' && i < 21; i++) n = n*10 + buf[i] - '0'; if (n > len) n = len; undo_info.max = len; if (current_info.level.index < 0) { if (!silent) rb->splash(HZ*2, "Error loading level"); return false; } if (!read_levels(true)) return false; if (current_info.level.index >= current_info.max_level) { if (!silent) rb->splash(HZ*2, "Error loading level"); return false; } load_level(); if (play_solution) { rb->lcd_clear_display(); update_screen(); rb->sleep(2*delay[speed]); /* Replay solution until menu button is pressed */ i = 0; while (true) { if (i < len) { if (!move(undo_info.history[i], true)) { n = i; break; } rb->lcd_clear_display(); update_screen(); i++; } else paused = true; rb->sleep(delay[speed]); while ((button = rb->button_get(false)) || paused) { switch (button) { case SOKOBAN_QUIT_REPLAY: /* Pretend the level is complete so we'll quit */ current_info.level.boxes_to_go = 0; return true; case SOKOBAN_PAUSE: /* Toggle pause state */ paused = !paused; break; case SOKOBAN_LEFT: case SOKOBAN_LEFT | BUTTON_REPEAT: /* Go back one move */ if (paused) { if (undo()) i--; rb->lcd_clear_display(); update_screen(); } break; case SOKOBAN_RIGHT: case SOKOBAN_RIGHT | BUTTON_REPEAT: /* Go forward one move */ if (paused) { if (redo()) i++; rb->lcd_clear_display(); update_screen(); } break; case SOKOBAN_UP: case SOKOBAN_UP | BUTTON_REPEAT: /* Speed up */ if (speed < sizeof(delay)/sizeof(int) - 1) speed++; break; case SOKOBAN_DOWN: case SOKOBAN_DOWN | BUTTON_REPEAT: /* Slow down */ if (speed > 0) speed--; } if (paused) rb->sleep(HZ/33); } } /* If level is complete, wait for keypress before quitting */ if (current_info.level.boxes_to_go == 0) rb->button_get(true); } else { /* Advance to current undo */ for (i = 0; i < n; i++) { if (!move(undo_info.history[i], true)) { n = i; break; } } rb->button_clear_queue(); rb->lcd_clear_display(); } undo_info.current = n; } return true; } static int sokoban_menu(void) { int button; int selection = 0; bool menu_quit; int start_selected = 0; MENUITEM_STRINGLIST(menu, "Sokoban Menu", NULL, "Resume", "Select Level", "Audio Playback", "Keys", "Load Default Level Set", "Quit Without Saving", "Save Progress & Quit"); do { menu_quit = true; selection = rb->do_menu(&menu, &start_selected, NULL, false); switch (selection) { case 0: /* Resume */ break; case 1: /* Select level */ current_info.level.index++; rb->set_int("Select Level", "", UNIT_INT, ¤t_info.level.index, NULL, 1, 1, current_info.max_level, NULL); current_info.level.index--; init_undo(); draw_level(); break; case 2: /* Audio playback control */ playback_control(NULL); menu_quit = false; break; case 3: /* Keys */ FOR_NB_SCREENS(i) rb->screens[i]->clear_display(); rb->lcd_setfont(SOKOBAN_FONT); #if (CONFIG_KEYPAD == IRIVER_H100_PAD) || \ (CONFIG_KEYPAD == IRIVER_H300_PAD) rb->lcd_putsxy(3, 6, "[STOP] Menu"); rb->lcd_putsxy(3, 16, "[REC] Undo"); rb->lcd_putsxy(3, 26, "[MODE] Redo"); rb->lcd_putsxy(3, 36, "[PLAY+DOWN] Previous Level"); rb->lcd_putsxy(3, 46, "[PLAY] Restart Level"); rb->lcd_putsxy(3, 56, "[PLAY+UP] Next Level"); #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \ (CONFIG_KEYPAD == IPOD_3G_PAD) || \ (CONFIG_KEYPAD == IPOD_1G2G_PAD) rb->lcd_putsxy(3, 6, "[SELECT+MENU] Menu"); rb->lcd_putsxy(3, 16, "[SELECT] Undo"); rb->lcd_putsxy(3, 26, "[SELECT+PLAY] Redo"); rb->lcd_putsxy(3, 36, "[SELECT+LEFT] Previous Level"); rb->lcd_putsxy(3, 46, "[SELECT+RIGHT] Next Level"); #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD rb->lcd_putsxy(3, 6, "[POWER] Menu"); rb->lcd_putsxy(3, 16, "[SELECT] Undo"); rb->lcd_putsxy(3, 26, "[PLAY] Redo"); rb->lcd_putsxy(3, 36, "[REC] Restart Level"); #elif CONFIG_KEYPAD == IRIVER_H10_PAD rb->lcd_putsxy(3, 6, "[POWER] Menu"); rb->lcd_putsxy(3, 16, "[REW] Undo"); rb->lcd_putsxy(3, 26, "[FF] Redo"); rb->lcd_putsxy(3, 36, "[PLAY+DOWN] Previous Level"); rb->lcd_putsxy(3, 46, "[PLAY+RIGHT] Restart Level"); rb->lcd_putsxy(3, 56, "[PLAY+UP] Next Level"); #elif CONFIG_KEYPAD == GIGABEAT_PAD rb->lcd_putsxy(3, 6, "[POWER] Menu"); rb->lcd_putsxy(3, 16, "[SELECT] Undo"); rb->lcd_putsxy(3, 26, "[A] Redo"); rb->lcd_putsxy(3, 36, "[VOL-] Previous Level"); rb->lcd_putsxy(3, 46, "[MENU] Restart Level"); rb->lcd_putsxy(3, 56, "[VOL+] Next Level"); #elif CONFIG_KEYPAD == SANSA_E200_PAD rb->lcd_putsxy(3, 6, "[POWER] Menu"); rb->lcd_putsxy(3, 16, "[SELECT] Undo"); rb->lcd_putsxy(3, 26, "[REC] Redo"); rb->lcd_putsxy(3, 36, "[SELECT+DOWN] Previous Level"); rb->lcd_putsxy(3, 46, "[SELECT+RIGHT] Restart Level"); rb->lcd_putsxy(3, 56, "[SELECT+UP] Next Level"); #elif CONFIG_KEYPAD == GIGABEAT_S_PAD rb->lcd_putsxy(3, 6, "[MENU] Menu"); rb->lcd_putsxy(3, 16, "[VOL+] Undo"); rb->lcd_putsxy(3, 26, "[VOL-] Redo"); rb->lcd_putsxy(3, 36, "[PREV] Previous Level"); rb->lcd_putsxy(3, 46, "[PLAY] Restart Level"); rb->lcd_putsxy(3, 56, "[NEXT] Next Level"); #elif CONFIG_KEYPAD == SANSA_CONNECT_PAD rb->lcd_putsxy(3, 6, "[POWER] Menu"); rb->lcd_putsxy(3, 16, "[PREV] Undo"); rb->lcd_putsxy(3, 26, "[NEXT] Redo"); rb->lcd_putsxy(3, 36, "[VOL-] Previous Level"); rb->lcd_putsxy(3, 46, "[NEXT+PREV] Restart Level"); rb->lcd_putsxy(3, 56, "[VOL+] Next Level"); #elif CONFIG_KEYPAD == SAMSUNG_YH92X_PAD rb->lcd_putsxy(3, 6, "[PLAY] Menu"); rb->lcd_putsxy(3, 16, "[REW] Undo"); rb->lcd_putsxy(3, 26, "[FFWD] Redo"); rb->lcd_putsxy(3, 36, "[PLAY+DOWN] Previous Level"); rb->lcd_putsxy(3, 46, "[PLAY+RIGHT] Restart Level"); rb->lcd_putsxy(3, 56, "[PLAY+UP] Next Level"); #elif CONFIG_KEYPAD == SAMSUNG_YH820_PAD rb->lcd_putsxy(3, 6, "[PLAY] Menu"); rb->lcd_putsxy(3, 16, "[REW] Undo"); rb->lcd_putsxy(3, 26, "[FFWD] Redo"); rb->lcd_putsxy(3, 36, "[REC+DOWN] Prev. Lvl"); rb->lcd_putsxy(3, 46, "[REC+RIGHT] Rest. Lvl"); rb->lcd_putsxy(3, 56, "[REC+UP] Next Level"); #endif #ifdef HAVE_TOUCHSCREEN rb->lcd_putsxy(3, 6, SOKOBAN_MENU_NAME " Menu"); rb->lcd_putsxy(3, 16, SOKOBAN_UNDO_NAME " Undo"); rb->lcd_putsxy(3, 26, SOKOBAN_REDO_NAME " Redo"); rb->lcd_putsxy(3, 36, SOKOBAN_PAUSE_NAME " Pause"); rb->lcd_putsxy(3, 46, SOKOBAN_LEVEL_REPEAT_NAME " Restart Level"); #endif FOR_NB_SCREENS(i) rb->screens[i]->update(); /* Display until keypress */ do { rb->sleep(HZ/20); button = rb->button_get(false); } while (!button || button & BUTTON_REL || button & BUTTON_REPEAT); menu_quit = false; break; case 4: /* Load default levelset */ init_boards(); if (!read_levels(true)) return 5; /* Quit */ load_level(); break; case 5: /* Quit */ break; case 6: /* Save & quit */ save(SOKOBAN_SAVE_FILE, false); rb->reload_directory(); } } while (!menu_quit); /* Restore font */ rb->lcd_setfont(SOKOBAN_FONT); FOR_NB_SCREENS(i) { rb->screens[i]->clear_display(); rb->screens[i]->update(); } return selection; } static bool sokoban_loop(void) { bool moved; int i = 0, button = 0; #if defined(SOKOBAN_UNDO_PRE) || defined(SOKOBAN_MENU_PRE) int lastbutton = 0; #endif int w, h; char *loc; while (true) { moved = false; button = rb->button_get(true); switch(button) { case SOKOBAN_MENU: #ifdef SOKOBAN_MENU_PRE if (lastbutton != SOKOBAN_MENU_PRE) break; /* fallthrough */ #endif #ifdef SOKOBAN_RC_MENU case SOKOBAN_RC_MENU: #endif switch (sokoban_menu()) { case 5: /* Quit */ case 6: /* Save & quit */ return PLUGIN_OK; } update_screen(); break; case SOKOBAN_UNDO: #ifdef SOKOBAN_UNDO_PRE if (lastbutton != SOKOBAN_UNDO_PRE) break; #else /* repeat can't work here for Ondio, iPod, et al */ case SOKOBAN_UNDO | BUTTON_REPEAT: #endif undo(); rb->lcd_clear_display(); update_screen(); break; #ifdef SOKOBAN_REDO case SOKOBAN_REDO: case SOKOBAN_REDO | BUTTON_REPEAT: moved = redo(); rb->lcd_clear_display(); update_screen(); break; #endif #ifdef SOKOBAN_LEVEL_UP case SOKOBAN_LEVEL_UP: case SOKOBAN_LEVEL_UP | BUTTON_REPEAT: /* next level */ init_undo(); if (current_info.level.index + 1 < current_info.max_level) current_info.level.index++; draw_level(); break; #endif #ifdef SOKOBAN_LEVEL_DOWN case SOKOBAN_LEVEL_DOWN: case SOKOBAN_LEVEL_DOWN | BUTTON_REPEAT: /* previous level */ init_undo(); if (current_info.level.index > 0) current_info.level.index--; draw_level(); break; #endif #ifdef SOKOBAN_LEVEL_REPEAT case SOKOBAN_LEVEL_REPEAT: case SOKOBAN_LEVEL_REPEAT | BUTTON_REPEAT: /* same level */ init_undo(); draw_level(); break; #endif case SOKOBAN_LEFT: case SOKOBAN_LEFT | BUTTON_REPEAT: moved = move(SOKOBAN_MOVE_LEFT, false); break; case SOKOBAN_RIGHT: case SOKOBAN_RIGHT | BUTTON_REPEAT: moved = move(SOKOBAN_MOVE_RIGHT, false); break; case SOKOBAN_UP: case SOKOBAN_UP | BUTTON_REPEAT: moved = move(SOKOBAN_MOVE_UP, false); break; case SOKOBAN_DOWN: case SOKOBAN_DOWN | BUTTON_REPEAT: moved = move(SOKOBAN_MOVE_DOWN, false); break; default: if (rb->default_event_handler(button) == SYS_USB_CONNECTED) return PLUGIN_USB_CONNECTED; break; } #if defined(SOKOBAN_UNDO_PRE) || defined(SOKOBAN_MENU_PRE) lastbutton = button; #endif if (moved) { rb->lcd_clear_display(); update_screen(); } /* We have completed this level */ if (current_info.level.boxes_to_go == 0) { if (moved) { rb->lcd_clear_display(); /* Show level complete message & stats */ rb->snprintf(buf, sizeof(buf), "Level %d Complete!", current_info.level.index + 1); rb->lcd_getstringsize(buf, &w, &h); rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 - h*3, buf); rb->snprintf(buf, sizeof(buf), "%4d Moves ", current_info.level.moves); rb->lcd_getstringsize(buf, &w, &h); rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 - h, buf); rb->snprintf(buf, sizeof(buf), "%4d Pushes", current_info.level.pushes); rb->lcd_getstringsize(buf, &w, &h); rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2, buf); if (undo_info.count < MAX_UNDOS) { rb->snprintf(buf, sizeof(buf), "%s: Save solution", BUTTON_SAVE_NAME); rb->lcd_getstringsize(buf, &w, &h); rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 + h*2, buf); } rb->lcd_update(); rb->sleep(HZ/4); rb->button_clear_queue(); /* Display for 4 seconds or until new keypress */ for (i = 0; i < 80; i++) { rb->sleep(HZ/20); button = rb->button_get(false); if (button && !(button & BUTTON_REL) && !(button & BUTTON_REPEAT)) break; } if (button == BUTTON_SAVE) { if (undo_info.count < MAX_UNDOS) { /* Set filename to current levelset plus level number * and .sok extension. Use SAVE_FOLDER if using the * default levelset, since it's in a hidden folder. */ if (rb->strcmp(buffered_boards.filename, SOKOBAN_LEVELS_FILE) == 0) { rb->snprintf(buf, sizeof(buf), "%s/sokoban.%d.sok", SOKOBAN_SAVE_FOLDER, current_info.level.index + 1); } else { if ((loc = rb->strrchr(buffered_boards.filename, '.')) != NULL) *loc = '\0'; rb->snprintf(buf, sizeof(buf), "%s.%d.sok", buffered_boards.filename, current_info.level.index + 1); if (loc != NULL) *loc = '.'; } if (!rb->kbd_input(buf, MAX_PATH, NULL)) save(buf, true); } else rb->splash(HZ*2, "Solution too long to save"); rb->lcd_setfont(SOKOBAN_FONT); /* Restore font */ } } FOR_NB_SCREENS(i) { rb->screens[i]->clear_display(); rb->screens[i]->update(); } current_info.level.index++; /* clear undo stats */ init_undo(); if (current_info.level.index >= current_info.max_level) { /* Show levelset complete message */ rb->snprintf(buf, sizeof(buf), "You WIN!!"); rb->lcd_getstringsize(buf, &w, &h); rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 - h/2, buf); rb->lcd_set_drawmode(DRMODE_COMPLEMENT); /* Display for 4 seconds or until keypress */ for (i = 0; i < 80; i++) { rb->lcd_fillrect(0, 0, LCD_WIDTH, LCD_HEIGHT); rb->lcd_update(); rb->sleep(HZ/10); button = rb->button_get(false); if (button && !(button & BUTTON_REL)) break; } rb->lcd_set_drawmode(DRMODE_SOLID); /* Reset to first level & show quit menu */ current_info.level.index = 0; switch (sokoban_menu()) { case 5: /* Quit */ case 6: /* Save & quit */ return PLUGIN_OK; } } load_level(); update_screen(); } } /* end while */ return PLUGIN_OK; } enum plugin_status plugin_start(const void* parameter) { int w, h; (void)(parameter); rb->lcd_setfont(SOKOBAN_FONT); rb->lcd_clear_display(); rb->lcd_getstringsize(SOKOBAN_TITLE, &w, &h); rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 - h/2, SOKOBAN_TITLE); rb->lcd_update(); rb->sleep(HZ); /* Show title for 1 second */ init_boards(); if (parameter == NULL) { /* Attempt to resume saved progress, otherwise start at beginning */ if (!load(SOKOBAN_SAVE_FILE, true)) { init_boards(); if (!read_levels(true)) return PLUGIN_OK; load_level(); } } else { /* The plugin is being used to open a file */ if (load((char*) parameter, false)) { /* If we loaded & played a solution, quit */ if (current_info.level.boxes_to_go == 0) return PLUGIN_OK; } else return PLUGIN_OK; } rb->lcd_clear_display(); update_screen(); return sokoban_loop(); }