/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2005 by Kevin Ferrare * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include #include "backlight.h" #include #include #include #include #include #include #include "screen_access.h" #include "textarea.h" struct screen screens[NB_SCREENS]; void screen_init(struct screen * screen, enum screen_type screen_type) { switch(screen_type) { #ifdef HAVE_REMOTE_LCD case SCREEN_REMOTE: screen->depth=LCD_REMOTE_DEPTH; screen->has_disk_led=false; #if 1 /* all remote LCDs are bitmapped so far */ screen->width=LCD_REMOTE_WIDTH; screen->height=LCD_REMOTE_HEIGHT; screen->setmargins=&lcd_remote_setmargins; screen->getymargin=&lcd_remote_getymargin; screen->getxmargin=&lcd_remote_getxmargin; screen->setfont=&lcd_remote_setfont; screen->setfont(FONT_UI); screen->getstringsize=&lcd_remote_getstringsize; screen->putsxy=&lcd_remote_putsxy; screen->mono_bitmap=&lcd_remote_mono_bitmap; screen->mono_bitmap_part=&lcd_remote_mono_bitmap_part; screen->set_drawmode=&lcd_remote_set_drawmode; #if LCD_REMOTE_DEPTH > 1 #if defined(HAVE_LCD_COLOR) screen->color_to_native=&lcd_remote_color_to_native; #endif screen->get_background=&lcd_remote_get_background; screen->get_foreground=&lcd_remote_get_foreground; screen->set_background=&lcd_remote_set_background; screen->set_foreground=&lcd_remote_set_foreground; #endif /* LCD_REMOTE_DEPTH > 1 */ screen->update_rect=&lcd_remote_update_rect; screen->fillrect=&lcd_remote_fillrect; screen->drawrect=&lcd_remote_drawrect; screen->drawpixel=&lcd_remote_drawpixel; screen->drawline=&lcd_remote_drawline; screen->vline=&lcd_remote_vline; screen->hline=&lcd_remote_hline; screen->scroll_speed=&lcd_remote_scroll_speed; screen->scroll_delay=&lcd_remote_scroll_delay; screen->scroll_step=&lcd_remote_scroll_step; screen->invertscroll=&lcd_remote_invertscroll; #endif /* LCD_REMOTE_DEPTH > 1 */ screen->puts_offset=&lcd_remote_puts_offset; screen->puts_style_offset=&lcd_remote_puts_style_offset; screen->puts_scroll_style=&lcd_remote_puts_scroll_style; screen->puts_scroll_offset=&lcd_remote_puts_scroll_offset; screen->puts_scroll_style_offset=&lcd_remote_puts_scroll_style_offset; #if 0 /* no charcell remote LCDs so far */ screen->width=11; screen->height=2; screen->double_height=&lcd_remote_double_height; screen->putc=&lcd_remote_putc; screen->get_locked_pattern=&lcd_remote_get_locked_pattern; screen->define_pattern=&lcd_remote_define_pattern; #ifdef SIMULATOR screen->icon=&sim_lcd_remote_icon; #else screen->icon=&lcd_remote_icon; #endif #endif /* 0 */ screen->init=&lcd_remote_init; screen->puts_scroll=&lcd_remote_puts_scroll; screen->stop_scroll=&lcd_remote_stop_scroll; screen->clear_display=&lcd_remote_clear_display; screen->update=&lcd_remote_update; screen->puts=&lcd_remote_puts; screen->backlight_on=&remote_backlight_on; screen->backlight_off=&remote_backlight_off; screen->is_backlight_on=&is_remote_backlight_on; screen->backlight_set_timeout=&remote_backlight_set_timeout; break; #endif /* HAVE_REMOTE_LCD */ case SCREEN_MAIN: default: screen->depth=LCD_DEPTH; #if (CONFIG_LED == LED_VIRTUAL) screen->has_disk_led=false; #elif defined(HAVE_REMOTE_LCD) screen->has_disk_led=true; #endif #ifdef HAVE_LCD_BITMAP screen->width=LCD_WIDTH; screen->height=LCD_HEIGHT; screen->setmargins=&lcd_setmargins; screen->getymargin=&lcd_getymargin; screen->getxmargin=&lcd_getxmargin; screen->setfont=&lcd_setfont; screen->setfont(FONT_UI); screen->getstringsize=&lcd_getstringsize; screen->putsxy=&lcd_putsxy; screen->mono_bitmap=&lcd_mono_bitmap; screen->mono_bitmap_part=&lcd_mono_bitmap_part; screen->set_drawmode=&lcd_set_drawmode; #if LCD_DEPTH > 1 screen->bitmap=&lcd_bitmap; screen->bitmap_part=&lcd_bitmap_part; #if LCD_DEPTH == 2 /* No transparency yet for grayscale lcd */ screen->transparent_bitmap=&lcd_bitmap; screen->transparent_bitmap_part=&lcd_bitmap_part; #else screen->transparent_bitmap=&lcd_bitmap_transparent; screen->transparent_bitmap_part=&lcd_bitmap_transparent_part; #endif #if defined(HAVE_LCD_COLOR) && defined(LCD_REMOTE_DEPTH) && LCD_REMOTE_DEPTH > 1 screen->color_to_native=&lcd_color_to_native; #endif screen->get_background=&lcd_get_background; screen->get_foreground=&lcd_get_foreground; screen->set_background=&lcd_set_background; screen->set_foreground=&lcd_set_foreground; #endif screen->update_rect=&lcd_update_rect; screen->fillrect=&lcd_fillrect; screen->drawrect=&lcd_drawrect; screen->drawpixel=&lcd_drawpixel; screen->drawline=&lcd_drawline; screen->vline=&lcd_vline; screen->hline=&lcd_hline; screen->scroll_speed=&lcd_scroll_speed; screen->scroll_delay=&lcd_scroll_delay; screen->scroll_step=&lcd_scroll_step; screen->invertscroll=&lcd_invertscroll; screen->puts_offset=&lcd_puts_offset; screen->puts_style_offset=&lcd_puts_style_offset; screen->puts_scroll_style=&lcd_puts_scroll_style; screen->puts_scroll_offset=&lcd_puts_scroll_offset; screen->puts_scroll_style_offset=&lcd_puts_scroll_style_offset; #endif /* HAVE_LCD_BITMAP */ #ifdef HAVE_LCD_CHARCELLS screen->width=11; /* width in characters instead of pixels */ screen->height=2; screen->double_height=&lcd_double_height; screen->putc=&lcd_putc; screen->get_locked_pattern=&lcd_get_locked_pattern; screen->define_pattern=&lcd_define_pattern; #ifdef SIMULATOR screen->icon=&sim_lcd_icon; #else screen->icon=&lcd_icon; #endif #endif /* HAVE_LCD_CHARCELLS */ screen->init=&lcd_init; screen->puts_scroll=&lcd_puts_scroll; screen->stop_scroll=&lcd_stop_scroll; screen->clear_display=&lcd_clear_display; #if defined(HAVE_LCD_BITMAP) || defined(SIMULATOR) screen->update=&lcd_update; #endif screen->puts=&lcd_puts; screen->backlight_on=&backlight_on; screen->backlight_off=&backlight_off; screen->is_backlight_on=&is_backlight_on; screen->backlight_set_timeout=&backlight_set_timeout; break; } screen->screen_type=screen_type; #ifdef HAS_BUTTONBAR screen->has_buttonbar=false; #endif gui_textarea_update_nblines(screen); } #ifdef HAVE_LCD_BITMAP void screen_clear_area(struct screen * display, int xstart, int ystart, int width, int height) { display->set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID); display->fillrect(xstart, ystart, width, height); display->set_drawmode(DRMODE_SOLID); } #endif void screen_access_init(void) { int i; FOR_NB_SCREENS(i) screen_init(&screens[i], i); }