/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2008 by Thomas Martitz * Copyright (C) 2008 by Martin Ritter * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include "backlight-target.h" #include "config.h" #include "system.h" #include "backlight.h" #include "backlight-sw-fading.h" /* To adapt a target do: * - make sure _backlight_on doesn't set the brightness to something other than * the previous value (lowest brightness in most cases) * add proper #defines for software fading */ /* can be MIN_BRIGHTNESS_SETTING-1 */ static int current_brightness = DEFAULT_BRIGHTNESS_SETTING; void _backlight_fade_update_state(int brightness) { current_brightness = brightness; } /* returns true if fade is finished */ static bool _backlight_fade_up(void) { if (LIKELY(current_brightness < backlight_brightness)) { _backlight_set_brightness(++current_brightness); } return(current_brightness >= backlight_brightness); } /* returns true if fade is finished */ static bool _backlight_fade_down(void) { if (LIKELY(current_brightness > MIN_BRIGHTNESS_SETTING)) { _backlight_set_brightness(--current_brightness); return false; } else { /* decrement once more, since backlight is off */ current_brightness--; _backlight_off(); return true; } } bool _backlight_fade_step(int direction) { bool done; switch(direction) { case FADING_UP: done = _backlight_fade_up(); break; case FADING_DOWN: done = _backlight_fade_down(); break; default: done = true; break; } return(done); }