/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2007 by Michael Sevakis * * LCD scroll control functions (API to apps). * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ /* This file is meant to be #included by scroll_engine.c (twice if a remote * is present) */ #ifndef LCDFN /* Not compiling for remote - define macros for main LCD. */ #define LCDFN(fn) lcd_ ## fn #define LCDM(ma) LCD_ ## ma #define MAIN_LCD #endif static struct scrollinfo LCDFN(scroll)[LCDM(SCROLLABLE_LINES)]; struct scroll_screen_info LCDFN(scroll_info) = { .scroll = LCDFN(scroll), .lines = 0, .ticks = 12, .delay = HZ/2, .bidir_limit = 50, .step = 6, }; void LCDFN(scroll_stop)(void) { for (int i = 0; i < LCDFN(scroll_info).lines; i++) { /* inform scroller about end of scrolling */ struct scrollinfo *s = &LCDFN(scroll_info).scroll[i]; s->line = NULL; s->scroll_func(s); } LCDFN(scroll_info).lines = 0; } /* Clears scrolling lines that intersect with the area */ void LCDFN(scroll_stop_viewport_rect)(const struct viewport *vp, int x, int y, int width, int height) { int i = 0; while (i < LCDFN(scroll_info).lines) { struct scrollinfo *s = &LCDFN(scroll_info).scroll[i]; /* check if the specified area crosses the viewport in some way */ if (s->vp == vp && (x < (s->x+s->width) && (x+width) >= s->x) && (y < (s->y+s->height) && (y+height) >= s->y)) { /* inform scroller about end of scrolling */ s->line = NULL; s->scroll_func(s); /* If i is not the last active line in the array, then move the last item to position i. This compacts the scroll array at the same time of removing the line */ if ((i + 1) != LCDFN(scroll_info).lines) { LCDFN(scroll_info).scroll[i] = LCDFN(scroll_info).scroll[LCDFN(scroll_info).lines-1]; } LCDFN(scroll_info).lines--; } else { i++; } } } /* Stop all scrolling lines in the specified viewport */ void LCDFN(scroll_stop_viewport)(const struct viewport *vp) { LCDFN(scroll_stop_viewport_rect)(vp, 0, 0, vp->width, vp->height); } void LCDFN(scroll_speed)(int speed) { LCDFN(scroll_info).ticks = scroll_tick_table[speed]; } void LCDFN(scroll_step)(int step) { LCDFN(scroll_info).step = step; } void LCDFN(scroll_delay)(int ms) { LCDFN(scroll_info).delay = ms / (HZ / 10); } void LCDFN(bidir_scroll)(int percent) { LCDFN(scroll_info).bidir_limit = percent; } /* This renders the scrolling line described by s immediatly. * This can be called to update a scrolling line if the text has changed * without waiting for the next scroll tick * * Returns true if the text scrolled to the end */ bool LCDFN(scroll_now)(struct scrollinfo *s) { int width = LCDFN(getstringsize)(s->linebuffer, NULL, NULL); bool ended = false; /* assume s->scroll_func() don't yield; otherwise this buffer might need * to be mutex'd (the worst case would be minor glitches though) */ static char line_buf[SCROLL_LINE_SIZE]; if (s->bidir) { /* scroll bidirectional */ s->line = s->linebuffer; if (s->offset <= 0) { /* at beginning of line */ s->offset = 0; s->backward = false; ended = true; } else if (s->offset >= width - s->width) { /* at end of line */ s->offset = width - s->width; s->backward = true; ended = true; } } else { snprintf(line_buf, sizeof(line_buf)-1, "%s%s%s", s->linebuffer, " ", s->linebuffer); s->line = line_buf; width += LCDFN(getstringsize)(" ", NULL, NULL); /* scroll forward the whole time */ if (s->offset >= width) { s->offset = 0; ended = true; } } /* Stash and restore these three, so that the scroll_func * can do whatever it likes without destroying the state */ unsigned drawmode; #if LCD_DEPTH > 1 unsigned fg_pattern, bg_pattern; fg_pattern = s->vp->fg_pattern; bg_pattern = s->vp->bg_pattern; #endif drawmode = s->vp->drawmode; s->scroll_func(s); LCDFN(update_viewport_rect)(s->x, s->y, s->width, s->height); #if LCD_DEPTH > 1 s->vp->fg_pattern = fg_pattern; s->vp->bg_pattern = bg_pattern; #endif s->vp->drawmode = drawmode; return ended; } #if !defined(BOOTLOADER) || defined(HAVE_REMOTE_LCD) static void LCDFN(scroll_worker)(void) { int index; bool makedelay; bool is_default; struct scroll_screen_info *si = &LCDFN(scroll_info); struct scrollinfo *s; struct viewport *vp; int step; for ( index = 0; index < si->lines; index++ ) { s = &si->scroll[index]; /* check pause */ if (TIME_BEFORE(current_tick, s->start_tick)) continue; s->start_tick = current_tick; /* this runs out of the ui thread, thus we need to * save and restore the current viewport since the ui thread * is unaware of the swapped viewports. the vp must * be switched early so that lcd_getstringsize() picks the * correct font */ vp = LCDFN(get_viewport)(&is_default); LCDFN(set_viewport)(s->vp); makedelay = false; step = si->step; if (s->backward) s->offset -= step; else s->offset += step; /* put the line onto the display now */ makedelay = LCDFN(scroll_now(s)); LCDFN(set_viewport)(vp); if (makedelay) s->start_tick += si->delay + si->ticks; } } #endif /*!BOOTLOADER*/