/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 by Linus Nielsen Feltzing * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef _MPEG_H_ #define _MPEG_H_ #include #define MPEG_SWAP_CHUNKSIZE 0x2000 #define MPEG_HIGH_WATER 2 /* We leave 2 bytes empty because otherwise we wouldn't be able to see the difference between an empty buffer and a full one. */ #define MPEG_LOW_WATER 0x60000 #define MPEG_LOW_WATER_CHUNKSIZE 0x40000 #define MPEG_LOW_WATER_SWAP_CHUNKSIZE 0x10000 #define MPEG_PLAY_PENDING_THRESHOLD 0x10000 #define MPEG_PLAY_PENDING_SWAPSIZE 0x10000 struct mpeg_debug { int mp3buflen; int mp3buf_write; int mp3buf_swapwrite; int mp3buf_read; int last_dma_chunk_size; bool dma_on; bool playing; bool play_pending; bool is_playing; bool filling; bool dma_underrun; int unplayed_space; int playable_space; int unswapped_space; int low_watermark_level; int lowest_watermark_level; }; void mpeg_init(int volume, int bass, int treble, int balance, int loudness, int bass_boost, int avc, int channel_config); void mpeg_play(int offset); void mpeg_stop(void); void mpeg_pause(void); void mpeg_resume(void); void mpeg_next(void); void mpeg_prev(void); void mpeg_ff_rewind(int change); void mpeg_flush_and_reload_tracks(void); void mpeg_sound_set(int setting, int value); int mpeg_sound_min(int setting); int mpeg_sound_max(int setting); int mpeg_sound_default(int setting); void mpeg_sound_channel_config(int configuration); int mpeg_val2phys(int setting, int value); int mpeg_phys2val(int setting, int value); char *mpeg_sound_unit(int setting); int mpeg_sound_numdecimals(int setting); struct mp3entry* mpeg_current_track(void); bool mpeg_has_changed_track(void); int mpeg_status(void); #if defined(HAVE_MAS3587F) || defined(SIMULATOR) void mpeg_set_pitch(int percent); void mpeg_init_recording(void); void mpeg_init_playback(void); void mpeg_record(char *filename); void mpeg_set_recording_options(int frequency, int quality, int source, int channel_mode); void mpeg_set_recording_gain(int left, int right, int mic); unsigned long mpeg_recorded_time(void); unsigned long mpeg_num_recorded_bytes(void); #endif void mpeg_get_debugdata(struct mpeg_debug *dbgdata); void mpeg_set_buffer_margin(int seconds); #define SOUND_VOLUME 0 #define SOUND_BASS 1 #define SOUND_TREBLE 2 #define SOUND_BALANCE 3 #define SOUND_LOUDNESS 4 #define SOUND_SUPERBASS 5 #define SOUND_AVC 6 #define SOUND_CHANNELS 7 #define SOUND_LEFT_GAIN 8 #define SOUND_RIGHT_GAIN 9 #define SOUND_MIC_GAIN 10 #define SOUND_NUMSETTINGS 11 #define MPEG_SOUND_STEREO 0 #define MPEG_SOUND_MONO 1 #define MPEG_SOUND_MONO_LEFT 2 #define MPEG_SOUND_MONO_RIGHT 3 #define MPEG_STATUS_PLAY 1 #define MPEG_STATUS_PAUSE 2 #define MPEG_STATUS_RECORD 4 #endif