/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 by Linus Nielsen Feltzing * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef _USB_H_ #define _USB_H_ #include "config.h" #include "kernel.h" #include "button.h" /** USB introduction * Targets which do not have any hardware support for USB, and cannot even detect * it must define USB_NONE. Otherwise, they must at least implement USB * detection. * * USB architecture * The USB code is split into several parts: * - usb: manages the USB connection * - usb_core: implements a software USB stack based on usb_drv * - usb_drv: implements the USB protocol based on some hardware transceiver/core * - usb_{hid,storage,...}: implement USB functionalities based on usb_core * Note that not all those are compiled in, in particular in the case of a * hardware USB stack, or when the driver doesn't support all types of transfers. * * Software versus hardware USB stack * A very important thing to keep in mind is that there are two very different * situations: * - software USB stack: the device only provides a USB transceiver and the * USB stack must be implemented entirely in software. In this case the target * must define HAVE_USBSTACK, correctly set CONFIG_USBOTG and implement a driver * for the transceiver. * - hardware USB stack: the device has a dedicated chip which implements the * USB stack in hardware. In this case the target must *NOT* define HAVE_USBSTACK * but can still define CONFIG_USBOTG and implement a driver to enable/disable * the USB hardware. * * USB ignore buttons * In some cases, the user wants to prevent Rockbox from entering USB mode. It * can do so by holding a button while inserting the cable. By default any button * will prevent the USB mode from kicking-in, so targets can optionally define * USBPOWER_BTN_IGNORE to a mask of buttons to ignore in this check. * * USB states * It is important to understand that the usb code can be in one of three states: * - extracted: no USB cable is plugged * - powered-only: a USB cable is plugged but the USB mode will not be entered, * either because no host was detected or because the user requested so. * - inserted: a USB cable is plugged and the USB mode has been entered, either * the software or hardware stack is running. * * USB exclusive mode * Either in hardware or software stack, if the USB was configured to run in * mass storage mode, it will require exclusive access to the disk and ask all * threads to release any file handle and stop using the disks. It does so by * broadcasting a SYS_USB_CONNECTED message, which threads must acknowledge using * usb_acknowledge(SYS_USB_CONNECTED_ACK). They must not access the disk until * SYS_USB_DISCONNECTED is broadcast. To ease waiting, threads can call * usb_wait_for_disconnect() or usb_wait_for_disconnect_w_tmo() on their waiting * queue. * * USB detection * Except when no usb code is compiled at all (USB_NONE), the usb thread keeps * track of the USB insertion state, which can be either USB_INSERTED (meaning * 5v is present) or USB_EXTRACTED. Each target must implement usb_detect() * to report the insertion state. * Targets which support insertion/extraction interrupts must define * USB_STATUS_BY_EVENT and notify the thread on changes by calling * usb_status_event() with the new state. Other targets must *not* define * USB_STATUS_BY_EVENT and the usb thread by regularly poll the insertion state * using usb_detect(). * * USB powering & charging * Device which can be powered from USB must define HAVE_USB_POWER. Note that * powering doesn't imply charging (for example a AA-powered device can be * powered from USB but not charged), charging sources are reported by the * power subsystem (see power.h). The USB specification mandates the maximum * current which can be drawn under which cirmcunstances. Device which cannot * control the charge current should make sure it is always <100mA to meet the * USB specification. Device with configurable charging current which support * >=100mA must define HAVE_USB_CHARGING_ENABLE and implement * usb_charging_maxcurrent_change() to let the usb thread control the maximum * charging control. * */ #if defined(IPOD_COLOR) || defined(IPOD_4G) \ || defined(IPOD_MINI) || defined(IPOD_MINI2G) #define USB_FIREWIRE_HANDLING #endif /* Messages from usb_tick and thread states */ enum { #ifdef HAVE_LCD_BITMAP USB_SCREENDUMP = -1, /* State */ #endif USB_EXTRACTED = 0, /* Event+State */ USB_INSERTED, /* Event+State */ USB_POWERED, /* State - transitional indicator if no host */ #if (CONFIG_STORAGE & STORAGE_MMC) USB_REENABLE, /* Event */ #endif #ifdef HAVE_USBSTACK USB_TRANSFER_COMPLETION, /* Event */ USB_NOTIFY_SET_ADDR, /* Event */ USB_NOTIFY_SET_CONFIG, /* Event */ #endif #ifdef USB_FIREWIRE_HANDLING USB_REQUEST_REBOOT, /* Event */ #endif USB_QUIT, /* Event */ #if defined(HAVE_USB_CHARGING_ENABLE) && defined(HAVE_USBSTACK) USB_CHARGER_UPDATE, /* Event */ #endif #ifdef HAVE_BOOTLOADER_USB_MODE USB_HANDLED, /* Bootloader status code */ #endif }; #ifdef HAVE_USB_POWER #if CONFIG_KEYPAD == RECORDER_PAD #define USBPOWER_BUTTON BUTTON_F1 #define USBPOWER_BTN_IGNORE BUTTON_ON #elif CONFIG_KEYPAD == ONDIO_PAD #define USBPOWER_BUTTON BUTTON_MENU #define USBPOWER_BTN_IGNORE BUTTON_OFF /*allow people to define this in config-target.h if they need it*/ #elif !defined(USBPOWER_BTN_IGNORE) #define USBPOWER_BTN_IGNORE 0 #endif #endif #ifdef HAVE_USBSTACK /* USB class drivers */ enum { #ifdef USB_ENABLE_STORAGE USB_DRIVER_MASS_STORAGE, #endif #ifdef USB_ENABLE_SERIAL USB_DRIVER_SERIAL, #endif #ifdef USB_ENABLE_CHARGING_ONLY USB_DRIVER_CHARGING_ONLY, #endif #ifdef USB_ENABLE_HID USB_DRIVER_HID, #endif USB_NUM_DRIVERS }; struct usb_transfer_completion_event_data { unsigned char endpoint; int dir; int status; int length; void* data; }; #endif /* HAVE_USBSTACK */ /* initialise the usb code and thread */ void usb_init(void) INIT_ATTR; /* target must implement this to enable/disable the usb transceiver/core */ void usb_enable(bool on); void usb_attach(void); /* enable usb detection monitoring; before this function is called, all usb * detection changes are ignored */ void usb_start_monitoring(void) INIT_ATTR; void usb_close(void); /* acknowledge usb connection, typically with SYS_USB_CONNECTED_ACK */ void usb_acknowledge(long id); /* block the current thread until SYS_USB_DISCONNECTED has been broadcast */ void usb_wait_for_disconnect(struct event_queue *q); /* same as usb_wait_for_disconnect() but with a timeout, returns 1 on timeout */ int usb_wait_for_disconnect_w_tmo(struct event_queue *q, int ticks); /* check whether USB is plugged, note that this is the official value which has * been reported to the thread */ bool usb_inserted(void); /* check whether USB is plugged, note that this is the raw hardware value */ int usb_detect(void); #ifdef USB_STATUS_BY_EVENT /* Notify USB insertion state (USB_INSERTED or USB_EXTRACTED) */ void usb_status_event(int current_status); #endif #ifdef HAVE_USB_POWER /* returns whether the USB is in powered-only state */ bool usb_powered_only(void); #ifdef HAVE_USB_CHARGING_ENABLE enum { USB_CHARGING_DISABLE, /* the USB code will never ask for more than 100mA */ USB_CHARGING_ENABLE, /* the code will ask for the maximum possible value */ USB_CHARGING_FORCE /* the code will always ask for 500mA */ }; /* select the USB charging mode, typically used by apps/ to reflect user setting, * implemented by usb_core on targets with a software stack, and by target code * on targets with a hardware stack */ void usb_charging_enable(int state); #ifdef HAVE_USBSTACK /* update the USB charging value based on the current USB state */ void usb_charger_update(void); #endif /* HAVE_USBSTACK */ /* limit the maximum USB current the charger can draw */ void usb_charging_maxcurrent_change(int maxcurrent); /* returns the maximum allowed USB current, based on USB charging mode and state */ int usb_charging_maxcurrent(void); #endif /* HAVE_USB_CHARGING_ENABLE */ #endif /* HAVE_USB_POWER */ #ifdef HAVE_USBSTACK /* USB driver call this function to notify that a transfer has completed */ void usb_signal_transfer_completion( struct usb_transfer_completion_event_data *event_data); /* notify the USB code that some important event has occurred which influences the * USB state (like USB_NOTIFY_SET_ADDR). USB drivers should call usb_core_notify_* * functions and not this function. */ void usb_signal_notify(long id, intptr_t data); /* returns whether a USB_DRIVER_* is enabled (like HID, mass storage, ...) */ bool usb_driver_enabled(int driver); /* returns whether exclusive storage is available for USB */ bool usb_exclusive_storage(void); #endif /* HAVE_USBSTACK */ #ifdef USB_FIREWIRE_HANDLING bool firewire_detect(void); void usb_firewire_connect_event(void); #endif #ifdef USB_ENABLE_HID /* enable or disable the HID driver */ void usb_set_hid(bool enable); #endif #if defined(USB_ENABLE_STORAGE) && defined(HAVE_MULTIDRIVE) /* when the target has several drives, decide whether mass storage should * skip the first drive. This is useful when the second drive is a SD card * and the host only supports access to the first USB drive (this is very common * in car tuners and USB speakers) */ void usb_set_skip_first_drive(bool skip); #endif #if !defined(SIMULATOR) && !defined(USB_NONE) /* initialise the USB hardware, this is a one-time init and it should setup what * is necessary to do proper USB detection, and it should call usb_drv_startup() * to do the one-time initialisation of the USB driver */ void usb_init_device(void); #endif #endif