/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2010 by Fred Bauer * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef __BUTTONMAP_H__ #define __BUTTONMAP_H__ /* Button maps: simulated key, x, y, radius, name */ /* Run sim with --mapping to get coordinates */ /* or --debugbuttons to check */ /* The First matching button is returned */ struct button_map { int button, x, y, radius; char *description; }; extern struct button_map bm[]; int xy2button( int x, int y); /* for the sim, these function is implemented in uisimulator/buttonmap/ *.c */ int key_to_button(int keyboard_button); #ifdef HAVE_TOUCHSCREEN int key_to_touch(int keyboard_button, unsigned int mouse_coords); #endif #endif /* __BUTTONMAP_H__ */