/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2006 Dan Everton * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include #include #include "system.h" #include "debug.h" #include "lcd.h" #include "lcd-charcell.h" #include "screendump.h" #include "general.h" #include "lcd-playersim.h" #include "sim-ui-defines.h" #include "lcd-sdl.h" /* can't include file.h here */ #ifndef MAX_PATH #define MAX_PATH 260 #endif /* extern functions, needed for screendump() */ extern int sim_creat(const char *name, mode_t mode); SDL_Surface* lcd_surface; SDL_Color lcd_bl_color_dark = {RED_CMP(LCD_BL_DARKCOLOR), GREEN_CMP(LCD_BL_DARKCOLOR), BLUE_CMP(LCD_BL_DARKCOLOR), 0}; SDL_Color lcd_bl_color_bright = {RED_CMP(LCD_BL_BRIGHTCOLOR), GREEN_CMP(LCD_BL_BRIGHTCOLOR), BLUE_CMP(LCD_BL_BRIGHTCOLOR), 0}; SDL_Color lcd_color_dark = {RED_CMP(LCD_DARKCOLOR), GREEN_CMP(LCD_DARKCOLOR), BLUE_CMP(LCD_DARKCOLOR), 0}; SDL_Color lcd_color_bright = {RED_CMP(LCD_BRIGHTCOLOR), GREEN_CMP(LCD_BRIGHTCOLOR), BLUE_CMP(LCD_BRIGHTCOLOR), 0}; static unsigned long get_lcd_pixel(int x, int y) { return sim_lcd_framebuffer[y][x]; } void sim_lcd_update_rect(int x_start, int y_start, int width, int height) { sdl_update_rect(lcd_surface, x_start, y_start, width, height, SIM_LCD_WIDTH, SIM_LCD_HEIGHT, get_lcd_pixel); sdl_gui_update(lcd_surface, x_start, y_start, width, height, SIM_LCD_WIDTH, SIM_LCD_HEIGHT, background ? UI_LCD_POSX : 0, background ? UI_LCD_POSY : 0); } void lcd_update(void) { int x, y; for (y = 0; y < lcd_pattern_count; y++) if (lcd_patterns[y].count > 0) sim_lcd_define_pattern(y, lcd_patterns[y].pattern); for (y = 0; y < LCD_HEIGHT; y++) for (x = 0; x < LCD_WIDTH; x++) lcd_print_char(x, y, lcd_charbuffer[y][x]); if (lcd_cursor.visible) lcd_print_char(lcd_cursor.x, lcd_cursor.y, lcd_cursor.hw_char); sim_lcd_update_rect(0, ICON_HEIGHT, SIM_LCD_WIDTH, LCD_HEIGHT*CHAR_HEIGHT*CHAR_PIXEL); } #ifdef HAVE_BACKLIGHT void sim_backlight(int value) { if (value > 0) { sdl_set_gradient(lcd_surface, &lcd_bl_color_bright, &lcd_bl_color_dark, 0, (1<>8)&0xff #define LE32_CONST(x) (x)&0xff, ((x)>>8)&0xff, ((x)>>16)&0xff, ((x)>>24)&0xff static const unsigned char bmpheader[] = { 0x42, 0x4d, /* 'BM' */ LE32_CONST(BMP_TOTALSIZE), /* Total file size */ 0x00, 0x00, 0x00, 0x00, /* Reserved */ LE32_CONST(BMP_HEADERSIZE), /* Offset to start of pixel data */ 0x28, 0x00, 0x00, 0x00, /* Size of (2nd) header */ LE32_CONST(SIM_LCD_WIDTH), /* Width in pixels */ LE32_CONST(SIM_LCD_HEIGHT), /* Height in pixels */ 0x01, 0x00, /* Number of planes (always 1) */ LE16_CONST(BMP_BPP), /* Bits per pixel 1/4/8/16/24 */ LE32_CONST(BMP_COMPRESSION),/* Compression mode */ LE32_CONST(BMP_DATASIZE), /* Size of bitmap data */ 0xc4, 0x0e, 0x00, 0x00, /* Horizontal resolution (pixels/meter) */ 0xc4, 0x0e, 0x00, 0x00, /* Vertical resolution (pixels/meter) */ LE32_CONST(BMP_NUMCOLORS), /* Number of used colours */ LE32_CONST(BMP_NUMCOLORS), /* Number of important colours */ BMP_COLOR(LCD_BL_BRIGHTCOLOR), BMP_COLOR(LCD_BL_DARKCOLOR) }; void screen_dump(void) { int fd; char filename[MAX_PATH]; int x, y; static unsigned char line[BMP_LINESIZE]; create_numbered_filename(filename, "", "dump_", ".bmp", 4 IF_CNFN_NUM_(, NULL)); DEBUGF("screen_dump\n"); fd = sim_creat(filename, 0666); if (fd < 0) return; if(write(fd, bmpheader, sizeof(bmpheader)) != sizeof(bmpheader)) { close(fd); return; } SDL_LockSurface(lcd_surface); /* BMP image goes bottom up */ for (y = SIM_LCD_HEIGHT - 1; y >= 0; y--) { Uint8 *src = (Uint8 *)lcd_surface->pixels + y * SIM_LCD_WIDTH * (int)display_zoom * (int)display_zoom; unsigned char *dst = line; unsigned dst_mask = 0x80; memset(line, 0, sizeof(line)); for (x = SIM_LCD_WIDTH; x > 0; x--) { if (*src) *dst |= dst_mask; src += (int)display_zoom; dst_mask >>= 1; if (dst_mask == 0) { dst++; dst_mask = 0x80; } } if(write(fd, line, sizeof(line)) != sizeof(line)) { close(fd); return; } } SDL_UnlockSurface(lcd_surface); close(fd); }