/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 by Linus Nielsen Feltzing * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "thread.h" #include "kernel.h" #include "sh7034.h" #include "debug.h" void tick_start(unsigned int interval); unsigned int s1[256]; unsigned int s2[256]; void t1(void); void t2(void); struct event_queue main_q; int tick_add_task(void (*f)(void)); void testfunc(void) { if(current_tick == 5000) debugf("Yippie!\n"); } int main(void) { char buf[40]; char str[32]; int i=0; struct queue_event *ev; /* Clear it all! */ SSR1 &= ~(SCI_RDRF | SCI_ORER | SCI_PER | SCI_FER); /* This enables the serial Rx interrupt, to be able to exit into the debugger when you hit CTRL-C */ SCR1 |= 0x40; SCR1 &= ~0x80; IPRE |= 0xf000; /* Set to highest priority */ debugf("OK. Let's go\n"); kernel_init(); enable_irq(); tick_add_task(testfunc); debugf("sleeping 10s...\n"); sleep(HZ*10); debugf("woke up\n"); queue_init(&main_q); create_thread(t1, s1, 1024, 0); create_thread(t2, s2, 1024, 0); while(1) { ev = queue_wait(&main_q); debugf("Thread 0 got an event. ID: %d\n", ev->id); } } void t1(void) { debugf("Thread 1 started\n"); while(1) { sleep(HZ); debugf("Thread 1 posting an event\n"); queue_post(&main_q, 1234, 0); queue_post(&main_q, 5678, 0); } } void t2(void) { debugf("Thread 2 started\n"); while(1) { sleep(HZ*3); debugf("Thread 2 awakened\n"); } }