#include #include #include #include #include #include "platform.h" #include "metadata.h" #include "metadata_common.h" #include "metadata_parsers.h" #include "rbunicode.h" static bool parse_gbs_header(int fd, struct mp3entry* id3) { /* Use the trackname part of the id3 structure as a temporary buffer */ unsigned char* buf = (unsigned char *)id3->path; lseek(fd, 0, SEEK_SET); if (read(fd, buf, 112) < 112) return false; /* Calculate track length with number of subtracks */ id3->length = buf[4] * 1000; /* If meta info was found in the m3u skip next step */ if (id3->title && id3->title[0]) return true; char *p = id3->id3v2buf; /* Some metadata entries have 32 bytes length */ /* Game */ memcpy(p, &buf[16], 32); *(p + 33) = '\0'; id3->title = p; p += strlen(p)+1; /* Artist */ memcpy(p, &buf[48], 32); *(p + 33) = '\0'; id3->artist = p; p += strlen(p)+1; /* Copyright */ memcpy(p, &buf[80], 32); *(p + 33) = '\0'; id3->album = p; return true; } bool get_gbs_metadata(int fd, struct mp3entry* id3) { char gbs_type[3]; if ((lseek(fd, 0, SEEK_SET) < 0) || (read(fd, gbs_type, 3) < 3)) return false; id3->vbr = false; id3->filesize = filesize(fd); /* we only render 16 bits, 44.1KHz, Stereo */ id3->bitrate = 706; id3->frequency = 44100; /* Check for GBS magic */ if (memcmp( gbs_type, "GBS", 3 ) != 0) return false; return parse_gbs_header(fd, id3); }