/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * * Copyright (C) 2020 by Dominik Riebeling * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef PLAYERBUILDINFO_H #define PLAYERBUILDINFO_H #include #define STATUS_RETIRED 0 #define STATUS_UNUSABLE 1 #define STATUS_UNSTABLE 2 #define STATUS_STABLE 3 // Provide information about both player and builds. // For build info data retrieved from the build server has to be passed. class PlayerBuildInfo : public QObject { public: enum BuildType { TypeRelease, TypeCandidate, TypeDaily, TypeDevel, }; enum BuildInfo { BuildUrl, BuildVersion, BuildManualUrl, BuildVoiceUrl, BuildVoiceLangs, BuildSourceUrl, BuildFontUrl, DoomUrl, Duke3DUrl, PuzzFontsUrl, QuakeUrl, Wolf3DUrl, XWorldUrl, MidiPatchsetUrl, }; enum DeviceInfo { BuildStatus, DisplayName, BootloaderMethod, BootloaderName, BootloaderFile, BootloaderFilter, Encoder, Brand, PlayerPicture, TargetNamesAll, TargetNamesEnabled, LanguageInfo, LanguageList, }; enum SystemUrl { BootloaderUrl, BuildInfoUrl, GenlangUrl, ThemesUrl, ThemesInfoUrl, RbutilUrl, }; static PlayerBuildInfo* instance(); //! Update with build information from server void setBuildInfo(QString file); // Get information about a device. This data does not depend on the build type. QVariant value(DeviceInfo item, QString target = ""); // Get build information for currently selected player. QVariant value(BuildInfo item, BuildType type); // Get fixed download URL information QVariant value(SystemUrl item); QString statusAsString(QString target = ""); protected: explicit PlayerBuildInfo(); private: //! Return a list with all target names (as used internally). //! @all false filter out all targets with status = disabled. QStringList targetNames(bool all); static PlayerBuildInfo* infoInstance; QSettings* serverInfo; QSettings playerInfo; }; #endif