/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2011 by Amaury Pouly * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include "button.h" #include "buttonmap.h" int key_to_button(int keyboard_button) { int new_btn = BUTTON_NONE; switch (keyboard_button) { case SDLK_KP4: case SDLK_LEFT: new_btn = BUTTON_LEFT; break; case SDLK_KP6: case SDLK_RETURN: new_btn = BUTTON_PLAY; break; case SDLK_KP8: case SDLK_UP: new_btn = BUTTON_UP; break; case SDLK_KP2: case SDLK_DOWN: new_btn = BUTTON_DOWN; break; case SDLK_KP3: case SDLK_RIGHT: new_btn = BUTTON_MENU; break; case SDLK_KP_PLUS: new_btn = BUTTON_VOL_UP; break; case SDLK_KP_MINUS: new_btn = BUTTON_VOL_DOWN; break; case SDLK_HOME: new_btn = BUTTON_POWER; break; } return new_btn; } struct button_map bm[] = { { SDLK_LEFT, 69, 303, 10, "Left" }, { SDLK_RETURN, 241, 172, 10, "Play/Pause" }, { SDLK_UP, 240, 87, 10, "Up" }, { SDLK_DOWN, 239, 264, 10, "Down" }, { SDLK_PAGEDOWN, 191, 303, 10, "Menu" }, { SDLK_KP_MINUS, 270, 150, 0, "Volume -" }, { SDLK_KP_PLUS, 270, 180, 0, "Volume +" }, { 0, 0, 0, 0, "None" } };