/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2008 Maurus Cuelenaere * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include "button.h" #include "buttonmap.h" int key_to_button(int keyboard_button) { int new_btn = BUTTON_NONE; switch (keyboard_button) { case SDLK_KP1: new_btn = BUTTON_BACK; break; case SDLK_KP3: new_btn = BUTTON_MENU; break; case SDLK_KP7: new_btn = BUTTON_CUSTOM; break; case SDLK_KP9: new_btn = BUTTON_PLAY; break; case SDLK_KP4: case SDLK_LEFT: new_btn = BUTTON_LEFT; break; case SDLK_KP6: case SDLK_RIGHT: new_btn = BUTTON_RIGHT; break; case SDLK_KP8: case SDLK_UP: new_btn = BUTTON_UP; break; case SDLK_KP2: case SDLK_DOWN: new_btn = BUTTON_DOWN; break; case SDLK_KP5: case SDLK_SPACE: new_btn = BUTTON_SELECT; break; case SDLK_KP_MULTIPLY: case SDLK_F8: case SDLK_ESCAPE: new_btn = BUTTON_POWER; break; } return new_btn; } struct button_map bm[] = { { SDLK_KP7, 52, 414, 35, "Custom" }, { SDLK_KP8, 185, 406, 55, "Up" }, { SDLK_KP9, 315, 421, 46, "Play" }, { SDLK_KP4, 122, 500, 41, "Left" }, { SDLK_KP6, 247, 493, 49, "Right" }, { SDLK_KP1, 58, 577, 49, "Back" }, { SDLK_KP2, 186, 585, 46, "Down" }, { SDLK_KP3, 311, 569, 47, "Menu" }, { 0, 0, 0, 0, "None" } };