/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * * Copyright (C) 2020 Solomon Peachy * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include "button.h" #include "config.h" #include "buttonmap.h" int key_to_button(int keyboard_button) { int new_btn = BUTTON_NONE; switch (keyboard_button) { case SDLK_KP4: case SDLK_LEFT: new_btn = BUTTON_PREV; break; case SDLK_KP6: case SDLK_RIGHT: new_btn = BUTTON_NEXT; break; case SDLK_KP8: case SDLK_UP: new_btn = BUTTON_SCROLL_BACK; break; case SDLK_KP2: case SDLK_DOWN: new_btn = BUTTON_SCROLL_FWD; break; case SDLK_KP_ENTER: case SDLK_RETURN: new_btn = BUTTON_PLAY; break; case SDLK_ESCAPE: new_btn = BUTTON_POWER; break; case SDLK_BACKSPACE: new_btn = BUTTON_BACK; break; case SDLK_KP_PERIOD: case SDLK_INSERT: new_btn = BUTTON_MENU; break; case SDL_BUTTON_WHEELUP: new_btn = BUTTON_SCROLL_BACK; break; case SDL_BUTTON_WHEELDOWN: new_btn = BUTTON_SCROLL_FWD; break; case SDLK_KP_MINUS: case SDLK_PAGEUP: new_btn = BUTTON_VOL_UP; break; case SDLK_KP_PLUS: case SDLK_PAGEDOWN: new_btn = BUTTON_VOL_DOWN; break; } return new_btn; } struct button_map bm[] = { { SDLK_KP_PERIOD, 60, 599, 25, "Menu" }, { SDLK_KP8, 213, 473, 20, "Scroll Back" }, { SDLK_KP2, 50, 473, 20, "Scroll Fwd" }, { SDLK_KP4, 323, 384, 30, "Prev" }, { SDLK_KP6, 323, 465, 30, "Next" }, { SDLK_BACKSPACE, 323, 578, 25, "Back" }, { SDLK_KP_PLUS, 397, 91, 30, "Vol Up" }, { SDLK_KP_MINUS, 397, 185, 43, "Vol Dn" }, { SDLK_KP_ENTER, 134, 473, 40, "Play" }, { SDLK_ESCAPE, 338, 10, 25, "Power" }, { 0, 0, 0 , 0, "None" } };