/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2006 by Barry Wardell * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include "button.h" #include "config.h" #include "buttonmap.h" int key_to_button(int keyboard_button) { int new_btn = BUTTON_NONE; switch (keyboard_button) { case SDLK_KP4: case SDLK_LEFT: new_btn = BUTTON_LEFT; break; case SDLK_KP6: case SDLK_RIGHT: new_btn = BUTTON_RIGHT; break; case SDLK_KP8: case SDLK_UP: new_btn = BUTTON_UP; break; case SDLK_KP2: case SDLK_DOWN: new_btn = BUTTON_DOWN; break; case SDLK_KP_PLUS: case SDLK_F8: new_btn = BUTTON_PLAY; break; case SDLK_ESCAPE: new_btn = BUTTON_POWER; break; case SDLK_KP_ENTER: case SDLK_RETURN: case SDLK_a: new_btn = BUTTON_POWER; break; case SDLK_KP_DIVIDE: case SDLK_F1: new_btn = BUTTON_REC; break; case SDLK_KP5: case SDLK_SPACE: new_btn = BUTTON_SELECT; break; } return new_btn; } struct button_map bm[] = { #if defined (IAUDIO_M5) { SDLK_KP_ENTER, 333, 41, 17, "Enter" }, { SDLK_h, 334, 74, 21, "Hold" }, { SDLK_KP_DIVIDE, 333, 142, 24, "Record" }, { SDLK_KP_PLUS, 332, 213, 20, "Play" }, { SDLK_KP5, 250, 291, 19, "Select" }, { SDLK_KP8, 249, 236, 32, "Up" }, { SDLK_KP4, 194, 292, 29, "Left" }, { SDLK_KP6, 297, 290, 27, "Right" }, { SDLK_KP2, 252, 335, 28, "Down" }, #elif defined (IAUDIO_X5) { SDLK_KP_ENTER, 275, 38, 17, "Power" }, { SDLK_h, 274, 83, 16, "Hold" }, { SDLK_KP_DIVIDE, 276, 128, 22, "Record" }, { SDLK_KP_PLUS, 274, 186, 22, "Play" }, { SDLK_KP5, 200, 247, 16, "Select" }, { SDLK_KP8, 200, 206, 16, "Up" }, { SDLK_KP4, 163, 248, 19, "Left" }, { SDLK_KP6, 225, 247, 24, "Right" }, { SDLK_KP2, 199, 279, 20, "Down" }, #endif { 0, 0, 0, 0, "None" } };