/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2010 Marcin Bukat * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include "button.h" #include "buttonmap.h" int key_to_button(int keyboard_button) { int new_btn = BUTTON_NONE; switch (keyboard_button) { case SDLK_UP: new_btn = BUTTON_REW; break; case SDLK_DOWN: new_btn = BUTTON_FF; break; case SDLK_SPACE: new_btn = BUTTON_FUNC; break; case SDLK_RETURN: case SDLK_p: new_btn = BUTTON_PLAY; break; case SDLK_LEFT: new_btn = BUTTON_VOL_DOWN; break; case SDLK_RIGHT: new_btn = BUTTON_VOL_UP; break; case SDLK_ESCAPE: case SDLK_r: new_btn = BUTTON_REC; break; } return new_btn; } struct button_map bm[] = { { SDLK_ESCAPE, 369, 257, 20, "Rec" }, { SDLK_RETURN, 369, 305, 20, "Play/Stop" }, { SDLK_UP, 353, 168, 10, "Rew" }, { SDLK_DOWN, 353, 198, 10, "FF" }, { SDLK_SPACE, 353, 186, 10, "Func" }, { SDLK_LEFT, 123, 67, 20, "Vol Down" }, { SDLK_RIGHT, 206, 67, 20, "Vol Up" }, { SDLK_h, 369, 402, 30, "Hold" }, { 0, 0, 0, 0, "None" } };