/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2009 Maurus Cuelenaere * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include "button.h" #include "buttonmap.h" int key_to_button(int keyboard_button) { int new_btn = BUTTON_NONE; switch (keyboard_button) { case SDLK_ESCAPE: new_btn = BUTTON_POWER; break; case SDLK_KP_PLUS: case SDLK_PLUS: case SDLK_GREATER: case SDLK_RIGHTBRACKET: case SDLK_KP_MULTIPLY: new_btn = BUTTON_VOL_UP; break; case SDLK_KP_MINUS: case SDLK_MINUS: case SDLK_LESS: case SDLK_LEFTBRACKET: case SDLK_KP_DIVIDE: new_btn = BUTTON_VOL_DOWN; break; case SDLK_KP_ENTER: case SDLK_RETURN: new_btn = BUTTON_MENU; break; } return new_btn; } struct button_map bm[] = { { SDLK_MINUS, 113, 583, 28, "Minus" }, { SDLK_PLUS, 227, 580, 28, "Plus" }, { SDLK_RETURN, 171, 583, 34, "Menu" }, { 0, 0, 0, 0, "None" } };