/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2008 Rafaël Carré * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include "button.h" #include "buttonmap.h" int key_to_button(int keyboard_button) { int new_btn = BUTTON_NONE; switch (keyboard_button) { case SDLK_KP4: case SDLK_LEFT: new_btn = BUTTON_LEFT; break; case SDLK_KP6: case SDLK_RIGHT: new_btn = BUTTON_RIGHT; break; case SDLK_KP8: case SDLK_UP: new_btn = BUTTON_UP; break; case SDLK_KP2: case SDLK_DOWN: new_btn = BUTTON_DOWN; break; case SDLK_INSERT: case SDLK_KP_MULTIPLY: new_btn = BUTTON_HOME; break; case SDLK_SPACE: case SDLK_KP5: new_btn = BUTTON_SELECT; break; case SDLK_PAGEDOWN: case SDLK_KP3: new_btn = BUTTON_VOL_DOWN; break; case SDLK_PAGEUP: case SDLK_KP9: new_btn = BUTTON_VOL_UP; break; case SDLK_ESCAPE: case SDLK_KP1: new_btn = BUTTON_POWER; break; } return new_btn; } #ifdef SANSA_CLIPZIP struct button_map bm[] = { { SDLK_KP_MULTIPLY, 31, 171, 12, "Home" }, { SDLK_KP5, 81, 211, 10, "Select" }, { SDLK_KP8, 81, 186, 13, "Play" }, { SDLK_KP4, 32, 211, 14, "Left" }, { SDLK_KP6, 112, 211, 14, "Right" }, { SDLK_KP2, 81, 231, 14, "Menu" }, { 0, 0, 0, 0, "None" } }; #else struct button_map bm[] = { { SDLK_KP_MULTIPLY, 166, 158, 12, "Home" }, { SDLK_KP5, 101, 233, 19, "Select" }, /* multiple entries allow rectangular regions */ { SDLK_KP8, 98, 194, 19, "Play" }, { SDLK_KP8, 104, 194, 19, "Play" }, { SDLK_KP4, 62, 230, 19, "Left" }, { SDLK_KP4, 62, 236, 19, "Left" }, { SDLK_KP6, 140, 230, 19, "Right" }, { SDLK_KP6, 140, 236, 19, "Right" }, { SDLK_KP2, 98, 272, 19, "Menu" }, { SDLK_KP2, 104, 272, 19, "Menu" }, { 0, 0, 0, 0, "None" } }; #endif