/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2006 Barry Wardell * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include "button.h" #include "buttonmap.h" int key_to_button(int keyboard_button) { int new_btn = BUTTON_NONE; switch (keyboard_button) { case SDLK_KP4: case SDLK_LEFT: new_btn = BUTTON_LEFT; break; case SDLK_KP6: case SDLK_RIGHT: new_btn = BUTTON_RIGHT; break; case SDLK_KP8: case SDLK_UP: new_btn = BUTTON_SCROLL_BACK; break; case SDLK_KP2: case SDLK_DOWN: new_btn = BUTTON_SCROLL_FWD; break; case SDLK_KP9: case SDLK_PAGEUP: new_btn = BUTTON_UP; break; case SDLK_KP3: case SDLK_PAGEDOWN: new_btn = BUTTON_DOWN; break; case SDLK_KP1: case SDLK_HOME: new_btn = BUTTON_POWER; break; case SDLK_KP7: case SDLK_END: new_btn = BUTTON_REC; break; case SDLK_KP5: case SDLK_SPACE: new_btn = BUTTON_SELECT; break; case SDL_BUTTON_WHEELUP: new_btn = BUTTON_SCROLL_BACK; break; case SDL_BUTTON_WHEELDOWN: new_btn = BUTTON_SCROLL_FWD; break; } return new_btn; } struct button_map bm[] = { { SDLK_KP7, 5, 92, 18, "Record" }, { SDLK_KP9, 128, 295, 43, "Play" }, { SDLK_KP4, 42, 380, 33, "Left" }, { SDLK_KP5, 129, 378, 36, "Select" }, { SDLK_KP6, 218, 383, 30, "Right" }, { SDLK_KP3, 129, 461, 29, "Down" }, { SDLK_KP1, 55, 464, 20, "Menu" }, { SDLK_KP8, 92, 338, 17, "Scroll Back" }, { SDLK_KP2, 167, 342, 17, "Scroll Fwd" }, { 0, 0, 0, 0, "None" } };