/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2006 Dan Everton * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "debug.h" #include "lcd.h" #include "misc.h" #include #include #include #include "lcd-playersim.h" #include "uisdl.h" #include "lcd-sdl.h" /* extern functions, needed for screendump() */ extern int sim_creat(const char *name); SDL_Surface* lcd_surface; SDL_Color lcd_color_zero = {UI_LCD_BGCOLOR, 0}; SDL_Color lcd_backlight_color_zero = {UI_LCD_BGCOLORLIGHT, 0}; SDL_Color lcd_color_max = {0, 0, 0, 0}; /* Defined in lcd-playersim.c */ extern void lcd_print_char(int x, int y); void lcd_update(void) { int x, y; SDL_Rect dest = {UI_LCD_POSX, UI_LCD_POSY, UI_LCD_WIDTH, UI_LCD_HEIGHT}; SDL_LockSurface(lcd_surface); for (y=0; y<2; y++) { for (x=0; x<11; x++) { lcd_print_char(x, y); } } SDL_UnlockSurface(lcd_surface); if (!background) { dest.x -= UI_LCD_POSX; dest.y -= UI_LCD_POSY; } SDL_BlitSurface(lcd_surface, NULL, gui_surface, &dest); SDL_UpdateRect(gui_surface, dest.x, dest.y, dest.w, dest.h); SDL_Flip(gui_surface); } void drawdots(int color, struct coordinate *points, int count) { SDL_Rect dest; Uint32 sdlcolor; SDL_LockSurface(lcd_surface); if (color == 1) { sdlcolor = SDL_MapRGB(lcd_surface->format, lcd_color_max.r, lcd_color_max.g, lcd_color_max.b); } else { sdlcolor = SDL_MapRGB(lcd_surface->format, lcd_color_zero.r, lcd_color_zero.g, lcd_color_zero.b); } while (count--) { dest.x = points[count].x * display_zoom; dest.y = points[count].y * display_zoom; dest.w = 1 * display_zoom; dest.h = 1 * display_zoom; SDL_FillRect(lcd_surface, &dest, sdlcolor); } SDL_UnlockSurface(lcd_surface); } void drawrectangles(int color, struct rectangle *points, int count) { SDL_Rect dest; Uint32 sdlcolor; SDL_LockSurface(lcd_surface); if (color == 1) { sdlcolor = SDL_MapRGB(lcd_surface->format, lcd_color_max.r, lcd_color_max.g, lcd_color_max.b); } else { sdlcolor = SDL_MapRGB(lcd_surface->format, lcd_color_zero.r, lcd_color_zero.g, lcd_color_zero.b); } while (count--) { dest.x = points[count].x * display_zoom; dest.y = points[count].y * display_zoom; dest.w = points[count].width * display_zoom; dest.h = points[count].height * display_zoom; SDL_FillRect(lcd_surface, &dest, sdlcolor); } SDL_UnlockSurface(lcd_surface); } #if CONFIG_BACKLIGHT void sim_backlight(int value) { if (value > 0) { sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max, 0, (1<>8)&0xff #define LE32_CONST(x) (x)&0xff, ((x)>>8)&0xff, ((x)>>16)&0xff, ((x)>>24)&0xff static const unsigned char bmpheader[] = { 0x42, 0x4d, /* 'BM' */ LE32_CONST(BMP_TOTALSIZE), /* Total file size */ 0x00, 0x00, 0x00, 0x00, /* Reserved */ LE32_CONST(BMP_HEADERSIZE), /* Offset to start of pixel data */ 0x28, 0x00, 0x00, 0x00, /* Size of (2nd) header */ LE32_CONST(LCD_WIDTH), /* Width in pixels */ LE32_CONST(LCD_HEIGHT), /* Height in pixels */ 0x01, 0x00, /* Number of planes (always 1) */ LE16_CONST(BMP_BPP), /* Bits per pixel 1/4/8/16/24 */ LE32_CONST(BMP_COMPRESSION),/* Compression mode */ LE32_CONST(BMP_DATASIZE), /* Size of bitmap data */ 0xc4, 0x0e, 0x00, 0x00, /* Horizontal resolution (pixels/meter) */ 0xc4, 0x0e, 0x00, 0x00, /* Vertical resolution (pixels/meter) */ LE32_CONST(BMP_NUMCOLORS), /* Number of used colours */ LE32_CONST(BMP_NUMCOLORS), /* Number of important colours */ 0x90, 0xee, 0x90, 0x00, /* Colour #0 */ 0x00, 0x00, 0x00, 0x00 /* Colour #1 */ }; void screen_dump(void) { int fd; char filename[MAX_PATH]; int x, y; static unsigned char line[BMP_LINESIZE]; create_numbered_filename(filename, "", "dump_", ".bmp", 4 IF_CNFN_NUM_(, NULL)); DEBUGF("screen_dump\n"); fd = sim_creat(filename); if (fd < 0) return; write(fd, bmpheader, sizeof(bmpheader)); SDL_LockSurface(lcd_surface); /* BMP image goes bottom up */ for (y = LCD_HEIGHT - 1; y >= 0; y--) { Uint8 *src = (Uint8 *)lcd_surface->pixels + y * LCD_WIDTH * display_zoom * display_zoom; unsigned char *dst = line; unsigned dst_mask = 0x80; memset(line, 0, sizeof(line)); for (x = LCD_WIDTH; x > 0; x--) { if (*src) *dst |= dst_mask; src += display_zoom; dst_mask >>= 1; if (dst_mask == 0) { dst++; dst_mask = 0x80; } } write(fd, line, sizeof(line)); } SDL_UnlockSurface(lcd_surface); close(fd); }