/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2006 Dan Everton * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "lcd.h" #include "lcd-playersim.h" #include "uisdl.h" #include "lcd-sdl.h" SDL_Surface* lcd_surface; SDL_Color lcd_color_zero = {UI_LCD_BGCOLOR, 0}; SDL_Color lcd_backlight_color_zero = {UI_LCD_BGCOLORLIGHT, 0}; SDL_Color lcd_color_max = {0, 0, 0, 0}; /* Defined in lcd-playersim.c */ extern void lcd_print_char(int x, int y); void lcd_update(void) { int x, y; SDL_Rect dest = {UI_LCD_POSX, UI_LCD_POSY, UI_LCD_WIDTH, UI_LCD_HEIGHT}; SDL_LockSurface(lcd_surface); for (y=0; y<2; y++) { for (x=0; x<11; x++) { lcd_print_char(x, y); } } SDL_UnlockSurface(lcd_surface); if (!background) { dest.x -= UI_LCD_POSX; dest.y -= UI_LCD_POSY; } SDL_BlitSurface(lcd_surface, NULL, gui_surface, &dest); SDL_UpdateRect(gui_surface, dest.x, dest.y, dest.w, dest.h); SDL_Flip(gui_surface); } void drawdots(int color, struct coordinate *points, int count) { SDL_Rect dest; Uint32 sdlcolor; SDL_LockSurface(lcd_surface); if (color == 1) { sdlcolor = SDL_MapRGB(lcd_surface->format, lcd_color_max.r, lcd_color_max.g, lcd_color_max.b); } else { sdlcolor = SDL_MapRGB(lcd_surface->format, lcd_color_zero.r, lcd_color_zero.g, lcd_color_zero.b); } while (count--) { dest.x = points[count].x * display_zoom; dest.y = points[count].y * display_zoom; dest.w = 1 * display_zoom; dest.h = 1 * display_zoom; SDL_FillRect(lcd_surface, &dest, sdlcolor); } SDL_UnlockSurface(lcd_surface); } void drawrectangles(int color, struct rectangle *points, int count) { SDL_Rect dest; Uint32 sdlcolor; SDL_LockSurface(lcd_surface); if (color == 1) { sdlcolor = SDL_MapRGB(lcd_surface->format, lcd_color_max.r, lcd_color_max.g, lcd_color_max.b); } else { sdlcolor = SDL_MapRGB(lcd_surface->format, lcd_color_zero.r, lcd_color_zero.g, lcd_color_zero.b); } while (count--) { dest.x = points[count].x * display_zoom; dest.y = points[count].y * display_zoom; dest.w = points[count].width * display_zoom; dest.h = points[count].height * display_zoom; SDL_FillRect(lcd_surface, &dest, sdlcolor); } SDL_UnlockSurface(lcd_surface); } #ifdef CONFIG_BACKLIGHT void sim_backlight(int value) { if (value > 0) { sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max, 0, (1<