############################################################################ # __________ __ ___. # Open \______ \ ____ ____ | | _\_ |__ _______ ___ # Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / # Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < # Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ # \/ \/ \/ \/ \/ # $Id$ # # Copyright (C) 2002 by Daniel Stenberg # # All files in this archive are subject to the GNU General Public License. # See the file COPYING in the source tree root for full license agreement. # # This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY # KIND, either express or implied. # ############################################################################ APPDIR = ../../apps RECDIR = $(APPDIR)/recorder PLAYDIR = $(APPDIR)/player ifeq ($(DISPLAY),-DHAVE_LCD_BITMAP) MACHINEDIR = $(RECDIR) # not very nice to set RTC like this, but... RTC += -DHAVE_RTC else MACHINEDIR = $(PLAYDIR) endif PREVAPPDIR= .. FIRMWAREDIR = ../../firmware # build some sources from these dirs DRIVERS = $(FIRMWAREDIR)/drivers COMMON = $(FIRMWAREDIR)/common # include here: EXPORT = $(FIRMWAREDIR)/export TOOLSDIR = ../../tools DOCSDIR = ../../docs RM = rm -f DEBUG = -g # where to put all output files OBJDIR = . LANGUAGE = english TARGET = $(OBJDIR)/uisw32.exe DEFINES = -DHAVE_CONFIG_H -DGETTIMEOFDAY_TWO_ARGS -DSIMULATOR -DNOCYGWIN \ $(KEYPAD) $(DISPLAY) -DAPPSVERSION=\"$(VERSION)\" $(EXTRA_DEFINES) $(RTC) LDFLAGS = -lgdi32 -luser32 # Use this for simulator-only files INCLUDES = -I. -I$(EXPORT) -I$(APPDIR) -I$(MACHINEDIR) -I../common -I$(MACHINEDIR) -I$(OBJDIR) # The true Rockbox Applications should use this include path: APPINCLUDES = $(INCLUDES) DEFINES += -DWIN32 CFLAGS = $(DEBUG) $(DEFINES) $(INCLUDES) -W -Wall -mno-cygwin APPCFLAGS = $(DEBUG) $(DEFINES) $(APPINCLUDES) -W -Wall -mno-cygwin UNAME := $(shell uname) ifeq ($(UNAME),CYGWIN_NT-5.1) CC = gcc WINDRES = windres DEFINES += -DNOCYGWIN CFLAGS += -mno-cygwin LDFLAGS += -mno-cygwin APPCFLAGS += -mno-cygwin else CC = i386-mingw32msvc-gcc WINDRES = i386-mingw32msvc-windres CFLAGS += -mwindows LDFLAGS += -mwindows APPCFLAGS += -mwindows endif ifeq ($(DISPLAY),-DHAVE_LCD_BITMAP) LCDSRSC = lcd-recorder.c sysfont.c font.c else LCDSRSC = lcd-playersim.c lcd-player.c lcd-player-charset.c font-player.c endif FIRMSRCS = $(LCDSRSC) id3.c usb.c mpeg.c powermgmt.c power.c APPS = main.c tree.c menu.c credits.c main_menu.c icons.c language.c \ playlist.c wps.c wps-display.c settings.c status.c \ screens.c peakmeter.c viewer.c sleeptimer.c keyboard.c MENUS = games_menu.c demo_menu.c settings_menu.c sound_menu.c ifeq ($(DISPLAY),-DHAVE_LCD_BITMAP) APPS += tetris.c sokoban.c bounce.c snow.c bmp.c \ widgets.c wormlet.c cube.c endif SRCS = button.c dir-win32.c lcd-win32.c panic-win32.c thread-win32.c \ debug-win32.c kernel.c string-win32.c uisw32.c stubs.c \ $(APPS) $(MENUS) $(FIRMSRCS) strtok.c sim_icons.c io.c OBJS := $(OBJDIR)/lang.o $(SRCS:%.c=$(OBJDIR)/%.o) $(OBJDIR)/uisw32-res.o all: $(TARGET) $(TARGET): $(OBJS) $(CC) $(OBJS) -o $(TARGET) $(LDFLAGS) $(OBJDIR)/uisw32-res.o: uisw32.rc $(WINDRES) -i $< -o $@ clean: $(RM) $(OBJS) *~ core $(TARGET) $(CLIENTS) $(OBJDIR)/uisw32-res.o \ $(OBJDIR)/lang.[cho] $(OBJDIR)/build.lang $(OBJDIR)/*.o \ $(OBJDIR)/sysfont.c $(RM) -r $(DEPS) distclean: clean $(RM) config.cache $(OBJDIR)/credits.raw: $(DOCSDIR)/CREDITS perl $(APPDIR)/credits.pl < $< > $@ $(OBJDIR)/credits.o: $(APPDIR)/credits.c $(APPDIR)/credits.h $(OBJDIR)/credits.raw $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/menu.o: $(APPDIR)/menu.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/main_menu.o: $(APPDIR)/main_menu.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/language.o: $(APPDIR)/language.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/sound_menu.o: $(APPDIR)/sound_menu.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/games_menu.o: $(APPDIR)/games_menu.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/demo_menu.o: $(APPDIR)/demo_menu.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/settings_menu.o: $(APPDIR)/settings_menu.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/icons.o: $(MACHINEDIR)/icons.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/widgets.o: $(RECDIR)/widgets.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/keyboard.o: $(MACHINEDIR)/keyboard.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/tetris.o: $(RECDIR)/tetris.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/wormlet.o: $(RECDIR)/wormlet.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/sokoban.o: $(RECDIR)/sokoban.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/bounce.o: $(RECDIR)/bounce.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/cube.o: $(RECDIR)/cube.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/snow.o: $(RECDIR)/snow.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/main.o: $(APPDIR)/main.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/wps.o: $(APPDIR)/wps.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/sleeptimer.o: $(APPDIR)/sleeptimer.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/viewer.o: $(APPDIR)/viewer.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/wps-display.o: $(APPDIR)/wps-display.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/bmp.o: $(RECDIR)/bmp.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/tree.o: $(APPDIR)/tree.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/playlist.o: $(APPDIR)/playlist.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/build.lang: $(APPDIR)/lang/$(LANGUAGE).lang perl $(TOOLSDIR)/uplang $(APPDIR)/lang/english.lang $< > $@ $(OBJDIR)/lang.o: $(OBJDIR)/build.lang perl -s $(TOOLSDIR)/genlang -p=$(OBJDIR)/lang $< $(CC) $(CFLAGS) -c $(OBJDIR)/lang.c -o $@ $(OBJDIR)/lcd-recorder.o: $(DRIVERS)/lcd-recorder.c $(CC) $(APPCFLAGS) -DHAVE_LCD_BITMAP -c $< -o $@ $(OBJDIR)/power.o: $(DRIVERS)/power.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/usb.o: $(FIRMWAREDIR)/usb.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/panic.o: $(FIRMWAREDIR)/panic.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/powermgmt.o: $(FIRMWAREDIR)/powermgmt.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/lcd-player-charset.o: $(DRIVERS)/lcd-player-charset.c $(CC) $(CFLAGS) -c $< -o $@ $(OBJDIR)/settings.o: $(APPDIR)/settings.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/id3.o: $(FIRMWAREDIR)/id3.c $(CC) $(CFLAGS) -c $< -o $@ $(OBJDIR)/font.o: $(FIRMWAREDIR)/font.c $(CC) $(CFLAGS) -c $< -o $@ $(OBJDIR)/sysfont.o: $(FIRMWAREDIR)/fonts/clR6x8.bdf $(TOOLSDIR)/convbdf -c -o $(OBJDIR)/sysfont.c $< $(CC) $(APPCFLAGS) -c $(OBJDIR)/sysfont.c -o $@ $(OBJDIR)/status.o: $(APPDIR)/status.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/screens.o: $(APPDIR)/screens.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/peakmeter.o: $(RECDIR)/peakmeter.c $(CC) $(APPCFLAGS) -c $< -o $@ $(OBJDIR)/version.o: $(FIRMWAREDIR)/version.c $(CC) $(CFLAGS) -c $< -o $@ $(OBJDIR)/debug.o: $(FIRMWAREDIR)/debug.c $(CC) $(CFLAGS) -c $< -o $@ $(OBJDIR)/mpeg.o: $(FIRMWAREDIR)/mpeg.c $(CC) $(CFLAGS) -c $< -o $@ $(OBJDIR)/sprintf.o: $(COMMON)/sprintf.c $(CC) $(CFLAGS) -c $< -o $@ $(OBJDIR)/ctype.o: $(COMMON)/ctype.c $(CC) $(CFLAGS) $(APPINCLUDES) -c $< -o $@ $(OBJDIR)/strtok.o: $(COMMON)/strtok.c $(CC) $(CFLAGS) -c $< -o $@ $(OBJDIR)/stubs.o: ../common/stubs.c $(CC) $(CFLAGS) -c $< -o $@ $(OBJDIR)/font-player.o: ../common/font-player.c $(CC) $(CFLAGS) -c $< -o $@ $(OBJDIR)/sim_icons.o: ../common/sim_icons.c $(CC) $(CFLAGS) -c $< -o $@ $(OBJDIR)/lcd-playersim.o: ../common/lcd-playersim.c $(CC) $(CFLAGS) -c $< -o $@ $(OBJDIR)/lcd-player.o: $(DRIVERS)/lcd-player.c $(CC) $(CFLAGS) -c $< -o $@ # these ones are simulator-specific $(OBJDIR)/%.o: %.c $(CC) $(CFLAGS) -c $< -o $@ DEPS:=$(OBJDIR)/.deps $(DEPS)/%.d: %.c @$(SHELL) -c 'if [ ! -d $(DEPS) ]; then \ echo Creating the dependency directory: $(DEPS); \ mkdir -p $(DEPS); fi' @echo "Updating Dependencies for $<" @$(SHELL) -ec '$(CC) -MM $(CFLAGS) $< \ |sed '\''s|\($*\)\.o[ :]*|$(OBJDIR)/\1.o $(<:%.c=%.d) : |g'\'' > $@; \ [ -s $@ ] || rm -f $@' -include $(SRCS:%.c=$(DEPS)/%.d)