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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2007 Jonathan Gordon
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "inttypes.h"
#include "config.h"
#include "core_alloc.h"
#include "icon.h"
#include "screen_access.h"
#include "icons.h"
#include "settings.h"
#include "rbpaths.h"
#include "bmp.h"
#include "filetypes.h"
#include "language.h"
#include "misc.h"
#include "bitmaps/default_icons.h"
#if defined(HAVE_REMOTE_LCD) && (NB_SCREENS > 1)
#include "bitmaps/remote_default_icons.h"
#endif
/* We dont actually do anything with these pointers,
but they need to be grouped like this to save code
so storing them as void* is ok. (stops compile warning) */
static const struct bitmap *inbuilt_iconset[NB_SCREENS] =
{
&bm_default_icons,
#if defined(HAVE_REMOTE_LCD) && (NB_SCREENS > 1)
&bm_remote_default_icons,
#endif
};
enum Iconset {
Iconset_user,
Iconset_viewers,
Iconset_Count
};
static struct iconset {
struct bitmap bmp;
bool loaded;
int handle;
} iconsets[Iconset_Count][NB_SCREENS];
#define ICON_HEIGHT(screen) (!iconsets[Iconset_user][screen].loaded ? \
(*(inbuilt_iconset[screen])) : iconsets[Iconset_user][screen].bmp).height \
/ Icon_Last_Themeable
#define ICON_WIDTH(screen) (!iconsets[Iconset_user][screen].loaded ? \
(*(inbuilt_iconset[screen])) : iconsets[Iconset_user][screen].bmp).width
/* x,y in letters, not pixles */
void screen_put_icon(struct screen * display,
int x, int y, enum themable_icons icon)
{
screen_put_icon_with_offset(display, x, y, 0, 0, icon);
}
void screen_put_icon_with_offset(struct screen * display,
int x, int y, int off_x, int off_y,
enum themable_icons icon)
{
const int screen = display->screen_type;
const int icon_width = ICON_WIDTH(screen);
const int icon_height = ICON_HEIGHT(screen);
int xpos, ypos;
int width, height;
display->getstringsize((unsigned char *)"M", &width, &height);
xpos = x*icon_width + off_x;
ypos = y*height + off_y;
if ( height > icon_height )/* center the cursor */
ypos += (height - icon_height) / 2;
screen_put_iconxy(display, xpos, ypos, icon);
}
/* x,y in pixels */
void screen_put_iconxy(struct screen * display,
int xpos, int ypos, enum themable_icons icon)
{
const int screen = display->screen_type;
const int width = ICON_WIDTH(screen);
const int height = ICON_HEIGHT(screen);
const int is_rtl = lang_is_rtl();
const struct bitmap *iconset;
if (icon <= Icon_NOICON)
{
if (is_rtl)
xpos = display->getwidth() - xpos - width;
screen_clear_area(display, xpos, ypos, width, height);
return;
}
else if (icon >= Icon_Last_Themeable)
{
iconset = &iconsets[Iconset_viewers][screen].bmp;
icon -= Icon_Last_Themeable;
if (!iconsets[Iconset_viewers][screen].loaded ||
(global_status.viewer_icon_count * height > iconset->height) ||
(icon * height + height > iconset->height))
{
screen_put_iconxy(display, xpos, ypos, Icon_Questionmark);
return;
}
}
else if (iconsets[Iconset_user][screen].loaded)
{
iconset = &iconsets[Iconset_user][screen].bmp;
}
else
{
iconset = inbuilt_iconset[screen];
}
if (is_rtl)
xpos = display->getwidth() - xpos - width;
display->bmp_part(iconset, 0, height * icon, xpos, ypos, width, height);
}
void screen_put_cursorxy(struct screen * display, int x, int y, bool on)
{
screen_put_icon(display, x, y, on?Icon_Cursor:0);
}
static int buflib_move_callback(int handle, void* current, void* new)
{
(void)handle;
(void)new;
int i;
FOR_NB_SCREENS(j)
{
for (i=0; i<Iconset_Count; i++)
{
struct iconset *set = &iconsets[i][j];
if (set->bmp.data == current)
{
set->bmp.data = new;
return BUFLIB_CB_OK;
}
}
}
return BUFLIB_CB_OK;
}
static void load_icons(const char* filename, enum Iconset iconset,
enum screen_type screen)
{
static struct buflib_callbacks buflib_ops = {buflib_move_callback, NULL, NULL};
const int bmpformat = (FORMAT_ANY|FORMAT_DITHER|FORMAT_TRANSPARENT);
struct iconset *ic = &iconsets[iconset][screen];
ssize_t buf_reqd;
ic->loaded = false;
ic->handle = CLB_ALOC_ERR;
if (filename[0] && filename[0] != '-')
{
char fname[MAX_PATH];
snprintf(fname, sizeof(fname), ICON_DIR "/%s.bmp", filename);
ic->handle = core_load_bmp(fname, &ic->bmp, bmpformat, &buf_reqd, &buflib_ops);
if (ic->handle != CLB_ALOC_ERR)
{
ic->bmp.data = core_get_data(ic->handle);
ic->loaded = true;
}
}
}
void icons_init(void)
{
int i;
FOR_NB_SCREENS(j)
{
for (i=0; i<Iconset_Count; i++)
{
struct iconset* set = &iconsets[i][j];
if (set->loaded && set->handle > 0)
{
set->handle = core_free(set->handle);
set->loaded = false;
}
}
}
if (global_settings.show_icons)
{
load_icons(global_settings.icon_file, Iconset_user, SCREEN_MAIN);
if (global_settings.viewers_icon_file[0] != '-' &&
global_settings.viewers_icon_file[0] != '\0')
{
load_icons(global_settings.viewers_icon_file,
Iconset_viewers, SCREEN_MAIN);
read_viewer_theme_file();
}
#if defined(HAVE_REMOTE_LCD) && (NB_SCREENS > 1)
load_icons(global_settings.remote_icon_file,
Iconset_user, SCREEN_REMOTE);
if (global_settings.remote_viewers_icon_file[0] != '-' &&
global_settings.remote_viewers_icon_file[0] != '\0')
{
load_icons(global_settings.remote_viewers_icon_file,
Iconset_viewers, SCREEN_REMOTE);
}
#endif
}
}
int get_icon_width(enum screen_type screen_type)
{
return ICON_WIDTH(screen_type);
}
int get_icon_height(enum screen_type screen_type)
{
return ICON_HEIGHT(screen_type);
}
#if (LCD_DEPTH > 1) || defined(HAVE_REMOTE_LCD) && (LCD_REMOTE_DEPTH > 1)
int get_icon_format(enum screen_type screen)
{
const struct bitmap *iconset;
if (iconsets[Iconset_user][screen].loaded)
iconset = &iconsets[Iconset_user][screen].bmp;
else
iconset = inbuilt_iconset[screen];
return iconset->format;
}
#endif
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