summaryrefslogtreecommitdiffstats
path: root/apps/gui/statusbar-skinned.c
blob: 0902950599cee66bd48ad25781ab05af07a79338 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
/***************************************************************************
 *             __________               __   ___.
 *   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
 *   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
 *   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
 *   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
 *                     \/            \/     \/    \/            \/
 * $Id$
 *
 * Copyright (C) 2009 Thomas Martitz
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
 * KIND, either express or implied.
 *
 ****************************************************************************/

#include "config.h"

#include "system.h"
#include "settings.h"
#include "appevents.h"
#include "screens.h"
#include "screen_access.h"
#include "skin_engine/skin_engine.h"
#include "skin_engine/wps_internals.h"
#include "viewport.h"
#include "statusbar.h"
#include "statusbar-skinned.h"
#include "debug.h"
#include "font.h"
#include "icon.h"


/* currently only one wps_state is needed */
extern struct wps_state     wps_state; /* from wps.c */
static struct gui_wps       sb_skin[NB_SCREENS]      = {{ .data = NULL }};
static struct wps_data      sb_skin_data[NB_SCREENS] = {{ .wps_loaded = 0 }};
static struct wps_sync_data sb_skin_sync_data        = { .do_full_update = false };

/* initial setup of wps_data  */
static int update_delay = DEFAULT_UPDATE_DELAY;

bool sb_set_title_text(char* title, enum themable_icons icon, enum screen_type screen)
{
    int i;
    bool retval = false;
    for(i=0; i<sb_skin_data[screen].num_tokens; i++)
    {
        if (sb_skin_data[screen].tokens[i].type == WPS_TOKEN_LIST_TITLE_TEXT)
        {
            sb_skin_data[screen].tokens[i].value.data = title;
            retval = true;
        }
        else if (sb_skin_data[screen].tokens[i].type == WPS_TOKEN_LIST_TITLE_ICON)
        {
            /* Icon_NOICON == -1 which the skin engine wants at position 1, so + 2 */
            sb_skin_data[screen].tokens[i].value.i = icon+2;
        }
    }
    return retval;
}
    

void sb_skin_data_load(enum screen_type screen, const char *buf, bool isfile)
{
    struct wps_data *data = sb_skin[screen].data;

    int success;
    success = buf && skin_data_load(screen, data, buf, isfile);

    if (success)
    {  /* hide the sb's default viewport because it has nasty effect with stuff
        * not part of the statusbar,
        * hence .sbs's without any other vps are unsupported*/
        struct skin_viewport *vp = find_viewport(VP_DEFAULT_LABEL, data);
        struct skin_token_list *next_vp = data->viewports->next;

        if (!next_vp)
        {    /* no second viewport, let parsing fail */
            success = false;
        }
        /* hide this viewport, forever */
        vp->hidden_flags = VP_NEVER_VISIBLE;
    }

    if (!success && isfile)
        sb_create_from_settings(screen);
}

struct viewport *sb_skin_get_info_vp(enum screen_type screen)
{
    return &find_viewport(VP_INFO_LABEL, sb_skin[screen].data)->vp;
}

#if (LCD_DEPTH > 1) || (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1)
char* sb_get_backdrop(enum screen_type screen)
{
    return sb_skin[screen].data->backdrop;
}

bool sb_set_backdrop(enum screen_type screen, char* filename)
{
    if (!filename)
    {
        sb_skin[screen].data->backdrop = NULL;
        return true;
    }
    else if (!sb_skin[screen].data->backdrop)
    {
        /* need to make room on the buffer */
        size_t buf_size;
#if defined(HAVE_REMOTE_LCD) && (LCD_REMOTE_DEPTH > 1)
        if (screen == SCREEN_REMOTE)
            buf_size = REMOTE_LCD_BACKDROP_BYTES;
        else
#endif
            buf_size = LCD_BACKDROP_BYTES;
        sb_skin[screen].data->backdrop = skin_buffer_alloc(buf_size);
        if (!sb_skin[screen].data->backdrop)
            return false;          
    }
  
    if (!screens[screen].backdrop_load(filename, sb_skin[screen].data->backdrop))
        sb_skin[screen].data->backdrop = NULL;
    return sb_skin[screen].data->backdrop != NULL;
}
        
#endif
void sb_skin_update(enum screen_type screen, bool force)
{
    static long next_update = 0;
    int i = screen;
    if (TIME_AFTER(current_tick, next_update) || force)
    {
#if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
        /* currently, all remotes are readable without backlight
         * so still update those */
        if (lcd_active() || (i != SCREEN_MAIN))
#endif
            skin_update(&sb_skin[i], force?
                    WPS_REFRESH_ALL : WPS_REFRESH_NON_STATIC);
        next_update = current_tick + update_delay; /* don't update too often */
        sb_skin[SCREEN_MAIN].sync_data->do_full_update = false;
    }
}

void do_sbs_update_callback(void *param)
{
    (void)param;
    /* the WPS handles changing the actual id3 data in the id3 pointers
     * we imported, we just want a full update */
    sb_skin_sync_data.do_full_update = true;
    /* force timeout in wps main loop, so that the update is instantly */
    queue_post(&button_queue, BUTTON_NONE, 0);
}

void sb_skin_set_update_delay(int delay)
{
    update_delay = delay;
}

/* This creates and loads a ".sbs" based on the user settings for:
 *  - regular statusbar
 *  - colours
 *  - ui viewport
 *  - backdrop
 */
void sb_create_from_settings(enum screen_type screen)
{
    char buf[128], *ptr, *ptr2;
    int len, remaining = sizeof(buf);
    int bar_position = statusbar_position(screen);
    ptr = buf;
    ptr[0] = '\0';
    
    /* setup the inbuilt statusbar */
    if (bar_position != STATUSBAR_OFF)
    {
        int y = 0, height = STATUSBAR_HEIGHT;
        if (bar_position == STATUSBAR_BOTTOM)
        {
            y = screens[screen].lcdheight - STATUSBAR_HEIGHT;
        }
        len = snprintf(ptr, remaining, "%%V|0|%d|-|%d|0|-|-|\n%%wi\n", 
                       y, height);
        remaining -= len;
        ptr += len;
    }
    /* %Vi viewport, colours handled by the parser */
#if NB_SCREENS > 1
    if (screen == SCREEN_REMOTE)
        ptr2 = global_settings.remote_ui_vp_config;
    else
#endif
        ptr2 = global_settings.ui_vp_config;
    
    if (ptr2[0] && ptr2[0] != '-') /* from ui viewport setting */
    {
        len = snprintf(ptr, remaining, "%%ax%%Vi|%s|\n", ptr2);
        while ((ptr2 = strchr(ptr, ',')))
            *ptr2 = '|';
    }
    else
    {
        int y = 0, height;
        switch (bar_position)
        {
            case STATUSBAR_TOP:
                y = STATUSBAR_HEIGHT;
            case STATUSBAR_BOTTOM:
                height = screens[screen].lcdheight - STATUSBAR_HEIGHT;
                break;
            default:
                height = screens[screen].lcdheight;
        }
        len = snprintf(ptr, remaining, "%%ax%%Vi|0|%d|-|%d|1|-|-|\n", 
                       y, height);
    }
    sb_skin_data_load(screen, buf, false);
}

void sb_skin_init(void)
{
    int i;
    FOR_NB_SCREENS(i)
    {
#ifdef HAVE_ALBUMART
        sb_skin_data[i].albumart = NULL;
        sb_skin_data[i].playback_aa_slot = -1;
#endif
        sb_skin[i].data = &sb_skin_data[i];
        sb_skin[i].display = &screens[i];
        /* Currently no seperate wps_state needed/possible
           so use the only available ( "global" ) one */
        sb_skin[i].state = &wps_state;
        sb_skin[i].sync_data = &sb_skin_sync_data;
    }
}