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/***************************************************************************
 *             __________               __   ___.
 *   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
 *   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
 *   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
 *   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
 *                     \/            \/     \/    \/            \/
 * $Id$
 *
 * Copyright (C) 2005 Miika Pekkarinen
 *
 * All files in this archive are subject to the GNU General Public License.
 * See the file COPYING in the source tree root for full license agreement.
 *
 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
 * KIND, either express or implied.
 *
 ****************************************************************************/

/* TODO: Can use the track changed callback to detect end of track and seek
 * in the previous track until this happens */
/* Design: we have prev_ti already, have a conditional for what type of seek
 * to do on a seek request, if it is a previous track seek, skip previous,
 * and in the request_next_track callback set the offset up the same way that
 * starting from an offset works. */
/* TODO: Pause should be handled in here, rather than PCMBUF so that voice can
 * play whilst audio is paused */

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <ctype.h>

#include "system.h"
#include "thread.h"
#include "file.h"
#include "panic.h"
#include "memory.h"
#include "lcd.h"
#include "font.h"
#include "button.h"
#include "kernel.h"
#include "tree.h"
#include "debug.h"
#include "sprintf.h"
#include "settings.h"
#include "codecs.h"
#include "audio.h"
#include "buffering.h"
#include "mp3_playback.h"
#include "usb.h"
#include "status.h"
#include "ata.h"
#include "screens.h"
#include "playlist.h"
#include "playback.h"
#include "pcmbuf.h"
#include "buffer.h"
#include "dsp.h"
#include "abrepeat.h"
#include "cuesheet.h"
#ifdef HAVE_TAGCACHE
#include "tagcache.h"
#endif
#ifdef HAVE_LCD_BITMAP
#include "icons.h"
#include "peakmeter.h"
#include "action.h"
#endif
#include "lang.h"
#include "bookmark.h"
#include "misc.h"
#include "sound.h"
#include "metadata.h"
#include "splash.h"
#include "talk.h"
#include "ata_idle_notify.h"

#ifdef HAVE_RECORDING
#include "recording.h"
#include "talk.h"
#endif

#ifdef HAVE_WM8758
#include "menus/eq_menu.h"
#endif

#define PLAYBACK_VOICE


/* default point to start buffer refill */
#define AUDIO_DEFAULT_WATERMARK      (1024*512)
/* amount of data to read in one read() call */
#define AUDIO_DEFAULT_FILECHUNK      (1024*32)
/* amount of guess-space to allow for codecs that must hunt and peck
 * for their correct seeek target, 32k seems a good size */
#define AUDIO_REBUFFER_GUESS_SIZE    (1024*32)

/* Define LOGF_ENABLE to enable logf output in this file */
/*#define LOGF_ENABLE*/
#include "logf.h"

/* macros to enable logf for queues
   logging on SYS_TIMEOUT can be disabled */
#ifdef SIMULATOR
/* Define this for logf output of all queuing except SYS_TIMEOUT */
#define PLAYBACK_LOGQUEUES
/* Define this to logf SYS_TIMEOUT messages */
/*#define PLAYBACK_LOGQUEUES_SYS_TIMEOUT*/
#endif

#ifdef PLAYBACK_LOGQUEUES
#define LOGFQUEUE logf
#else
#define LOGFQUEUE(...)
#endif

#ifdef PLAYBACK_LOGQUEUES_SYS_TIMEOUT
#define LOGFQUEUE_SYS_TIMEOUT logf
#else
#define LOGFQUEUE_SYS_TIMEOUT(...)
#endif


/* Define one constant that includes recording related functionality */
#if defined(HAVE_RECORDING) && !defined(SIMULATOR)
#define AUDIO_HAVE_RECORDING
#endif

enum {
    Q_AUDIO_PLAY = 1,
    Q_AUDIO_STOP,
    Q_AUDIO_PAUSE,
    Q_AUDIO_SKIP,
    Q_AUDIO_PRE_FF_REWIND,
    Q_AUDIO_FF_REWIND,
    Q_AUDIO_CHECK_NEW_TRACK,
    Q_AUDIO_FLUSH,
    Q_AUDIO_TRACK_CHANGED,
    Q_AUDIO_DIR_SKIP,
    Q_AUDIO_POSTINIT,
    Q_AUDIO_FILL_BUFFER,
    Q_CODEC_REQUEST_COMPLETE,
    Q_CODEC_REQUEST_FAILED,

    Q_VOICE_PLAY,
    Q_VOICE_STOP,

    Q_CODEC_LOAD,
    Q_CODEC_LOAD_DISK,

#ifdef AUDIO_HAVE_RECORDING
    Q_ENCODER_LOAD_DISK,
    Q_ENCODER_RECORD,
#endif
};

/* As defined in plugins/lib/xxx2wav.h */
#if MEM > 1
#define MALLOC_BUFSIZE (512*1024)
#define GUARD_BUFSIZE  (32*1024)
#else
#define MALLOC_BUFSIZE (100*1024)
#define GUARD_BUFSIZE  (8*1024)
#endif

/* As defined in plugin.lds */
#if defined(CPU_PP)
#define CODEC_IRAM_ORIGIN   ((unsigned char *)0x4000c000)
#define CODEC_IRAM_SIZE     ((size_t)0xc000)
#elif defined(IAUDIO_X5) || defined(IAUDIO_M5)
#define CODEC_IRAM_ORIGIN   ((unsigned char *)0x10010000)
#define CODEC_IRAM_SIZE     ((size_t)0x10000)
#else
#define CODEC_IRAM_ORIGIN   ((unsigned char *)0x1000c000)
#define CODEC_IRAM_SIZE     ((size_t)0xc000)
#endif

#ifndef IBSS_ATTR_VOICE_STACK
#define IBSS_ATTR_VOICE_STACK IBSS_ATTR
#endif

bool audio_is_initialized = false;

/* Variables are commented with the threads that use them: *
 * A=audio, C=codec, V=voice. A suffix of - indicates that *
 * the variable is read but not updated on that thread.    */
/* TBD: Split out "audio" and "playback" (ie. calling) threads */

/* Main state control */
static volatile bool audio_codec_loaded NOCACHEBSS_ATTR = false; /* Codec loaded? (C/A-) */
static volatile bool playing NOCACHEBSS_ATTR = false; /* Is audio playing? (A) */
static volatile bool paused NOCACHEBSS_ATTR = false; /* Is audio paused? (A/C-) */

/* Ring buffer where compressed audio and codecs are loaded */
static unsigned char *filebuf = NULL;       /* Start of buffer (A/C-) */
static unsigned char *malloc_buf = NULL;    /* Start of malloc buffer (A/C-) */
/* FIXME: make filebuflen static */
size_t filebuflen = 0;                      /* Size of buffer (A/C-) */
/* FIXME: make buf_ridx (C/A-) */

/* Possible arrangements of the buffer */
#define BUFFER_STATE_TRASHED        -1          /* trashed; must be reset */
#define BUFFER_STATE_INITIALIZED     0          /* voice+audio OR audio-only */
#define BUFFER_STATE_VOICED_ONLY     1          /* voice-only */
static int buffer_state = BUFFER_STATE_TRASHED; /* Buffer state */

static struct mp3entry prevtrack_id3;
static struct mp3entry curtrack_id3;
static struct mp3entry nexttrack_id3;

/* Track info structure about songs in the file buffer (A/C-) */
struct track_info {
    int audio_hid;             /* The ID for the track's buffer handle */
    int id3_hid;               /* The ID for the track's metadata handle */
    int codec_hid;             /* The ID for the track's codec handle */

    size_t codecsize;          /* Codec length in bytes */
    size_t filesize;           /* File total length */

    bool taginfo_ready;        /* Is metadata read */

    bool event_sent;           /* Was this track's buffered event sent */
};

static struct track_info tracks[MAX_TRACK];
static volatile int track_ridx = 0;  /* Track being decoded (A/C-) */
static int track_widx = 0;           /* Track being buffered (A) */

#define CUR_TI (&tracks[track_ridx]) /* Playing track info pointer (A/C-) */

/* Set by the audio thread when the current track information has updated
 * and the WPS may need to update its cached information */
static bool track_changed = false;

/* Information used only for filling the buffer */
/* Playlist steps from playing track to next track to be buffered (A) */
static int last_peek_offset = 0;

/* Scrobbler support */
static unsigned long prev_track_elapsed = 0; /* Previous track elapsed time (C/A-)*/

/* Track change controls */
static bool automatic_skip = false; /* Who initiated in-progress skip? (C/A-) */
static bool playlist_end = false;   /* Has the current playlist ended? (A) */
static bool dir_skip = false;       /* Is a directory skip pending? (A) */
static bool new_playlist = false;   /* Are we starting a new playlist? (A) */
static int wps_offset = 0;          /* Pending track change offset, to keep WPS responsive (A) */
static bool skipped_during_pause = false; /* Do we need to clear the PCM buffer when playback resumes (A) */

/* Callbacks which applications or plugins may set */
/* When the playing track has changed from the user's perspective */
void (*track_changed_callback)(struct mp3entry *id3) = NULL;
/* When a track has been buffered */
void (*track_buffer_callback)(struct mp3entry *id3, bool last_track) = NULL;
/* When a track's buffer has been overwritten or cleared */
void (*track_unbuffer_callback)(struct mp3entry *id3, bool last_track) = NULL;

static size_t buffer_margin  = 0; /* Buffer margin aka anti-skip buffer (A/C-) */

/* Multiple threads */
static void set_current_codec(int codec_idx);
/* Set the watermark to trigger buffer fill (A/C) FIXME */
static void set_filebuf_watermark(int seconds, size_t max);

/* Audio thread */
static struct event_queue       audio_queue NOCACHEBSS_ATTR;
static struct queue_sender_list audio_queue_sender_list NOCACHEBSS_ATTR;
static long audio_stack[(DEFAULT_STACK_SIZE + 0x1000)/sizeof(long)];
static const char audio_thread_name[] = "audio";

static void audio_thread(void);
static void audio_initiate_track_change(long direction);
static bool audio_have_tracks(void);
static void audio_reset_buffer(void);

/* Codec thread */
extern struct codec_api ci;
static struct event_queue codec_queue NOCACHEBSS_ATTR;
static struct queue_sender_list codec_queue_sender_list;
static long codec_stack[(DEFAULT_STACK_SIZE + 0x2000)/sizeof(long)]
IBSS_ATTR;
static const char codec_thread_name[] = "codec";
struct thread_entry *codec_thread_p; /* For modifying thread priority later. */

static volatile int current_codec IDATA_ATTR; /* Current codec (normal/voice) */

/* Voice thread */
#ifdef PLAYBACK_VOICE

extern struct codec_api ci_voice;

static struct thread_entry *voice_thread_p = NULL;
static struct event_queue voice_queue NOCACHEBSS_ATTR;
static long voice_stack[(DEFAULT_STACK_SIZE + 0x2000)/sizeof(long)]
IBSS_ATTR_VOICE_STACK;
static const char voice_thread_name[] = "voice codec";

/* Voice codec swapping control */
extern unsigned char codecbuf[];                /* DRAM codec swap buffer */

#ifdef SIMULATOR
/* IRAM codec swap buffer for sim*/
static unsigned char sim_iram[CODEC_IRAM_SIZE];
#undef CODEC_IRAM_ORIGIN
#define CODEC_IRAM_ORIGIN sim_iram
#endif

/* iram_buf and dram_buf are either both NULL or both non-NULL */
/* Pointer to IRAM buffer for codec swapping */
static unsigned char *iram_buf = NULL;
/* Pointer to DRAM buffer for codec swapping */
static unsigned char *dram_buf = NULL;
/* Parity of swap_codec calls - needed because one codec swapping itself in
   automatically swaps in the other and the swap when unlocking should not
   happen if the parity is even.
 */
static bool   swap_codec_parity NOCACHEBSS_ATTR = false; /* true=odd, false=even */
/* Locking to control which codec (normal/voice) is running */
static struct semaphore sem_codecthread NOCACHEBSS_ATTR;
static struct event event_codecthread NOCACHEBSS_ATTR;

/* Voice state */
static volatile bool voice_thread_start = false; /* Triggers voice playback (A/V) */
static volatile bool voice_is_playing NOCACHEBSS_ATTR = false; /* Is voice currently playing? (V) */
static volatile bool voice_codec_loaded NOCACHEBSS_ATTR = false; /* Is voice codec loaded (V/A-) */
static unsigned char *voicebuf = NULL;
static size_t voice_remaining = 0;

#ifdef IRAM_STEAL
/* Voice IRAM has been stolen for other use */
static bool voice_iram_stolen = false;
#endif

static void (*voice_getmore)(unsigned char** start, size_t* size) = NULL;

struct voice_info {
    void (*callback)(unsigned char **start, size_t* size);
    size_t size;
    unsigned char *buf;
};
static void voice_thread(void);
static void voice_stop(void);

#endif /* PLAYBACK_VOICE */


/* --- Helper functions --- */

struct mp3entry *bufgetid3(int handle_id)
{
    if (handle_id < 0)
        return NULL;

    struct mp3entry *id3;
    ssize_t ret = bufgetdata(handle_id, 0, (void *)&id3);

    if (ret < 0 || ret != sizeof(struct mp3entry))
        return NULL;

    return id3;
}

void *bufgetcodec(struct track_info *track)
{
    void *ptr;
    ssize_t ret = bufgetdata(track->codec_hid, track->codecsize, &ptr);

    if (ret == -2) {
        buf_request_buffer_handle(CUR_TI->audio_hid);
    }

    while (ret == -2) {
        sleep(1);
        ret = bufgetdata(track->codec_hid, track->codecsize, &ptr);
    }

    if (ret < 0)
        return NULL;
    else
        return ptr;
}

bool clear_track_info(struct track_info *track)
{
    if (!track)
        return false;

    if (track->codec_hid > 0) {
        if (bufclose(track->codec_hid))
            track->codec_hid = 0;
        else
            return false;
    }

    if (track->id3_hid > 0) {
        if (bufclose(track->id3_hid))
            track->id3_hid = 0;
        else
            return false;
    }

    if (track->audio_hid > 0) {
        if (bufclose(track->audio_hid))
            track->audio_hid = 0;
        else
            return false;
    }

    memset(track, 0, sizeof(struct track_info));
    return true;
}

/* --- External interfaces --- */

void mp3_play_data(const unsigned char* start, int size,
                   void (*get_more)(unsigned char** start, size_t* size))
{
#ifdef PLAYBACK_VOICE
    static struct voice_info voice_clip;
    voice_clip.callback = get_more;
    voice_clip.buf = (unsigned char*)start;
    voice_clip.size = size;
    LOGFQUEUE("mp3 > voice Q_VOICE_STOP");
    queue_post(&voice_queue, Q_VOICE_STOP, 0);
    LOGFQUEUE("mp3 > voice Q_VOICE_PLAY");
    queue_post(&voice_queue, Q_VOICE_PLAY, (intptr_t)&voice_clip);
    voice_thread_start = true;
    trigger_cpu_boost();
#else
    (void) start;
    (void) size;
    (void) get_more;
#endif
}

void mp3_play_stop(void)
{
#ifdef PLAYBACK_VOICE
    queue_remove_from_head(&voice_queue, Q_VOICE_STOP);
    LOGFQUEUE("mp3 > voice Q_VOICE_STOP");
    queue_post(&voice_queue, Q_VOICE_STOP, 1);
#endif
}

void mp3_play_pause(bool play)
{
    /* a dummy */
    (void)play;
}

bool mp3_is_playing(void)
{
#ifdef PLAYBACK_VOICE
    return voice_is_playing;
#else
    return false;
#endif
}

/* If voice could be swapped out - wait for it to return
 * Used by buffer claming functions.
 */
static void wait_for_voice_swap_in(void)
{
#ifdef PLAYBACK_VOICE
    if (NULL == iram_buf)
        return;

    event_wait(&event_codecthread, STATE_NONSIGNALED);
#endif /* PLAYBACK_VOICE */
}

/* This sends a stop message and the audio thread will dump all it's
   subsequenct messages */
static void audio_hard_stop(void)
{
    /* Stop playback */
    LOGFQUEUE("audio >| audio Q_AUDIO_STOP: 1");
    queue_send(&audio_queue, Q_AUDIO_STOP, 1);
}

unsigned char *audio_get_buffer(bool talk_buf, size_t *buffer_size)
{
    unsigned char *buf, *end;

    if (audio_is_initialized)
    {
        audio_hard_stop();
        wait_for_voice_swap_in();
#ifdef PLAYBACK_VOICE
        voice_stop();
#endif
    }
    /* else buffer_state will be BUFFER_STATE_TRASHED at this point */

    if (buffer_size == NULL)
    {
        /* Special case for talk_init to use since it already knows it's
           trashed */
        buffer_state = BUFFER_STATE_TRASHED;
        return NULL;
    }

    if (talk_buf || buffer_state == BUFFER_STATE_TRASHED
           || !talk_voice_required())
    {
        logf("get buffer: talk, audio");
        /* Ok to use everything from audiobuf to audiobufend - voice is loaded,
           the talk buffer is not needed because voice isn't being used, or
           could be BUFFER_STATE_TRASHED already. If state is
           BUFFER_STATE_VOICED_ONLY, no problem as long as memory isn't written
           without the caller knowing what's going on. Changing certain settings
           may move it to a worse condition but the memory in use by something
           else will remain undisturbed.
         */
        if (buffer_state != BUFFER_STATE_TRASHED)
        {
            talk_buffer_steal();
            buffer_state = BUFFER_STATE_TRASHED;
        }

        buf = audiobuf;
        end = audiobufend;
    }
    else
    {
        /* Safe to just return this if already BUFFER_STATE_VOICED_ONLY or
           still BUFFER_STATE_INITIALIZED */
        /* Skip talk buffer and move pcm buffer to end to maximize available
           contiguous memory - no audio running means voice will not need the
           swap space */
        logf("get buffer: audio");
        buf = audiobuf + talk_get_bufsize();
        end = audiobufend - pcmbuf_init(audiobufend);
        buffer_state = BUFFER_STATE_VOICED_ONLY;
    }

    *buffer_size = end - buf;

    return buf;
}

#ifdef IRAM_STEAL
void audio_iram_steal(void)
{
    /* We need to stop audio playback in order to use codec IRAM */
    audio_hard_stop();

#ifdef PLAYBACK_VOICE
    if (NULL != iram_buf)
    {
        /* Can't already be stolen */
        if (voice_iram_stolen)
            return;

        /* Must wait for voice to be current again if it is swapped which
           would cause the caller's buffer to get clobbered when voice locks
           and runs - we'll wait for it to lock and yield again then make sure
           the ride has come to a complete stop */
        wait_for_voice_swap_in();
        voice_stop();

        /* Save voice IRAM but just memcpy - safe to do here since voice
           is current and no audio codec is loaded */
        memcpy(iram_buf, CODEC_IRAM_ORIGIN, CODEC_IRAM_SIZE);
        voice_iram_stolen = true;
    }
    else
    {
        /* Nothing much to do if no voice */
        voice_iram_stolen = false;
    }
#endif
}
#endif /* IRAM_STEAL */

#ifdef HAVE_RECORDING
unsigned char *audio_get_recording_buffer(size_t *buffer_size)
{
    /* Don't allow overwrite of voice swap area or we'll trash the
       swapped-out voice codec but can use whole thing if none */
    unsigned char *end;

    /* Stop audio and voice. Wait for voice to swap in and be clear
       of pending events to ensure trouble-free operation of encoders */
    audio_hard_stop();
    wait_for_voice_swap_in();
#ifdef PLAYBACK_VOICE
    voice_stop();
#endif
    talk_buffer_steal();

#ifdef PLAYBACK_VOICE
    /* If no dram_buf, swap space not used and recording gets more
       memory. Codec swap areas will remain unaffected by the next init
       since they're allocated at the end of the buffer and their sizes
       don't change between calls */
    end = dram_buf;
    if (NULL == end)
#endif /* PLAYBACK_VOICE */
        end = audiobufend;

    buffer_state = BUFFER_STATE_TRASHED;

    *buffer_size = end - audiobuf;

    return (unsigned char *)audiobuf;
}

bool audio_load_encoder(int afmt)
{
#ifndef SIMULATOR
    const char *enc_fn = get_codec_filename(afmt | CODEC_TYPE_ENCODER);
    if (!enc_fn)
        return false;

    audio_remove_encoder();
    ci.enc_codec_loaded = 0; /* clear any previous error condition */

    LOGFQUEUE("codec > Q_ENCODER_LOAD_DISK");
    queue_post(&codec_queue, Q_ENCODER_LOAD_DISK, (intptr_t)enc_fn);

    while (ci.enc_codec_loaded == 0)
        yield();

    logf("codec loaded: %d", ci.enc_codec_loaded);

    return ci.enc_codec_loaded > 0;
#else
    (void)afmt;
    return true;
#endif
} /* audio_load_encoder */

void audio_remove_encoder(void)
{
#ifndef SIMULATOR
    /* force encoder codec unload (if currently loaded) */
    if (ci.enc_codec_loaded <= 0)
        return;

    ci.stop_encoder = true;
    while (ci.enc_codec_loaded > 0)
        yield();
#endif
} /* audio_remove_encoder */

#endif /* HAVE_RECORDING */

struct mp3entry* audio_current_track(void)
{
    const char *filename;
    const char *p;
    static struct mp3entry temp_id3;
    int cur_idx;
    int offset = ci.new_track + wps_offset;
    
    cur_idx = track_ridx + offset;
    cur_idx &= MAX_TRACK_MASK;

    if (cur_idx == track_ridx && *curtrack_id3.path)
        return &curtrack_id3;
    else if (offset == -1 && *prevtrack_id3.path)
        return &prevtrack_id3;
    else if (tracks[cur_idx].id3_hid > 0)
        return bufgetid3(tracks[cur_idx].id3_hid);

    memset(&temp_id3, 0, sizeof(struct mp3entry));
    
    filename = playlist_peek(0);
    if (!filename)
        filename = "No file!";

#ifdef HAVE_TC_RAMCACHE
    if (tagcache_fill_tags(&temp_id3, filename))
        return &temp_id3;
#endif

    p = strrchr(filename, '/');
    if (!p)
        p = filename;
    else
        p++;

    strncpy(temp_id3.path, p, sizeof(temp_id3.path)-1);
    temp_id3.title = &temp_id3.path[0];

    return &temp_id3;
}

struct mp3entry* audio_next_track(void)
{
    int next_idx = track_ridx;

    if (!audio_have_tracks())
        return NULL;

    if (wps_offset == -1 && *prevtrack_id3.path)
        return &curtrack_id3;

    next_idx++;
    next_idx &= MAX_TRACK_MASK;

    if (tracks[next_idx].id3_hid <= 0)
        return NULL;

    return &nexttrack_id3;
}

bool audio_has_changed_track(void)
{
    if (track_changed) 
    {
        track_changed = false;
        return true;
    }

    return false;
}

void audio_play(long offset)
{
    logf("audio_play");

#ifdef PLAYBACK_VOICE
    /* Truncate any existing voice output so we don't have spelling
     * etc. over the first part of the played track */
    talk_force_shutup();
#endif

    /* Start playback */
    LOGFQUEUE("audio >| audio Q_AUDIO_PLAY: %ld", offset);
    /* Don't return until playback has actually started */
    queue_send(&audio_queue, Q_AUDIO_PLAY, offset);
}

void audio_stop(void)
{
    /* Stop playback */
    LOGFQUEUE("audio >| audio Q_AUDIO_STOP");
    /* Don't return until playback has actually stopped */
    queue_send(&audio_queue, Q_AUDIO_STOP, 0);
}

void audio_pause(void)
{
    LOGFQUEUE("audio >| audio Q_AUDIO_PAUSE");
    /* Don't return until playback has actually paused */
    queue_send(&audio_queue, Q_AUDIO_PAUSE, true);
}

void audio_resume(void)
{
    LOGFQUEUE("audio >| audio Q_AUDIO_PAUSE resume");
    /* Don't return until playback has actually resumed */
    queue_send(&audio_queue, Q_AUDIO_PAUSE, false);
}

void audio_next(void)
{
    if (playlist_check(ci.new_track + wps_offset + 1))
    {
        if (global_settings.beep)
            pcmbuf_beep(5000, 100, 2500*global_settings.beep);

        LOGFQUEUE("audio > audio Q_AUDIO_SKIP 1");
        queue_post(&audio_queue, Q_AUDIO_SKIP, 1);
        /* Update wps while our message travels inside deep playback queues. */
        wps_offset++;
        track_changed = true;
    }
    else
    {
        /* No more tracks. */
        if (global_settings.beep)
            pcmbuf_beep(1000, 100, 1000*global_settings.beep);
    }
}

void audio_prev(void)
{
    if (playlist_check(ci.new_track + wps_offset - 1))
    {
        if (global_settings.beep)
            pcmbuf_beep(5000, 100, 2500*global_settings.beep);

        LOGFQUEUE("audio > audio Q_AUDIO_SKIP -1");
        queue_post(&audio_queue, Q_AUDIO_SKIP, -1);
        /* Update wps while our message travels inside deep playback queues. */
        wps_offset--;
        track_changed = true;
    }
    else
    {
        /* No more tracks. */
        if (global_settings.beep)
            pcmbuf_beep(1000, 100, 1000*global_settings.beep);
    }
}

void audio_next_dir(void)
{
    LOGFQUEUE("audio > audio Q_AUDIO_DIR_SKIP 1");
    queue_post(&audio_queue, Q_AUDIO_DIR_SKIP, 1);
}

void audio_prev_dir(void)
{
    LOGFQUEUE("audio > audio Q_AUDIO_DIR_SKIP -1");
    queue_post(&audio_queue, Q_AUDIO_DIR_SKIP, -1);
}

void audio_pre_ff_rewind(void)
{
    LOGFQUEUE("audio > audio Q_AUDIO_PRE_FF_REWIND");
    queue_post(&audio_queue, Q_AUDIO_PRE_FF_REWIND, 0);
}

void audio_ff_rewind(long newpos)
{
    LOGFQUEUE("audio > audio Q_AUDIO_FF_REWIND");
    queue_post(&audio_queue, Q_AUDIO_FF_REWIND, newpos);
}

void audio_flush_and_reload_tracks(void)
{
    LOGFQUEUE("audio > audio Q_AUDIO_FLUSH");
    queue_post(&audio_queue, Q_AUDIO_FLUSH, 0);
}

void audio_error_clear(void)
{
#ifdef AUDIO_HAVE_RECORDING
    pcm_rec_error_clear();
#endif
}

int audio_status(void)
{
    int ret = 0;

    if (playing)
        ret |= AUDIO_STATUS_PLAY;

    if (paused)
        ret |= AUDIO_STATUS_PAUSE;

#ifdef HAVE_RECORDING
    /* Do this here for constitency with mpeg.c version */
    ret |= pcm_rec_status();
#endif

    return ret;
}

int audio_get_file_pos(void)
{
    return 0;
}

#ifndef HAVE_FLASH_STORAGE
void audio_set_buffer_margin(int setting)
{
    static const int lookup[] = {5, 15, 30, 60, 120, 180, 300, 600};
    buffer_margin = lookup[setting];
    logf("buffer margin: %d", buffer_margin);
    set_filebuf_watermark(buffer_margin, 0);
}
#endif

/* Take nescessary steps to enable or disable the crossfade setting */
void audio_set_crossfade(int enable)
{
    size_t offset;
    bool was_playing;
    size_t size;

    /* Tell it the next setting to use */
    pcmbuf_crossfade_enable(enable);

    /* Return if size hasn't changed or this is too early to determine
       which in the second case there's no way we could be playing
       anything at all */
    if (pcmbuf_is_same_size())
    {
        /* This function is a copout and just syncs some variables -
           to be removed at a later date */
        pcmbuf_crossfade_enable_finished();
        return;
    }

    offset = 0;
    was_playing = playing;

    /* Playback has to be stopped before changing the buffer size */
    if (was_playing)
    {
        /* Store the track resume position */
        offset = curtrack_id3.offset;
        gui_syncsplash(0, str(LANG_RESTARTING_PLAYBACK));
    }

    /* Blast it - audio buffer will have to be setup again next time
       something plays */
    audio_get_buffer(true, &size);

    /* Restart playback if audio was running previously */
    if (was_playing)
        audio_play(offset);
}

/* --- Routines called from multiple threads --- */
static void set_current_codec(int codec_idx)
{
    current_codec = codec_idx;
    dsp_configure(DSP_SWITCH_CODEC, codec_idx);
}

#ifdef PLAYBACK_VOICE
static void swap_codec(void)
{
    int my_codec;

    /* Swap nothing if no swap buffers exist */
    if (dram_buf == NULL)
    {
        logf("swap: no swap buffers");
        return;
    }

    my_codec = current_codec;

    logf("swapping out codec: %d", my_codec);

    /* Invert this when a codec thread enters and leaves */
    swap_codec_parity = !swap_codec_parity;

    /* If this is true, an odd number of calls has occurred and there's
       no codec thread waiting to swap us out when it locks and runs. This
       occurs when playback is stopped or when just starting playback and
       the audio thread is loading a codec; parities should always be even
       on entry when a thread calls this during playback */
    if (swap_codec_parity)
    {
        /* Save our current IRAM and DRAM */
#ifdef IRAM_STEAL
        if (voice_iram_stolen)
        {
            logf("swap: iram restore");
            voice_iram_stolen = false;
            /* Don't swap trashed data into buffer as the voice IRAM will
               already be swapped out - should _always_ be the case if
               voice_iram_stolen is true since the voice has been swapped
               in beforehand */
            if (my_codec == CODEC_IDX_VOICE)
            {
                logf("voice iram already swapped");
                goto skip_iram_swap;
            }
        }
#endif

        memswap128(iram_buf, CODEC_IRAM_ORIGIN, CODEC_IRAM_SIZE);

#ifdef IRAM_STEAL
    skip_iram_swap:
#endif

        memswap128(dram_buf, codecbuf, CODEC_SIZE);
        /* No cache invalidation needed; it will be done in codec_load_ram
           or we won't be here otherwise */
    }

    /* Release my semaphore */
    semaphore_release(&sem_codecthread);
    logf("unlocked: %d", my_codec);

    /* Wait for other codec */
    event_wait(&event_codecthread,
        (my_codec == CODEC_IDX_AUDIO) ? STATE_NONSIGNALED : STATE_SIGNALED);

    /* Wait for other codec to unlock */
    logf("waiting for lock: %d", my_codec);
    semaphore_wait(&sem_codecthread);

    /* Take control */
    set_current_codec(my_codec);
    event_set_state(&event_codecthread,
        (my_codec == CODEC_IDX_AUDIO) ? STATE_SIGNALED : STATE_NONSIGNALED);

    /* Reload our IRAM and DRAM */
    memswap128(iram_buf, CODEC_IRAM_ORIGIN, CODEC_IRAM_SIZE);
    memswap128(dram_buf, codecbuf, CODEC_SIZE);
    invalidate_icache();

    /* Flip parity again */
    swap_codec_parity = !swap_codec_parity;

    logf("resuming codec: %d", my_codec);
}

/* This function is meant to be used by the buffer stealing functions to
   ensure the codec is no longer active and so voice will be swapped-in
   before it is called */
static void voice_stop(void)
{
    /* Must have a voice codec loaded or we'll hang forever here */
    if (!voice_codec_loaded)
        return;

    talk_force_shutup();

    /* Loop until voice empties it's queue, stops and picks up on the new
       track; the voice thread must be stopped and waiting for messages
       outside the codec */
    while (voice_is_playing || !queue_empty(&voice_queue) ||
           ci_voice.new_track)
        yield();

    if (!playing)   
        pcmbuf_play_stop();
} /* voice_stop */

/* Is voice still speaking */
/* Unfortunately only reliable when music is not also playing. */
static bool is_voice_speaking(void)
{
    return is_voice_queued()
        || voice_is_playing
        || (!playing && pcm_is_playing());
}

#endif /* PLAYBACK_VOICE */

/* Wait for voice to finish speaking. */
/* Also only reliable when music is not also playing. */
void voice_wait(void)
{
#ifdef PLAYBACK_VOICE
    while (is_voice_speaking())
        sleep(HZ/10);
#endif
}

static void set_filebuf_watermark(int seconds, size_t max)
{
    size_t bytes;

    if (!filebuf)
        return;     /* Audio buffers not yet set up */

    bytes = MAX(curtrack_id3.bitrate * seconds * (1000/8), max);
    bytes = MIN(bytes, filebuflen / 2);
    buf_set_conf(BUFFERING_SET_WATERMARK, bytes);
}

const char * get_codec_filename(int cod_spec)
{
    const char *fname;

#ifdef HAVE_RECORDING
    /* Can choose decoder or encoder if one available */
    int type = cod_spec & CODEC_TYPE_MASK;
    int afmt = cod_spec & CODEC_AFMT_MASK;

    if ((unsigned)afmt >= AFMT_NUM_CODECS)
        type = AFMT_UNKNOWN | (type & CODEC_TYPE_MASK);

    fname = (type == CODEC_TYPE_ENCODER) ?
                audio_formats[afmt].codec_enc_root_fn :
                audio_formats[afmt].codec_root_fn;

    logf("%s: %d - %s",
        (type == CODEC_TYPE_ENCODER) ? "Encoder" : "Decoder",
        afmt, fname ? fname : "<unknown>");
#else /* !HAVE_RECORDING */
    /* Always decoder */
    if ((unsigned)cod_spec >= AFMT_NUM_CODECS)
        cod_spec = AFMT_UNKNOWN;
    fname = audio_formats[cod_spec].codec_root_fn;
    logf("Codec: %d - %s",  cod_spec, fname ? fname : "<unknown>");
#endif /* HAVE_RECORDING */

    return fname;
} /* get_codec_filename */


/* --- Voice thread --- */

#ifdef PLAYBACK_VOICE

static bool voice_pcmbuf_insert_callback(
        const void *ch1, const void *ch2, int count)
{
    const char *src[2] = { ch1, ch2 };

    while (count > 0)
    {
        int out_count = dsp_output_count(count);
        int inp_count;
        char *dest;

        while ((dest = pcmbuf_request_voice_buffer(
                        &out_count, playing)) == NULL)
        {
            if (playing && audio_codec_loaded)
                swap_codec();
            else
                yield();
        }

        /* Get the real input_size for output_size bytes, guarding
         * against resampling buffer overflows. */
        inp_count = dsp_input_count(out_count);

        if (inp_count <= 0)
            return true;

        /* Input size has grown, no error, just don't write more than length */
        if (inp_count > count)
            inp_count = count;

        out_count = dsp_process(dest, src, inp_count);

        if (out_count <= 0)
            return true;

        if (playing)
        {
            pcmbuf_mix_voice(out_count);
            if ((pcmbuf_usage() < 10 || pcmbuf_mix_free() < 30) &&
                    audio_codec_loaded)
                swap_codec();
        }
        else
            pcmbuf_write_complete(out_count);

        count -= inp_count;
    }

    return true;
} /* voice_pcmbuf_insert_callback */

static void* voice_get_memory_callback(size_t *size)
{
    /* Voice should have no use for this. If it did, we'd have to
       swap the malloc buffer as well. */
    *size = 0;
    return NULL;
}

static void voice_set_elapsed_callback(unsigned int value)
{
    (void)value;
}

static void voice_set_offset_callback(size_t value)
{
    (void)value;
}

static void voice_configure_callback(int setting, intptr_t value)
{
    if (!dsp_configure(setting, value))
    {
        logf("Illegal key:%d", setting);
    }
}

static size_t voice_filebuf_callback(void *ptr, size_t size)
{
    (void)ptr;
    (void)size;

    return 0;
}

/* Handle Q_VOICE_STOP and part of SYS_USB_CONNECTED */
static bool voice_on_voice_stop(bool aborting, size_t *realsize)
{
    if (aborting && !playing)
    {
        /* Aborting: Slight hack - flush PCM buffer if
           only being used for voice */
        pcmbuf_play_stop();
    }

    if (voice_is_playing)
    {
        /* Clear the current buffer */
        voice_is_playing = false;
        voice_getmore = NULL;
        voice_remaining = 0;
        voicebuf = NULL;

        /* Cancel any automatic boost if no more clips requested. */
        if (!playing || !voice_thread_start)
            sleep(0);

        /* Force the codec to think it's changing tracks */
        ci_voice.new_track = 1; 

        *realsize = 0;
        return true; /* Yes, change tracks */
    }

    return false;
}

static void* voice_request_buffer_callback(size_t *realsize, size_t reqsize)
{
    struct queue_event ev;

    if (ci_voice.new_track)
    {
        *realsize = 0;
        return NULL;
    }

    while (1)
    {
        if (voice_is_playing || playing)
        {
            queue_wait_w_tmo(&voice_queue, &ev, 0);
            if (!voice_is_playing && ev.id == SYS_TIMEOUT)
                ev.id = Q_AUDIO_PLAY;
        }
        else
        {
            queue_wait(&voice_queue, &ev);
        }

        switch (ev.id) {
            case Q_AUDIO_PLAY:
                LOGFQUEUE("voice < Q_AUDIO_PLAY");
                if (playing)
                {
                    if (audio_codec_loaded)
                        swap_codec();
                    yield();
                }
                break;

#ifdef AUDIO_HAVE_RECORDING
            case Q_ENCODER_RECORD:
                LOGFQUEUE("voice < Q_ENCODER_RECORD");
                swap_codec();
                break;
#endif

            case Q_VOICE_STOP:
                LOGFQUEUE("voice < Q_VOICE_STOP");
                if (voice_on_voice_stop(ev.data, realsize))
                    return NULL;
                break;

            case SYS_USB_CONNECTED:
            {
                LOGFQUEUE("voice < SYS_USB_CONNECTED");
                bool change_tracks = voice_on_voice_stop(ev.data, realsize);
                /* Voice is obviously current so let us swap ourselves away if
                   playing so audio may stop itself - audio_codec_loaded can
                   only be true in this case if we're here even if the codec
                   is only about to load */
                if (audio_codec_loaded)
                    swap_codec();
                /* Playback should be finished by now - ack and wait */
                usb_acknowledge(SYS_USB_CONNECTED_ACK);
                usb_wait_for_disconnect(&voice_queue);
                if (change_tracks)
                    return NULL;
                break;
                }

            case Q_VOICE_PLAY:
                LOGFQUEUE("voice < Q_VOICE_PLAY");
                if (!voice_is_playing)
                {
                    /* Set up new voice data */
                    struct voice_info *voice_data;
#ifdef IRAM_STEAL
                    if (voice_iram_stolen)
                    {
                        /* Voice is the first to run again and is currently
                           loaded */
                        logf("voice: iram restore");
                        memcpy(CODEC_IRAM_ORIGIN, iram_buf, CODEC_IRAM_SIZE);
                        voice_iram_stolen = false;
                    }
#endif
                    /* Must reset the buffer before any playback begins if
                       needed */
                    if (buffer_state == BUFFER_STATE_TRASHED)
                        audio_reset_buffer();

                    voice_is_playing = true;
                    trigger_cpu_boost();
                    voice_data = (struct voice_info *)ev.data;
                    voice_remaining = voice_data->size;
                    voicebuf = voice_data->buf;
                    voice_getmore = voice_data->callback;
                }
                goto voice_play_clip; /* To exit both switch and while */

            case SYS_TIMEOUT:
                LOGFQUEUE_SYS_TIMEOUT("voice < SYS_TIMEOUT");
                goto voice_play_clip;

            default:
                LOGFQUEUE("voice < default");
        }
    }

voice_play_clip:

    if (voice_remaining == 0 || voicebuf == NULL)
    {
        if (voice_getmore)
            voice_getmore((unsigned char **)&voicebuf, &voice_remaining);

        /* If this clip is done */
        if (voice_remaining == 0)
        {
            LOGFQUEUE("voice > voice Q_VOICE_STOP");
            queue_post(&voice_queue, Q_VOICE_STOP, 0);
            /* Force pcm playback. */
            if (!pcm_is_playing())
                pcmbuf_play_start();
        }
    }
    
    *realsize = MIN(voice_remaining, reqsize);

    if (*realsize == 0)
        return NULL;

    return voicebuf;
} /* voice_request_buffer_callback */

static void voice_advance_buffer_callback(size_t amount)
{
    amount = MIN(amount, voice_remaining);
    voicebuf += amount;
    voice_remaining -= amount;
}

static void voice_advance_buffer_loc_callback(void *ptr)
{
    size_t amount = (size_t)ptr - (size_t)voicebuf;
    
    voice_advance_buffer_callback(amount);
}

static off_t voice_mp3_get_filepos_callback(int newtime)
{
    (void)newtime;
    
    return 0;
}

static void voice_do_nothing(void)
{
    return;
}

static bool voice_seek_buffer_callback(size_t newpos)
{
    (void)newpos;
    
    return false;
}

static bool voice_request_next_track_callback(void)
{
    ci_voice.new_track = 0;
    return true;
}

static void voice_thread(void)
{
    logf("Loading voice codec");
    voice_codec_loaded = true;
    semaphore_wait(&sem_codecthread);
    event_set_state(&event_codecthread, false);
    set_current_codec(CODEC_IDX_VOICE);
    dsp_configure(DSP_RESET, 0);
    voice_remaining = 0;
    voice_getmore = NULL;

    /* FIXME: If we being starting the voice thread without reboot, the
       voice_queue could be full of old stuff and we must flush it. */
    codec_load_file(get_codec_filename(AFMT_MPA_L3), &ci_voice);

    logf("Voice codec finished");
    voice_codec_loaded = false;
    voice_thread_p = NULL;
    semaphore_release(&sem_codecthread);
} /* voice_thread */

#endif /* PLAYBACK_VOICE */

/* --- Codec thread --- */
static bool codec_pcmbuf_insert_callback(
        const void *ch1, const void *ch2, int count)
{
    const char *src[2] = { ch1, ch2 };

    while (count > 0)
    {
        int out_count = dsp_output_count(count);
        int inp_count;
        char *dest;

        /* Prevent audio from a previous track from playing */
        if (ci.new_track || ci.stop_codec)
            return true;

        while ((dest = pcmbuf_request_buffer(&out_count)) == NULL) 
        {
            sleep(1);
            if (ci.seek_time || ci.new_track || ci.stop_codec)
                return true;
        }

        /* Get the real input_size for output_size bytes, guarding
         * against resampling buffer overflows. */
        inp_count = dsp_input_count(out_count);

        if (inp_count <= 0)
            return true;

        /* Input size has grown, no error, just don't write more than length */
        if (inp_count > count)
            inp_count = count;

        out_count = dsp_process(dest, src, inp_count);

        if (out_count <= 0)
            return true;

        pcmbuf_write_complete(out_count);

#ifdef PLAYBACK_VOICE
        if ((voice_is_playing || voice_thread_start) 
            && pcm_is_playing() && voice_codec_loaded &&
            pcmbuf_usage() > 30 && pcmbuf_mix_free() > 80)
        {
            voice_thread_start = false;
            swap_codec();
        }
#endif

        count -= inp_count;
    }

    return true;
} /* codec_pcmbuf_insert_callback */

static void* codec_get_memory_callback(size_t *size)
{
    *size = MALLOC_BUFSIZE;
    return malloc_buf;
}

static void codec_pcmbuf_position_callback(size_t size) ICODE_ATTR;
static void codec_pcmbuf_position_callback(size_t size) 
{
    /* This is called from an ISR, so be quick */
    unsigned int time = size * 1000 / 4 / NATIVE_FREQUENCY +
        prevtrack_id3.elapsed;

    if (time >= prevtrack_id3.length) 
    {
        pcmbuf_set_position_callback(NULL);
        prevtrack_id3.elapsed = prevtrack_id3.length;
    }
    else
        prevtrack_id3.elapsed = time;
}

static void codec_set_elapsed_callback(unsigned int value)
{
    unsigned int latency;
    if (ci.seek_time)
        return;

#ifdef AB_REPEAT_ENABLE
    ab_position_report(value);
#endif

    latency = pcmbuf_get_latency();
    if (value < latency)
        curtrack_id3.elapsed = 0;
    else if (value - latency > curtrack_id3.elapsed ||
            value - latency < curtrack_id3.elapsed - 2)
    {
        curtrack_id3.elapsed = value - latency;
    }
}

static void codec_set_offset_callback(size_t value)
{
    unsigned int latency;
    
    if (ci.seek_time)
        return;

    latency = pcmbuf_get_latency() * curtrack_id3.bitrate / 8;
    if (value < latency)
        curtrack_id3.offset = 0;
    else
        curtrack_id3.offset = value - latency;
}

static void codec_advance_buffer_counters(size_t amount) 
{
    bufadvance(CUR_TI->audio_hid, amount);
    ci.curpos += amount;
}

/* copy up-to size bytes into ptr and return the actual size copied */
static size_t codec_filebuf_callback(void *ptr, size_t size)
{
    ssize_t copy_n;

    if (ci.stop_codec || !playing)
        return 0;

    copy_n = bufread(CUR_TI->audio_hid, size, ptr);

    /* Nothing requested OR nothing left */
    if (copy_n == 0)
        return 0;


    if (copy_n == -2)
    {
        buf_request_buffer_handle(CUR_TI->audio_hid);
    }

    /* Let the disk buffer catch fill until enough data is available */
    while (copy_n == -2)
    {
        sleep(1);

        if (ci.stop_codec || ci.new_track)
            return 0;

        copy_n = bufread(CUR_TI->audio_hid, size, ptr);
    }

    /* Update read and other position pointers */
    codec_advance_buffer_counters(copy_n);

    /* Return the actual amount of data copied to the buffer */
    return copy_n;
} /* codec_filebuf_callback */

static void* codec_request_buffer_callback(size_t *realsize, size_t reqsize)
{
    size_t copy_n = reqsize;
    ssize_t ret;
    void *ptr;

    if (!playing) 
    {
        *realsize = 0;
        return NULL;
    }

    ret = bufgetdata(CUR_TI->audio_hid, reqsize, &ptr);
    if (ret >= 0)
        copy_n = MIN((size_t)ret, reqsize);

    if (copy_n == 0)
    {
        *realsize = 0;
        return NULL;
    }

    if (ret == -2)
    {
        buf_request_buffer_handle(CUR_TI->audio_hid);
    }

    /* Let the disk buffer catch fill until enough data is available */
    while (ret == -2)
    {
        sleep(1);

        if (ci.stop_codec || ci.new_track) 
        {
            *realsize = 0;
            return NULL;
        }
        ret = bufgetdata(CUR_TI->audio_hid, reqsize, &ptr);
    }
    copy_n = MIN((size_t)ret, reqsize);

    *realsize = copy_n;

    return ptr;
} /* codec_request_buffer_callback */

static int get_codec_base_type(int type)
{
    switch (type) {
        case AFMT_MPA_L1:
        case AFMT_MPA_L2:
        case AFMT_MPA_L3:
            return AFMT_MPA_L3;
    }

    return type;
}

static void codec_advance_buffer_callback(size_t amount)
{
    codec_advance_buffer_counters(amount);
    codec_set_offset_callback(ci.curpos);
}

static void codec_advance_buffer_loc_callback(void *ptr)
{
    size_t amount = buf_get_offset(CUR_TI->audio_hid, ptr);
    codec_advance_buffer_callback(amount);
}

/* Copied from mpeg.c. Should be moved somewhere else. */
static int codec_get_file_pos(void)
{
    int pos = -1;
    struct mp3entry *id3 = audio_current_track();

    if (id3->vbr)
    {
        if (id3->has_toc)
        {
            /* Use the TOC to find the new position */
            unsigned int percent, remainder;
            int curtoc, nexttoc, plen;

            percent = (id3->elapsed*100)/id3->length;
            if (percent > 99)
                percent = 99;

            curtoc = id3->toc[percent];

            if (percent < 99)
                nexttoc = id3->toc[percent+1];
            else
                nexttoc = 256;

            pos = (id3->filesize/256)*curtoc;

            /* Use the remainder to get a more accurate position */
            remainder   = (id3->elapsed*100)%id3->length;
            remainder   = (remainder*100)/id3->length;
            plen        = (nexttoc - curtoc)*(id3->filesize/256);
            pos        += (plen/100)*remainder;
        }
        else
        {
            /* No TOC exists, estimate the new position */
            pos = (id3->filesize / (id3->length / 1000)) *
                (id3->elapsed / 1000);
        }
    }
    else if (id3->bitrate)
        pos = id3->elapsed * (id3->bitrate / 8);
    else
        return -1;

    pos += id3->first_frame_offset;

    /* Don't seek right to the end of the file so that we can
       transition properly to the next song */
    if (pos >= (int)(id3->filesize - id3->id3v1len))
        pos = id3->filesize - id3->id3v1len - 1;

    return pos;
}

static off_t codec_mp3_get_filepos_callback(int newtime)
{
    off_t newpos;

    curtrack_id3.elapsed = newtime;
    newpos = codec_get_file_pos();

    return newpos;
}

static void codec_seek_complete_callback(void)
{
    logf("seek_complete");
    if (pcm_is_paused()) 
    {
        /* If this is not a seamless seek, clear the buffer */
        pcmbuf_play_stop();
        dsp_configure(DSP_FLUSH, 0);

        /* If playback was not 'deliberately' paused, unpause now */
        if (!paused)
            pcmbuf_pause(false);
    }
    ci.seek_time = 0;
}

static bool codec_seek_buffer_callback(size_t newpos)
{
    logf("codec_seek_buffer_callback");

    int ret = bufseek(CUR_TI->audio_hid, newpos);
    if (ret == 0) {
        ci.curpos = newpos;
        return true;
    }
    else {
        return false;
    }
}

static void codec_configure_callback(int setting, intptr_t value)
{
    switch (setting) {
    case CODEC_SET_FILEBUF_WATERMARK:
        set_filebuf_watermark(buffer_margin, value);
        break;

    case CODEC_SET_FILEBUF_CHUNKSIZE:
        buf_set_conf(BUFFERING_SET_CHUNKSIZE, value);
        break;

    case CODEC_SET_FILEBUF_PRESEEK:
        buf_set_conf(BUFFERING_SET_PRESEEK, value);
        break;

    default:
        if (!dsp_configure(setting, value)) { logf("Illegal key:%d", setting); }
    }
}

static void codec_track_changed(void)
{
    LOGFQUEUE("codec > audio Q_AUDIO_TRACK_CHANGED");
    queue_post(&audio_queue, Q_AUDIO_TRACK_CHANGED, 0);
}

static void codec_pcmbuf_track_changed_callback(void)
{
    pcmbuf_set_position_callback(NULL);
    codec_track_changed();
}

static void codec_discard_codec_callback(void)
{
    if (CUR_TI->codec_hid > 0)
    {
        bufclose(CUR_TI->codec_hid);
        CUR_TI->codec_hid = 0;
        CUR_TI->codecsize = 0;
    }
}

static inline void codec_gapless_track_change(void) {
    /* callback keeps the progress bar moving while the pcmbuf empties */
    pcmbuf_set_position_callback(codec_pcmbuf_position_callback);
    /* set the pcmbuf callback for when the track really changes */
    pcmbuf_set_event_handler(codec_pcmbuf_track_changed_callback);
}

static inline void codec_crossfade_track_change(void) {
    /* Initiate automatic crossfade mode */
    pcmbuf_crossfade_init(false);
    /* Notify the wps that the track change starts now */
    codec_track_changed();
}

static void codec_track_skip_done(bool was_manual)
{
    int crossfade_mode = global_settings.crossfade;

    /* Manual track change (always crossfade or flush audio). */
    if (was_manual)
    {
        pcmbuf_crossfade_init(true);
        LOGFQUEUE("codec > audio Q_AUDIO_TRACK_CHANGED");
        queue_post(&audio_queue, Q_AUDIO_TRACK_CHANGED, 0);
    }
    /* Automatic track change w/crossfade, if not in "Track Skip Only" mode. */
    else if (pcmbuf_is_crossfade_enabled() && !pcmbuf_is_crossfade_active()
             && crossfade_mode != CROSSFADE_ENABLE_TRACKSKIP)
    {
        if (crossfade_mode == CROSSFADE_ENABLE_SHUFFLE_AND_TRACKSKIP)
        {
            if (global_settings.playlist_shuffle)
                /* shuffle mode is on, so crossfade: */
                codec_crossfade_track_change();
            else
                /* shuffle mode is off, so do a gapless track change */
                codec_gapless_track_change();
        }
        else
            /* normal crossfade:  */
            codec_crossfade_track_change();
    }
    else
        /* normal gapless playback. */
        codec_gapless_track_change();
}

static bool codec_load_next_track(void) 
{
    intptr_t result = Q_CODEC_REQUEST_FAILED;

    prev_track_elapsed = curtrack_id3.elapsed;

    if (ci.seek_time)
        codec_seek_complete_callback();

#ifdef AB_REPEAT_ENABLE
    ab_end_of_track_report();
#endif

    logf("Request new track");

    if (ci.new_track == 0)
    {
        ci.new_track++;
        automatic_skip = true;
    }

    if (!ci.stop_codec)
    {
        trigger_cpu_boost();
        LOGFQUEUE("codec >| audio Q_AUDIO_CHECK_NEW_TRACK");
        result = queue_send(&audio_queue, Q_AUDIO_CHECK_NEW_TRACK, 0);
    }

    switch (result)
    {
        case Q_CODEC_REQUEST_COMPLETE:
            LOGFQUEUE("codec |< Q_CODEC_REQUEST_COMPLETE");
            codec_track_skip_done(!automatic_skip);
            return true;

        case Q_CODEC_REQUEST_FAILED:
            LOGFQUEUE("codec |< Q_CODEC_REQUEST_FAILED");
            ci.new_track = 0;
            ci.stop_codec = true;
            return false;

        default:
            LOGFQUEUE("codec |< default");
            ci.stop_codec = true;
            return false;
    }
}

static bool codec_request_next_track_callback(void)
{
    int prev_codectype;

    if (ci.stop_codec || !playing)
        return false;

    prev_codectype = get_codec_base_type(curtrack_id3.codectype);

    if (!codec_load_next_track())
        return false;

    /* Seek to the beginning of the new track because if the struct mp3entry was
       buffered, "elapsed" might not be zero (if the track has been played
       already but not unbuffered) */
    codec_seek_buffer_callback(0);

    /* Check if the next codec is the same file. */
    if (prev_codectype == get_codec_base_type(curtrack_id3.codectype))
    {
        logf("New track loaded");
        codec_discard_codec_callback();
        return true;
    }
    else
    {
        logf("New codec:%d/%d", curtrack_id3.codectype, prev_codectype);
        return false;
    }
}

static void codec_thread(void)
{
    struct queue_event ev;
    int status;
    size_t wrap;

    while (1) {
        status = 0;
        queue_wait(&codec_queue, &ev);

        switch (ev.id) {
            case Q_CODEC_LOAD_DISK:
                LOGFQUEUE("codec < Q_CODEC_LOAD_DISK");
                queue_reply(&codec_queue, 1);
                audio_codec_loaded = true;
#ifdef PLAYBACK_VOICE
                /* Don't sent messages to voice codec if it's already swapped
                   out or it will never get this */
                if (voice_codec_loaded && current_codec == CODEC_IDX_VOICE)
                {
                    LOGFQUEUE("codec > voice Q_AUDIO_PLAY");
                    queue_post(&voice_queue, Q_AUDIO_PLAY, 0);
                }
                semaphore_wait(&sem_codecthread);
                event_set_state(&event_codecthread, true);
#endif
                set_current_codec(CODEC_IDX_AUDIO);
                ci.stop_codec = false;
                status = codec_load_file((const char *)ev.data, &ci);
#ifdef PLAYBACK_VOICE
                semaphore_release(&sem_codecthread);
#endif
                break;

            case Q_CODEC_LOAD:
                LOGFQUEUE("codec < Q_CODEC_LOAD");
                if (CUR_TI->codec_hid <= 0) {
                    logf("Codec slot is empty!");
                    /* Wait for the pcm buffer to go empty */
                    while (pcm_is_playing())
                        yield();
                    /* This must be set to prevent an infinite loop */
                    ci.stop_codec = true;
                    LOGFQUEUE("codec > codec Q_AUDIO_PLAY");
                    queue_post(&codec_queue, Q_AUDIO_PLAY, 0);
                    break;
                }

                audio_codec_loaded = true;
#ifdef PLAYBACK_VOICE
                if (voice_codec_loaded && current_codec == CODEC_IDX_VOICE)
                {
                    LOGFQUEUE("codec > voice Q_AUDIO_PLAY");
                    queue_post(&voice_queue, Q_AUDIO_PLAY, 0);
                }
                semaphore_wait(&sem_codecthread);
                event_set_state(&event_codecthread, true);
#endif
                set_current_codec(CODEC_IDX_AUDIO);
                ci.stop_codec = false;
                wrap = (size_t)&filebuf[filebuflen] - (size_t)bufgetcodec(CUR_TI);
                status = codec_load_ram(bufgetcodec(CUR_TI), CUR_TI->codecsize,
                        &filebuf[0], wrap, &ci);
#ifdef PLAYBACK_VOICE
                semaphore_release(&sem_codecthread);
#endif
                break;

#ifdef AUDIO_HAVE_RECORDING
            case Q_ENCODER_LOAD_DISK:
                LOGFQUEUE("codec < Q_ENCODER_LOAD_DISK");
                audio_codec_loaded = false; /* Not audio codec! */
#ifdef PLAYBACK_VOICE
                if (voice_codec_loaded && current_codec == CODEC_IDX_VOICE)
                {
                    LOGFQUEUE("codec > voice Q_ENCODER_RECORD");
                    queue_post(&voice_queue, Q_ENCODER_RECORD, 0);
                }
                semaphore_wait(&sem_codecthread);
                event_set_state(&event_codecthread, true);
#endif
                logf("loading encoder");
                set_current_codec(CODEC_IDX_AUDIO);
                ci.stop_encoder = false;
                status = codec_load_file((const char *)ev.data, &ci);
#ifdef PLAYBACK_VOICE
                semaphore_release(&sem_codecthread);
#endif
                logf("encoder stopped");
                break;
#endif /* AUDIO_HAVE_RECORDING */

#ifndef SIMULATOR
            case SYS_USB_CONNECTED:  
                LOGFQUEUE("codec < SYS_USB_CONNECTED");
                queue_clear(&codec_queue);
                usb_acknowledge(SYS_USB_CONNECTED_ACK);
                usb_wait_for_disconnect(&codec_queue);
                break;
#endif
                
            default:
                LOGFQUEUE("codec < default");
        }

        if (audio_codec_loaded)
        {
            if (ci.stop_codec)
            {
                status = CODEC_OK;
                if (!playing)
                    pcmbuf_play_stop();

            }
            audio_codec_loaded = false;
        }

        switch (ev.id) {
            case Q_CODEC_LOAD_DISK:
            case Q_CODEC_LOAD:
                LOGFQUEUE("codec < Q_CODEC_LOAD");
                if (playing) 
                {
                    if (ci.new_track || status != CODEC_OK) 
                    {
                        if (!ci.new_track) 
                        {
                            logf("Codec failure");
                            gui_syncsplash(HZ*2, "Codec failure");
                        }

                        if (!codec_load_next_track())
                        {
                            LOGFQUEUE("codec > audio Q_AUDIO_STOP");
                            /* End of playlist */
                            queue_post(&audio_queue, Q_AUDIO_STOP, 0);
                            break;
                        }
                    } 
                    else 
                    {
                        logf("Codec finished");
                        if (ci.stop_codec)
                        {
                            /* Wait for the audio to stop playing before
                             * triggering the WPS exit */
                            while(pcm_is_playing())
                            {
                                curtrack_id3.elapsed =
                                    curtrack_id3.length - pcmbuf_get_latency();
                                sleep(1);
                            }
                            LOGFQUEUE("codec > audio Q_AUDIO_STOP");
                            /* End of playlist */
                            queue_post(&audio_queue, Q_AUDIO_STOP, 0);
                            break;
                        }
                    }

                    if (CUR_TI->codec_hid > 0)
                    {
                        LOGFQUEUE("codec > codec Q_CODEC_LOAD");
                        queue_post(&codec_queue, Q_CODEC_LOAD, 0);
                    }
                    else
                    {
                        const char *codec_fn =
                            get_codec_filename(curtrack_id3.codectype);
                        LOGFQUEUE("codec > codec Q_CODEC_LOAD_DISK");
                        queue_post(&codec_queue, Q_CODEC_LOAD_DISK,
                            (intptr_t)codec_fn);
                    }
                }
                break;

#ifdef AUDIO_HAVE_RECORDING
            case Q_ENCODER_LOAD_DISK:
                LOGFQUEUE("codec < Q_ENCODER_LOAD_DISK");

                if (status == CODEC_OK)
                    break;

                logf("Encoder failure");
                gui_syncsplash(HZ*2, "Encoder failure");

                if (ci.enc_codec_loaded < 0)
                    break;

                logf("Encoder failed to load");
                ci.enc_codec_loaded = -1;
                break;
#endif /* AUDIO_HAVE_RECORDING */

            default:
                LOGFQUEUE("codec < default");

        } /* end switch */
    }
}


/* --- Audio thread --- */

static bool audio_have_tracks(void)
{
    return track_ridx != track_widx || CUR_TI->filesize;
}

static bool audio_have_free_tracks(void)
{
    if (track_widx < track_ridx)
        return track_widx + 1 < track_ridx;
    else if (track_ridx == 0)
        return track_widx < MAX_TRACK - 1;
    
    return true;
}
        
int audio_track_count(void)
{
    if (audio_have_tracks())
    {
        int relative_track_widx = track_widx;
        
        if (track_ridx > track_widx)
            relative_track_widx += MAX_TRACK;
        
        return relative_track_widx - track_ridx + 1;
    }
    
    return 0;
}

long audio_filebufused(void)
{
    return (long) buf_used();
}

static void audio_update_trackinfo(void)
{
    if (CUR_TI->id3_hid > 0)
        copy_mp3entry(&curtrack_id3, bufgetid3(CUR_TI->id3_hid));

    CUR_TI->taginfo_ready = (CUR_TI->id3_hid > 0);

    int next_idx = track_ridx + 1;
    next_idx &= MAX_TRACK_MASK;

    if (tracks[next_idx].id3_hid > 0)
        copy_mp3entry(&nexttrack_id3, bufgetid3(tracks[next_idx].id3_hid));

    tracks[next_idx].taginfo_ready = (tracks[next_idx].id3_hid > 0);

    ci.filesize = CUR_TI->filesize;
    curtrack_id3.elapsed = 0;
    curtrack_id3.offset = 0;
    ci.id3 = &curtrack_id3;
    ci.curpos = 0;
    ci.taginfo_ready = &CUR_TI->taginfo_ready;
}

static void audio_clear_track_entries(bool clear_unbuffered)
{
    int cur_idx = track_widx;
    int last_idx = -1;

    logf("Clearing tracks:%d/%d, %d", track_ridx, track_widx, clear_unbuffered);

    /* Loop over all tracks from write-to-read */
    while (1)
    {
        cur_idx++;
        cur_idx &= MAX_TRACK_MASK;

        if (cur_idx == track_ridx)
            break;

        /* If the track is buffered, conditionally clear/notify,
         * otherwise clear the track if that option is selected */
        if (tracks[cur_idx].event_sent)
        {
            if (last_idx >= 0)
            {
                /* If there is an unbuffer callback, call it, otherwise,
                 * just clear the track */
                if (track_unbuffer_callback && tracks[last_idx].id3_hid > 0)
                    track_unbuffer_callback(bufgetid3(tracks[last_idx].id3_hid), false);

                clear_track_info(&tracks[last_idx]);
            }
            last_idx = cur_idx;
        }
        else if (clear_unbuffered)
            clear_track_info(&tracks[cur_idx]);
    }

    /* We clear the previous instance of a buffered track throughout
     * the above loop to facilitate 'last' detection.  Clear/notify
     * the last track here */
    if (last_idx >= 0)
    {
        if (track_unbuffer_callback && tracks[last_idx].id3_hid > 0)
            track_unbuffer_callback(bufgetid3(tracks[last_idx].id3_hid), true);
        clear_track_info(&tracks[last_idx]);
    }
}

static bool audio_release_tracks(void)
{
    int i, cur_idx;

    logf("releasing all tracks");

    for(i = 0; i < MAX_TRACKS; i++)
    {
        cur_idx = (track_ridx + i) & MAX_TRACK_MASK;
        if (!clear_track_info(&tracks[cur_idx]))
            return false;
    }

    return true;
}

static bool audio_loadcodec(bool start_play)
{
    int fd;
    int prev_track;
    char codec_path[MAX_PATH]; /* Full path to codec */

    if (tracks[track_widx].id3_hid <= 0) {
        return false;
    }

    const char * codec_fn =
        get_codec_filename(bufgetid3(tracks[track_widx].id3_hid)->codectype);
    if (codec_fn == NULL)
        return false;

    tracks[track_widx].codec_hid = 0;

    if (start_play)
    {
        /* Load the codec directly from disk and save some memory. */
        track_ridx = track_widx;
        ci.filesize = CUR_TI->filesize;
        ci.id3 = &curtrack_id3;
        ci.taginfo_ready = &CUR_TI->taginfo_ready;
        ci.curpos = 0;
        LOGFQUEUE("codec > codec Q_CODEC_LOAD_DISK");
        queue_post(&codec_queue, Q_CODEC_LOAD_DISK, (intptr_t)codec_fn);
        return true;
    }
    else
    {
        /* If we already have another track than this one buffered */
        if (track_widx != track_ridx) 
        {
            prev_track = (track_widx - 1) & MAX_TRACK_MASK;

            /* If the previous codec is the same as this one, there is no need
             * to put another copy of it on the file buffer */
            if (get_codec_base_type(
                        bufgetid3(tracks[track_widx].id3_hid)->codectype) ==
                get_codec_base_type(
                        bufgetid3(tracks[prev_track].id3_hid)->codectype)
                && audio_codec_loaded)
            {
                logf("Reusing prev. codec");
                return true;
            }
        }
    }

    codec_get_full_path(codec_path, codec_fn);

    fd = open(codec_path, O_RDONLY);
    if (fd < 0)
    {
        logf("Codec doesn't exist!");
        return false;
    }

    tracks[track_widx].codecsize = filesize(fd);

    tracks[track_widx].codec_hid = bufopen(codec_path, 0, TYPE_CODEC);
    if (tracks[track_widx].codec_hid < 0)
    {
        logf("Not enough space");
        close(fd);
        return false;
    }

    close(fd);
    logf("Loaded codec");

    return true;
}

/* TODO: Copied from mpeg.c. Should be moved somewhere else. */
static void audio_set_elapsed(struct mp3entry* id3)
{
    unsigned long offset = id3->offset > id3->first_frame_offset ? 
        id3->offset - id3->first_frame_offset : 0;

    if ( id3->vbr ) {
        if ( id3->has_toc ) {
            /* calculate elapsed time using TOC */
            int i;
            unsigned int remainder, plen, relpos, nextpos;

            /* find wich percent we're at */
            for (i=0; i<100; i++ )
                if ( offset < id3->toc[i] * (id3->filesize / 256) )
                    break;

            i--;
            if (i < 0)
                i = 0;

            relpos = id3->toc[i];

            if (i < 99)
                nextpos = id3->toc[i+1];
            else
                nextpos = 256;

            remainder = offset - (relpos * (id3->filesize / 256));

            /* set time for this percent (divide before multiply to prevent
               overflow on long files. loss of precision is negligible on
               short files) */
            id3->elapsed = i * (id3->length / 100);

            /* calculate remainder time */
            plen = (nextpos - relpos) * (id3->filesize / 256);
            id3->elapsed += (((remainder * 100) / plen) *
                             (id3->length / 10000));
        }
        else {
            /* no TOC exists. set a rough estimate using average bitrate */
            int tpk = id3->length / 
                ((id3->filesize - id3->first_frame_offset - id3->id3v1len) /
                1024);
            id3->elapsed = offset / 1024 * tpk;
        }
    }
    else
    {
        /* constant bitrate, use exact calculation */
        if (id3->bitrate != 0)
            id3->elapsed = offset / (id3->bitrate / 8);
    }
}

/* Load one track by making the appropriate bufopen calls. Return true if
   everything required was loaded correctly, false if not. */
static bool audio_load_track(int offset, bool start_play)
{
    char *trackname;
    char msgbuf[80];
    int fd = -1;
    int file_offset = 0;
    struct mp3entry id3;

    /* Stop buffer filling if there is no free track entries.
       Don't fill up the last track entry (we wan't to store next track
       metadata there). */
    if (!audio_have_free_tracks())
    {
        logf("No free tracks");
        return false;
    }

    last_peek_offset++;
    peek_again:
    logf("Buffering track:%d/%d", track_widx, track_ridx);
    /* Get track name from current playlist read position. */
    while ((trackname = playlist_peek(last_peek_offset)) != NULL)
    {
        /* Handle broken playlists. */
        fd = open(trackname, O_RDONLY);
        if (fd < 0)
        {
            logf("Open failed");
            /* Skip invalid entry from playlist. */
            playlist_skip_entry(NULL, last_peek_offset);
        }
        else
            break;
    }

    if (!trackname)
    {
        logf("End-of-playlist");
        playlist_end = true;
        return false;
    }

    tracks[track_widx].filesize = filesize(fd);

    /* Set default values */
    if (start_play)
    {
        int last_codec = current_codec;

        set_current_codec(CODEC_IDX_AUDIO);
        buf_set_conf(BUFFERING_SET_WATERMARK, AUDIO_DEFAULT_WATERMARK);
        buf_set_conf(BUFFERING_SET_CHUNKSIZE, AUDIO_DEFAULT_FILECHUNK);
        buf_set_conf(BUFFERING_SET_PRESEEK, AUDIO_REBUFFER_GUESS_SIZE);
        dsp_configure(DSP_RESET, 0);
        set_current_codec(last_codec);

        track_changed = true;
        playlist_update_resume_info(audio_current_track());
    }

    /* Get track metadata if we don't already have it. */
    if (tracks[track_widx].id3_hid <= 0)
    {
        if (get_metadata(&id3, fd, trackname))
        {
            tracks[track_widx].id3_hid = bufalloc(&id3, sizeof(struct mp3entry),
                                                  TYPE_ID3);
            tracks[track_widx].taginfo_ready = (tracks[track_widx].id3_hid > 0);

            if (tracks[track_widx].id3_hid <= 0)
            {
                last_peek_offset--;
                close(fd);
                return false;
            }

            if (track_widx == track_ridx)
                copy_mp3entry(&curtrack_id3, &id3);
            else if (track_widx == ((track_ridx + 1) & MAX_TRACK_MASK))
                copy_mp3entry(&nexttrack_id3, &id3);

            if (start_play)
            {
                track_changed = true;
                playlist_update_resume_info(audio_current_track());
            }
        }
        else
        {
            logf("mde:%s!",trackname);

            /* Skip invalid entry from playlist. */
            playlist_skip_entry(NULL, last_peek_offset);
            tracks[track_widx].taginfo_ready = false;
            goto peek_again;
        }

    }

    close(fd);

#if 0
    if (cuesheet_is_enabled() && tracks[track_widx].id3.cuesheet_type == 1)
    {
        char cuepath[MAX_PATH];

        struct cuesheet *cue = start_play ? curr_cue : temp_cue;

        if (look_for_cuesheet_file(trackname, cuepath) &&
            parse_cuesheet(cuepath, cue))
        {
            strcpy((cue)->audio_filename, trackname);
            if (start_play)
                cue_spoof_id3(curr_cue, &tracks[track_widx].id3);
        }
    }
#endif

    /* Load the codec. */
    if (!audio_loadcodec(start_play))
    {
        if (tracks[track_widx].codecsize)
        {
            /* No space for codec on buffer, not an error */
            tracks[track_widx].codecsize = 0;
            return false;
        }

        /* This is an error condition, either no codec was found, or reading
         * the codec file failed part way through, either way, skip the track */
        snprintf(msgbuf, sizeof(msgbuf)-1, "No codec for: %s", trackname);
        /* We should not use gui_syncplash from audio thread! */
        gui_syncsplash(HZ*2, msgbuf);
        /* Skip invalid entry from playlist. */
        playlist_skip_entry(NULL, last_peek_offset);
        tracks[track_widx].taginfo_ready = false;
        goto peek_again;
    }

    struct mp3entry *track_id3;

    if (track_widx == track_ridx)
        track_id3 = &curtrack_id3;
    else if (track_widx == ((track_ridx + 1) & MAX_TRACK_MASK))
        track_id3 = &nexttrack_id3;
    else
        track_id3 = bufgetid3(tracks[track_widx].id3_hid);

    set_filebuf_watermark(buffer_margin, 0);
    track_id3->elapsed = 0;

    if (offset > 0)
    {
        switch (track_id3->codectype) {
        case AFMT_MPA_L1:
        case AFMT_MPA_L2:
        case AFMT_MPA_L3:
            file_offset = offset;
            track_id3->offset = offset;
            audio_set_elapsed(track_id3);
            ci.curpos = offset;
            break;

        case AFMT_WAVPACK:
            file_offset = offset;
            track_id3->offset = offset;
            track_id3->elapsed = track_id3->length / 2;
            ci.curpos = offset;
            break;

        case AFMT_OGG_VORBIS:
        case AFMT_SPEEX:
        case AFMT_FLAC:
        case AFMT_PCM_WAV:
        case AFMT_A52:
        case AFMT_AAC:
        case AFMT_MPC:
        case AFMT_APE:
            track_id3->offset = offset;
            break;
        }
    }

    logf("alt:%s", trackname);

    tracks[track_widx].audio_hid = bufopen(trackname, file_offset, TYPE_AUDIO);

    if (tracks[track_widx].audio_hid <= 0)
        return false;

    if (start_play)
    {
        buf_request_buffer_handle(tracks[track_widx].audio_hid);
    }

    track_widx++;
    track_widx &= MAX_TRACK_MASK;

    return true;
}

/* Send callback events to notify about new tracks. */
static void audio_generate_postbuffer_events(void)
{
    int cur_idx;
    int last_idx = -1;

    logf("Postbuffer:%d/%d",track_ridx,track_widx);

    if (audio_have_tracks()) 
    {
        cur_idx = track_ridx;

        while (1) {
            if (!tracks[cur_idx].event_sent) 
            {
                if (last_idx >= 0 && !tracks[last_idx].event_sent)
                {
                    /* Mark the event 'sent' even if we don't really send one */
                    tracks[last_idx].event_sent = true;
                    if (track_buffer_callback && tracks[last_idx].id3_hid > 0)
                        track_buffer_callback(bufgetid3(tracks[last_idx].id3_hid), false);
                }
                last_idx = cur_idx;
            }
            if (cur_idx == track_widx)
                break;
            cur_idx++;
            cur_idx &= MAX_TRACK_MASK;
        }

        if (last_idx >= 0 && !tracks[last_idx].event_sent)
        {
            tracks[last_idx].event_sent = true;
            if (track_buffer_callback && tracks[last_idx].id3_hid > 0)
                track_buffer_callback(bufgetid3(tracks[last_idx].id3_hid), true);
        }
    }
}

static void low_buffer_callback(void)
{
    LOGFQUEUE("buffering > audio Q_AUDIO_FILL_BUFFER");
    queue_post(&audio_queue, Q_AUDIO_FILL_BUFFER, 0);
}

static void audio_fill_file_buffer(bool start_play, size_t offset)
{
    bool had_next_track = audio_next_track() != NULL;
    bool continue_buffering;

    /* Must reset the buffer before use if trashed or voice only - voice
       file size shouldn't have changed so we can go straight from
       BUFFER_STATE_VOICED_ONLY to BUFFER_STATE_INITIALIZED */
    if (buffer_state != BUFFER_STATE_INITIALIZED)
        audio_reset_buffer();

    logf("Starting buffer fill");

    if (!start_play)
        audio_clear_track_entries(false);

    /* Save the current resume position once. */
    playlist_update_resume_info(audio_current_track());

    do {
        continue_buffering = audio_load_track(offset, start_play);
        start_play = false;
        offset = 0;
        sleep(1);
        if (!queue_empty(&audio_queue)) {
            /* There's a message in the queue. break the loop to treat it,
               and go back to filling after that. */
            LOGFQUEUE("buffering > audio Q_AUDIO_FILL_BUFFER");
            queue_post(&audio_queue, Q_AUDIO_FILL_BUFFER, 0);
            break;
        }
    } while (continue_buffering);

    if (!had_next_track && audio_next_track())
        track_changed = true;

    audio_generate_postbuffer_events();
    register_buffer_low_callback(low_buffer_callback);
}

static void audio_rebuffer(void)
{
    logf("Forcing rebuffer");

    clear_track_info(CUR_TI);

    /* Reset track pointers */
    track_widx = track_ridx;
    audio_clear_track_entries(true);

    /* Just to make sure none were forgotten */
    audio_release_tracks();

    /* Fill the buffer */
    last_peek_offset = -1;
    ci.curpos = 0;

    if (!CUR_TI->taginfo_ready)
        memset(&curtrack_id3, 0, sizeof(struct mp3entry));

    audio_fill_file_buffer(false, 0);
}

static int audio_check_new_track(void)
{
    int track_count = audio_track_count();
    int old_track_ridx = track_ridx;
    bool forward;

    if (dir_skip)
    {
        dir_skip = false;
        if (playlist_next_dir(ci.new_track))
        {
            ci.new_track = 0;
            audio_rebuffer();
            goto skip_done;
        }
        else
        {
            LOGFQUEUE("audio >|= codec Q_CODEC_REQUEST_FAILED");
            return Q_CODEC_REQUEST_FAILED;
        }
    }

    if (new_playlist)
        ci.new_track = 0;

    /* If the playlist isn't that big */
    if (!playlist_check(ci.new_track))
    {
        if (ci.new_track >= 0)
        {
            LOGFQUEUE("audio >|= codec Q_CODEC_REQUEST_FAILED");
            return Q_CODEC_REQUEST_FAILED;
        }
        /* Find the beginning backward if the user over-skips it */
        while (!playlist_check(++ci.new_track))
            if (ci.new_track >= 0)
            {
                LOGFQUEUE("audio >|= codec Q_CODEC_REQUEST_FAILED");
                return Q_CODEC_REQUEST_FAILED;
            }
    }
    /* Update the playlist */
    last_peek_offset -= ci.new_track;

    if (playlist_next(ci.new_track) < 0)
    {
        LOGFQUEUE("audio >|= codec Q_CODEC_REQUEST_FAILED");
        return Q_CODEC_REQUEST_FAILED;
    }

    if (new_playlist)
    {
        ci.new_track = 1;
        new_playlist = false;
    }

    /* Save the old track */
    copy_mp3entry(&prevtrack_id3, &curtrack_id3);

    int i, idx;
    for (i = 0; i < ci.new_track; i++)
    {
        idx = (track_ridx + i) & MAX_TRACK_MASK;
        if (buf_handle_offset(tracks[idx].audio_hid) > 0)
            clear_track_info(&tracks[idx]);
    }

    /* Move to the new track */
    track_ridx += ci.new_track;
    track_ridx &= MAX_TRACK_MASK;

    buf_set_base_handle(CUR_TI->audio_hid);

    if (automatic_skip)
    {
        playlist_end = false;
        wps_offset = -ci.new_track;
    }

    track_changed = true;

    /* If it is not safe to even skip this many track entries */
    if (ci.new_track >= track_count || ci.new_track <= track_count - MAX_TRACK)
    {
        ci.new_track = 0;
        audio_rebuffer();
        goto skip_done;
    }

    forward = ci.new_track > 0;
    ci.new_track = 0;

    /* If the target track is clearly not in memory */
    if (CUR_TI->filesize == 0 || !CUR_TI->taginfo_ready)
    {
        audio_rebuffer();
        goto skip_done;
    }

    /* The track may be in memory, see if it really is */
    if (!forward)
    {
        int cur_idx = track_ridx;
        bool taginfo_ready = true;
        bool wrap = track_ridx > old_track_ridx;

        while (1)
        {
            cur_idx++;
            cur_idx &= MAX_TRACK_MASK;
            if (!(wrap || cur_idx < old_track_ridx))
                break;

            /* If we hit a track in between without valid tag info, bail */
            if (!tracks[cur_idx].taginfo_ready)
            {
                taginfo_ready = false;
                break;
            }
        }
        if (!taginfo_ready)
        {
            audio_rebuffer();
        }
    }

skip_done:
    audio_update_trackinfo();
    LOGFQUEUE("audio >|= codec Q_CODEC_REQUEST_COMPLETE");
    return Q_CODEC_REQUEST_COMPLETE;
}

void audio_set_track_buffer_event(void (*handler)(struct mp3entry *id3,
                                                  bool last_track))
{
    track_buffer_callback = handler;
}

void audio_set_track_unbuffer_event(void (*handler)(struct mp3entry *id3,
                                                    bool last_track))
{
    track_unbuffer_callback = handler;
}

void audio_set_track_changed_event(void (*handler)(struct mp3entry *id3))
{
    track_changed_callback = handler;
}

unsigned long audio_prev_elapsed(void)
{
    return prev_track_elapsed;
}

static void audio_stop_codec_flush(void)
{
    ci.stop_codec = true;
    pcmbuf_pause(true);

    while (audio_codec_loaded)
        yield();

    /* If the audio codec is not loaded any more, and the audio is still
     * playing, it is now and _only_ now safe to call this function from the
     * audio thread */
    if (pcm_is_playing())
        pcmbuf_play_stop();
    pcmbuf_pause(paused);
}

static void audio_stop_playback(void)
{
    /* If we were playing, save resume information */
    if (playing)
    {
        struct mp3entry *id3 = NULL;

        if (!playlist_end || !ci.stop_codec)
        {
            /* Set this early, the outside code yields and may allow the codec
               to try to wait for a reply on a buffer wait */
            ci.stop_codec = true;
            id3 = audio_current_track();
        }

        /* Save the current playing spot, or NULL if the playlist has ended */
        playlist_update_resume_info(id3);

        prev_track_elapsed = curtrack_id3.elapsed;

        /* Increment index so runtime info is saved in audio_clear_track_entries().
         * Done here, as audio_stop_playback() may be called more than once.
         * Don't update runtime unless playback is stopped because of end of playlist.
         * Updating runtime when manually stopping a tracks, can destroy autoscores
         * and playcounts. 
         */
        if (playlist_end)
        {
            track_ridx++;
            track_ridx &= MAX_TRACK_MASK;
        }
    }

    paused = false;
    audio_stop_codec_flush();
    playing = false;

    /* Close all tracks */
    audio_release_tracks();

    /* Mark all entries null. */
    audio_clear_track_entries(false);

    memset(&curtrack_id3, 0, sizeof(struct mp3entry));
    memset(&nexttrack_id3, 0, sizeof(struct mp3entry));
}

static void audio_play_start(size_t offset)
{
#if INPUT_SRC_CAPS != 0
    audio_set_input_source(AUDIO_SRC_PLAYBACK, SRCF_PLAYBACK);
    audio_set_output_source(AUDIO_SRC_PLAYBACK);
#endif

    /* Wait for any previously playing audio to flush - TODO: Not necessary? */
    paused = false;
    audio_stop_codec_flush();

    track_changed = true;
    playlist_end = false;

    playing = true;

    ci.new_track = 0;
    ci.seek_time = 0;
    wps_offset = 0;

    sound_set_volume(global_settings.volume);
    track_widx = track_ridx = 0;

    /* Mark all entries null. */
    memset(tracks, 0, sizeof(struct track_info) * MAX_TRACK);

    last_peek_offset = -1;

    /* Officially playing */
    queue_reply(&audio_queue, 1);

    audio_fill_file_buffer(true, offset);

    LOGFQUEUE("audio > audio Q_AUDIO_TRACK_CHANGED");
    queue_post(&audio_queue, Q_AUDIO_TRACK_CHANGED, 0);
}


/* Invalidates all but currently playing track. */
static void audio_invalidate_tracks(void)
{
    if (audio_have_tracks())
    {
        last_peek_offset = 0;
        playlist_end = false;
        track_widx = track_ridx;

        /* Mark all other entries null (also buffered wrong metadata). */
        audio_clear_track_entries(true);

        track_widx = (track_widx + 1) & MAX_TRACK_MASK;

        audio_fill_file_buffer(false, 0);
    }
}

static void audio_new_playlist(void)
{
    /* Prepare to start a new fill from the beginning of the playlist */
    last_peek_offset = -1;
    if (audio_have_tracks()) 
    {
        if (paused)
            skipped_during_pause = true;
        playlist_end = false;
        track_widx = track_ridx;
        audio_clear_track_entries(true);

        track_widx++;
        track_widx &= MAX_TRACK_MASK;

        /* Mark the current track as invalid to prevent skipping back to it */
        CUR_TI->taginfo_ready = false;
    }

    /* Signal the codec to initiate a track change forward */
    new_playlist = true;
    ci.new_track = 1;

    /* Officially playing */
    queue_reply(&audio_queue, 1);

    audio_fill_file_buffer(false, 0);
}

static void audio_initiate_track_change(long direction)
{
    playlist_end = false;
    ci.new_track += direction;
    wps_offset -= direction;
    if (paused)
        skipped_during_pause = true;
}

static void audio_initiate_dir_change(long direction)
{
    playlist_end = false;
    dir_skip = true;
    ci.new_track = direction;
    if (paused)
        skipped_during_pause = true;
}

/*
 * Layout audio buffer as follows - iram buffer depends on target:
 * [|SWAP:iram][|TALK]|MALLOC|FILE|GUARD|PCM|[SWAP:dram[|iram]|]
 */
static void audio_reset_buffer(void)
{
    /* see audio_get_recording_buffer if this is modified */
    logf("audio_reset_buffer");

    /* If the setup of anything allocated before the file buffer is
       changed, do check the adjustments after the buffer_alloc call
       as it will likely be affected and need sliding over */

    /* Initially set up file buffer as all space available */
    malloc_buf = audiobuf + talk_get_bufsize();
    /* Align the malloc buf to line size. Especially important to cf
       targets that do line reads/writes. */
    malloc_buf = (unsigned char *)(((uintptr_t)malloc_buf + 15) & ~15);
    filebuf    = malloc_buf + MALLOC_BUFSIZE; /* filebuf line align implied */
    filebuflen = audiobufend - filebuf;

    /* Allow for codec swap space at end of audio buffer */
    if (talk_voice_required())
    {
        /* Layout of swap buffer:
         * #ifdef IRAM_STEAL (dedicated iram_buf):
         *      |iram_buf|...audiobuf...|dram_buf|audiobufend
         * #else:
         *      audiobuf...|dram_buf|iram_buf|audiobufend
         */
#ifdef PLAYBACK_VOICE
        /* Check for an absolutely nasty situation which should never,
           ever happen - frankly should just panic */
        if (voice_codec_loaded && current_codec != CODEC_IDX_VOICE)
        {
            logf("buffer reset with voice swapped");
        }
        /* line align length which line aligns the calculations below since
           all sizes are also at least line aligned - needed for memswap128 */
        filebuflen &= ~15;
#ifdef IRAM_STEAL
        filebuflen -= CODEC_SIZE;
#else
        filebuflen -= CODEC_SIZE + CODEC_IRAM_SIZE;
#endif
        /* Allocate buffers for swapping voice <=> audio */
        /* If using IRAM for plugins voice IRAM swap buffer must be dedicated
           and out of the way of buffer usage or else a call to audio_get_buffer
           and subsequent buffer use might trash the swap space. A plugin
           initializing IRAM after getting the full buffer would present similar
           problem. Options include: failing the request if the other buffer
           has been obtained already or never allowing use of the voice IRAM
           buffer within the audio buffer. Using buffer_alloc basically
           implements the second in a more convenient way. */
        dram_buf = filebuf + filebuflen;

#ifdef IRAM_STEAL
        /* Allocate voice IRAM swap buffer once */
        if (iram_buf == NULL)
        {
            iram_buf = buffer_alloc(CODEC_IRAM_SIZE);
            /* buffer_alloc moves audiobuf; this is safe because only the end
             * has been touched so far in this function and the address of
             * filebuf + filebuflen is not changed */
            malloc_buf += CODEC_IRAM_SIZE;
            filebuf    += CODEC_IRAM_SIZE;
            filebuflen -= CODEC_IRAM_SIZE;
        }
#else
        /* Allocate iram_buf after dram_buf */
        iram_buf = dram_buf + CODEC_SIZE;
#endif /* IRAM_STEAL */
#endif /* PLAYBACK_VOICE */
    }
    else
    {
#ifdef PLAYBACK_VOICE
        /* No swap buffers needed */
        iram_buf = NULL;
        dram_buf = NULL;
#endif
    }

    /* Subtract whatever the pcm buffer says it used plus the guard buffer */
    filebuflen -= pcmbuf_init(filebuf + filebuflen) + GUARD_BUFSIZE;

    /* Make sure filebuflen is a longword multiple after adjustment - filebuf
       will already be line aligned */
    filebuflen &= ~3;

    buffering_init(filebuf, filebuflen);

    /* Clear any references to the file buffer */
    buffer_state = BUFFER_STATE_INITIALIZED;

#if defined(ROCKBOX_HAS_LOGF) && defined(LOGF_ENABLE)
    /* Make sure everything adds up - yes, some info is a bit redundant but
       aids viewing and the sumation of certain variables should add up to
       the location of others. */
    {
        size_t pcmbufsize;
        unsigned char * pcmbuf = pcmbuf_get_meminfo(&pcmbufsize);
        logf("mabuf:  %08X", (unsigned)malloc_buf);
        logf("mabufe: %08X", (unsigned)(malloc_buf + MALLOC_BUFSIZE));
        logf("fbuf:   %08X", (unsigned)filebuf);
        logf("fbufe:  %08X", (unsigned)(filebuf + filebuflen));
        logf("gbuf:   %08X", (unsigned)(filebuf + filebuflen));
        logf("gbufe:  %08X", (unsigned)(filebuf + filebuflen + GUARD_BUFSIZE));
        logf("pcmb:   %08X", (unsigned)pcmbuf);
        logf("pcmbe:  %08X", (unsigned)(pcmbuf + pcmbufsize));
        if (dram_buf)
        {
            logf("dramb:  %08X", (unsigned)dram_buf);
            logf("drambe: %08X", (unsigned)(dram_buf + CODEC_SIZE));
        }
        if (iram_buf)
        {
            logf("iramb:  %08X", (unsigned)iram_buf);
            logf("irambe:  %08X", (unsigned)(iram_buf + CODEC_IRAM_SIZE));
        }
    }
#endif
}

static void audio_thread(void)
{
    struct queue_event ev;

    pcm_postinit();

#ifdef PLAYBACK_VOICE
    /* Unlock semaphore that init stage locks before creating this thread */
    semaphore_release(&sem_codecthread);

    /* Buffers must be set up by now - should panic - really */
    if (buffer_state != BUFFER_STATE_INITIALIZED)
    {
        logf("audio_thread start: no buffer");
    }

    /* Have to wait for voice to load up or else the codec swap will be
       invalid when an audio codec is loaded */
    wait_for_voice_swap_in();
#endif

    while (1)
    {
        queue_wait_w_tmo(&audio_queue, &ev, HZ/2);

        switch (ev.id) {
            case Q_AUDIO_FILL_BUFFER:
                LOGFQUEUE("audio < Q_AUDIO_FILL_BUFFER");
                if (!playing || playlist_end || ci.stop_codec)
                    break;
                audio_fill_file_buffer(false, 0);
                break;

            case Q_AUDIO_PLAY:
                LOGFQUEUE("audio < Q_AUDIO_PLAY");
                if (playing && ev.data <= 0)
                    audio_new_playlist();
                else
                {
                    audio_stop_playback();
                    audio_play_start((size_t)ev.data);
                }
                break;

            case Q_AUDIO_STOP:
                LOGFQUEUE("audio < Q_AUDIO_STOP");
                if (playing)
                    audio_stop_playback();
                if (ev.data != 0)
                    queue_clear(&audio_queue);
                break;

            case Q_AUDIO_PAUSE:
                LOGFQUEUE("audio < Q_AUDIO_PAUSE");
                if (!(bool) ev.data && skipped_during_pause && !pcmbuf_is_crossfade_active())
                    pcmbuf_play_stop(); /* Flush old track on resume after skip */
                skipped_during_pause = false;
                if (!playing)
                    break;
                pcmbuf_pause((bool)ev.data);
                paused = (bool)ev.data;
                break;

            case Q_AUDIO_SKIP:
                LOGFQUEUE("audio < Q_AUDIO_SKIP");
                audio_initiate_track_change((long)ev.data);
                break;

            case Q_AUDIO_PRE_FF_REWIND:
                LOGFQUEUE("audio < Q_AUDIO_PRE_FF_REWIND");
                if (!playing)
                    break;
                pcmbuf_pause(true);
                break;

            case Q_AUDIO_FF_REWIND:
                LOGFQUEUE("audio < Q_AUDIO_FF_REWIND");
                if (!playing)
                    break;
                ci.seek_time = (long)ev.data+1;
                break;

            case Q_AUDIO_CHECK_NEW_TRACK:
                LOGFQUEUE("audio < Q_AUDIO_CHECK_NEW_TRACK");
                queue_reply(&audio_queue, audio_check_new_track());
                break;

            case Q_AUDIO_DIR_SKIP:
                LOGFQUEUE("audio < Q_AUDIO_DIR_SKIP");
                playlist_end = false;
                audio_initiate_dir_change(ev.data);
                break;

            case Q_AUDIO_FLUSH:
                LOGFQUEUE("audio < Q_AUDIO_FLUSH");
                audio_invalidate_tracks();
                break;

            case Q_AUDIO_TRACK_CHANGED:
                LOGFQUEUE("audio < Q_AUDIO_TRACK_CHANGED");
                if (automatic_skip)
                {
                    wps_offset = 0;
                    automatic_skip = false;
                    prevtrack_id3.path[0] = 0;
                }
                if (track_changed_callback)
                    track_changed_callback(&curtrack_id3);
                track_changed = true;
                playlist_update_resume_info(audio_current_track());
                break;

#ifndef SIMULATOR
            case SYS_USB_CONNECTED:
                LOGFQUEUE("audio < SYS_USB_CONNECTED");
                if (playing)
                    audio_stop_playback();
                usb_acknowledge(SYS_USB_CONNECTED_ACK);
                usb_wait_for_disconnect(&audio_queue);
                /* release tracks to make sure all handles are closed */
                audio_release_tracks();
                break;
#endif

            case SYS_TIMEOUT:
                LOGFQUEUE_SYS_TIMEOUT("audio < SYS_TIMEOUT");
                break;

            default:
                LOGFQUEUE("audio < default");
                break;
        } /* end switch */
    } /* end while */
}

#ifdef ROCKBOX_HAS_LOGF
static void audio_test_track_changed_event(struct mp3entry *id3)
{
    (void)id3;

    logf("tce:%s", id3->path);
}
#endif

/* Initialize the audio system - called from init() in main.c.
 * Last function because of all the references to internal symbols
 */
void audio_init(void)
{
#ifdef PLAYBACK_VOICE
    static bool voicetagtrue = true;
    static struct mp3entry id3_voice;
    struct thread_entry *voice_thread_p = NULL;
#endif
    struct thread_entry *audio_thread_p;

    /* Can never do this twice */
    if (audio_is_initialized)
    {
        logf("audio: already initialized");
        return;
    }

    logf("audio: initializing");

    /* Initialize queues before giving control elsewhere in case it likes
       to send messages. Thread creation will be delayed however so nothing
       starts running until ready if something yields such as talk_init. */
#ifdef PLAYBACK_VOICE
    /* Take ownership of lock to prevent playback of anything before audio
       hardware is initialized - audio thread unlocks it after final init
       stage */
    semaphore_init(&sem_codecthread, 1, 0);
    event_init(&event_codecthread, EVENT_MANUAL | STATE_SIGNALED);
#endif
    queue_init(&audio_queue, true);
    queue_enable_queue_send(&audio_queue, &audio_queue_sender_list);
    queue_init(&codec_queue, true);
    queue_enable_queue_send(&codec_queue, &codec_queue_sender_list);

    pcm_init();

#ifdef ROCKBOX_HAS_LOGF
    audio_set_track_changed_event(audio_test_track_changed_event);
#endif
 
     /* Initialize codec api. */
    ci.read_filebuf        = codec_filebuf_callback;
    ci.pcmbuf_insert       = codec_pcmbuf_insert_callback;
    ci.get_codec_memory    = codec_get_memory_callback;
    ci.request_buffer      = codec_request_buffer_callback;
    ci.advance_buffer      = codec_advance_buffer_callback;
    ci.advance_buffer_loc  = codec_advance_buffer_loc_callback;
    ci.request_next_track  = codec_request_next_track_callback;
    ci.mp3_get_filepos     = codec_mp3_get_filepos_callback;
    ci.seek_buffer         = codec_seek_buffer_callback;
    ci.seek_complete       = codec_seek_complete_callback;
    ci.set_elapsed         = codec_set_elapsed_callback;
    ci.set_offset          = codec_set_offset_callback;
    ci.configure           = codec_configure_callback;
    ci.discard_codec       = codec_discard_codec_callback;
 
     /* Initialize voice codec api. */
#ifdef PLAYBACK_VOICE
    memcpy(&ci_voice, &ci, sizeof(ci_voice));
    memset(&id3_voice, 0, sizeof(id3_voice));
    ci_voice.read_filebuf        = voice_filebuf_callback;
    ci_voice.pcmbuf_insert       = voice_pcmbuf_insert_callback;
    ci_voice.get_codec_memory    = voice_get_memory_callback;
    ci_voice.request_buffer      = voice_request_buffer_callback;
    ci_voice.advance_buffer      = voice_advance_buffer_callback;
    ci_voice.advance_buffer_loc  = voice_advance_buffer_loc_callback;
    ci_voice.request_next_track  = voice_request_next_track_callback;
    ci_voice.mp3_get_filepos     = voice_mp3_get_filepos_callback;
    ci_voice.seek_buffer         = voice_seek_buffer_callback;
    ci_voice.seek_complete       = voice_do_nothing;
    ci_voice.set_elapsed         = voice_set_elapsed_callback;
    ci_voice.set_offset          = voice_set_offset_callback;
    ci_voice.configure           = voice_configure_callback;
    ci_voice.discard_codec       = voice_do_nothing;
    ci_voice.taginfo_ready       = &voicetagtrue;
    ci_voice.id3                 = &id3_voice;
    id3_voice.frequency          = 11200;
    id3_voice.length             = 1000000L;
#endif
 
    /* initialize the buffer */
    filebuf = audiobuf;

    /* audio_reset_buffer must to know the size of voice buffer so init
       talk first */
    talk_init();

    codec_thread_p = create_thread(
            codec_thread, codec_stack, sizeof(codec_stack),
            CREATE_THREAD_FROZEN,
            codec_thread_name IF_PRIO(, PRIORITY_PLAYBACK)
            IF_COP(, CPU));

    audio_thread_p = create_thread(audio_thread, audio_stack,
                  sizeof(audio_stack), CREATE_THREAD_FROZEN,
                  audio_thread_name IF_PRIO(, PRIORITY_BACKGROUND)
                  IF_COP(, CPU));

#ifdef PLAYBACK_VOICE
    /* TODO: Change this around when various speech codecs can be used */
    if (talk_voice_required())
    {
        logf("Starting voice codec");
        queue_init(&voice_queue, true);
        voice_thread_p = create_thread(voice_thread, voice_stack,
                sizeof(voice_stack), CREATE_THREAD_FROZEN,
                voice_thread_name
                IF_PRIO(, PRIORITY_PLAYBACK) IF_COP(, CPU));
    }
#endif

    /* Set crossfade setting for next buffer init which should be about... */
    pcmbuf_crossfade_enable(global_settings.crossfade);

    /* ...now! Set up the buffers */
    audio_reset_buffer();

    /* Probably safe to say */
    audio_is_initialized = true;

    sound_settings_apply();
#ifdef HAVE_WM8758
    eq_hw_enable(global_settings.eq_hw_enabled);
#endif
#ifndef HAVE_FLASH_STORAGE 
    audio_set_buffer_margin(global_settings.buffer_margin);
#endif

    /* it's safe to let the threads run now */
    thread_thaw(codec_thread_p);
#ifdef PLAYBACK_VOICE
    if (voice_thread_p)
        thread_thaw(voice_thread_p);
#endif
    thread_thaw(audio_thread_p);
} /* audio_init */