summaryrefslogtreecommitdiffstats
path: root/apps/plugins/clix.c
blob: d6b28b54b9432c1f5d8ab930355020b024344b21 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
/***************************************************************************
 *             __________               __   ___.
 *   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
 *   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
 *   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
 *   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
 *                     \/            \/     \/    \/            \/
 * $Id$
 *
 * Copyright (C) 2008-2009 Rene Peinthor
 * Contribution from Johannes Schwarz (new menu system, use of highscore lib)
 *
 * All files in this archive are subject to the GNU General Public License.
 * See the file COPYING in the source tree root for full license agreement.
 *
 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
 * KIND, either express or implied.
 *
 ****************************************************************************/
#include "plugin.h"
#include "lib/highscore.h"
#include "lib/playback_control.h"
#include "lib/display_text.h"



#if (CONFIG_KEYPAD == SANSA_E200_PAD) || \
    (CONFIG_KEYPAD == SANSA_CONNECT_PAD)
#define CLIX_BUTTON_QUIT        BUTTON_POWER
#define CLIX_BUTTON_UP          BUTTON_UP
#define CLIX_BUTTON_DOWN        BUTTON_DOWN
#define CLIX_BUTTON_SCROLL_FWD  BUTTON_SCROLL_FWD
#define CLIX_BUTTON_SCROLL_BACK BUTTON_SCROLL_BACK
#define CLIX_BUTTON_LEFT        BUTTON_LEFT
#define CLIX_BUTTON_RIGHT       BUTTON_RIGHT
#define CLIX_BUTTON_CLICK       BUTTON_SELECT

#elif (CONFIG_KEYPAD == SANSA_CLIP_PAD)
#define CLIX_BUTTON_QUIT        BUTTON_POWER
#define CLIX_BUTTON_UP          BUTTON_UP
#define CLIX_BUTTON_DOWN        BUTTON_DOWN
#define CLIX_BUTTON_LEFT        BUTTON_LEFT
#define CLIX_BUTTON_RIGHT       BUTTON_RIGHT
#define CLIX_BUTTON_CLICK       BUTTON_SELECT

#elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
#define CLIX_BUTTON_QUIT        BUTTON_HOME
#define CLIX_BUTTON_UP          BUTTON_UP
#define CLIX_BUTTON_DOWN        BUTTON_DOWN
#define CLIX_BUTTON_SCROLL_FWD  BUTTON_SCROLL_FWD
#define CLIX_BUTTON_SCROLL_BACK BUTTON_SCROLL_BACK
#define CLIX_BUTTON_LEFT        BUTTON_LEFT
#define CLIX_BUTTON_RIGHT       BUTTON_RIGHT
#define CLIX_BUTTON_CLICK       BUTTON_SELECT

#elif (CONFIG_KEYPAD == SANSA_C200_PAD)
#define CLIX_BUTTON_QUIT          BUTTON_POWER
#define CLIX_BUTTON_UP            BUTTON_UP
#define CLIX_BUTTON_DOWN          BUTTON_DOWN
#define CLIX_BUTTON_SCROLL_FWD    BUTTON_VOL_UP
#define CLIX_BUTTON_SCROLL_BACK   BUTTON_VOL_DOWN
#define CLIX_BUTTON_LEFT          BUTTON_LEFT
#define CLIX_BUTTON_RIGHT         BUTTON_RIGHT
#define CLIX_BUTTON_CLICK         BUTTON_SELECT

#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
      (CONFIG_KEYPAD == IPOD_3G_PAD) || \
      (CONFIG_KEYPAD == IPOD_1G2G_PAD)
#define CLIX_BUTTON_QUIT        (BUTTON_SELECT | BUTTON_MENU)
#define CLIX_BUTTON_UP          BUTTON_MENU
#define CLIX_BUTTON_DOWN        BUTTON_PLAY
#define CLIX_BUTTON_SCROLL_FWD  BUTTON_SCROLL_FWD
#define CLIX_BUTTON_SCROLL_BACK BUTTON_SCROLL_BACK
#define CLIX_BUTTON_CLICK       BUTTON_SELECT
#define CLIX_BUTTON_RIGHT       BUTTON_RIGHT
#define CLIX_BUTTON_LEFT        BUTTON_LEFT

#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
#define CLIX_BUTTON_QUIT    BUTTON_POWER
#define CLIX_BUTTON_LEFT    BUTTON_LEFT
#define CLIX_BUTTON_RIGHT   BUTTON_RIGHT
#define CLIX_BUTTON_CLICK   BUTTON_SELECT
#define CLIX_BUTTON_UP      BUTTON_UP
#define CLIX_BUTTON_DOWN    BUTTON_DOWN

#elif (CONFIG_KEYPAD == GIGABEAT_S_PAD) || \
      (CONFIG_KEYPAD == SAMSUNG_YPR0_PAD)
#define CLIX_BUTTON_QUIT    BUTTON_BACK
#define CLIX_BUTTON_LEFT    BUTTON_LEFT
#define CLIX_BUTTON_RIGHT   BUTTON_RIGHT
#define CLIX_BUTTON_CLICK   BUTTON_SELECT
#define CLIX_BUTTON_UP      BUTTON_UP
#define CLIX_BUTTON_DOWN    BUTTON_DOWN

#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
#define CLIX_BUTTON_QUIT    BUTTON_POWER
#define CLIX_BUTTON_LEFT    BUTTON_LEFT
#define CLIX_BUTTON_RIGHT   BUTTON_RIGHT
#define CLIX_BUTTON_CLICK   BUTTON_PLAY
#define CLIX_BUTTON_UP      BUTTON_SCROLL_UP
#define CLIX_BUTTON_DOWN    BUTTON_SCROLL_DOWN

#elif CONFIG_KEYPAD == IAUDIO67_PAD
#define CLIX_BUTTON_QUIT    BUTTON_POWER
#define CLIX_BUTTON_LEFT    BUTTON_LEFT
#define CLIX_BUTTON_RIGHT   BUTTON_RIGHT
#define CLIX_BUTTON_CLICK   BUTTON_PLAY
#define CLIX_BUTTON_UP      BUTTON_STOP
#define CLIX_BUTTON_DOWN    BUTTON_PLAY

#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
#define CLIX_BUTTON_QUIT    BUTTON_POWER
#define CLIX_BUTTON_LEFT    BUTTON_LEFT
#define CLIX_BUTTON_RIGHT   BUTTON_RIGHT
#define CLIX_BUTTON_CLICK   BUTTON_SELECT
#define CLIX_BUTTON_UP      BUTTON_UP
#define CLIX_BUTTON_DOWN    BUTTON_DOWN

#elif (CONFIG_KEYPAD == IRIVER_H300_PAD)
#define CLIX_BUTTON_QUIT    BUTTON_OFF
#define CLIX_BUTTON_LEFT    BUTTON_LEFT
#define CLIX_BUTTON_RIGHT   BUTTON_RIGHT
#define CLIX_BUTTON_CLICK   BUTTON_SELECT
#define CLIX_BUTTON_UP      BUTTON_UP
#define CLIX_BUTTON_DOWN    BUTTON_DOWN

#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
#define CLIX_BUTTON_QUIT    BUTTON_BACK
#define CLIX_BUTTON_LEFT    BUTTON_LEFT
#define CLIX_BUTTON_RIGHT   BUTTON_RIGHT
#define CLIX_BUTTON_CLICK   BUTTON_SELECT
#define CLIX_BUTTON_UP      BUTTON_UP
#define CLIX_BUTTON_DOWN    BUTTON_DOWN

#elif CONFIG_KEYPAD == CREATIVE_ZENXFI3_PAD
#define CLIX_BUTTON_QUIT    BUTTON_POWER
#define CLIX_BUTTON_LEFT    BUTTON_BACK
#define CLIX_BUTTON_RIGHT   BUTTON_MENU
#define CLIX_BUTTON_CLICK   BUTTON_PLAY
#define CLIX_BUTTON_UP      BUTTON_UP
#define CLIX_BUTTON_DOWN    BUTTON_DOWN

#elif (CONFIG_KEYPAD == PHILIPS_HDD1630_PAD)
#define CLIX_BUTTON_QUIT    BUTTON_POWER
#define CLIX_BUTTON_LEFT    BUTTON_LEFT
#define CLIX_BUTTON_RIGHT   BUTTON_RIGHT
#define CLIX_BUTTON_CLICK   BUTTON_SELECT
#define CLIX_BUTTON_UP      BUTTON_UP
#define CLIX_BUTTON_DOWN    BUTTON_DOWN

#elif (CONFIG_KEYPAD == PHILIPS_HDD6330_PAD)
#define CLIX_BUTTON_QUIT    BUTTON_POWER
#define CLIX_BUTTON_LEFT    BUTTON_PREV
#define CLIX_BUTTON_RIGHT   BUTTON_NEXT
#define CLIX_BUTTON_CLICK   BUTTON_PLAY
#define CLIX_BUTTON_UP      BUTTON_UP
#define CLIX_BUTTON_DOWN    BUTTON_DOWN

#elif (CONFIG_KEYPAD == PHILIPS_SA9200_PAD)
#define CLIX_BUTTON_QUIT    BUTTON_POWER
#define CLIX_BUTTON_LEFT    BUTTON_PREV
#define CLIX_BUTTON_RIGHT   BUTTON_NEXT
#define CLIX_BUTTON_CLICK   BUTTON_PLAY
#define CLIX_BUTTON_UP      BUTTON_UP
#define CLIX_BUTTON_DOWN    BUTTON_DOWN

#elif CONFIG_KEYPAD == COWON_D2_PAD
#define CLIX_BUTTON_QUIT    BUTTON_POWER

#elif (CONFIG_KEYPAD == ONDAVX747_PAD)
#define CLIX_BUTTON_QUIT    BUTTON_POWER
#define CLIX_BUTTON_CLICK   BUTTON_MENU

#elif (CONFIG_KEYPAD == ONDAVX777_PAD)
#define CLIX_BUTTON_QUIT    BUTTON_POWER

#elif (CONFIG_KEYPAD == ANDROID_PAD) \
   || (CONFIG_KEYPAD == SDL_PAD)
#define CLIX_BUTTON_QUIT    BUTTON_BACK

#elif (CONFIG_KEYPAD == MROBE500_PAD)
#define CLIX_BUTTON_QUIT    BUTTON_POWER

#elif (CONFIG_KEYPAD == SAMSUNG_YH820_PAD) || \
      (CONFIG_KEYPAD == SAMSUNG_YH92X_PAD)
#define CLIX_BUTTON_QUIT    BUTTON_REW
#define CLIX_BUTTON_LEFT    BUTTON_LEFT
#define CLIX_BUTTON_RIGHT   BUTTON_RIGHT
#define CLIX_BUTTON_CLICK   BUTTON_PLAY
#define CLIX_BUTTON_UP      BUTTON_UP
#define CLIX_BUTTON_DOWN    BUTTON_DOWN

#elif (CONFIG_KEYPAD == PBELL_VIBE500_PAD)
#define CLIX_BUTTON_QUIT        BUTTON_REC
#define CLIX_BUTTON_UP          BUTTON_UP
#define CLIX_BUTTON_DOWN        BUTTON_DOWN
#define CLIX_BUTTON_SCROLL_FWD  BUTTON_PLAY
#define CLIX_BUTTON_SCROLL_BACK BUTTON_MENU
#define CLIX_BUTTON_LEFT        BUTTON_PREV
#define CLIX_BUTTON_RIGHT       BUTTON_NEXT
#define CLIX_BUTTON_CLICK       BUTTON_OK

#elif (CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD)
#define CLIX_BUTTON_QUIT        BUTTON_POWER
#define CLIX_BUTTON_UP          BUTTON_UP
#define CLIX_BUTTON_DOWN        BUTTON_DOWN
#define CLIX_BUTTON_LEFT        BUTTON_LEFT
#define CLIX_BUTTON_RIGHT       BUTTON_RIGHT
#define CLIX_BUTTON_SCROLL_FWD  BUTTON_BOTTOMRIGHT
#define CLIX_BUTTON_SCROLL_BACK BUTTON_BOTTOMLEFT
#define CLIX_BUTTON_CLICK       BUTTON_SELECT

#elif (CONFIG_KEYPAD == HM60X_PAD)
#define CLIX_BUTTON_QUIT          BUTTON_POWER
#define CLIX_BUTTON_UP            BUTTON_UP
#define CLIX_BUTTON_DOWN          BUTTON_DOWN
#define CLIX_BUTTON_SCROLL_FWD    (BUTTON_POWER | BUTTON_UP)
#define CLIX_BUTTON_SCROLL_BACK   (BUTTON_POWER | BUTTON_DOWN)
#define CLIX_BUTTON_LEFT          BUTTON_LEFT
#define CLIX_BUTTON_RIGHT         BUTTON_RIGHT
#define CLIX_BUTTON_CLICK         BUTTON_SELECT

#elif (CONFIG_KEYPAD == HM801_PAD)
#define CLIX_BUTTON_QUIT          BUTTON_POWER
#define CLIX_BUTTON_UP            BUTTON_UP
#define CLIX_BUTTON_DOWN          BUTTON_DOWN
#define CLIX_BUTTON_SCROLL_FWD    BUTTON_NEXT
#define CLIX_BUTTON_SCROLL_BACK   BUTTON_PREV
#define CLIX_BUTTON_LEFT          BUTTON_LEFT
#define CLIX_BUTTON_RIGHT         BUTTON_RIGHT
#define CLIX_BUTTON_CLICK         BUTTON_SELECT

#elif CONFIG_KEYPAD == SONY_NWZ_PAD
#define CLIX_BUTTON_QUIT          BUTTON_BACK
#define CLIX_BUTTON_UP            BUTTON_UP
#define CLIX_BUTTON_DOWN          BUTTON_DOWN
#define CLIX_BUTTON_SCROLL_FWD    (BUTTON_POWER|BUTTON_RIGHT)
#define CLIX_BUTTON_SCROLL_BACK   (BUTTON_POWER|BUTTON_LEFT)
#define CLIX_BUTTON_LEFT          BUTTON_LEFT
#define CLIX_BUTTON_RIGHT         BUTTON_RIGHT
#define CLIX_BUTTON_CLICK         BUTTON_PLAY

#elif CONFIG_KEYPAD == CREATIVE_ZEN_PAD
#define CLIX_BUTTON_QUIT          BUTTON_BACK
#define CLIX_BUTTON_UP            BUTTON_UP
#define CLIX_BUTTON_DOWN          BUTTON_DOWN
#define CLIX_BUTTON_SCROLL_FWD    BUTTON_PLAYPAUSE
#define CLIX_BUTTON_SCROLL_BACK   BUTTON_MENU
#define CLIX_BUTTON_LEFT          BUTTON_LEFT
#define CLIX_BUTTON_RIGHT         BUTTON_RIGHT
#define CLIX_BUTTON_CLICK         BUTTON_SELECT

#elif (CONFIG_KEYPAD == SAMSUNG_YPR1_PAD)
#define CLIX_BUTTON_QUIT    BUTTON_POWER

#elif (CONFIG_KEYPAD == DX50_PAD)
#define CLIX_BUTTON_QUIT          BUTTON_POWER

#elif CONFIG_KEYPAD == CREATIVE_ZENXFI2_PAD
#define CLIX_BUTTON_QUIT          BUTTON_POWER
#define CLIX_BUTTON_UP            BUTTON_TOPMIDDLE
#define CLIX_BUTTON_DOWN          BUTTON_BOTTOMMIDDLE
#define CLIX_BUTTON_SCROLL_FWD    BUTTON_TOPRIGHT
#define CLIX_BUTTON_SCROLL_BACK   BUTTON_TOPLEFT
#define CLIX_BUTTON_LEFT          BUTTON_MIDLEFT
#define CLIX_BUTTON_RIGHT         BUTTON_MIDRIGHT
#define CLIX_BUTTON_CLICK         BUTTON_CENTER

#elif (CONFIG_KEYPAD == AGPTEK_ROCKER_PAD)
#define CLIX_BUTTON_QUIT          BUTTON_POWER
#define CLIX_BUTTON_UP            BUTTON_UP
#define CLIX_BUTTON_DOWN          BUTTON_DOWN
#define CLIX_BUTTON_SCROLL_FWD    (BUTTON_VOLUP)
#define CLIX_BUTTON_SCROLL_BACK   (BUTTON_VOLDOWN)
#define CLIX_BUTTON_LEFT          BUTTON_LEFT
#define CLIX_BUTTON_RIGHT         BUTTON_RIGHT
#define CLIX_BUTTON_CLICK         BUTTON_SELECT

#elif CONFIG_KEYPAD == XDUOO_X3_PAD
#define CLIX_BUTTON_QUIT          BUTTON_POWER
#define CLIX_BUTTON_UP            BUTTON_HOME
#define CLIX_BUTTON_DOWN          BUTTON_OPTION
#define CLIX_BUTTON_LEFT          BUTTON_PREV
#define CLIX_BUTTON_RIGHT         BUTTON_NEXT
#define CLIX_BUTTON_CLICK         BUTTON_PLAY

#elif CONFIG_KEYPAD == XDUOO_X3II_PAD
#define CLIX_BUTTON_QUIT          BUTTON_POWER
#define CLIX_BUTTON_UP            BUTTON_HOME
#define CLIX_BUTTON_DOWN          BUTTON_OPTION
#define CLIX_BUTTON_LEFT          BUTTON_PREV
#define CLIX_BUTTON_RIGHT         BUTTON_NEXT
#define CLIX_BUTTON_CLICK         BUTTON_PLAY

#elif CONFIG_KEYPAD == XDUOO_X20_PAD
#define CLIX_BUTTON_QUIT          BUTTON_POWER
#define CLIX_BUTTON_UP            BUTTON_HOME
#define CLIX_BUTTON_DOWN          BUTTON_OPTION
#define CLIX_BUTTON_LEFT          BUTTON_PREV
#define CLIX_BUTTON_RIGHT         BUTTON_NEXT
#define CLIX_BUTTON_CLICK         BUTTON_PLAY

#elif CONFIG_KEYPAD == FIIO_M3K_PAD
#define CLIX_BUTTON_QUIT          BUTTON_POWER
#define CLIX_BUTTON_UP            BUTTON_HOME
#define CLIX_BUTTON_DOWN          BUTTON_OPTION
#define CLIX_BUTTON_LEFT          BUTTON_PREV
#define CLIX_BUTTON_RIGHT         BUTTON_NEXT
#define CLIX_BUTTON_CLICK         BUTTON_PLAY

#elif CONFIG_KEYPAD == IHIFI_770_PAD
#define CLIX_BUTTON_QUIT          BUTTON_POWER
#define CLIX_BUTTON_UP            BUTTON_PREV
#define CLIX_BUTTON_DOWN          BUTTON_NEXT
#define CLIX_BUTTON_LEFT          BUTTON_HOME
#define CLIX_BUTTON_RIGHT         BUTTON_VOL_DOWN
#define CLIX_BUTTON_CLICK         BUTTON_VOL_UP

#elif CONFIG_KEYPAD == IHIFI_800_PAD
#define CLIX_BUTTON_QUIT          BUTTON_POWER
#define CLIX_BUTTON_UP            BUTTON_PREV
#define CLIX_BUTTON_DOWN          BUTTON_NEXT
#define CLIX_BUTTON_LEFT          BUTTON_HOME
#define CLIX_BUTTON_RIGHT         BUTTON_VOL_DOWN
#define CLIX_BUTTON_CLICK         BUTTON_VOL_UP

#else
#error "no keymap"
#endif

#ifndef CLIX_BUTTON_CLICK
#define CLIX_BUTTON_CLICK   BUTTON_CENTER
#endif

#define SCORE_FILE PLUGIN_GAMES_DATA_DIR "/clix.score"
#define NUM_SCORES 5
struct highscore highscores[NUM_SCORES];

#define NUM_LEVELS 9
#define BLINK_TICKCOUNT 25
#define MARGIN 5

#if (LCD_WIDTH >= LCD_HEIGHT)
#define BOARD_WIDTH  18
#define BOARD_HEIGHT 12
#else
#define BOARD_WIDTH  12
#define BOARD_HEIGHT 18
#endif

#if (LCD_WIDTH>=480)
#if (LCD_WIDTH/BOARD_WIDTH) > (LCD_HEIGHT/BOARD_HEIGHT)
#define CELL_SIZE (LCD_HEIGHT/BOARD_HEIGHT)
#else
#define CELL_SIZE (LCD_WIDTH/BOARD_WIDTH)
#endif

#elif (LCD_WIDTH >= 312 && LCD_HEIGHT >= 468)
#define CELL_SIZE 24

#elif (LCD_WIDTH >= 306 && LCD_HEIGHT>= 204)
#define CELL_SIZE 16

#elif (LCD_WIDTH >= 270 && LCD_HEIGHT>= 180)
#define CELL_SIZE 14

#elif (LCD_WIDTH >= 234 && LCD_HEIGHT>= 156)
#define CELL_SIZE 12

#elif (LCD_WIDTH >= 198 && LCD_HEIGHT>= 132)
#define CELL_SIZE 10

#elif (LCD_WIDTH >= 162 && LCD_HEIGHT>= 108)
#define CELL_SIZE 8

#elif (LCD_WIDTH >= 126 && LCD_HEIGHT>= 84)
#define CELL_SIZE 6

#elif (LCD_WIDTH >= 60)
#define CELL_SIZE 4
#endif

#define XYPOS(x,y) ((y) * BOARD_WIDTH + x)
#define XOFS LCD_WIDTH/2-(BOARD_WIDTH * (CELL_SIZE + 1)/2)
#define YOFS (LCD_HEIGHT+10)/2-(BOARD_HEIGHT * (CELL_SIZE + 1)/2)


struct clix_game_state_t {
    int level; /* current level */
    int score; /* current game score */
    int x,y; /* current positions of the cursor */
    int board[BOARD_WIDTH * BOARD_HEIGHT]; /* play board*/
    /* state of selected fields,maybe we can store this in the play board too */
    bool board_selected[ BOARD_WIDTH * BOARD_HEIGHT];
    int selected_count;
    int status;
    bool blink; /* true if selected CELLS are currently white */
};

/* game state enum */
enum {
    CLIX_GAMEOVER = -1,
    CLIX_CONTINUE,
    CLIX_CLEARED
};

/* cell color enum */
enum {
    CC_BLACK = -1,
    CC_BLUE,
    CC_GREEN,
    CC_RED,
    CC_YELLOW,
    CC_ORANGE,
    CC_CYAN,
    CC_BROWN,
    CC_PINK,
    CC_DARK_BLUE,
    CC_DARK_GREEN
};

/*  recursive function to check if a neighbour cell is of the same color
    if so call the function with the neighbours position
*/
static void clix_set_selected(struct clix_game_state_t* state,
                                const int x, const int y)
{
    state->selected_count++;
    state->board_selected[ XYPOS( x, y)] = true;
    int current_color = state->board[ XYPOS( x, y)];

    if( (x - 1) >= 0 &&
        state->board[ XYPOS( x - 1, y)] == current_color &&
        state->board_selected[ XYPOS(x - 1, y)] == false)
        clix_set_selected( state, x - 1, y);

    if( (y + 1) < BOARD_HEIGHT &&
        state->board[ XYPOS( x, y + 1)] == current_color &&
        state->board_selected[ XYPOS(x, y + 1)] == false)
        clix_set_selected( state, x, y + 1);

    if( (x + 1) < BOARD_WIDTH &&
        state->board[ XYPOS( x + 1, y)] == current_color &&
        state->board_selected[ XYPOS(x + 1, y)] == false)
        clix_set_selected( state, x + 1, y);

    if( (y - 1) >= 0 &&
        state->board[ XYPOS( x, y - 1)] == current_color &&
        state->board_selected[ XYPOS(x, y - 1)] == false)
        clix_set_selected( state, x, y - 1);
}

/* updates "blinking" cells by finding out which one is a valid neighbours */
static void clix_update_selected(struct clix_game_state_t* state)
{
    int i;

    for( i = 0; i < BOARD_WIDTH * BOARD_HEIGHT; ++i)
    {
        state->board_selected[i] = false;
    }
    state->selected_count = 0;

    /* recursion starts here */
    clix_set_selected( state, state->x, state->y);
}

/* inits the board with new random colors according to the level */
static void clix_init_new_level(struct clix_game_state_t* state)
{
    int i;
    int r;

    state->y = BOARD_HEIGHT / 2;
    state->x = BOARD_WIDTH / 2;

    rb->srand( *rb->current_tick);
    /* create a random colored board, according to the current level */
    for(i = 0; i < BOARD_HEIGHT * BOARD_WIDTH; ++i)
    {
        r = rb->rand() % (state->level + 1);
        state->board[i] = r;
    }
}

/* this inits the game state structure */
static void clix_init(struct clix_game_state_t* state)
{
    state->level = 1;
    state->score = 0;
    state->blink = false;
    state->status = CLIX_CONTINUE;

    clix_init_new_level(state);

    clix_update_selected(state);
}

/* Function for drawing a cell */
static void clix_draw_cell(struct clix_game_state_t* state, const int x, const int y)
{
    int realx = XOFS;
    int realy = YOFS;

    realx += x * (CELL_SIZE + 1);
    realy += y * (CELL_SIZE + 1);

    if (state->blink && state->board_selected[ XYPOS( x, y)]) {
        rb->lcd_set_foreground(LCD_WHITE);
    } else {
        switch (state->board[ XYPOS( x, y)])
        {
            case CC_BLUE:
                rb->lcd_set_foreground( LCD_RGBPACK( 25, 25, 255));
            break;
            case CC_GREEN:
                rb->lcd_set_foreground( LCD_RGBPACK( 25, 255, 25));
            break;
            case CC_RED:
                rb->lcd_set_foreground( LCD_RGBPACK( 255, 25, 25));
            break;
            case CC_YELLOW:
                rb->lcd_set_foreground( LCD_RGBPACK( 225, 225, 25));
            break;
            case CC_ORANGE:
                rb->lcd_set_foreground( LCD_RGBPACK( 230, 140, 15));
            break;
            case CC_CYAN:
                rb->lcd_set_foreground( LCD_RGBPACK( 25, 245, 230));
            break;
            case CC_BROWN:
                rb->lcd_set_foreground( LCD_RGBPACK(139, 69, 19));
            break;
            case CC_PINK:
                rb->lcd_set_foreground( LCD_RGBPACK(255, 105, 180));
            break;
            case CC_DARK_GREEN:
                rb->lcd_set_foreground( LCD_RGBPACK( 0, 100, 0));
            break;
            case CC_DARK_BLUE:
                rb->lcd_set_foreground( LCD_RGBPACK( 280, 32, 144));
            break;
            default:
                rb->lcd_set_foreground( LCD_BLACK);
            break;
        }
    }

    rb->lcd_fillrect( realx, realy, CELL_SIZE, CELL_SIZE);

    /* draw cursor */
    if ( x == state->x && y == state->y) {
        rb->lcd_set_foreground( LCD_WHITE);
        rb->lcd_drawrect( realx - 1, realy - 1, CELL_SIZE + 2, CELL_SIZE + 2);
    }
}

/* main function of drawing the whole board and score... */
static void clix_draw(struct clix_game_state_t* state)
{
    int i,j;

    /* Clear screen */
    rb->lcd_clear_display();
    rb->lcd_set_foreground( LCD_WHITE);

    rb->lcd_putsxy( MARGIN, MARGIN, "Score:");
    rb->lcd_putsxyf( 43, MARGIN, "%d", state->score);
#if LCD_WIDTH <= 100
    rb->lcd_putsxy( 75, MARGIN, "L:");
    rb->lcd_putsxyf( 90, MARGIN, "%d", state->level);
#else
    rb->lcd_putsxy( 75, MARGIN, "Level:");
    rb->lcd_putsxyf( 113, MARGIN, "%d", state->level);
#endif
    for( i = 0; i < BOARD_WIDTH; ++i)
    {
        for( j = 0; j < BOARD_HEIGHT; ++j)
        {
            clix_draw_cell( state, i, j);
        }
    }

    rb->lcd_update();
    rb->lcd_set_foreground(LCD_WHITE);
}

static void clix_move_cursor(struct clix_game_state_t* state, const bool left)
{
    int x, y;

    x = state->x;
    do
    {
        y = state->y;
        while(state->board[ XYPOS( x, y)] == CC_BLACK && y < BOARD_HEIGHT) y++;
        if (y < BOARD_HEIGHT) {
            state->y = y;
            state->x = x;
        }
        else
        {
            if (left) {
                if( x >= 0)
                    x--;
                else
                    y = state->y;
            }
            else
            {
                if( x < BOARD_WIDTH - 1)
                    x++;
                else
                    x = 0;
            }
        }
    } while ( y != state->y);
}

/* returns the color of the given position, if out of bounds return CC_BLACK */
static int clix_get_color(struct clix_game_state_t* state, const int x, const int y)
{
    if( x >= 0 && x < BOARD_WIDTH && y >= 0 && y < BOARD_HEIGHT)
        return state->board[XYPOS( x, y)];
    else
        return CC_BLACK;
}

static int clix_clear_selected(struct clix_game_state_t* state)
{
    int i, j, x, y;
    bool found_move;

    state->status = CLIX_CLEARED;

    /* clear the selected blocks */
    for( i = 0; i < BOARD_WIDTH; ++i)
    {
        for( j = 0; j < BOARD_HEIGHT; ++j)
        {
            if( state->board_selected[ XYPOS( i, j)] )
            {
                state->board_selected[ XYPOS( i, j)] = false;
                state->board[ XYPOS( i, j)] = CC_BLACK;
            }
        }
    }

    /* count score */
    state->score += state->selected_count * state->level;
    state->selected_count = 0;

    /* let blocks falling down */
    for( i = BOARD_WIDTH - 1; i >= 0; --i)
    {
        for( j = BOARD_HEIGHT - 1; j >= 0; --j)
        {
            y = j;
            while( (y + 1) < BOARD_HEIGHT &&
                   state->board[ XYPOS( i, y + 1)] == CC_BLACK
                 )
                    y++;

            if (y != j) {
                state->board[ XYPOS( i, y)] = state->board[ XYPOS( i, j)];
                state->board[ XYPOS( i, j)] = CC_BLACK;
            }
        }
    }

    /* move columns to left side */
    for( i = 0; i < BOARD_WIDTH; ++i)
    {
        x = i;
        while( (x - 1) >= 0 &&
               state->board[ XYPOS( x - 1, BOARD_HEIGHT - 1)] == CC_BLACK
             )
            x--;
        if (x != i)
        {
            for( j = 0; j < BOARD_HEIGHT; ++j)
            {
                state->board[ XYPOS( x, j)] = state->board[ XYPOS( i, j)];
                state->board[ XYPOS( i, j)] = CC_BLACK;
            }
        }
    }

    if(state->board[ XYPOS( 0, BOARD_HEIGHT - 1)] != CC_BLACK)
        state->status = CLIX_CONTINUE;

    if (state->status != CLIX_CLEARED) {
        /*  check if a move is still possible, otherwise the game is over.
            tart from the left bottom, because there are the last fields
            at the end of the game.
        */
        found_move = false;
        for( i = 0; !found_move && i < BOARD_WIDTH; ++i)
        {
            for( j = BOARD_HEIGHT - 1; !found_move && j >= 0; --j)
            {
                int color = state->board[ XYPOS( i, j)];
                if (color != CC_BLACK) {
                    if (color == clix_get_color( state, i - 1, j) ||
                        color == clix_get_color( state, i + 1, j) ||
                        color == clix_get_color( state, i, j - 1) ||
                        color == clix_get_color( state, i, j + 1)
                      )
                    {
                        found_move = true;
                    }
                }
            }
        }
        /* if the loops ended without a possible move, the game is over */
        if( !found_move)
            state->status = CLIX_GAMEOVER;

        /* set cursor to the right position */
        if (state->status == CLIX_CONTINUE) {
            clix_move_cursor( state, true);
            clix_update_selected( state);
        }
    }

    return state->status;
}

static bool clix_help(void)
{
    static char *help_text[] = {
        "Clix", "", "Aim", "",
        "Remove", "all", "blocks", "from", "the", "board", "to", "achieve",
        "the", "next", "level.", "You", "can", "only", "remove", "blocks,",
        "if", "at", "least", "two", "blocks", "with", "the", "same", "color",
        "have", "a", "direct", "connection.", "The", "more", "blocks", "you",
        "remove", "per", "turn,", "the", "more", "points", "you", "get."
    };
    static struct style_text formation[]={
        { 0, TEXT_CENTER|TEXT_UNDERLINE },
        { 2, C_RED },
        LAST_STYLE_ITEM
    };

    rb->lcd_setfont(FONT_UI);
    rb->lcd_set_foreground(LCD_WHITE);
    if (display_text(ARRAYLEN(help_text), help_text, formation, NULL, true))
        return true;
    rb->lcd_setfont(FONT_SYSFIXED);

    return false;
}

static bool _ingame;
static int clix_menu_cb(int action,
                        const struct menu_item_ex *this_item,
                        struct gui_synclist *this_list)
{
    (void)this_list;
    if(action == ACTION_REQUEST_MENUITEM
       && !_ingame && ((intptr_t)this_item)==0)
        return ACTION_EXIT_MENUITEM;
    return action;
}

static int clix_menu(struct clix_game_state_t* state, bool ingame)
{
    rb->button_clear_queue();
    int choice = 0;
    bool leave_menu=false;
    int ret=0;

    _ingame = ingame;

    MENUITEM_STRINGLIST (main_menu, "Clix Menu", clix_menu_cb,
                             "Resume Game",
                             "Start New Game",
                             "Help",
                             "High Scores",
                             "Playback Control",
                             "Quit");

    while (!leave_menu) {

        switch (rb->do_menu(&main_menu, &choice, NULL, false)) {
            case 0:
                leave_menu=true;
                ret = 0;
                break;
            case 1:
                clix_init(state);
                leave_menu=true;
                ret = 0;
                break;
            case 2:
                if (clix_help()) {
                    leave_menu=true;
                    ret = 1;
                }
                break;
            case 3:
                highscore_show(-1, highscores, NUM_SCORES, true);
                break;
            case 4:
                playback_control(NULL);
                break;
            case 5:
            case MENU_ATTACHED_USB:
                leave_menu=true;
                ret = 1;
                break;
            default:
                break;
        }
    }

    return ret;
}

static int clix_click(struct clix_game_state_t* state)
{
    int position;
    if (state->selected_count <= 1) {
        return 0;
    }
    switch( clix_clear_selected( state))
    {
        case CLIX_CLEARED:
            state->score += state->level * 100;
            clix_draw( state);
            if (state->level < NUM_LEVELS) {
                rb->splash(HZ*2, "Great! Next Level!");
                state->level++;
                clix_init_new_level( state);
                clix_update_selected( state);
            }
            else {
                rb->splash(HZ*2, "Congratulation!!!");
                rb->splash(HZ*2, "You have finished the game.");
                if(clix_menu(state, 0))
                    return 1;
            }
        break;
        case CLIX_GAMEOVER:
            clix_draw( state);
            rb->splash(HZ*2, "Game Over!");
            rb->lcd_clear_display();
            position = highscore_update(state->score, state->level, "",
                                        highscores, NUM_SCORES);
            if (position != -1)
            {
                if (position == 0)
                    rb->splash(HZ*2, "New High Score");
                highscore_show(position, highscores, NUM_SCORES, true);
            }
            if(clix_menu(state, 0))
                return 1;
        break;
        default:
            rb->sleep(10);  /* prevent repeating clicks */
        break;
    }
    return 0;
}

static int clix_handle_game(struct clix_game_state_t* state)
{
    int button;
    int blink_tick = *rb->current_tick + BLINK_TICKCOUNT;

    int time;
    int start;
    int end;
    int oldx, oldy;

    if (clix_menu(state, 0))
        return 1;

    while(true)
    {
        if (TIME_AFTER(*rb->current_tick, blink_tick)) {
            state->blink = !state->blink;
            blink_tick = *rb->current_tick + BLINK_TICKCOUNT;
        }

        time = 6; /* number of ticks this function will loop reading keys */
        start = *rb->current_tick;
        end = start + time;
        while(TIME_BEFORE(*rb->current_tick, end))
        {
            oldx = state->x;
            oldy = state->y;

            button = rb->button_get_w_tmo(end - *rb->current_tick);
#ifdef HAVE_TOUCHSCREEN
            if(button & BUTTON_TOUCHSCREEN)
            {
                int x = rb->button_get_data() >> 16;
                int y = rb->button_get_data() & 0xffff;

                x -= XOFS;
                y -= YOFS;
                if(x >= 0 && y >= 0)
                {
                    x /= CELL_SIZE + 1;
                    y /= CELL_SIZE + 1;

                    if(x < BOARD_WIDTH && y < BOARD_HEIGHT
                       && state->board[XYPOS(x, y)] != CC_BLACK)
                    {
                        if(state->x == x && state->y == y && button & BUTTON_REL)
                            button = CLIX_BUTTON_CLICK;
                        else
                        {
                            state->x = x;
                            state->y = y;
                        }
                    }
                }
            }
#endif
            switch( button)
            {
#ifndef HAVE_TOUCHSCREEN
#ifdef CLIX_BUTTON_SCROLL_BACK
                case CLIX_BUTTON_SCROLL_BACK:
                case CLIX_BUTTON_SCROLL_BACK|BUTTON_REPEAT:
#endif
                case CLIX_BUTTON_UP:
                case CLIX_BUTTON_UP|BUTTON_REPEAT:
                    if( state->y == 0 ||
                        state->board[ XYPOS( state->x, state->y - 1)] ==
                            CC_BLACK
                      )
                        state->y = BOARD_HEIGHT - 1;
                    else
                        state->y--;

                    clix_move_cursor(state, true);
                break;

#ifdef CLIX_BUTTON_SCROLL_FWD
                case CLIX_BUTTON_SCROLL_FWD:
                case CLIX_BUTTON_SCROLL_FWD|BUTTON_REPEAT:
#endif
                case CLIX_BUTTON_DOWN:
                case CLIX_BUTTON_DOWN|BUTTON_REPEAT:
                    if( state->y == (BOARD_HEIGHT - 1))
                        state->y = 0;
                    else
                        state->y++;

                    clix_move_cursor( state, true);
                break;

                case CLIX_BUTTON_RIGHT:
                case CLIX_BUTTON_RIGHT|BUTTON_REPEAT:
                    if( state->x == (BOARD_WIDTH - 1))
                        state->x = 0;
                    else
                        state->x++;

                    clix_move_cursor(state, false);
                break;

                case CLIX_BUTTON_LEFT:
                case CLIX_BUTTON_LEFT|BUTTON_REPEAT:
                    if( state->x == 0)
                        state->x = BOARD_WIDTH - 1;
                    else
                        state->x--;

                    clix_move_cursor(state, true);
                break;
#endif
                case CLIX_BUTTON_CLICK:
                    if (clix_click(state) == 1)
                        return 1;
                break;

                case CLIX_BUTTON_QUIT:
                    if (clix_menu(state, 1) != 0) {
                        rb->button_clear_queue();
                        return 1;
                    }
                break;
                default:

                break;
            }

            if( (oldx != state->x || oldy != state->y) &&
                state->board_selected[ XYPOS( oldx, oldy)] !=
                state->board_selected[ XYPOS( state->x, state->y)]
              )
            {
                clix_update_selected(state);
            }
            clix_draw(state);
            rb->sleep(time);
        }
    }
}

/* this is the plugin entry point */
enum plugin_status plugin_start(const void* parameter)
{
    (void)parameter;

    rb->lcd_set_backdrop(NULL);
    rb->lcd_set_foreground(LCD_WHITE);
    rb->lcd_set_background(LCD_BLACK);
    rb->lcd_setfont(FONT_SYSFIXED);
#ifdef HAVE_TOUCHSCREEN
    rb->touchscreen_set_mode(TOUCHSCREEN_POINT);
#endif

    highscore_load(SCORE_FILE, highscores, NUM_SCORES);

    struct clix_game_state_t state;
    clix_handle_game( &state);

    highscore_save(SCORE_FILE, highscores, NUM_SCORES);

    return PLUGIN_OK;
}