summaryrefslogtreecommitdiffstats
path: root/apps/plugins/jackpot.c
blob: 26f8f47e8fedb6227a5dca3798a01dae7b9e6938 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
/***************************************************************************
 *             __________               __   ___.
 *   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
 *   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
 *   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
 *   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
 *                     \/            \/     \/    \/            \/
 * $Id$
 *
 * Copyright (C) 2007 Copyright Kévin Ferrare based on work by Pierre Delore
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
 * KIND, either express or implied.
 *
 ****************************************************************************/

#include "plugin.h"
#include "lib/pluginlib_actions.h"
#include "lib/picture.h"
#include "lib/pluginlib_exit.h"



const struct button_mapping* plugin_contexts[]={pla_main_ctx};
#define NB_PICTURES 9
#define NB_SLOTS 3

#ifdef HAVE_LCD_BITMAP
#define PICTURE_HEIGHT (BMPHEIGHT_jackpot_slots/(NB_PICTURES+1))
#if NB_SCREENS==1
#define PICTURE_ROTATION_STEPS PICTURE_HEIGHT
#else
#define REMOTE_PICTURE_HEIGHT (BMPHEIGHT_jackpot_slots_remote/(NB_PICTURES+1))
#define PICTURE_ROTATION_STEPS REMOTE_PICTURE_HEIGHT
#endif

/* FIXME: would be nice to have better graphics ... */
#include "pluginbitmaps/jackpot_slots.h"
#if NB_SCREENS==2
#include "pluginbitmaps/jackpot_slots_remote.h"
#endif

const struct picture jackpot_pictures[]={
    {jackpot_slots, BMPWIDTH_jackpot_slots, BMPHEIGHT_jackpot_slots, 
            PICTURE_HEIGHT},
#if NB_SCREENS==2
    {jackpot_slots_remote,BMPWIDTH_jackpot_slots_remote, 
            BMPHEIGHT_jackpot_slots_remote, REMOTE_PICTURE_HEIGHT}
#endif
};

#define SLEEP_TIME (HZ/200)
#endif /* HAVE_LCD_BITMAP */

struct jackpot
{
    /* A slot can display "NB_PICTURES" pictures
       A picture is moving up, it can take PICTURE_ROTATION_STEPS
       to move a single picture completely.
       So values in slot_state are comprised between
       0 and NB_PICTURES*PICTURE_ROTATION_STEPS
     */
    int slot_state[NB_SLOTS];
    /*
       The real state of the picture in pixels on each screen
       Different from slot_state because of the synchronised
       rotation between different sized bitmaps on remote and main screen
     */
    int state_y[NB_SCREENS][NB_SLOTS];
    int money;
};

/*Call when the program exit*/
static void jackpot_exit(void)
{
}

static void jackpot_init(struct jackpot* game)
{
    game->money=20;
    for(int i=0;i<NB_SLOTS;i++){
        game->slot_state[i]=(rb->rand()%NB_PICTURES)*PICTURE_ROTATION_STEPS;
        FOR_NB_SCREENS(j)
            game->state_y[j][i]=-1;
    }
}

static int jackpot_get_result(struct jackpot* game)
{
    int i=NB_SLOTS-1;
    int multiple=1;
    int result=0;
    for(;i>=0;i--)
    {
        result+=game->slot_state[i]*multiple/PICTURE_ROTATION_STEPS;
        multiple*=10;
    }
    return(result);
}

static int jackpot_get_gain(struct jackpot* game)
{
    switch (jackpot_get_result(game))
    {
        case 111 : return(20);
        case 000 : return(15);
        case 333 : return(10);
        case 222 : return(8);
        case 555 : return(5);
        case 777 : return(4);
        case 251 : return(4);
        case 510 : return(4);
        case 686 : return(3);
        case 585 : return(3);
        case 282 : return(3);
        case 484 : return(3);
        case 787 : return(2);
        case 383 : return(2);
        case 80  : return(2);
    }
    return(0);
}

static void jackpot_display_slot_machine(struct jackpot* game, struct screen* display)
{
    char str[20];
    int i;
    bool changes=false;
    const struct picture* picture= &(jackpot_pictures[display->screen_type]);
    int pos_x=(display->getwidth()-NB_SLOTS*(picture->width+1))/2;
    int pos_y=(display->getheight()-(picture->slide_height))/2;
    for(i=0;i<NB_SLOTS;i++)
    {
        int state_y=
                (picture->slide_height*game->slot_state[i])/PICTURE_ROTATION_STEPS;
        int previous_state_y=game->state_y[display->screen_type][i];
        if(state_y==previous_state_y)
            continue;/*no need to update the picture
                       as it's the same as previous displayed one*/
        changes=true;
        game->state_y[display->screen_type][i]=state_y;
        vertical_picture_draw_part(display, picture, state_y, pos_x, pos_y);
        pos_x+=(picture->width+1);
    }
    if(changes){
        rb->snprintf(str,sizeof(str),"money : $%d", game->money);
        display->puts(0, 0, str);
        display->update();
    }
}


static void jackpot_info_message(struct screen* display, char* message)
{
    int xpos, ypos;
    int message_height, message_width;
    display->getstringsize(message, &message_width, &message_height);
    xpos=(display->getwidth()-message_width)/2;
    ypos=display->getheight()-message_height;
    rb->screen_clear_area(display, 0, ypos, display->getwidth(),
                          message_height);
    display->putsxy(xpos,ypos,message);
    display->update();
}

static void jackpot_print_turn_result(struct jackpot* game,
                               int gain, struct screen* display)
{
    char str[20];
    if (gain==0)
    {
        jackpot_info_message(display, "None ...");
        if (game->money<=0)
            jackpot_info_message(display, "You lose...STOP to quit");
    }
    else
    {
        rb->snprintf(str,sizeof(str),"You win %d$",gain);
        jackpot_info_message(display, str);
    }
    display->update();
}

static void jackpot_play_turn(struct jackpot* game)
{
    /* How many pattern? */
    int nb_turns[NB_SLOTS];
    int gain,turns_remaining=0;
    if(game->money<=0)
        return;
    game->money--;
    for(int i=0;i<NB_SLOTS;i++)
    {
        nb_turns[i]=(rb->rand()%15+5)*PICTURE_ROTATION_STEPS;
        turns_remaining+=nb_turns[i];
    }
    FOR_NB_SCREENS(d)
    {
        rb->screens[d]->clear_display();
        jackpot_info_message(rb->screens[d],"Good luck");
    }
    /* Jackpot Animation */
    while(turns_remaining>0)
    {
        for(int i=0;i<NB_SLOTS;i++)
        {
            if(nb_turns[i]>0)
            {
                nb_turns[i]--;
                game->slot_state[i]++;
                if(game->slot_state[i]>=PICTURE_ROTATION_STEPS*NB_PICTURES)
                    game->slot_state[i]=0;
                turns_remaining--;
            }
        }
        FOR_NB_SCREENS(d)
            jackpot_display_slot_machine(game, rb->screens[d]);
        rb->sleep(SLEEP_TIME);
    }
    gain=jackpot_get_gain(game);
    if(gain!=0)
        game->money+=gain;
    FOR_NB_SCREENS(d)
        jackpot_print_turn_result(game, gain, rb->screens[d]);
}

enum plugin_status plugin_start(const void* parameter)
{
    int action;
    struct jackpot game;
    (void)parameter;
    atexit(jackpot_exit);
    rb->srand(*rb->current_tick);
    jackpot_init(&game);

    FOR_NB_SCREENS(i){
        rb->screens[i]->clear_display();
        jackpot_display_slot_machine(&game, rb->screens[i]);
    }
    /*Empty the event queue*/
    rb->button_clear_queue();
    while (true)
    {
        action = pluginlib_getaction(TIMEOUT_BLOCK,
                                plugin_contexts, ARRAYLEN(plugin_contexts));
        switch ( action )
        {
            case PLA_CANCEL:
                return PLUGIN_OK;
            case PLA_SELECT:
                jackpot_play_turn(&game);
                break;

            default:
                exit_on_usb(action);
                break;
        }
    }
    return PLUGIN_OK;
}