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/*
 * mpegplayer.c - based on :
 *        - mpeg2dec.c
 *        - m2psd.c (http://www.brouhaha.com/~eric/software/m2psd/)
 *
 * Copyright (C) 2000-2003 Michel Lespinasse <walken@zoy.org>
 * Copyright (C) 1999-2000 Aaron Holtzman <aholtzma@ess.engr.uvic.ca>
 *
 * m2psd: MPEG 2 Program Stream Demultiplexer
 * Copyright (C) 2003 Eric Smith <eric@brouhaha.com>
 *
 * This file is part of mpeg2dec, a free MPEG-2 video stream decoder.
 * See http://libmpeg2.sourceforge.net/ for updates.
 *
 * mpeg2dec is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * mpeg2dec is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

/*

NOTES:

mpegplayer is structured as follows:

1) Video thread (running on the COP for PortalPlayer targets).
2) Audio thread (running on the main CPU to maintain consistency with
   the audio FIQ hander on PP).
3) The main thread which takes care of buffering.

Using the main thread for buffering wastes the 8KB main stack which is
in IRAM.  However, 8KB is not enough for the audio thread to run (it
needs somewhere between 8KB and 9KB), so we create a new thread in
order to`give it a larger stack.

We use 4.5KB of the main stack for a libmad buffer (making use of
otherwise unused IRAM).  There is also the possiblity of stealing the
main Rockbox codec thread's 9KB of IRAM stack and using that for
mpegplayer's audio thread - but we should only implement that if we
can put the IRAM to good use.

The button loop (and hence pause/resume, main menu and, in the future,
seeking) is placed in the audio thread.  This keeps it on the main CPU
in PP targets and also allows buffering to continue in the background
whilst the main thread is filling the buffer.

A/V sync is not yet implemented but is planned to be achieved by
syncing the master clock with the audio, and then (as is currently
implemented), syncing video with the master clock.  This can happen in
the audio thread, along with resyncing after pause.

Seeking should probably happen in the main thread, as that's where the
buffering happens.

On PortalPlayer targets, the main CPU is not being fully utilised -
the bottleneck is the video decoding on the COP.  One way to improve
that might be to move the rendering of the frames (i.e. the
lcd_yuv_blit() call) from the COP back to the main CPU.  Ideas and
patches for that are welcome!

Notes about MPEG files:

MPEG System Clock is 27MHz - i.e. 27000000 ticks/second.

FPS is represented in terms of a frame period - this is always an
integer number of 27MHz ticks.

e.g. 29.97fps (30000/1001) NTSC video has an exact frame period of
900900 27MHz ticks.

In libmpeg2, info->sequence->frame_period contains the frame_period.

Working with Rockbox's 100Hz tick, the common frame rates would need
to be as follows:

FPS     | 27Mhz   | 100Hz          | 44.1KHz   | 48KHz
--------|-----------------------------------------------------------
10*     | 2700000 | 10             | 4410      | 4800
12*     | 2250000 |  8.3333        | 3675      | 4000
15*     | 1800000 |  6.6667        | 2940      | 3200
23.9760 | 1126125 |  4.170833333   | 1839.3375 | 2002
24      | 1125000 |  4.166667      | 1837.5    | 2000
25      | 1080000 |  4             | 1764      | 1920
29.9700 |  900900 |  3.336667      | 1471,47   | 1601.6
30      |  900000 |  3.333333      | 1470      | 1600


*Unofficial framerates

*/


#include "mpeg2dec_config.h"

#include "plugin.h"
#include "gray.h"

#include "mpeg2.h"
#include "mpeg_settings.h"
#include "video_out.h"
#include "../../codecs/libmad/mad.h"

PLUGIN_HEADER
PLUGIN_IRAM_DECLARE

/* button definitions */
#if (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
#define MPEG_MENU       BUTTON_MODE
#define MPEG_STOP       BUTTON_OFF
#define MPEG_PAUSE      BUTTON_ON
#define MPEG_VOLDOWN    BUTTON_DOWN
#define MPEG_VOLUP      BUTTON_UP

#elif (CONFIG_KEYPAD == IPOD_3G_PAD) || (CONFIG_KEYPAD == IPOD_4G_PAD)
#define MPEG_MENU       BUTTON_MENU
#define MPEG_PAUSE      (BUTTON_PLAY | BUTTON_REL)
#define MPEG_STOP       (BUTTON_PLAY | BUTTON_REPEAT)
#define MPEG_VOLDOWN    BUTTON_SCROLL_BACK
#define MPEG_VOLUP      BUTTON_SCROLL_FWD

#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
#define MPEG_MENU       (BUTTON_REC | BUTTON_REL)
#define MPEG_STOP       BUTTON_POWER
#define MPEG_PAUSE      BUTTON_PLAY
#define MPEG_VOLDOWN    BUTTON_DOWN
#define MPEG_VOLUP      BUTTON_UP

#elif CONFIG_KEYPAD == GIGABEAT_PAD
#define MPEG_MENU       BUTTON_MENU
#define MPEG_STOP       BUTTON_A
#define MPEG_PAUSE      BUTTON_SELECT
#define MPEG_VOLDOWN    BUTTON_LEFT
#define MPEG_VOLUP      BUTTON_RIGHT
#define MPEG_VOLDOWN2   BUTTON_VOL_DOWN
#define MPEG_VOLUP2     BUTTON_VOL_UP

#elif CONFIG_KEYPAD == IRIVER_H10_PAD
#define MPEG_MENU       (BUTTON_REW | BUTTON_REL)
#define MPEG_STOP       BUTTON_POWER
#define MPEG_PAUSE      BUTTON_PLAY
#define MPEG_VOLDOWN    BUTTON_SCROLL_DOWN
#define MPEG_VOLUP      BUTTON_SCROLL_UP

#elif CONFIG_KEYPAD == SANSA_E200_PAD
#define MPEG_MENU       BUTTON_SELECT
#define MPEG_STOP       BUTTON_POWER
#define MPEG_PAUSE      BUTTON_UP
#define MPEG_VOLDOWN    BUTTON_SCROLL_UP
#define MPEG_VOLUP      BUTTON_SCROLL_DOWN

#else
#error MPEGPLAYER: Unsupported keypad
#endif

struct plugin_api* rb;

static mpeg2dec_t * mpeg2dec;
static int total_offset = 0;

/* Utility */

/* Atomically add one long value to another - not core safe atm if ever needed */
static inline void locked_add_long(volatile long *value, long amount)
{
#if defined (CPU_ARM)
    /* Disable the fiq - this cuts an instruction out over using the
       system functions */
    long cpsr, x;
    asm volatile (
        "mrs    %[sr], cpsr           \r\n"
        "orr    %[sr], %[sr], #0x40   \r\n"
        "msr    cpsr_c, %[sr]         \r\n"
        "ldr    %[x], [%[value]]      \r\n"
        "add    %[x], %[x], %[amount] \r\n"
        "str    %[x], [%[value]]      \r\n"
        "bic    %[sr], %[sr], #0x40   \r\n"
        "msr    cpsr_c, %[sr]         \r\n"
        : [sr]"=&r"(cpsr), [x]"=&r"(x)
        : [value]"r"(value), [amount]"r"(amount)
        );
#elif defined (CPU_COLDFIRE)
    add_l(amount, value);
#else
    /* Don't know what this is so can't lock it */
    *value += amount;
#endif
}

/* Streams */
typedef struct
{
    uint8_t* curr_packet;        /* Current stream packet beginning */
    uint8_t* curr_packet_end;    /* Current stream packet end */

    uint8_t* prev_packet;        /* Previous stream packet beginning */
    uint8_t* next_packet;        /* Next stream packet beginning */

    size_t guard_bytes;          /* Number of bytes in guardbuf used */
    size_t buffer_remaining;     /* How much data is left in the buffer */
    uint32_t curr_pts;           /* Current presentation timestamp */
    uint32_t curr_time;          /* Current time in samples */
    uint32_t tagged;             /* curr_pts is valid */

    int id;
} Stream;

static Stream audio_str IBSS_ATTR;
static Stream video_str IBSS_ATTR;

/* NOTE: Putting the following variables in IRAM cause audio corruption
   on the ipod (reason unknown)
*/
static uint8_t *disk_buf IBSS_ATTR;
static uint8_t *disk_buf_end IBSS_ATTR;
static uint8_t *disk_buf_tail IBSS_ATTR;
static size_t   buffer_size IBSS_ATTR;
#if NUM_CORES > 1
/* Some stream variables are shared between cores */
struct mutex stream_lock IBSS_ATTR;
static inline void init_stream_lock(void)
    { rb->spinlock_init(&stream_lock); }
static inline void lock_stream(void)
    { rb->spinlock_lock(&stream_lock); }
static inline void unlock_stream(void)
    { rb->spinlock_unlock(&stream_lock); }
#else
/* No RMW issue here */
static inline void init_stream_lock(void)
    { }
static inline void lock_stream(void)
    { }
static inline void unlock_stream(void)
    { }
#endif

/* Events */
static struct event_queue msg_queue IBSS_ATTR;

#define MSG_BUFFER_NEARLY_EMPTY 1
#define MSG_EXIT_REQUESTED      2

/* Threads */
static struct thread_entry* audiothread_id;
static struct thread_entry* videothread_id;

/* Status */
enum
{
    STREAM_PLAYING = 0,
    STREAM_DONE,
    STREAM_PAUSING,
    STREAM_BUFFERING,
    STREAM_ERROR,
    PLEASE_STOP,
    PLEASE_PAUSE,
    THREAD_TERMINATED,
};

volatile int audiostatus IBSS_ATTR;
volatile int videostatus IBSS_ATTR;

/* Various buffers */
/* TODO: Can we reduce the PCM buffer size? */
#define PCMBUFFER_SIZE              ((512*1024)-PCMBUFFER_GUARD_SIZE)
#define PCMBUFFER_GUARD_SIZE        (1152*4 + sizeof (struct pcm_frame_header))
#define MPA_MAX_FRAME_SIZE          1729 /* Largest frame - MPEG1, Layer II, 384kbps, 32kHz, pad */
#define MPABUF_SIZE                 (64*1024 + ALIGN_UP(MPA_MAX_FRAME_SIZE + 2*MAD_BUFFER_GUARD, 4))
#define LIBMPEG2BUFFER_SIZE         (2*1024*1024)

/* 65536+6 is required since each PES has a 6 byte header with a 16 bit packet length field  */
#define MPEG_GUARDBUF_SIZE (64*1024+1024) /* Keep a bit extra - excessive for now */
#define MPEG_LOW_WATERMARK (1024*1024)

static void pcm_playback_play_pause(bool play);

static void button_loop(void)
{
    bool result;
    int vol, minvol, maxvol;
    int button = rb->button_get(false);

    switch (button)
    {
        case MPEG_VOLUP:
        case MPEG_VOLUP|BUTTON_REPEAT:
#ifdef MPEG_VOLUP2
        case MPEG_VOLUP2:
        case MPEG_VOLUP2|BUTTON_REPEAT:
#endif
            vol = rb->global_settings->volume;
            maxvol = rb->sound_max(SOUND_VOLUME);

            if (vol < maxvol) {
                vol++;
                rb->sound_set(SOUND_VOLUME, vol);
                rb->global_settings->volume = vol;
            }
            break;

        case MPEG_VOLDOWN:
        case MPEG_VOLDOWN|BUTTON_REPEAT:
#ifdef MPEG_VOLDOWN2
        case MPEG_VOLDOWN2:
        case MPEG_VOLDOWN2|BUTTON_REPEAT:
#endif
            vol = rb->global_settings->volume;
            minvol = rb->sound_min(SOUND_VOLUME);

            if (vol > minvol) {
                vol--;
                rb->sound_set(SOUND_VOLUME, vol);
                rb->global_settings->volume = vol;
            }
            break;

        case MPEG_MENU:
            pcm_playback_play_pause(false);
            if (videostatus != STREAM_DONE) {
                videostatus=PLEASE_PAUSE;

                /* Wait for video thread to stop */
                while (videostatus == PLEASE_PAUSE) { rb->sleep(HZ/25); }
            }

#ifndef HAVE_LCD_COLOR
            gray_show(false);
#endif
            result = mpeg_menu();

#ifndef HAVE_LCD_COLOR
            gray_show(true);
#endif

            /* The menu can change the font, so restore */
            rb->lcd_setfont(FONT_SYSFIXED);

            if (result) {
                audiostatus = PLEASE_STOP;
                if (videostatus != STREAM_DONE) videostatus = PLEASE_STOP;
            } else {
                if (videostatus != STREAM_DONE) videostatus = STREAM_PLAYING;
                pcm_playback_play_pause(true);
            }
            break;

        case MPEG_STOP:
            audiostatus = PLEASE_STOP;
            if (videostatus != STREAM_DONE) videostatus = PLEASE_STOP;
            break;

        case MPEG_PAUSE:
            if (videostatus != STREAM_DONE) videostatus=PLEASE_PAUSE;
            pcm_playback_play_pause(false);

            button = BUTTON_NONE;
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
            rb->cpu_boost(false);
#endif
            do {
                button = rb->button_get(true);
                if (button == MPEG_STOP) {
                    audiostatus = PLEASE_STOP;
                    if (videostatus != STREAM_DONE) videostatus = PLEASE_STOP;
                    return;
                }
            } while (button != MPEG_PAUSE);

            if (videostatus != STREAM_DONE) videostatus = STREAM_PLAYING;
            pcm_playback_play_pause(true);
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
            rb->cpu_boost(true);
#endif
            break;

        default:
            if(rb->default_event_handler(button) == SYS_USB_CONNECTED) {
                audiostatus = PLEASE_STOP;
                if (videostatus != STREAM_DONE) videostatus = PLEASE_STOP;
            }
    }
}

/* libmad related functions/definitions */
#define INPUT_CHUNK_SIZE 8192

struct mad_stream stream IBSS_ATTR;
struct mad_frame  frame IBSS_ATTR;
struct mad_synth  synth IBSS_ATTR;

unsigned char mad_main_data[MAD_BUFFER_MDLEN];  /* 2567 bytes */

static void init_mad(void* mad_frame_overlap)
{
    rb->memset(&stream, 0, sizeof(struct mad_stream));
    rb->memset(&frame, 0, sizeof(struct mad_frame));
    rb->memset(&synth, 0, sizeof(struct mad_synth));

    mad_stream_init(&stream);
    mad_frame_init(&frame);

    /* We do this so libmad doesn't try to call codec_calloc() */
    frame.overlap = mad_frame_overlap;

    rb->memset(mad_main_data, 0, sizeof(mad_main_data));
    stream.main_data = &mad_main_data;
}

/* MPEG related headers */

/* Macros for comparing memory bytes to a series of constant bytes in an
   efficient manner - evaluate to true if corresponding bytes match */
#if defined (CPU_ARM)
/* ARM must load 32-bit values at addres % 4 == 0 offsets but this data
   isn't aligned nescessarily, so just byte compare */
#define CMP_3_CONST(_a, _b) \
    ({                                      \
        int _x;                             \
        asm volatile (                      \
            "ldrb   %[x], [%[a], #0]  \r\n" \
            "eors   %[x], %[x], %[b0] \r\n" \
            "ldreqb %[x], [%[a], #1]  \r\n" \
            "eoreqs %[x], %[x], %[b1] \r\n" \
            "ldreqb %[x], [%[a], #2]  \r\n" \
            "eoreqs %[x], %[x], %[b2] \r\n" \
            : [x]"=&r"(_x)                  \
            : [a]"r"(_a),                   \
              [b0]"i"((_b)       >> 24),    \
              [b1]"i"((_b) << 8  >> 24),    \
              [b2]"i"((_b) << 16 >> 24)     \
        );                                  \
        _x == 0;                            \
    })
#define CMP_4_CONST(_a, _b) \
    ({                                      \
        int _x;                             \
        asm volatile (                      \
            "ldrb   %[x], [%[a], #0]  \r\n" \
            "eors   %[x], %[x], %[b0] \r\n" \
            "ldreqb %[x], [%[a], #1]  \r\n" \
            "eoreqs %[x], %[x], %[b1] \r\n" \
            "ldreqb %[x], [%[a], #2]  \r\n" \
            "eoreqs %[x], %[x], %[b2] \r\n" \
            "ldreqb %[x], [%[a], #3]  \r\n" \
            "eoreqs %[x], %[x], %[b3] \r\n" \
            : [x]"=&r"(_x)                  \
            : [a]"r"(_a),                   \
              [b0]"i"((_b)       >> 24),    \
              [b1]"i"((_b) <<  8 >> 24),    \
              [b2]"i"((_b) << 16 >> 24),    \
              [b3]"i"((_b) << 24 >> 24)     \
        );                                  \
        _x == 0;                            \
    })
#elif defined (CPU_COLDFIRE)
/* Coldfire can just load a 32 bit value at any offset but ASM is not the best way
   to integrate this with the C code */
#define CMP_3_CONST(a, b) \
    (((*(uint32_t *)(a) >> 8) ^ ((uint32_t)(b) >> 8)) == 0)
#define CMP_4_CONST(a, b) \
    ((*(uint32_t *)(a) ^ (b)) == 0)
#else
/* Don't know what this is - use bytewise comparisons */
#define CMP_3_CONST(a, b) \
    (( ((a)[0] ^ ((b)       >> 24)) | \
       ((a)[1] ^ ((b) <<  8 >> 24)) | \
       ((a)[2] ^ ((b) << 16 >> 24)) ) == 0)
#define CMP_4_CONST(a, b) \
    (( ((a)[0] ^ ((b)       >> 24)) | \
       ((a)[1] ^ ((b) <<  8 >> 24)) | \
       ((a)[2] ^ ((b) << 16 >> 24)) | \
       ((a)[3] ^ ((b) << 24 >> 24)) ) == 0)
#endif

/* Codes for various header byte sequences - MSB represents lowest memory
   address */
#define PACKET_START_CODE_PREFIX    0x00000100ul
#define END_CODE                    0x000001b9ul
#define PACK_START_CODE             0x000001baul
#define SYSTEM_HEADER_START_CODE    0x000001bbul

/* p = base pointer, b0 - b4 = byte offsets from p */
/* We only care about the MS 32 bits of the 33 and so the ticks are 45kHz */
#define TS_FROM_HEADER(p, b0, b1, b2, b3, b4) \
    ((uint32_t)(((p)[b0] >> 1 << 29) | \
                ((p)[b1]      << 21) | \
                ((p)[b2] >> 1 << 14) | \
                ((p)[b3]      <<  6) | \
                ((p)[b4] >> 2      )))

/* This function demuxes the streams and gives the next stream data pointer */
static void get_next_data( Stream* str )
{
    uint8_t *p;
    uint8_t *header;
    int stream;

    static int mpeg1_skip_table[16] =
        { 0, 0, 4, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };

    if (str->curr_packet_end == NULL)
    {
        /* What does this do? */
        while ((p = disk_buf) == NULL)
        {
            rb->lcd_putsxy(0,LCD_HEIGHT-10,"FREEZE!");
            rb->lcd_update();
            rb->sleep(HZ);
        }
    }
    else
    {
        p = str->curr_packet_end;
    }

    while (1)
    {
        int length, bytes;

        if (p >= disk_buf_end)
        {
            p = disk_buf + (p - disk_buf_end);
        }

        /* Pack header, skip it */
        if (CMP_4_CONST(p, PACK_START_CODE))
        {
            if ((p[4] & 0xc0) == 0x40)      /* mpeg-2 */
            {
                p += 14 + (p[13] & 7);
            }
            else if ((p[4] & 0xf0) == 0x20) /* mpeg-1 */
            {
                p += 12;
            }
            else
            {
                rb->splash( 30, "Weird Pack header!" );
                p += 5;
            }
            /*rb->splash( 30, "Pack header" );*/
        }

        /* System header, parse and skip it - four bytes */
        if (CMP_4_CONST(p, SYSTEM_HEADER_START_CODE))
        {
            int header_length;

            p += 4;  /*skip start code*/
            header_length = *p++ << 8;
            header_length += *p++;

            p += header_length;

            if (p >= disk_buf_end)
            {
                p = disk_buf + (p - disk_buf_end);
            }
            /*rb->splash( 30, "System header" );*/
        }

        /* Packet header, parse it */
        if (!CMP_3_CONST(p, PACKET_START_CODE_PREFIX))
        {
            /* Problem */
            //rb->splash( HZ*3, "missing packet start code prefix : %X%X at %X", *p, *(p+2), p-disk_buf );
            str->curr_packet_end = str->curr_packet = NULL;
            break;
            //++p;
            //break;
        }

        /* We retrieve basic infos */
        stream = p[3];
        length = (p[4] << 8) | p[5];

        /*rb->splash( 100, "Stream : %X", stream );*/
        if (stream != str->id)
        {
            /* End of stream ? */
            if (stream == 0xB9)
            {
                str->curr_packet_end = str->curr_packet = NULL;
                break;
            }

            /* It's not the packet we're looking for, skip it */
            p += length + 6;
            continue;
        }

        /* Ok, it's our packet */
        str->curr_packet_end = p + length+6;
        header = p;

        if ((header[6] & 0xc0) == 0x80) /* mpeg2 */
        {
            length = 9 + header[8];

            /* header points to the mpeg2 pes header */
            if (header[7] & 0x80)
            {
                /* header has a pts */
                uint32_t pts = TS_FROM_HEADER(header, 9, 10, 11, 12, 13);

                if (stream >= 0xe0)
                {
                    /* video stream - header may have a dts as well */
                    uint32_t dts = (header[7] & 0x40) == 0 ?
                        pts : TS_FROM_HEADER(header, 14, 15, 16, 17, 18);

                    mpeg2_tag_picture (mpeg2dec, pts, dts);
                }
                else
                {
                    str->curr_pts = pts;
                    str->tagged = 1;
                }
            }
        }
        else                            /* mpeg1 */
        {
            int len_skip;
            uint8_t * ptsbuf;

            length = 7;

            while (header[length - 1] == 0xff)
            {
                length++;
                if (length > 23)
                {
                    rb->splash( 30, "Too much stuffing" );
                    DEBUGF("Too much stuffing" );
                    break;
                }
            }

            if ((header[length - 1] & 0xc0) == 0x40)
            {
                length += 2;
            }

            len_skip = length;
            length += mpeg1_skip_table[header[length - 1] >> 4];

            /* header points to the mpeg1 pes header */
            ptsbuf = header + len_skip;

            if ((ptsbuf[-1] & 0xe0) == 0x20)
            {
                /* header has a pts */
                uint32_t pts = TS_FROM_HEADER(ptsbuf, -1, 0, 1, 2, 3);

                if (stream >= 0xe0)
                {
                    /* video stream - header may have a dts as well */
                    uint32_t dts = (ptsbuf[-1] & 0xf0) != 0x30 ?
                        pts : TS_FROM_HEADER(ptsbuf, 4, 5, 6, 7, 18);

                    mpeg2_tag_picture (mpeg2dec, pts, dts);
                }
                else
                {
                    str->curr_pts = pts;
                    str->tagged = 1;
                }
            }
        }

        p += length;
        bytes = 6 + (header[4] << 8) + header[5] - length;

        if (bytes > 0)
        {
            str->curr_packet_end = p + bytes;
            //DEBUGF("prev = %d, curr = %d\n",str->prev_packet,str->curr_packet);

            if (str->curr_packet != NULL)
            {
                lock_stream();

                if (str->curr_packet < str->prev_packet)
                {
                    str->buffer_remaining -= (disk_buf_end - str->prev_packet) +
                                             (str->curr_packet - disk_buf);
                    str->buffer_remaining -= str->guard_bytes;
                    str->guard_bytes = 0;
                }
                else
                {
                    str->buffer_remaining -= (str->curr_packet - str->prev_packet);
                }

                unlock_stream();

                str->prev_packet = str->curr_packet;
            }

            str->curr_packet = p;

            if (str->curr_packet_end > disk_buf_end)
            {
                str->guard_bytes = str->curr_packet_end - disk_buf_end;
                rb->memcpy(disk_buf_end, disk_buf, str->guard_bytes);
            }
        }

        break;
    } /* end while */
}

/* Our clock rate in ticks/second - this won't be a constant for long */
#define CLOCK_RATE 44100

/* For simple lowpass filtering of sync variables */
#define AVERAGE(var, x, count) (((var) * (count-1) + (x)) / (count))
/* Convert 45kHz PTS/DTS ticks to our clock ticks */
#define TS_TO_TICKS(pts) ((uint64_t)CLOCK_RATE*(pts) / 45000)
/* Convert 27MHz ticks to our clock ticks */
#define TIME_TO_TICKS(stamp) ((uint64_t)CLOCK_RATE*(stamp) / 27000000)

/** MPEG audio stream buffer */
uint8_t* mpa_buffer;

static bool init_mpabuf(void)
{
    mpa_buffer = mpeg2_malloc(MPABUF_SIZE,-2);
    return mpa_buffer != NULL;
}

#define PTS_QUEUE_LEN  (1 << 5) /* 32 should be way more than sufficient -
                                   if not, the case is handled */
#define PTS_QUEUE_MASK (PTS_QUEUE_LEN-1)
struct pts_queue_slot
{
    uint32_t pts;   /* Time stamp for packet          */
    ssize_t  size;  /* Number of bytes left in packet */
} pts_queue[PTS_QUEUE_LEN];

 /* This starts out wr == rd but will never be emptied to zero during
    streaming again in order to support initializing the first packet's
    pts value without a special case */
static unsigned pts_queue_rd;
static unsigned pts_queue_wr;

/* Increments the queue head postion - should be used to preincrement */
static bool pts_queue_add_head(void)
{
    if (pts_queue_wr - pts_queue_rd >= PTS_QUEUE_LEN-1)
        return false;

    pts_queue_wr++;
    return true;
}

/* Increments the queue tail position - leaves one slot as current */
static bool pts_queue_remove_tail(void)
{
    if (pts_queue_wr - pts_queue_rd <= 1u)
        return false;

    pts_queue_rd++;
    return true;
}

/* Returns the "head" at the index just behind the write index */
static struct pts_queue_slot * pts_queue_head(void)
{
    return &pts_queue[(pts_queue_wr - 1) & PTS_QUEUE_MASK];
}

/* Returns a pointer to the current tail */
static struct pts_queue_slot * pts_queue_tail(void)
{
    return &pts_queue[pts_queue_rd & PTS_QUEUE_MASK];
}

/* Resets the pts queue - call when starting and seeking */
static void pts_queue_reset(void)
{
    struct pts_queue_slot *pts;
    pts_queue_rd = pts_queue_wr;
    pts = pts_queue_tail();
    pts->pts = 0;
    pts->size = 0;    
}

struct pcm_frame_header     /* Header added to pcm data every time a decoded
                               mpa frame is sent out */
{
    uint32_t size;          /* size of this frame - including header */
    uint32_t time;          /* timestamp for this frame - derived from PTS */
    unsigned char data[];   /* open array of audio data */
};

#define PCMBUF_PLAY_ALL         1l          /* Forces buffer to play back all data */
#define PCMBUF_PLAY_NONE        LONG_MAX    /* Keeps buffer from playing any data */
static volatile ssize_t         pcmbuf_used      IBSS_ATTR;
static volatile ssize_t         pcmbuf_threshold IBSS_ATTR;
static struct pcm_frame_header *pcm_buffer       IBSS_ATTR;
static struct pcm_frame_header *pcmbuf_end       IBSS_ATTR;
static struct pcm_frame_header * volatile pcmbuf_head IBSS_ATTR;
static struct pcm_frame_header * volatile pcmbuf_tail IBSS_ATTR;

static volatile uint32_t samplesplayed IBSS_ATTR; /* Our base clock */
static volatile uint32_t samplestart   IBSS_ATTR; /* Clock at playback start */
static volatile int32_t  sampleadjust  IBSS_ATTR; /* Clock drift adjustment */

static bool init_pcmbuf(void)
{
    pcm_buffer = mpeg2_malloc(PCMBUFFER_SIZE + PCMBUFFER_GUARD_SIZE, -2);

    if (pcm_buffer == NULL)
        return false;

    pcmbuf_head = pcm_buffer;
    pcmbuf_tail = pcm_buffer;
    pcmbuf_end  = SKIPBYTES(pcm_buffer, PCMBUFFER_SIZE);
    pcmbuf_used = 0;

    return true;
}

/* Advance a PCM buffer pointer by size bytes circularly */
static inline void pcm_advance_buffer(struct pcm_frame_header * volatile *p,
                                      size_t size)
{
    *p = SKIPBYTES(*p, size);
    if (*p >= pcmbuf_end)
        *p = pcm_buffer;
}

static void get_more(unsigned char** start, size_t* size)
{
    /* 25ms @ 44.1kHz */
    static unsigned char silence[4412] __attribute__((aligned (4))) = { 0 };
    size_t sz;

    if (pcmbuf_used >= pcmbuf_threshold)
    {
        uint32_t time = pcmbuf_tail->time;
        sz = pcmbuf_tail->size;

        *start = (unsigned char *)pcmbuf_tail->data;

        pcm_advance_buffer(&pcmbuf_tail, sz);

        pcmbuf_used -= sz;

        sz -= sizeof (*pcmbuf_tail);

        *size = sz;

        /* Drift the clock towards the audio timestamp values */
        sampleadjust = AVERAGE(sampleadjust, (int32_t)(time - samplesplayed), 8);

        /* Update master clock */
        samplesplayed += sz >> 2;
        return;
    }

    /* Keep clock going at all times */
    sz = sizeof (silence);
    *start = silence;
    *size  = sz;

    samplesplayed += sz >> 2;

    if (pcmbuf_used < 0)
        pcmbuf_used = 0;
}

/* Flushes the buffer - clock keeps counting */
static void pcm_playback_flush(void)
{
    bool was_playing = rb->pcm_is_playing();

    if (was_playing)
        rb->pcm_play_stop();

    pcmbuf_used = 0;
    pcmbuf_head = pcmbuf_tail;

    if (was_playing)
        rb->pcm_play_data(get_more, NULL, 0);
}

/* Seek the reference clock to the specified time - next audio data ready to
   go to DMA should be on the buffer with the same time index or else the PCM
   buffer should be empty */
static void pcm_playback_seek_time(uint32_t time)
{
    bool was_playing = rb->pcm_is_playing();

    if (was_playing)
        rb->pcm_play_stop();

    samplesplayed = time;
    samplestart   = time;
    sampleadjust  = 0;

    if (was_playing)
        rb->pcm_play_data(get_more, NULL, 0);
}

/* Start pcm playback with the reference clock set to the specified time */
static void pcm_playback_play(uint32_t time)
{
    pcm_playback_seek_time(time);

    if (!rb->pcm_is_playing())
        rb->pcm_play_data(get_more, NULL, 0);
}

/* Pauses playback - and the clock */
static void pcm_playback_play_pause(bool play)
{
    rb->pcm_play_pause(play);
}

/* Stops all playback and resets the clock */
static void pcm_playback_stop(void)
{
    if (rb->pcm_is_playing())
        rb->pcm_play_stop();

    pcm_playback_flush();

    sampleadjust  =
    samplestart   =
    samplesplayed = 0;
}

static uint32_t get_stream_time(void)
{
    return samplesplayed + sampleadjust - (rb->pcm_get_bytes_waiting() >> 2);
}

static uint32_t get_playback_time(void)
{
    return samplesplayed + sampleadjust -
            samplestart - (rb->pcm_get_bytes_waiting() >> 2);
}

static inline int32_t clip_sample(int32_t sample)
{
    if ((int16_t)sample != sample)
        sample = 0x7fff ^ (sample >> 31);

    return sample;
}

static void audio_thread(void)
{
    uint8_t *mpabuf = mpa_buffer;
    ssize_t mpabuf_used = 0;
    int mad_errors = 0;  /* A count of the errors in each frame */
    struct pts_queue_slot *pts;

    /* We need this here to init the EMAC for Coldfire targets */
    mad_synth_init(&synth);

    /* Init pts queue */
    pts_queue_reset();
    pts = pts_queue_tail();

    /* Keep buffer from playing */
    pcmbuf_threshold = PCMBUF_PLAY_NONE;

    /* Start clock */
    pcm_playback_play(0);

    /* Get first packet */
    get_next_data(&audio_str);

    if (audio_str.curr_packet == NULL)
        goto done;

    /* This is the decoding loop. */
    while (1)
    {
        int mad_stat;
        size_t len;

        button_loop();

        if (audiostatus == PLEASE_STOP)
           goto done;

        if (pts->size <= 0)
        {
            /* Carry any overshoot to the next size since we're technically
               -pts->size bytes into it already. If size is negative an audio
               frame was split accross packets. Old has to be saved before
               moving the tail. */
            if (pts_queue_remove_tail())
            {
                struct pts_queue_slot *old = pts;
                pts = pts_queue_tail();
                pts->size += old->size;
                old->size = 0;
            }
        }

        /** Buffering **/
        if (mpabuf_used >= MPA_MAX_FRAME_SIZE + MAD_BUFFER_GUARD)
        {
            /* Above low watermark - do nothing */
        }
        else if (audio_str.curr_packet != NULL)
        {
            do
            {
                /* Get data from next audio packet */
                len = audio_str.curr_packet_end - audio_str.curr_packet;

                if (audio_str.tagged)
                {
                    struct pts_queue_slot *stamp = pts;

                    if (pts_queue_add_head())
                    {
                        stamp = pts_queue_head();
                        stamp->pts = TS_TO_TICKS(audio_str.curr_pts);
                        /* pts->size should have been zeroed when slot was
                           freed */
                    }
                    /* else queue full - just count up from the last to make
                       it look like more data in the same packet */
                    stamp->size += len;
                    audio_str.tagged = 0;
                }
                else
                {
                    /* Add to the one just behind the head - this may be the
                       tail or the previouly added head - whether or not we'll
                       ever reach this is quite in question since audio always
                       seems to have every packet timestamped */
                    pts_queue_head()->size += len;
                }

                /* Slide any remainder over to beginning - avoid function
                   call overhead if no data remaining as well */
                if (mpabuf > mpa_buffer && mpabuf_used > 0)
                    rb->memmove(mpa_buffer, mpabuf, mpabuf_used);

                /* Splice this packet onto any remainder */
                rb->memcpy(mpa_buffer + mpabuf_used, audio_str.curr_packet,
                           len);

                mpabuf_used += len;
                mpabuf = mpa_buffer;

                /* Get data from next audio packet */
                get_next_data(&audio_str);
            }
            while (audio_str.curr_packet != NULL &&
                   mpabuf_used < MPA_MAX_FRAME_SIZE + MAD_BUFFER_GUARD);
        }
        else if (mpabuf_used <= 0)
        {
            /* Used up remainder of mpa buffer so quit */
            break;
        }

        /** Decoding **/
        mad_stream_buffer(&stream, mpabuf, mpabuf_used);

        mad_stat = mad_frame_decode(&frame, &stream);

        if (stream.next_frame == NULL)
        {
            /* What to do here? (This really is fatal) */
            DEBUGF("/* What to do here? */\n");
            break;
        }

        /* Next mad stream buffer is the next frame postion */
        mpabuf = (uint8_t *)stream.next_frame;

        /* Adjust sizes by the frame size */
        len = stream.next_frame - stream.this_frame;
        mpabuf_used -= len;
        pts->size -= len;

        if (mad_stat != 0)
        {
            DEBUGF("Audio stream error - %d\n", stream.error);

            if (stream.error == MAD_FLAG_INCOMPLETE
                || stream.error == MAD_ERROR_BUFLEN)
            {
                /* This makes the codec support partially corrupted files */
                if (++mad_errors > 30)
                    break;

                stream.error = 0;
                rb->priority_yield();
                continue;
            }
            else if (MAD_RECOVERABLE(stream.error))
            {
                stream.error = 0;
                rb->priority_yield();
                continue;
            }
            else
            {
                /* Some other unrecoverable error */
                DEBUGF("Unrecoverable error\n");
            }

            break;
        }

        mad_errors = 0; /* Clear errors */

        /* Generate the pcm samples */
        mad_synth_frame(&synth, &frame);

        /** Output **/

        /* TODO: Output through core dsp. We'll still use our own PCM buffer
           since the core pcm buffer has no timestamping or clock facilities */

        /* Add a frame of audio to the pcm buffer. Maximum is 1152 samples. */
        if (synth.pcm.length > 0)
        {
            int16_t *audio_data = (int16_t *)pcmbuf_head->data;
            size_t size = sizeof (*pcmbuf_head) + synth.pcm.length*4;
            size_t wait_for = size + 32*1024;

            /* Leave at least 32KB free (this will be the currently
               playing chunk) */
            while (pcmbuf_used + wait_for > PCMBUFFER_SIZE)
            {
                if (audiostatus == PLEASE_STOP)
                    goto done;
                rb->priority_yield();
            }

            /* TODO: This part will be replaced with dsp calls soon */
            if (MAD_NCHANNELS(&frame.header) == 2)
            {
                int32_t *left = &synth.pcm.samples[0][0];
                int32_t *right = &synth.pcm.samples[1][0];
                int i = synth.pcm.length;

                do
                {
                    /* libmad outputs s3.28 */
                    *audio_data++ = clip_sample(*left++ >> 13);
                    *audio_data++ = clip_sample(*right++ >> 13);
                }
                while (--i > 0);
            }
            else  /* mono */
            {
                int32_t *mono = &synth.pcm.samples[0][0];
                int i = synth.pcm.length;

                do
                {
                    int32_t s = clip_sample(*mono++ >> 13);
                    *audio_data++ = s;
                    *audio_data++ = s;
                }
                while (--i > 0);
            }
            /**/

            pcmbuf_head->time = pts->pts;
            pcmbuf_head->size = size;

            /* As long as we're on this timestamp, the time is just incremented
               by the number of samples */
            pts->pts += synth.pcm.length;

            pcm_advance_buffer(&pcmbuf_head, size);

            if (pcmbuf_threshold != PCMBUF_PLAY_ALL && pcmbuf_used >= 64*1024)
            {
                /* We've reached our size treshold so start playing back the
                   audio in the buffer and set the buffer to play all data */
                audiostatus = STREAM_PLAYING;
                pcmbuf_threshold = PCMBUF_PLAY_ALL;
                pcm_playback_seek_time(pcmbuf_tail->time);
            }

            /* Make this data available to DMA */
            locked_add_long(&pcmbuf_used, size);
        }

        rb->yield();
    } /* end decoding loop */

done:
    if (audiostatus != PLEASE_STOP)
    {
        /* Force any residue to play if audio ended before reaching the
           threshold */
        if (pcmbuf_threshold != PCMBUF_PLAY_ALL && pcmbuf_used > 0)
        {
            pcm_playback_play(pcmbuf_tail->time);
            pcmbuf_threshold = PCMBUF_PLAY_ALL;
        }

        if (rb->pcm_is_playing() && !rb->pcm_is_paused())
        {
            /* Wait for audio to finish */
            while (pcmbuf_used > 0 && audiostatus != PLEASE_STOP)
            {
                button_loop();
                rb->sleep(HZ/10);
            }
        }
    }

    audiostatus = STREAM_DONE;

    /* Process events until finished */
    while (audiostatus != PLEASE_STOP)
    {
        button_loop();
        rb->sleep(HZ/4);
    }

    pcm_playback_stop();

    audiostatus = THREAD_TERMINATED;
    rb->remove_thread(NULL);
}

/* End of libmad stuff */

/* TODO: Running in the main thread, libmad needs 8.25KB of stack.
   The codec thread uses a 9KB stack.  So we can probable reduce this a
   little, but leave at 9KB for now to be safe. */
#define AUDIO_STACKSIZE (9*1024)
uint32_t audio_stack[AUDIO_STACKSIZE / sizeof(uint32_t)] IBSS_ATTR;

/* TODO: Check if 4KB is appropriate - it works for my test streams,
   so maybe we can reduce it. */
#define VIDEO_STACKSIZE (4*1024)
static uint32_t video_stack[VIDEO_STACKSIZE / sizeof(uint32_t)] IBSS_ATTR;

static void video_thread(void)
{
    const mpeg2_info_t * info;
    mpeg2_state_t state;
    char str[80];
    uint32_t curr_time = 0;
    uint32_t period = 0; /* Frame period in clock ticks */
    uint32_t eta_audio = UINT_MAX, eta_video = 0;
    int32_t eta_early = 0, eta_late = 0;
    int frame_drop_level = 0;
    int skip_level = 0;
    int num_skipped = 0;
    int num_drawn = 0;
    /* Used to decide when to display FPS */
    unsigned long last_showfps = *rb->current_tick - HZ;
    /* Used to decide whether or not to force a frame update */
    unsigned long last_render = last_showfps;

    mpeg2dec = mpeg2_init();
    if (mpeg2dec == NULL)
    {
        rb->splash(0, "mpeg2_init failed");
        /* Commit suicide */
        videostatus = THREAD_TERMINATED;
        rb->remove_thread(NULL);
    }

    /* Clear the display - this is mainly just to indicate that the
       video thread has started successfully. */
    rb->lcd_clear_display();
    rb->lcd_update();

    /* Request the first packet data */
    get_next_data( &video_str );

    if (video_str.curr_packet == NULL)
        goto done;

    mpeg2_buffer (mpeg2dec, video_str.curr_packet, video_str.curr_packet_end);
    total_offset += video_str.curr_packet_end - video_str.curr_packet;

    info = mpeg2_info (mpeg2dec);

    /* Wait if the audio thread is buffering - i.e. before
       the first frames are decoded */
    while (audiostatus == STREAM_BUFFERING)
        rb->priority_yield();

    while (1)
    {
        if (videostatus == PLEASE_STOP)
        {
            break;
        }
        else if (videostatus == PLEASE_PAUSE)
        {
            videostatus = STREAM_PAUSING;
            flush_icache();

            while (videostatus == STREAM_PAUSING)
                rb->sleep(HZ/10);

            continue;
        }

        state = mpeg2_parse (mpeg2dec);
        rb->yield();

        /* Prevent idle poweroff */
        rb->reset_poweroff_timer();
        
        switch (state)
        {
        case STATE_BUFFER:
            /* Request next packet data */
            get_next_data( &video_str );
            mpeg2_buffer (mpeg2dec, video_str.curr_packet, video_str.curr_packet_end);
            total_offset += video_str.curr_packet_end - video_str.curr_packet;
            info = mpeg2_info (mpeg2dec);

            if (video_str.curr_packet == NULL)
            {
                /* No more data. */
                goto done;
            }
            continue;

        case STATE_SEQUENCE:
            /* New GOP, inform output of any changes */
            vo_setup(info->sequence);
            break;

        case STATE_PICTURE:
        {
            int skip = 0; /* Assume no skip */

            if (frame_drop_level >= 1 || skip_level > 0)
            {
                /* A frame will be dropped in the decoder */

                /* Frame type: I/P/B/D */
                int type = info->current_picture->flags & PIC_MASK_CODING_TYPE;

                switch (type)
                {
                case PIC_FLAG_CODING_TYPE_I:
                case PIC_FLAG_CODING_TYPE_D:
                    /* Level 5: Things are extremely late and all frames will be
                       dropped until the next key frame */
                    if (frame_drop_level >= 1)
                        frame_drop_level = 0; /* Key frame - reset drop level */
                    if (skip_level >= 5)
                    {
                        frame_drop_level = 1;
                        skip_level = 0; /* reset */
                    }
                    break;
                case PIC_FLAG_CODING_TYPE_P:
                    /* Level 4: Things are very late and all frames will be
                       dropped until the next key frame */
                    if (skip_level >= 4)
                    {
                        frame_drop_level = 1;
                        skip_level = 0; /* reset */
                    }
                    break;
                case PIC_FLAG_CODING_TYPE_B:
                    /* We want to drop something, so this B frame won't even
                       be decoded. Drawing can happen on the next frame if so
                       desired. Bring the level down as skips are done. */
                    skip = 1;
                    if (skip_level > 0)
                        skip_level--;
                }

                skip |= frame_drop_level;
            }

            mpeg2_skip(mpeg2dec, skip);
            break;  
            }

        case STATE_SLICE:
        case STATE_END:
        case STATE_INVALID_END:
        {
            int32_t offset;  /* Tick adjustment to keep sync */

            /* draw current picture */
            if (!info->display_fbuf)
                break;

            /* No limiting => no dropping - draw this frame */
            if (!settings.limitfps)
                goto picture_draw;

            /* Get presentation times in audio samples - quite accurate
               enough - add previous frame duration if not stamped */
            curr_time = (info->display_picture->flags & PIC_FLAG_TAGS) ?
                TS_TO_TICKS(info->display_picture->tag) : (curr_time + period);

            period = TIME_TO_TICKS(info->sequence->frame_period);

            eta_video = curr_time;
            eta_audio = get_stream_time();

            /* How early/late are we? > 0 = late, < 0  early */
            offset = eta_audio - eta_video;

            if (!settings.skipframes)
            {
                /* Make no effort to determine whether this frame should be
                   drawn or not since no action can be taken to correct the
                   situation. We'll just wait if we're early and correct for
                   lateness as much as possible. */
                if (offset < 0)
                    offset = 0;

                eta_late = AVERAGE(eta_late, offset, 4);
                offset = eta_late;

                if ((uint32_t)offset > eta_video)
                    offset = eta_video;

                eta_video -= offset;
                goto picture_wait;
            }

            /** Possibly skip this frame **/

            /* Frameskipping has the following order of preference:
             *
             * Frame Type  Who      Notes/Rationale
             * B           decoder  arbitrarily drop - no decode or draw
             * Any         renderer arbitrarily drop - will be I/D/P
             * P           decoder  must wait for I/D-frame - choppy
             * I/D         decoder  must wait for I/D-frame - choppy
             *
             * If a frame can be drawn and it has been at least 1/2 second,
             * the image will be updated no matter how late it is just to
             * avoid looking stuck.
             */

            /* If we're late, set the eta to play the frame early so
               we may catch up. If early, especially because of a drop,
               mitigate a "snap" by moving back gradually. */
            if (offset >= 0) /* late or on time */
            {
                eta_early = 0; /* Not early now :( */

                eta_late = AVERAGE(eta_late, offset, 4);
                offset = eta_late;

                if ((uint32_t)offset > eta_video)
                    offset = eta_video;

                eta_video -= offset;
            }
            else
            {
                eta_late = 0; /* Not late now :) */

                if (offset > eta_early)
                {
                    /* Just dropped a frame and we're now early or we're
                       coming back from being early */
                    eta_early = offset;
                    if ((uint32_t)-offset > eta_video)
                        offset = -eta_video;

                    eta_video += offset;
                }
                else
                {
                    /* Just early with an offset, do exponential drift back */
                    if (eta_early != 0)
                    {
                        eta_early = AVERAGE(eta_early, 0, 8);
                        eta_video = ((uint32_t)-eta_early > eta_video) ?
                            0 : (eta_video + eta_early);
                    }

                    offset = eta_early;
                }
            }

            if (info->display_picture->flags & PIC_FLAG_SKIP)
            {
                /* This frame was set to skip so skip it after having updated
                   timing information */
                num_skipped++;
                eta_early = INT32_MIN;
                goto picture_skip;
            }

            if (skip_level == 3 && TIME_BEFORE(*rb->current_tick, last_render + HZ/2))
            {
                /* Render drop was set previously but nothing was dropped in the
                   decoder or it's been to long since drawing the last frame. */
                skip_level = 0;
                num_skipped++;
                eta_early = INT32_MIN;
                goto picture_skip;
            }

            /* At this point a frame _will_ be drawn  - a skip may happen on
               the next however */
            skip_level = 0;

            if (offset > CLOCK_RATE*110/1000)
            {
                /* Decide which skip level is needed in order to catch up */

                /* TODO: Calculate this rather than if...else - this is rather
                   exponential though */
                if (offset > CLOCK_RATE*367/1000)
                    skip_level = 5; /* Decoder skip: I/D */
                if (offset > CLOCK_RATE*233/1000)
                    skip_level = 4; /* Decoder skip: P */
                else if (offset > CLOCK_RATE*167/1000)
                    skip_level = 3; /* Render skip */
                else if (offset > CLOCK_RATE*133/1000)
                    skip_level = 2; /* Decoder skip: B */
                else
                    skip_level = 1; /* Decoder skip: B */
            }

        picture_wait:
            /* Wait until audio catches up */
            while (eta_video > eta_audio)
            {
                rb->priority_yield();

                /* Make sure not to get stuck waiting here forever */
                if (videostatus != STREAM_PLAYING)
                    goto rendering_finished;

                eta_audio = get_stream_time();
            }

        picture_draw:
            /* Record last frame time */
            last_render = *rb->current_tick;

            vo_draw_frame(info->display_fbuf->buf);
            num_drawn++;

        picture_skip:
            if (!settings.showfps)
                break;

            /* Calculate and display fps */
            if (TIME_AFTER(*rb->current_tick, last_showfps + HZ))
            {
                uint32_t clock_ticks = get_playback_time();
                int fps = 0;

                if (clock_ticks != 0)
                    fps = num_drawn*CLOCK_RATE*10ll / clock_ticks;

                rb->snprintf(str, sizeof(str), "%d.%d %d %d    ",
                             fps / 10, fps % 10, num_skipped,
                             info->display_picture->temporal_reference);
                rb->lcd_putsxy(0, 0, str);
                rb->lcd_update_rect(0, 0, LCD_WIDTH, 8);

                last_showfps = *rb->current_tick;
            }
            break;
            }

        default:
            break;
        }
    rendering_finished:

        rb->yield();
    }

done:
    flush_icache();

    videostatus = STREAM_DONE;

    while (videostatus != PLEASE_STOP)
        rb->sleep(HZ/5);

    videostatus = THREAD_TERMINATED;
    /* Commit suicide */
    rb->remove_thread(NULL);
}

enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
{
    int status = PLUGIN_ERROR; /* assume failure */
    void* audiobuf;
    ssize_t audiosize;
    int in_file;
    uint8_t* buffer;
    size_t file_remaining;
    size_t disk_buf_len;
#ifndef HAVE_LCD_COLOR
    long graysize;
    int grayscales;
#endif

    /* We define this here so it is on the main stack (in IRAM) */
    mad_fixed_t mad_frame_overlap[2][32][18];       /* 4608 bytes */

    if (parameter == NULL)
    {
        api->splash(HZ*2, "No File");
        return PLUGIN_ERROR;
    }

    /* Initialize IRAM - stops audio and voice as well */
    PLUGIN_IRAM_INIT(api)

    rb = api;

    audiobuf = rb->plugin_get_audio_buffer(&audiosize);

    /* Set disk pointers to NULL */
    disk_buf_end = disk_buf = NULL;

    /* Stream construction */
    /* We take the first stream of each (audio and video) */
    /* TODO : Search for these in the file first */
    audio_str.curr_packet_end = audio_str.curr_packet = audio_str.next_packet = NULL;
    video_str = audio_str;
    video_str.id = 0xe0;
    audio_str.id = 0xc0;

    /* Initialise our malloc buffer */
    mpeg2_alloc_init(audiobuf,audiosize);

    /* Grab most of the buffer for the compressed video - leave some for
       PCM audio data and some for libmpeg2 malloc use. */
    buffer_size = audiosize - (PCMBUFFER_SIZE+PCMBUFFER_GUARD_SIZE+
                               MPABUF_SIZE+LIBMPEG2BUFFER_SIZE);

    DEBUGF("audiosize=%ld, buffer_size=%ld\n",audiosize,buffer_size);
    buffer = mpeg2_malloc(buffer_size,-1);

    if (buffer == NULL)
        return PLUGIN_ERROR;

#ifndef HAVE_LCD_COLOR
    /* initialize the grayscale buffer: 32 bitplanes for 33 shades of gray. */
    grayscales = gray_init(rb, buffer, buffer_size, false, LCD_WIDTH, LCD_HEIGHT,
                           32, 2<<8, &graysize) + 1;
    buffer += graysize;
    buffer_size -= graysize;
    if (grayscales < 33 || buffer_size <= 0)
    {
        rb->splash(HZ, "gray buf error");
        return PLUGIN_ERROR;
    }
#endif

    buffer_size &= ~(0x7ff);  /* Round buffer down to nearest 2KB */
    DEBUGF("audiosize=%ld, buffer_size=%ld\n",audiosize,buffer_size);

    if (!init_mpabuf())
        return PLUGIN_ERROR;

    if (!init_pcmbuf())
        return PLUGIN_ERROR;

    /* The remaining buffer is for use by libmpeg2 */

    /* Open the video file */
    in_file = rb->open((char*)parameter,O_RDONLY);

    if (in_file < 0){
        //fprintf(stderr,"Could not open %s\n",argv[1]);
        return PLUGIN_ERROR;
    }

#ifdef HAVE_LCD_COLOR
    rb->lcd_set_backdrop(NULL);
    rb->lcd_set_foreground(LCD_WHITE);
    rb->lcd_set_background(LCD_BLACK);
#endif
    rb->lcd_clear_display();
    rb->lcd_update();

    /* make sure the backlight is always on when viewing video
       (actually it should also set the timeout when plugged in,
       but the function backlight_set_timeout_plugged is not
       available in plugins) */
#ifdef HAVE_BACKLIGHT
    if (rb->global_settings->backlight_timeout > 0)
        rb->backlight_set_timeout(1);
#endif

#ifdef HAVE_ADJUSTABLE_CPU_FREQ
    rb->cpu_boost(true);
#endif

    /* From this point on we've altered settings, colors, cpu_boost, etc. and
       cannot just return PLUGIN_ERROR - instead drop though to cleanup code
     */

    init_settings();

    /* Msg queue init - no need for queue_remove since it's not a registered
       queue */
    rb->queue_init( &msg_queue, false );

    /* Initialise libmad */
    rb->memset(mad_frame_overlap, 0, sizeof(mad_frame_overlap));
    init_mad(mad_frame_overlap);

    file_remaining = rb->filesize(in_file);
    disk_buf_end = buffer + buffer_size-MPEG_GUARDBUF_SIZE;

    /* Read some stream data */
    disk_buf_len = rb->read (in_file, buffer, MPEG_LOW_WATERMARK);

    DEBUGF("Initial Buffering - %d bytes\n",(int)disk_buf_len);
    disk_buf = buffer;
    disk_buf_tail = buffer+disk_buf_len;
    file_remaining -= disk_buf_len;

    video_str.guard_bytes = audio_str.guard_bytes = 0;
    video_str.prev_packet = disk_buf;
    audio_str.prev_packet = disk_buf;
    video_str.buffer_remaining = disk_buf_len;
    audio_str.buffer_remaining = disk_buf_len;

    audiostatus = STREAM_BUFFERING;
    videostatus = STREAM_PLAYING;

#ifndef HAVE_LCD_COLOR
    gray_show(true);
#endif

    init_stream_lock();

    /* We put the video thread on the second processor for multi-core targets. */
    if ((videothread_id = rb->create_thread(video_thread,
        (uint8_t*)video_stack,VIDEO_STACKSIZE,"mpgvideo" IF_PRIO(,PRIORITY_PLAYBACK)
        IF_COP(, COP, true))) == NULL)
    {
        rb->splash(HZ, "Cannot create video thread!");
    }
    else if ((audiothread_id = rb->create_thread(audio_thread,
        (uint8_t*)audio_stack,AUDIO_STACKSIZE,"mpgaudio" IF_PRIO(,PRIORITY_PLAYBACK)
        IF_COP(, CPU, false))) == NULL)
    {
        rb->splash(HZ, "Cannot create audio thread!");
    }
    else
    {
        //DEBUGF("START: video = %d, audio = %d\n",audio_str.buffer_remaining,video_str.buffer_remaining);
        rb->lcd_setfont(FONT_SYSFIXED);

        /* Wait until both threads have finished their work */
        while ((audiostatus != STREAM_DONE) || (videostatus != STREAM_DONE))
        {
            size_t audio_remaining = audio_str.buffer_remaining;
            size_t video_remaining = video_str.buffer_remaining;

            if (MIN(audio_remaining,video_remaining) < MPEG_LOW_WATERMARK) {

                size_t bytes_to_read = buffer_size - MPEG_GUARDBUF_SIZE -
                                       MAX(audio_remaining,video_remaining);

                bytes_to_read = MIN(bytes_to_read,(size_t)(disk_buf_end-disk_buf_tail));

                while (( bytes_to_read > 0) && (file_remaining > 0) &&
                       ((audiostatus != STREAM_DONE) || (videostatus != STREAM_DONE))) {
                    size_t n = rb->read(in_file, disk_buf_tail, MIN(32*1024,bytes_to_read));

                    bytes_to_read -= n;
                    file_remaining -= n;

                    lock_stream();
                    audio_str.buffer_remaining += n;
                    video_str.buffer_remaining += n;
                    unlock_stream();

                    disk_buf_tail += n;

                    rb->yield();
                }

                if (disk_buf_tail == disk_buf_end)
                    disk_buf_tail = buffer;
            }

            rb->sleep(HZ/10);
        }

        rb->lcd_setfont(FONT_UI);
        status = PLUGIN_OK;
    }

    /* Stop the threads and wait for them to terminate */
    if (videothread_id != NULL && videostatus != THREAD_TERMINATED)
    {
        videostatus = PLEASE_STOP;
        while (videostatus != THREAD_TERMINATED)
            rb->yield();
    }

    if (audiothread_id != NULL && audiostatus != THREAD_TERMINATED)
    {
        audiostatus = PLEASE_STOP;
        while (audiostatus != THREAD_TERMINATED)
            rb->yield();
    }

    rb->sleep(HZ/10);

#ifndef HAVE_LCD_COLOR
    gray_release();
#endif

    rb->lcd_clear_display();
    rb->lcd_update();

    mpeg2_close (mpeg2dec);

    rb->close (in_file);

#ifdef HAVE_ADJUSTABLE_CPU_FREQ
    rb->cpu_boost(false);
#endif

    save_settings();  /* Save settings (if they have changed) */

#ifdef HAVE_BACKLIGHT
    /* reset backlight settings */
    rb->backlight_set_timeout(rb->global_settings->backlight_timeout);
#endif

    return status;
}