summaryrefslogtreecommitdiffstats
path: root/apps/plugins/sdl/progs/wolf3d/wl_def.h
blob: 1b8670ffb684815efae310f51be17adc8f97e9e5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
#ifndef WL_DEF_H
#define WL_DEF_H

// Defines which version shall be built and configures supported extra features
#include "version.h"

#define SOUND_ENABLE

#include "fixedpoint.h"
#include <ctype.h>
#include <stdint.h>
#include <stdarg.h>
#include <SDL.h>
#include <SDL_mixer.h>

#define open rb->open
#define read(a, b, c) rb->read((a), (b), (c))
#define write(a, b, c) rb->write((a), (b), (c))
#define close(a) rb->close(a)

#if !defined O_BINARY
#	define O_BINARY 0
#endif

// needed by wolf, but is dangerous on ARM
#pragma pack(1)

#if defined(_arch_dreamcast)
#define YESBUTTONNAME "A"
#define NOBUTTONNAME  "B"
#elif defined(GP2X)
#define YESBUTTONNAME "Y"
#define NOBUTTONNAME  "B"
#else
#define YESBUTTONNAME "Y"
#define NOBUTTONNAME  "N"
#endif

#include "foreign.h"

#ifndef SPEAR
    #include "audiowl6.h"
    #ifdef UPLOAD
        #include "gfxv_apo.h"
    #else
        #ifdef GOODTIMES
            #include "gfxv_wl6.h"
        #else
            #include "gfxv_apo.h"
        #endif
    #endif
#else
    #include "audiosod.h"
    #include "gfxv_sod.h"
    #include "f_spear.h"
#endif

typedef uint8_t byte;
typedef uint16_t word;
typedef int32_t fixed;
typedef uint32_t longword;
typedef int8_t boolean;
typedef void * memptr;

typedef struct
{
    int x,y;
} Point;
typedef struct
{
    Point ul,lr;
} Rect;

void Quit(const char *errorStr, ...);

#include "id_pm.h"
#include "id_sd.h"
#include "id_in.h"
#include "id_vl.h"
#include "id_vh.h"
#include "id_us.h"
#include "id_ca.h"

#include "wl_menu.h"

#define MAPSPOT(x,y,plane) (mapsegs[plane][((y)<<mapshift)+(x)])

#define SIGN(x)         ((x)>0?1:-1)
#define ABS(x)          ((int)(x)>0?(x):-(x))
#define LABS(x)         ((int32_t)(x)>0?(x):-(x))

#define abs(x) ABS(x)

/*
=============================================================================

                            GLOBAL CONSTANTS

=============================================================================
*/

#define MAXTICS 10
#define DEMOTICS        4

#define MAXACTORS       150         // max number of nazis, etc / map
#define MAXSTATS        400         // max number of lamps, bonus, etc
#define MAXDOORS        64          // max number of sliding doors
#define MAXWALLTILES    64          // max number of wall tiles

//
// tile constants
//

#define ICONARROWS      90
#define PUSHABLETILE    98
#define EXITTILE        99          // at end of castle
#define AREATILE        107         // first of NUMAREAS floor tiles
#define NUMAREAS        37
#define ELEVATORTILE    21
#define AMBUSHTILE      106
#define ALTELEVATORTILE 107

#define NUMBERCHARS     9


//----------------

#define EXTRAPOINTS     40000

#define PLAYERSPEED     3000
#define RUNSPEED        6000

#define SCREENSEG       0xa000

#define SCREENBWIDE     80

#define HEIGHTRATIO     0.50            // also defined in id_mm.c

#define BORDERCOLOR     3
#define FLASHCOLOR      5
#define FLASHTICS       4

#ifndef SPEAR
    #define LRpack      8       // # of levels to store in endgame
#else
    #define LRpack      20
#endif

#define PLAYERSIZE      MINDIST         // player radius
#define MINACTORDIST    0x10000l        // minimum dist from player center
                                        // to any actor center

#define NUMLATCHPICS    100

#undef M_PI
#define PI              3.141592657
#define M_PI PI

#define GLOBAL1         (1l<<16)
#define TILEGLOBAL      GLOBAL1
#define PIXGLOBAL       (GLOBAL1/64)
#define TILESHIFT       16l
#define UNSIGNEDSHIFT   8

#define ANGLES          360             // must be divisable by 4
#define ANGLEQUAD       (ANGLES/4)
#define FINEANGLES      3600
#define ANG90           (FINEANGLES/4)
#define ANG180          (ANG90*2)
#define ANG270          (ANG90*3)
#define ANG360          (ANG90*4)
#define VANG90          (ANGLES/4)
#define VANG180         (VANG90*2)
#define VANG270         (VANG90*3)
#define VANG360         (VANG90*4)

#define MINDIST         (0x5800l)

#define mapshift        6
#define MAPSIZE         (1<<mapshift)
#define maparea         MAPSIZE*MAPSIZE

#define mapheight       MAPSIZE
#define mapwidth        MAPSIZE

#ifdef USE_HIRES

#define TEXTURESHIFT    7
#define TEXTURESIZE     (1<<TEXTURESHIFT)
#define TEXTUREFROMFIXEDSHIFT 2
#define TEXTUREMASK     (TEXTURESIZE*(TEXTURESIZE-1))

#define SPRITESCALEFACTOR 1

#else

#define TEXTURESHIFT    6
#define TEXTURESIZE     (1<<TEXTURESHIFT)
#define TEXTUREFROMFIXEDSHIFT 4
#define TEXTUREMASK     (TEXTURESIZE*(TEXTURESIZE-1))

#define SPRITESCALEFACTOR 2

#endif

#define NORTH   0
#define EAST    1
#define SOUTH   2
#define WEST    3


#define STATUSLINES     40

#define SCREENSIZE      (SCREENBWIDE*208)
#define PAGE1START      0
#define PAGE2START      (SCREENSIZE)
#define PAGE3START      (SCREENSIZE*2u)
#define FREESTART       (SCREENSIZE*3u)


#define PIXRADIUS       512

#define STARTAMMO       8


// object flag values

typedef enum
{
    FL_SHOOTABLE        = 0x00000001,
    FL_BONUS            = 0x00000002,
    FL_NEVERMARK        = 0x00000004,
    FL_VISABLE          = 0x00000008,
    FL_ATTACKMODE       = 0x00000010,
    FL_FIRSTATTACK      = 0x00000020,
    FL_AMBUSH           = 0x00000040,
    FL_NONMARK          = 0x00000080,
    FL_FULLBRIGHT       = 0x00000100,
#ifdef USE_DIR3DSPR
    // you can choose one of the following values in wl_act1.cpp
    // to make a static sprite a directional 3d sprite
    // (see example at the end of the statinfo array)
    FL_DIR_HORIZ_MID    = 0x00000200,
    FL_DIR_HORIZ_FW     = 0x00000400,
    FL_DIR_HORIZ_BW     = 0x00000600,
    FL_DIR_VERT_MID     = 0x00000a00,
    FL_DIR_VERT_FW      = 0x00000c00,
    FL_DIR_VERT_BW      = 0x00000e00,

    // these values are just used to improve readability of code
    FL_DIR_NONE         = 0x00000000,
    FL_DIR_POS_MID      = 0x00000200,
    FL_DIR_POS_FW       = 0x00000400,
    FL_DIR_POS_BW       = 0x00000600,
    FL_DIR_POS_MASK     = 0x00000600,
    FL_DIR_VERT_FLAG    = 0x00000800,
    FL_DIR_MASK         = 0x00000e00,
#endif
    // next free bit is   0x00001000
} objflag_t;


//
// sprite constants
//

enum
{
    SPR_DEMO,
#ifndef APOGEE_1_0
    SPR_DEATHCAM,
#endif
//
// static sprites
//
    SPR_STAT_0,SPR_STAT_1,SPR_STAT_2,SPR_STAT_3,
    SPR_STAT_4,SPR_STAT_5,SPR_STAT_6,SPR_STAT_7,

    SPR_STAT_8,SPR_STAT_9,SPR_STAT_10,SPR_STAT_11,
    SPR_STAT_12,SPR_STAT_13,SPR_STAT_14,SPR_STAT_15,

    SPR_STAT_16,SPR_STAT_17,SPR_STAT_18,SPR_STAT_19,
    SPR_STAT_20,SPR_STAT_21,SPR_STAT_22,SPR_STAT_23,

    SPR_STAT_24,SPR_STAT_25,SPR_STAT_26,SPR_STAT_27,
    SPR_STAT_28,SPR_STAT_29,SPR_STAT_30,SPR_STAT_31,

    SPR_STAT_32,SPR_STAT_33,SPR_STAT_34,SPR_STAT_35,
    SPR_STAT_36,SPR_STAT_37,SPR_STAT_38,SPR_STAT_39,

    SPR_STAT_40,SPR_STAT_41,SPR_STAT_42,SPR_STAT_43,
    SPR_STAT_44,SPR_STAT_45,SPR_STAT_46,SPR_STAT_47,

#ifdef SPEAR
    SPR_STAT_48,SPR_STAT_49,SPR_STAT_50,SPR_STAT_51,
#endif

//
// guard
//
    SPR_GRD_S_1,SPR_GRD_S_2,SPR_GRD_S_3,SPR_GRD_S_4,
    SPR_GRD_S_5,SPR_GRD_S_6,SPR_GRD_S_7,SPR_GRD_S_8,

    SPR_GRD_W1_1,SPR_GRD_W1_2,SPR_GRD_W1_3,SPR_GRD_W1_4,
    SPR_GRD_W1_5,SPR_GRD_W1_6,SPR_GRD_W1_7,SPR_GRD_W1_8,

    SPR_GRD_W2_1,SPR_GRD_W2_2,SPR_GRD_W2_3,SPR_GRD_W2_4,
    SPR_GRD_W2_5,SPR_GRD_W2_6,SPR_GRD_W2_7,SPR_GRD_W2_8,

    SPR_GRD_W3_1,SPR_GRD_W3_2,SPR_GRD_W3_3,SPR_GRD_W3_4,
    SPR_GRD_W3_5,SPR_GRD_W3_6,SPR_GRD_W3_7,SPR_GRD_W3_8,

    SPR_GRD_W4_1,SPR_GRD_W4_2,SPR_GRD_W4_3,SPR_GRD_W4_4,
    SPR_GRD_W4_5,SPR_GRD_W4_6,SPR_GRD_W4_7,SPR_GRD_W4_8,

    SPR_GRD_PAIN_1,SPR_GRD_DIE_1,SPR_GRD_DIE_2,SPR_GRD_DIE_3,
    SPR_GRD_PAIN_2,SPR_GRD_DEAD,

    SPR_GRD_SHOOT1,SPR_GRD_SHOOT2,SPR_GRD_SHOOT3,

//
// dogs
//
    SPR_DOG_W1_1,SPR_DOG_W1_2,SPR_DOG_W1_3,SPR_DOG_W1_4,
    SPR_DOG_W1_5,SPR_DOG_W1_6,SPR_DOG_W1_7,SPR_DOG_W1_8,

    SPR_DOG_W2_1,SPR_DOG_W2_2,SPR_DOG_W2_3,SPR_DOG_W2_4,
    SPR_DOG_W2_5,SPR_DOG_W2_6,SPR_DOG_W2_7,SPR_DOG_W2_8,

    SPR_DOG_W3_1,SPR_DOG_W3_2,SPR_DOG_W3_3,SPR_DOG_W3_4,
    SPR_DOG_W3_5,SPR_DOG_W3_6,SPR_DOG_W3_7,SPR_DOG_W3_8,

    SPR_DOG_W4_1,SPR_DOG_W4_2,SPR_DOG_W4_3,SPR_DOG_W4_4,
    SPR_DOG_W4_5,SPR_DOG_W4_6,SPR_DOG_W4_7,SPR_DOG_W4_8,

    SPR_DOG_DIE_1,SPR_DOG_DIE_2,SPR_DOG_DIE_3,SPR_DOG_DEAD,
    SPR_DOG_JUMP1,SPR_DOG_JUMP2,SPR_DOG_JUMP3,



//
// ss
//
    SPR_SS_S_1,SPR_SS_S_2,SPR_SS_S_3,SPR_SS_S_4,
    SPR_SS_S_5,SPR_SS_S_6,SPR_SS_S_7,SPR_SS_S_8,

    SPR_SS_W1_1,SPR_SS_W1_2,SPR_SS_W1_3,SPR_SS_W1_4,
    SPR_SS_W1_5,SPR_SS_W1_6,SPR_SS_W1_7,SPR_SS_W1_8,

    SPR_SS_W2_1,SPR_SS_W2_2,SPR_SS_W2_3,SPR_SS_W2_4,
    SPR_SS_W2_5,SPR_SS_W2_6,SPR_SS_W2_7,SPR_SS_W2_8,

    SPR_SS_W3_1,SPR_SS_W3_2,SPR_SS_W3_3,SPR_SS_W3_4,
    SPR_SS_W3_5,SPR_SS_W3_6,SPR_SS_W3_7,SPR_SS_W3_8,

    SPR_SS_W4_1,SPR_SS_W4_2,SPR_SS_W4_3,SPR_SS_W4_4,
    SPR_SS_W4_5,SPR_SS_W4_6,SPR_SS_W4_7,SPR_SS_W4_8,

    SPR_SS_PAIN_1,SPR_SS_DIE_1,SPR_SS_DIE_2,SPR_SS_DIE_3,
    SPR_SS_PAIN_2,SPR_SS_DEAD,

    SPR_SS_SHOOT1,SPR_SS_SHOOT2,SPR_SS_SHOOT3,

//
// mutant
//
    SPR_MUT_S_1,SPR_MUT_S_2,SPR_MUT_S_3,SPR_MUT_S_4,
    SPR_MUT_S_5,SPR_MUT_S_6,SPR_MUT_S_7,SPR_MUT_S_8,

    SPR_MUT_W1_1,SPR_MUT_W1_2,SPR_MUT_W1_3,SPR_MUT_W1_4,
    SPR_MUT_W1_5,SPR_MUT_W1_6,SPR_MUT_W1_7,SPR_MUT_W1_8,

    SPR_MUT_W2_1,SPR_MUT_W2_2,SPR_MUT_W2_3,SPR_MUT_W2_4,
    SPR_MUT_W2_5,SPR_MUT_W2_6,SPR_MUT_W2_7,SPR_MUT_W2_8,

    SPR_MUT_W3_1,SPR_MUT_W3_2,SPR_MUT_W3_3,SPR_MUT_W3_4,
    SPR_MUT_W3_5,SPR_MUT_W3_6,SPR_MUT_W3_7,SPR_MUT_W3_8,

    SPR_MUT_W4_1,SPR_MUT_W4_2,SPR_MUT_W4_3,SPR_MUT_W4_4,
    SPR_MUT_W4_5,SPR_MUT_W4_6,SPR_MUT_W4_7,SPR_MUT_W4_8,

    SPR_MUT_PAIN_1,SPR_MUT_DIE_1,SPR_MUT_DIE_2,SPR_MUT_DIE_3,
    SPR_MUT_PAIN_2,SPR_MUT_DIE_4,SPR_MUT_DEAD,

    SPR_MUT_SHOOT1,SPR_MUT_SHOOT2,SPR_MUT_SHOOT3,SPR_MUT_SHOOT4,

//
// officer
//
    SPR_OFC_S_1,SPR_OFC_S_2,SPR_OFC_S_3,SPR_OFC_S_4,
    SPR_OFC_S_5,SPR_OFC_S_6,SPR_OFC_S_7,SPR_OFC_S_8,

    SPR_OFC_W1_1,SPR_OFC_W1_2,SPR_OFC_W1_3,SPR_OFC_W1_4,
    SPR_OFC_W1_5,SPR_OFC_W1_6,SPR_OFC_W1_7,SPR_OFC_W1_8,

    SPR_OFC_W2_1,SPR_OFC_W2_2,SPR_OFC_W2_3,SPR_OFC_W2_4,
    SPR_OFC_W2_5,SPR_OFC_W2_6,SPR_OFC_W2_7,SPR_OFC_W2_8,

    SPR_OFC_W3_1,SPR_OFC_W3_2,SPR_OFC_W3_3,SPR_OFC_W3_4,
    SPR_OFC_W3_5,SPR_OFC_W3_6,SPR_OFC_W3_7,SPR_OFC_W3_8,

    SPR_OFC_W4_1,SPR_OFC_W4_2,SPR_OFC_W4_3,SPR_OFC_W4_4,
    SPR_OFC_W4_5,SPR_OFC_W4_6,SPR_OFC_W4_7,SPR_OFC_W4_8,

    SPR_OFC_PAIN_1,SPR_OFC_DIE_1,SPR_OFC_DIE_2,SPR_OFC_DIE_3,
    SPR_OFC_PAIN_2,SPR_OFC_DIE_4,SPR_OFC_DEAD,

    SPR_OFC_SHOOT1,SPR_OFC_SHOOT2,SPR_OFC_SHOOT3,

#ifndef SPEAR
//
// ghosts
//
    SPR_BLINKY_W1,SPR_BLINKY_W2,SPR_PINKY_W1,SPR_PINKY_W2,
    SPR_CLYDE_W1,SPR_CLYDE_W2,SPR_INKY_W1,SPR_INKY_W2,

//
// hans
//
    SPR_BOSS_W1,SPR_BOSS_W2,SPR_BOSS_W3,SPR_BOSS_W4,
    SPR_BOSS_SHOOT1,SPR_BOSS_SHOOT2,SPR_BOSS_SHOOT3,SPR_BOSS_DEAD,

    SPR_BOSS_DIE1,SPR_BOSS_DIE2,SPR_BOSS_DIE3,

//
// schabbs
//
    SPR_SCHABB_W1,SPR_SCHABB_W2,SPR_SCHABB_W3,SPR_SCHABB_W4,
    SPR_SCHABB_SHOOT1,SPR_SCHABB_SHOOT2,

    SPR_SCHABB_DIE1,SPR_SCHABB_DIE2,SPR_SCHABB_DIE3,SPR_SCHABB_DEAD,
    SPR_HYPO1,SPR_HYPO2,SPR_HYPO3,SPR_HYPO4,

//
// fake
//
    SPR_FAKE_W1,SPR_FAKE_W2,SPR_FAKE_W3,SPR_FAKE_W4,
    SPR_FAKE_SHOOT,SPR_FIRE1,SPR_FIRE2,

    SPR_FAKE_DIE1,SPR_FAKE_DIE2,SPR_FAKE_DIE3,SPR_FAKE_DIE4,
    SPR_FAKE_DIE5,SPR_FAKE_DEAD,

//
// hitler
//
    SPR_MECHA_W1,SPR_MECHA_W2,SPR_MECHA_W3,SPR_MECHA_W4,
    SPR_MECHA_SHOOT1,SPR_MECHA_SHOOT2,SPR_MECHA_SHOOT3,SPR_MECHA_DEAD,

    SPR_MECHA_DIE1,SPR_MECHA_DIE2,SPR_MECHA_DIE3,

    SPR_HITLER_W1,SPR_HITLER_W2,SPR_HITLER_W3,SPR_HITLER_W4,
    SPR_HITLER_SHOOT1,SPR_HITLER_SHOOT2,SPR_HITLER_SHOOT3,SPR_HITLER_DEAD,

    SPR_HITLER_DIE1,SPR_HITLER_DIE2,SPR_HITLER_DIE3,SPR_HITLER_DIE4,
    SPR_HITLER_DIE5,SPR_HITLER_DIE6,SPR_HITLER_DIE7,

//
// giftmacher
//
    SPR_GIFT_W1,SPR_GIFT_W2,SPR_GIFT_W3,SPR_GIFT_W4,
    SPR_GIFT_SHOOT1,SPR_GIFT_SHOOT2,

    SPR_GIFT_DIE1,SPR_GIFT_DIE2,SPR_GIFT_DIE3,SPR_GIFT_DEAD,
#endif
//
// Rocket, smoke and small explosion
//
    SPR_ROCKET_1,SPR_ROCKET_2,SPR_ROCKET_3,SPR_ROCKET_4,
    SPR_ROCKET_5,SPR_ROCKET_6,SPR_ROCKET_7,SPR_ROCKET_8,

    SPR_SMOKE_1,SPR_SMOKE_2,SPR_SMOKE_3,SPR_SMOKE_4,
    SPR_BOOM_1,SPR_BOOM_2,SPR_BOOM_3,

//
// Angel of Death's DeathSparks(tm)
//
#ifdef SPEAR
    SPR_HROCKET_1,SPR_HROCKET_2,SPR_HROCKET_3,SPR_HROCKET_4,
    SPR_HROCKET_5,SPR_HROCKET_6,SPR_HROCKET_7,SPR_HROCKET_8,

    SPR_HSMOKE_1,SPR_HSMOKE_2,SPR_HSMOKE_3,SPR_HSMOKE_4,
    SPR_HBOOM_1,SPR_HBOOM_2,SPR_HBOOM_3,

    SPR_SPARK1,SPR_SPARK2,SPR_SPARK3,SPR_SPARK4,
#endif

#ifndef SPEAR
//
// gretel
//
    SPR_GRETEL_W1,SPR_GRETEL_W2,SPR_GRETEL_W3,SPR_GRETEL_W4,
    SPR_GRETEL_SHOOT1,SPR_GRETEL_SHOOT2,SPR_GRETEL_SHOOT3,SPR_GRETEL_DEAD,

    SPR_GRETEL_DIE1,SPR_GRETEL_DIE2,SPR_GRETEL_DIE3,

//
// fat face
//
    SPR_FAT_W1,SPR_FAT_W2,SPR_FAT_W3,SPR_FAT_W4,
    SPR_FAT_SHOOT1,SPR_FAT_SHOOT2,SPR_FAT_SHOOT3,SPR_FAT_SHOOT4,

    SPR_FAT_DIE1,SPR_FAT_DIE2,SPR_FAT_DIE3,SPR_FAT_DEAD,

//
// bj
//
#ifdef APOGEE_1_0
    SPR_BJ_W1=360,
#elif defined(APOGEE_1_1) && defined(UPLOAD)
    SPR_BJ_W1=406,
#else
    SPR_BJ_W1,
#endif
    SPR_BJ_W2,SPR_BJ_W3,SPR_BJ_W4,
    SPR_BJ_JUMP1,SPR_BJ_JUMP2,SPR_BJ_JUMP3,SPR_BJ_JUMP4,
#else
//
// THESE ARE FOR 'SPEAR OF DESTINY'
//

//
// Trans Grosse
//
    SPR_TRANS_W1,SPR_TRANS_W2,SPR_TRANS_W3,SPR_TRANS_W4,
    SPR_TRANS_SHOOT1,SPR_TRANS_SHOOT2,SPR_TRANS_SHOOT3,SPR_TRANS_DEAD,

    SPR_TRANS_DIE1,SPR_TRANS_DIE2,SPR_TRANS_DIE3,

//
// Wilhelm
//
    SPR_WILL_W1,SPR_WILL_W2,SPR_WILL_W3,SPR_WILL_W4,
    SPR_WILL_SHOOT1,SPR_WILL_SHOOT2,SPR_WILL_SHOOT3,SPR_WILL_SHOOT4,

    SPR_WILL_DIE1,SPR_WILL_DIE2,SPR_WILL_DIE3,SPR_WILL_DEAD,

//
// UberMutant
//
    SPR_UBER_W1,SPR_UBER_W2,SPR_UBER_W3,SPR_UBER_W4,
    SPR_UBER_SHOOT1,SPR_UBER_SHOOT2,SPR_UBER_SHOOT3,SPR_UBER_SHOOT4,

    SPR_UBER_DIE1,SPR_UBER_DIE2,SPR_UBER_DIE3,SPR_UBER_DIE4,
    SPR_UBER_DEAD,

//
// Death Knight
//
    SPR_DEATH_W1,SPR_DEATH_W2,SPR_DEATH_W3,SPR_DEATH_W4,
    SPR_DEATH_SHOOT1,SPR_DEATH_SHOOT2,SPR_DEATH_SHOOT3,SPR_DEATH_SHOOT4,

    SPR_DEATH_DIE1,SPR_DEATH_DIE2,SPR_DEATH_DIE3,SPR_DEATH_DIE4,
    SPR_DEATH_DIE5,SPR_DEATH_DIE6,SPR_DEATH_DEAD,

//
// Ghost
//
    SPR_SPECTRE_W1,SPR_SPECTRE_W2,SPR_SPECTRE_W3,SPR_SPECTRE_W4,
    SPR_SPECTRE_F1,SPR_SPECTRE_F2,SPR_SPECTRE_F3,SPR_SPECTRE_F4,

//
// Angel of Death
//
    SPR_ANGEL_W1,SPR_ANGEL_W2,SPR_ANGEL_W3,SPR_ANGEL_W4,
    SPR_ANGEL_SHOOT1,SPR_ANGEL_SHOOT2,SPR_ANGEL_TIRED1,SPR_ANGEL_TIRED2,

    SPR_ANGEL_DIE1,SPR_ANGEL_DIE2,SPR_ANGEL_DIE3,SPR_ANGEL_DIE4,
    SPR_ANGEL_DIE5,SPR_ANGEL_DIE6,SPR_ANGEL_DIE7,SPR_ANGEL_DEAD,

#endif

//
// player attack frames
//
    SPR_KNIFEREADY,SPR_KNIFEATK1,SPR_KNIFEATK2,SPR_KNIFEATK3,
    SPR_KNIFEATK4,

    SPR_PISTOLREADY,SPR_PISTOLATK1,SPR_PISTOLATK2,SPR_PISTOLATK3,
    SPR_PISTOLATK4,

    SPR_MACHINEGUNREADY,SPR_MACHINEGUNATK1,SPR_MACHINEGUNATK2,MACHINEGUNATK3,
    SPR_MACHINEGUNATK4,

    SPR_CHAINREADY,SPR_CHAINATK1,SPR_CHAINATK2,SPR_CHAINATK3,
    SPR_CHAINATK4,

};


/*
=============================================================================

                               GLOBAL TYPES

=============================================================================
*/

typedef enum {
    di_north,
    di_east,
    di_south,
    di_west
} controldir_t;

typedef enum {
    dr_normal,
    dr_lock1,
    dr_lock2,
    dr_lock3,
    dr_lock4,
    dr_elevator
} door_t;

typedef enum {
    ac_badobject = -1,
    ac_no,
    ac_yes,
    ac_allways
} activetype;

typedef enum {
    nothing,
    playerobj,
    inertobj,
    guardobj,
    officerobj,
    ssobj,
    dogobj,
    bossobj,
    schabbobj,
    fakeobj,
    mechahitlerobj,
    mutantobj,
    needleobj,
    fireobj,
    bjobj,
    ghostobj,
    realhitlerobj,
    gretelobj,
    giftobj,
    fatobj,
    rocketobj,

    spectreobj,
    angelobj,
    transobj,
    uberobj,
    willobj,
    deathobj,
    hrocketobj,
    sparkobj
} classtype;

typedef enum {
    none,
    block,
    bo_gibs,
    bo_alpo,
    bo_firstaid,
    bo_key1,
    bo_key2,
    bo_key3,
    bo_key4,
    bo_cross,
    bo_chalice,
    bo_bible,
    bo_crown,
    bo_clip,
    bo_clip2,
    bo_machinegun,
    bo_chaingun,
    bo_food,
    bo_fullheal,
    bo_25clip,
    bo_spear
} wl_stat_t;

typedef enum {
    east,
    northeast,
    north,
    northwest,
    west,
    southwest,
    south,
    southeast,
    nodir
} dirtype;


#define NUMENEMIES  22
typedef enum {
    en_guard,
    en_officer,
    en_ss,
    en_dog,
    en_boss,
    en_schabbs,
    en_fake,
    en_hitler,
    en_mutant,
    en_blinky,
    en_clyde,
    en_pinky,
    en_inky,
    en_gretel,
    en_gift,
    en_fat,
    en_spectre,
    en_angel,
    en_trans,
    en_uber,
    en_will,
    en_death
} enemy_t;

typedef void (* statefunc) (void *);

typedef struct statestruct
{
    boolean rotate;
    short   shapenum;           // a shapenum of -1 means get from ob->temp1
    short   tictime;
    void    (*think) (void *),(*action) (void *);
    struct  statestruct *next;
} statetype;


//---------------------
//
// trivial actor structure
//
//---------------------

typedef struct statstruct
{
    byte      tilex,tiley;
    short     shapenum;           // if shapenum == -1 the obj has been removed
    byte      *visspot;
    uint32_t  flags;
    byte      itemnumber;
} statobj_t;


//---------------------
//
// door actor structure
//
//---------------------

typedef enum
{
    dr_open,dr_closed,dr_opening,dr_closing
} doortype;

typedef struct doorstruct
{
    byte     tilex,tiley;
    boolean  vertical;
    byte     lock;
    doortype action;
    short    ticcount;
} doorobj_t;


//--------------------
//
// thinking actor structure
//
//--------------------

typedef struct objstruct
{
    activetype  active;
    short       ticcount;
    classtype   obclass;
    statetype   *state;

    uint32_t    flags;              // FL_SHOOTABLE, etc

    int32_t     distance;           // if negative, wait for that door to open
    dirtype     dir;

    fixed       x,y;
    word        tilex,tiley;
    byte        areanumber;

    short       viewx;
    word        viewheight;
    fixed       transx,transy;      // in global coord

    short       angle;
    short       hitpoints;
    int32_t     speed;

    short       temp1,temp2,hidden;
    struct objstruct *next,*prev;
} objtype;

enum
{
    bt_nobutton=-1,
    bt_attack=0,
    bt_strafe,
    bt_run,
    bt_use,
    bt_readyknife,
    bt_readypistol,
    bt_readymachinegun,
    bt_readychaingun,
    bt_nextweapon,
    bt_prevweapon,
    bt_esc,
    bt_pause,
    bt_strafeleft,
    bt_straferight,
    bt_moveforward,
    bt_movebackward,
    bt_turnleft,
    bt_turnright,
    NUMBUTTONS
};


#define NUMWEAPONS      4
typedef enum
{
    wp_knife,
    wp_pistol,
    wp_machinegun,
    wp_chaingun
} weapontype;


enum
{
    gd_baby,
    gd_easy,
    gd_medium,
    gd_hard
};

//---------------
//
// gamestate structure
//
//---------------

typedef struct
{
    short       difficulty;
    short       mapon;
    int32_t     oldscore,score,nextextra;
    short       lives;
    short       health;
    short       ammo;
    short       keys;
    weapontype  bestweapon,weapon,chosenweapon;

    short       faceframe;
    short       attackframe,attackcount,weaponframe;

    short       episode,secretcount,treasurecount,killcount,
                secrettotal,treasuretotal,killtotal;
    int32_t     TimeCount;
    int32_t     killx,killy;
    boolean     victoryflag;            // set during victory animations
} gametype;


typedef enum
{
    ex_stillplaying,
    ex_completed,
    ex_died,
    ex_warped,
    ex_resetgame,
    ex_loadedgame,
    ex_victorious,
    ex_abort,
    ex_demodone,
    ex_secretlevel
} exit_t;


extern word *mapsegs[MAPPLANES];
extern int mapon;

/*
=============================================================================

                             WL_MAIN DEFINITIONS

=============================================================================
*/

extern  boolean  loadedgame;
extern  fixed    focallength;
extern  int      viewscreenx, viewscreeny;
extern  int      viewwidth;
extern  int      viewheight;
extern  short    centerx;
extern  int32_t  heightnumerator;
extern  fixed    scale;

extern  int      dirangle[9];

extern  int      mouseadjustment;
extern  int      shootdelta;
extern  unsigned screenofs;

extern  boolean  startgame;
extern  char     str[80];
extern  char     configdir[256];
extern  char     configname[13];

//
// Command line parameter variables
//
extern  boolean  param_debugmode;
extern  boolean  param_nowait;
extern  int      param_difficulty;
extern  int      param_tedlevel;
extern  int      param_joystickindex;
extern  int      param_joystickhat;
extern  int      param_samplerate;
extern  int      param_audiobuffer;
extern  int      param_mission;
extern  boolean  param_goodtimes;
extern  boolean  param_ignorenumchunks;


void            NewGame (int difficulty,int episode);
void            CalcProjection (int32_t focal);
void            NewViewSize (int width);
boolean         SetViewSize (unsigned width, unsigned height);
boolean         LoadTheGame(FILE *file,int x,int y);
boolean         SaveTheGame(FILE *file,int x,int y);
void            ShowViewSize (int width);
void            ShutdownId (void);


/*
=============================================================================

                         WL_GAME DEFINITIONS

=============================================================================
*/

extern  gametype        gamestate;
extern  byte            bordercol;
extern  SDL_Surface     *latchpics[NUMLATCHPICS];
extern  char            demoname[13];

void    SetupGameLevel (void);
void    GameLoop (void);
void    DrawPlayBorder (void);
void    DrawStatusBorder (byte color);
void    DrawPlayScreen (void);
void    DrawPlayBorderSides (void);
void    ShowActStatus();

void    PlayDemo (int demonumber);
void    RecordDemo (void);


#ifdef SPEAR
extern  int32_t            spearx,speary;
extern  unsigned        spearangle;
extern  boolean         spearflag;
#endif


#define ClearMemory SD_StopDigitized


// JAB
#define PlaySoundLocTile(s,tx,ty)       PlaySoundLocGlobal(s,(((int32_t)(tx) << TILESHIFT) + (1L << (TILESHIFT - 1))),(((int32_t)ty << TILESHIFT) + (1L << (TILESHIFT - 1))))
#define PlaySoundLocActor(s,ob)         PlaySoundLocGlobal(s,(ob)->x,(ob)->y)
void    PlaySoundLocGlobal(word s,fixed gx,fixed gy);
void UpdateSoundLoc(void);


/*
=============================================================================

                            WL_PLAY DEFINITIONS

=============================================================================
*/

#define BASEMOVE                35
#define RUNMOVE                 70
#define BASETURN                35
#define RUNTURN                 70

#define JOYSCALE                2

extern  byte            tilemap[MAPSIZE][MAPSIZE];      // wall values only
extern  byte            spotvis[MAPSIZE][MAPSIZE];
extern  objtype         *actorat[MAPSIZE][MAPSIZE];

extern  objtype         *player;

extern  unsigned        tics;
extern  int             viewsize;

extern  int             lastgamemusicoffset;

//
// current user input
//
extern  int         controlx,controly;              // range from -100 to 100
extern  boolean     buttonstate[NUMBUTTONS];
extern  objtype     objlist[MAXACTORS];
extern  boolean     buttonheld[NUMBUTTONS];
extern  exit_t      playstate;
extern  boolean     madenoise;
extern  statobj_t   statobjlist[MAXSTATS];
extern  statobj_t   *laststatobj;
extern  objtype     *newobj,*killerobj;
extern  doorobj_t   doorobjlist[MAXDOORS];
extern  doorobj_t   *lastdoorobj;
extern  int         godmode;

extern  boolean     demorecord,demoplayback;
extern  int8_t      *demoptr, *lastdemoptr;
extern  memptr      demobuffer;

//
// control info
//
extern  boolean     mouseenabled,joystickenabled;
extern  int         dirscan[4];
extern  int         buttonscan[NUMBUTTONS];
extern  int         buttonmouse[4];
extern  int         buttonjoy[32];

void    InitActorList (void);
void    GetNewActor (void);
void    PlayLoop (void);

void    CenterWindow(word w,word h);

void    InitRedShifts (void);
void    FinishPaletteShifts (void);

void    RemoveObj (objtype *gone);
void    PollControls (void);
int     StopMusic(void);
void    StartMusic(void);
void    ContinueMusic(int offs);
void    StartDamageFlash (int damage);
void    StartBonusFlash (void);

#ifdef SPEAR
extern  int32_t     funnyticount;           // FOR FUNNY BJ FACE
#endif

extern  objtype     *objfreelist;     // *obj,*player,*lastobj,

extern  boolean     noclip,ammocheat;
extern  int         singlestep, extravbls;

/*
=============================================================================

                                WL_INTER

=============================================================================
*/

void IntroScreen (void);
void PG13(void);
void DrawHighScores(void);
void CheckHighScore (int32_t score,word other);
void Victory (void);
void LevelCompleted (void);
void ClearSplitVWB (void);

void PreloadGraphics(void);


/*
=============================================================================

                                WL_DEBUG

=============================================================================
*/

int DebugKeys (void);

/*
=============================================================================

                            WL_DRAW DEFINITIONS

=============================================================================
*/

//
// math tables
//
extern  short *pixelangle;
extern  int32_t finetangent[FINEANGLES/4];
extern  fixed sintable[];
extern  fixed *costable;
extern  int *wallheight;
extern  word horizwall[],vertwall[];
extern  int32_t    lasttimecount;
extern  int32_t    frameon;

extern  unsigned screenloc[3];

extern  boolean fizzlein, fpscounter;

extern  fixed   viewx,viewy;                    // the focal point
extern  fixed   viewsin,viewcos;

void    ThreeDRefresh (void);
void    CalcTics (void);

typedef struct
{
    word leftpix,rightpix;
    word dataofs[64];
// table data after dataofs[rightpix-leftpix+1]
} t_compshape;

/*
=============================================================================

                             WL_STATE DEFINITIONS

=============================================================================
*/
#define TURNTICS        10
#define SPDPATROL       512
#define SPDDOG          1500


void    InitHitRect (objtype *ob, unsigned radius);
void    SpawnNewObj (unsigned tilex, unsigned tiley, statetype *state);
void    NewState (objtype *ob, statetype *state);

boolean TryWalk (objtype *ob);
void    SelectChaseDir (objtype *ob);
void    SelectDodgeDir (objtype *ob);
void    SelectRunDir (objtype *ob);
void    MoveObj (objtype *ob, int32_t move);
boolean SightPlayer (objtype *ob);

void    KillActor (objtype *ob);
void    DamageActor (objtype *ob, unsigned damage);

boolean CheckLine (objtype *ob);
boolean CheckSight (objtype *ob);

/*
=============================================================================

                             WL_AGENT DEFINITIONS

=============================================================================
*/

extern  short    anglefrac;
extern  int      facecount, facetimes;
extern  word     plux,pluy;         // player coordinates scaled to unsigned
extern  int32_t  thrustspeed;
extern  objtype  *LastAttacker;

void    Thrust (int angle, int32_t speed);
void    SpawnPlayer (int tilex, int tiley, int dir);
void    TakeDamage (int points,objtype *attacker);
void    GivePoints (int32_t points);
void    GetBonus (statobj_t *check);
void    GiveWeapon (int weapon);
void    GiveAmmo (int ammo);
void    GiveKey (int key);

//
// player state info
//

void    StatusDrawFace(unsigned picnum);
void    DrawFace (void);
void    DrawHealth (void);
void    HealSelf (int points);
void    DrawLevel (void);
void    DrawLives (void);
void    GiveExtraMan (void);
void    DrawScore (void);
void    DrawWeapon (void);
void    DrawKeys (void);
void    DrawAmmo (void);


/*
=============================================================================

                             WL_ACT1 DEFINITIONS

=============================================================================
*/

extern  doorobj_t doorobjlist[MAXDOORS];
extern  doorobj_t *lastdoorobj;
extern  short     doornum;

extern  word      doorposition[MAXDOORS];

extern  byte      areaconnect[NUMAREAS][NUMAREAS];

extern  boolean   areabyplayer[NUMAREAS];

extern word     pwallstate;
extern word     pwallpos;        // amount a pushable wall has been moved (0-63)
extern word     pwallx,pwally;
extern byte     pwalldir,pwalltile;


void InitDoorList (void);
void InitStaticList (void);
void SpawnStatic (int tilex, int tiley, int type);
void SpawnDoor (int tilex, int tiley, boolean vertical, int lock);
void MoveDoors (void);
void MovePWalls (void);
void OpenDoor (int door);
void PlaceItemType (int itemtype, int tilex, int tiley);
void PushWall (int checkx, int checky, int dir);
void OperateDoor (int door);
void InitAreas (void);

/*
=============================================================================

                             WL_ACT2 DEFINITIONS

=============================================================================
*/

#define s_nakedbody s_static10

extern  statetype s_grddie1;
extern  statetype s_dogdie1;
extern  statetype s_ofcdie1;
extern  statetype s_mutdie1;
extern  statetype s_ssdie1;
extern  statetype s_bossdie1;
extern  statetype s_schabbdie1;
extern  statetype s_fakedie1;
extern  statetype s_mechadie1;
extern  statetype s_hitlerdie1;
extern  statetype s_greteldie1;
extern  statetype s_giftdie1;
extern  statetype s_fatdie1;

extern  statetype s_spectredie1;
extern  statetype s_angeldie1;
extern  statetype s_transdie0;
extern  statetype s_uberdie0;
extern  statetype s_willdie1;
extern  statetype s_deathdie1;


extern  statetype s_grdchase1;
extern  statetype s_dogchase1;
extern  statetype s_ofcchase1;
extern  statetype s_sschase1;
extern  statetype s_mutchase1;
extern  statetype s_bosschase1;
extern  statetype s_schabbchase1;
extern  statetype s_fakechase1;
extern  statetype s_mechachase1;
extern  statetype s_gretelchase1;
extern  statetype s_giftchase1;
extern  statetype s_fatchase1;

extern  statetype s_spectrechase1;
extern  statetype s_angelchase1;
extern  statetype s_transchase1;
extern  statetype s_uberchase1;
extern  statetype s_willchase1;
extern  statetype s_deathchase1;

extern  statetype s_blinkychase1;
extern  statetype s_hitlerchase1;

extern  statetype s_grdpain;
extern  statetype s_grdpain1;
extern  statetype s_ofcpain;
extern  statetype s_ofcpain1;
extern  statetype s_sspain;
extern  statetype s_sspain1;
extern  statetype s_mutpain;
extern  statetype s_mutpain1;

extern  statetype s_deathcam;

extern  statetype s_schabbdeathcam2;
extern  statetype s_hitlerdeathcam2;
extern  statetype s_giftdeathcam2;
extern  statetype s_fatdeathcam2;

void SpawnStand (enemy_t which, int tilex, int tiley, int dir);
void SpawnPatrol (enemy_t which, int tilex, int tiley, int dir);
void KillActor (objtype *ob);

void SpawnDeadGuard (int tilex, int tiley);
void SpawnBoss (int tilex, int tiley);
void SpawnGretel (int tilex, int tiley);
void SpawnTrans (int tilex, int tiley);
void SpawnUber (int tilex, int tiley);
void SpawnWill (int tilex, int tiley);
void SpawnDeath (int tilex, int tiley);
void SpawnAngel (int tilex, int tiley);
void SpawnSpectre (int tilex, int tiley);
void SpawnGhosts (int which, int tilex, int tiley);
void SpawnSchabbs (int tilex, int tiley);
void SpawnGift (int tilex, int tiley);
void SpawnFat (int tilex, int tiley);
void SpawnFakeHitler (int tilex, int tiley);
void SpawnHitler (int tilex, int tiley);

void A_DeathScream (objtype *ob);
void SpawnBJVictory (void);

/*
=============================================================================

                             WL_TEXT DEFINITIONS

=============================================================================
*/

extern  char    helpfilename[],endfilename[];

extern  void    HelpScreens(void);
extern  void    EndText(void);


/*
=============================================================================

                               GP2X DEFINITIONS

=============================================================================
*/

#if defined(GP2X)

#if defined(GP2X_940)
void GP2X_MemoryInit(void);
void GP2X_Shutdown(void);
#endif
void GP2X_ButtonDown(int button);
void GP2X_ButtonUp(int button);

#endif


/*
=============================================================================

                             MISC DEFINITIONS

=============================================================================
*/

static fixed FixedMul(fixed a, fixed b)
{
	return (fixed)(((int64_t)a * b + 0x8000) >> 16);
}

#ifdef PLAYDEMOLIKEORIGINAL
    #define DEMOCHOOSE_ORIG_SDL(orig, sdl) ((demorecord || demoplayback) ? (orig) : (sdl))
    #define DEMOCOND_ORIG                  (demorecord || demoplayback)
    #define DEMOIF_SDL                     if(DEMOCOND_SDL)
#else
    #define DEMOCHOOSE_ORIG_SDL(orig, sdl) (sdl)
    #define DEMOCOND_ORIG                  false
    #define DEMOIF_SDL
#endif
#define DEMOCOND_SDL                   (!DEMOCOND_ORIG)

#define GetTicks() ((SDL_GetTicks()*7)/100)

#define ISPOINTER(x) ((((uintptr_t)(x)) & ~0xffff) != 0)

#define CHECKMALLOCRESULT(x) if(!(x)) Quit("Out of memory at %s:%i", __FILE__, __LINE__)

#ifdef _WIN32
    #define strcasecmp stricmp
    #define strncasecmp strnicmp
    #define snprintf _snprintf
#else
    static char* itoa(int value, char* string, int radix)
    {
	    sprintf(string, "%d", value);
	    return string;
    }

    static char* ltoa(long value, char* string, int radix)
    {
	    sprintf(string, "%ld", value);
	    return string;
    }
#endif

#define lengthof(x) (sizeof(x) / sizeof(*(x)))
#define endof(x)    ((x) + lengthof(x))

static word READWORD(byte **ptr)
{
    word val = (*ptr)[0] | (*ptr)[1] << 8;
    *ptr += 2;
    return val;
}

static longword READLONGWORD(byte **ptr)
{
    longword val = (*ptr)[0] | (*ptr)[1] << 8 | (*ptr)[2] << 16 | (*ptr)[3] << 24;
    *ptr += 4;
    return val;
}


/*
=============================================================================

                           FEATURE DEFINITIONS

=============================================================================
*/

#ifdef USE_FEATUREFLAGS
    // The currently available feature flags
    #define FF_STARSKY      0x0001
    #define FF_PARALLAXSKY  0x0002
    #define FF_CLOUDSKY     0x0004
    #define FF_RAIN         0x0010
    #define FF_SNOW         0x0020

    // The ffData... variables contain the 16-bit values of the according corners of the current level.
    // The corners are overwritten with adjacent tiles after initialization in SetupGameLevel
    // to avoid interpretation as e.g. doors.
    extern int ffDataTopLeft, ffDataTopRight, ffDataBottomLeft, ffDataBottomRight;

    /*************************************************************
     * Current usage of ffData... variables:
     * ffDataTopLeft:     lower 8-bit: ShadeDefID
     * ffDataTopRight:    FeatureFlags
     * ffDataBottomLeft:  CloudSkyDefID or ParallaxStartTexture
     * ffDataBottomRight: unused
     *************************************************************/

    // The feature flags are stored as a wall in the upper right corner of each level
    static word GetFeatureFlags()
    {
        return ffDataTopRight;
    }

#endif

#ifdef USE_FLOORCEILINGTEX
    void DrawFloorAndCeiling(byte *vbuf, unsigned vbufPitch, int min_wallheight);
#endif

#ifdef USE_PARALLAX
    void DrawParallax(byte *vbuf, unsigned vbufPitch);
#endif

#ifdef USE_DIR3DSPR
    void Scale3DShape(byte *vbuf, unsigned vbufPitch, statobj_t *ob);
#endif

#endif