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/*
* xrick/e_bonus.c
*
* Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net).
* Copyright (C) 2008-2014 Pierluigi Vicinanza.
* All rights reserved.
*
* The use and distribution terms for this software are contained in the file
* named README, which can be found in the root of this distribution. By
* using this software in any fashion, you are agreeing to be bound by the
* terms of this license.
*
* You must not remove this notice, or any other, from this software.
*/
#include "xrick/e_bonus.h"
#include "xrick/game.h"
#include "xrick/ents.h"
#include "xrick/e_rick.h"
#include "xrick/maps.h"
/*
* Entity action
*
* ASM 242C
*/
void
e_bonus_action(U8 e)
{
#define seq c1
if (ent_ents[e].seq == 0) {
if (e_rick_boxtest(e)) {
game_score += 500;
#ifdef ENABLE_SOUND
syssnd_play(soundBonus, 1);
#endif
map_marks[ent_ents[e].mark].ent |= MAP_MARK_NACT;
ent_ents[e].seq = 1;
ent_ents[e].sprite = 0xad;
ent_ents[e].front = true;
ent_ents[e].y -= 0x08;
}
}
else if (ent_ents[e].seq > 0 && ent_ents[e].seq < 10) {
ent_ents[e].seq++;
ent_ents[e].y -= 2;
}
else {
ent_ents[e].n = 0;
}
}
/* eof */
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