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/***************************************************************************
 *             __________               __   ___.
 *   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
 *   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
 *   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
 *   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
 *                     \/            \/     \/    \/            \/
 * $Id$
 *
 * Copyright (C) 2004 Jörg Hohensohn
 *
 * This module collects the Talkbox and voice UI functions.
 * (Talkbox reads directory names from mp3 clips called thumbnails,
 *  the voice UI lets menus and screens "talk" from a voicefont in memory.
 *
 * All files in this archive are subject to the GNU General Public License.
 * See the file COPYING in the source tree root for full license agreement.
 *
 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
 * KIND, either express or implied.
 *
 ****************************************************************************/

#ifndef __TALK_H__
#define __TALK_H__

#include <stdbool.h>

enum {
    /* See array "unit_voiced" in talk.c function "talk_value" */
    UNIT_INT = 1, /* plain number */
    UNIT_SIGNED,  /* number with mandatory sign (even if positive) */
    UNIT_MS,      /* milliseconds */
    UNIT_SEC,     /* seconds */
    UNIT_MIN,     /* minutes */
    UNIT_HOUR,    /* hours */
    UNIT_KHZ,     /* kHz */
    UNIT_DB,      /* dB, mandatory sign */
    UNIT_PERCENT, /* % */
    UNIT_MAH,     /* milliAmp hours */
    UNIT_PIXEL,   /* pixels */
    UNIT_PER_SEC, /* per second */
    UNIT_HERTZ,   /* hertz */
    UNIT_MB,      /* Megabytes */
    UNIT_KBIT,    /* kilobits per sec */
    UNIT_PM_TICK, /* peak meter units per tick */
    UNIT_LAST     /* END MARKER */
};

#define UNIT_SHIFT (32-5) /* this many bits left from UNIT_xx enum */

/* make a "talkable" ID from number + unit
   unit is upper 4 bits, number the remaining (in regular 2's complement) */
#define TALK_ID(n,u) (((long)(u))<<UNIT_SHIFT | ((n) & ~(-1L<<UNIT_SHIFT)))

/* convenience macro to have both virtual pointer and ID as arguments */
#define STR(id) ID2P(id), id

/* publish these strings, so they're stored only once (better than #define) */
extern const char* const dir_thumbnail_name; /* "_dirname.talk" */
extern const char* const file_thumbnail_ext; /* ".talk" for file voicing */

void talk_init(void);
#if CONFIG_CODEC == SWCODEC
bool talk_voice_required(void); /* returns true if voice codec required */
#endif
int talk_get_bufsize(void); /* get the loaded voice file size */
/* talk_buffer_steal - on SWCODEC, for use by buffer functions only */
int talk_buffer_steal(void); /* claim the mp3 buffer e.g. for play/record */
bool is_voice_queued(void); /* Are there more voice clips to be spoken? */
int talk_id(long id, bool enqueue); /* play a voice ID from voicefont */
int talk_file(const char* filename, bool enqueue); /* play a thumbnail from file */
int talk_number(long n, bool enqueue); /* say a number */
int talk_value(long n, int unit, bool enqueue); /* say a numeric value */
int talk_spell(const char* spell, bool enqueue); /* spell a string */
bool talk_menus_enabled(void); /* returns true if menus should be voiced */
void talk_disable_menus(void); /* disable voice menus (temporarily, not persisted) */
void talk_enable_menus(void); /* re-enable voice menus */
int do_shutup(void); /* kill voice unconditionally */

/* This (otherwise invalid) ID signals the end of the array. */
#define TALK_FINAL_ID LANG_LAST_INDEX_IN_ARRAY

/* We don't build talk.c for hwcodec sims so we need to define these as empty */
#if defined(SIMULATOR) && !(CONFIG_CODEC == SWCODEC)
#define talk_force_enqueue_next(...)
#define talk_idarray(...)
#define talk_ids(...)
#define cond_talk_ids(...)
#define cond_talk_ids_fq(...)
#else

/* Enqueue next utterance even if enqueue parameter is false: don't
   interrupt the current utterance. */
void talk_force_enqueue_next(void);

/* speaks one or more IDs (from an array)). */
int talk_idarray(long *idarray, bool enqueue);
/* This makes an initializer for the array of IDs and takes care to
   put the final sentinel element at the end. */
#define TALK_IDARRAY(ids...) ((long[]){ids,TALK_FINAL_ID})
/* And this handy macro makes it look like a variadic function. */
#define talk_ids(enqueue, ids...) talk_idarray(TALK_IDARRAY(ids), enqueue)
/* This version talks only if talking menus are enabled, and does not
   enqueue the initial id. */
#define cond_talk_ids(ids...) do { \
        if (talk_menus_enabled()) \
            talk_ids(false, ids); \
    } while(0)
/* And a version that takes the array parameter... */
#define cond_talk_idarray(idarray) do { \
        if (talk_menus_enabled() \
            talk_idarray(idarray, false); \
    } while(0)
/* Convenience macro to conditionally speak something and not have
   it interrupted. */
#define cond_talk_ids_fq(ids...) do { \
        if (talk_menus_enabled()) { \
            talk_ids(false, ids);                 \
            talk_force_enqueue_next(); \
        } \
    }while(0)
#endif /*defined(SIMULATOR) && !(CONFIG_CODEC == SWCODEC)*/
#endif /* __TALK_H__ */