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/***************************************************************************
 *             __________               __   ___.
 *   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
 *   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
 *   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
 *   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
 *                     \/            \/     \/    \/            \/
 * $Id$
 *
 * Copyright (C) 2010 by Fred Bauer
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
 * KIND, either express or implied.
 *
 ****************************************************************************/

#ifndef __BUTTONMAP_H__
#define __BUTTONMAP_H__
/* Button maps: simulated key, x, y, radius, name */
/* Run sim with --mapping to get coordinates      */
/* or --debugbuttons to check                     */
/* The First matching button is returned          */
struct button_map {
    int button, x, y, radius;
    char *description;
};

extern struct button_map bm[];

int xy2button( int x, int y);

/* for the sim, these function is implemented in uisimulator/buttonmap/ *.c */
int key_to_button(int keyboard_button);
#ifdef HAVE_TOUCHSCREEN
int key_to_touch(int keyboard_button, unsigned int mouse_coords);
#endif

#endif /* __BUTTONMAP_H__ */