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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2008 Jonathan Gordon
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdio.h>
#include <SDL.h>
#include "button.h"
#include "buttonmap.h"
#include "touchscreen.h"
int key_to_touch(int keyboard_button, unsigned int mouse_coords)
{
int new_btn = BUTTON_NONE;
switch (keyboard_button)
{
case BUTTON_TOUCHSCREEN:
switch (touchscreen_get_mode())
{
case TOUCHSCREEN_POINT:
new_btn = BUTTON_TOUCHSCREEN;
break;
case TOUCHSCREEN_BUTTON:
{
static const int touchscreen_buttons[3][3] = {
{BUTTON_TOPLEFT, BUTTON_TOPMIDDLE, BUTTON_TOPRIGHT},
{BUTTON_MIDLEFT, BUTTON_CENTER, BUTTON_MIDRIGHT},
{BUTTON_BOTTOMLEFT, BUTTON_BOTTOMMIDDLE, BUTTON_BOTTOMRIGHT},
};
int px_x = ((mouse_coords&0xffff0000)>>16);
int px_y = ((mouse_coords&0x0000ffff));
new_btn = touchscreen_buttons[px_y/(LCD_HEIGHT/3)][px_x/(LCD_WIDTH/3)];
break;
}
}
break;
#ifndef APPLICATION
case SDLK_KP_7:
case SDLK_7:
case SDLK_HOME:
new_btn = BUTTON_TOPLEFT;
break;
case SDLK_KP_8:
case SDLK_8:
case SDLK_UP:
new_btn = BUTTON_TOPMIDDLE;
break;
case SDLK_KP_9:
case SDLK_9:
case SDLK_PAGEUP:
new_btn = BUTTON_TOPRIGHT;
break;
case SDLK_KP_4:
case SDLK_u:
case SDLK_LEFT:
new_btn = BUTTON_MIDLEFT;
break;
case SDLK_KP_5:
case SDLK_i:
case SDL_BUTTON_MIDDLE:
new_btn = BUTTON_CENTER;
break;
case SDLK_KP_6:
case SDLK_o:
case SDLK_RIGHT:
new_btn = BUTTON_MIDRIGHT;
break;
case SDLK_KP_1:
case SDLK_j:
case SDLK_END:
new_btn = BUTTON_BOTTOMLEFT;
break;
case SDLK_KP_2:
case SDLK_k:
case SDLK_DOWN:
new_btn = BUTTON_BOTTOMMIDDLE;
break;
case SDLK_KP_3:
case SDLK_l:
case SDLK_PAGEDOWN:
new_btn = BUTTON_BOTTOMRIGHT;
break;
#endif
}
return new_btn;
}
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