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// Game_Music_Emu 0.6-pre. http://www.slack.net/~ant/

#include "sgc_emu.h"

#include "blargg_endian.h"
//#include "z80_cpu_log.h"

/* Copyright (C) 2009 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */

#include "blargg_source.h"

#define OUT_PORT( addr, data ) cpu_out( this, TIME(), addr, data )
#define IN_PORT( addr ) 0 // cpu in
#define WRITE_MEM( addr, data ) cpu_write( this, addr, data )
#define IDLE_ADDR               this->idle_addr
#define RST_BASE                this->vectors_addr

#define CPU_BEGIN \
bool run_cpu( struct Sgc_Emu* this, cpu_time_t end_time )\
{\
	Sgc_Cpu* cpu = &this->cpu; \
	Z80_set_end_time( cpu, end_time );

	#include "z80_cpu_run.h"
	
	return warning;
}