summaryrefslogtreecommitdiffstats
path: root/uisimulator/sdl/lcd-bitmap.c
blob: 2fd7576ecca87f0a629cb588ec71ad40677a9438 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
/***************************************************************************
 *             __________               __   ___.
 *   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
 *   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
 *   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
 *   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
 *                     \/            \/     \/    \/            \/
 * $Id$
 *
 * Copyright (C) 2006 Dan Everton
 *
 * All files in this archive are subject to the GNU General Public License.
 * See the file COPYING in the source tree root for full license agreement.
 *
 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
 * KIND, either express or implied.
 *
 ****************************************************************************/

#include "debug.h"
#include "uisdl.h"
#include "lcd-sdl.h"

SDL_Surface* lcd_surface;

#if LCD_DEPTH <= 8
SDL_Color lcd_color_zero = {UI_LCD_BGCOLOR, 0};
SDL_Color lcd_backlight_color_zero = {UI_LCD_BGCOLORLIGHT, 0};
SDL_Color lcd_color_max  = {0, 0, 0, 0};
#endif

static inline Uint32 get_lcd_pixel(int x, int y)
{
#if LCD_DEPTH == 1
            return ((lcd_framebuffer[y/8][x] >> (y & 7)) & 1);
#elif LCD_DEPTH == 2
#if LCD_PIXELFORMAT == HORIZONTAL_PACKING
            return ((lcd_framebuffer[y][x/4] >> (2 * (x & 3))) & 3);
#else
            return ((lcd_framebuffer[y/4][x] >> (2 * (y & 3))) & 3);
#endif
#elif LCD_DEPTH == 16
#if LCD_PIXELFORMAT == RGB565SWAPPED
            unsigned bits = lcd_framebuffer[y][x];
            return (bits >> 8) | (bits << 8);
#else
            return lcd_framebuffer[y][x];
#endif
#endif
}

void lcd_update(void)
{
    /* update a full screen rect */
    lcd_update_rect(0, 0, LCD_WIDTH, LCD_HEIGHT);
}

void lcd_update_rect(int x_start, int y_start, int width, int height)
{
    sdl_update_rect(lcd_surface, x_start, y_start, width, height, LCD_WIDTH, LCD_HEIGHT,
        background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0,
        get_lcd_pixel);
}

#ifdef CONFIG_BACKLIGHT
void sim_backlight(int value)
{
#if LCD_DEPTH <= 8
    if (value > 0) {
        sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max, (1<<LCD_DEPTH));
    } else {
        sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, (1<<LCD_DEPTH));
    }
    
    lcd_update();
#else
    DEBUGF("backlight: %s\n", (value > 0) ? "on" : "off");
#endif
}
#endif

/* initialise simulator lcd driver */
void sim_lcd_init(void)
{
#if LCD_DEPTH == 16
    lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, LCD_WIDTH * display_zoom,
        LCD_HEIGHT * display_zoom, LCD_DEPTH, 0, 0, 0, 0);
#else
    lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, LCD_WIDTH * display_zoom,
        LCD_HEIGHT * display_zoom, 8, 0, 0, 0, 0);
#endif

#if LCD_DEPTH <= 8
    sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, (1<<LCD_DEPTH));
#endif
}