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/***************************************************************************
 *             __________               __   ___.
 *   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
 *   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
 *   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
 *   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
 *                     \/            \/     \/    \/            \/
 * $Id$
 *
 * Copyright (C) 2006 Dan Everton
 *
 * All files in this archive are subject to the GNU General Public License.
 * See the file COPYING in the source tree root for full license agreement.
 *
 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
 * KIND, either express or implied.
 *
 ****************************************************************************/

#include "uisdl.h"
#include "lcd-sdl.h"

SDL_Surface* lcd_surface;

#if LCD_DEPTH <= 8
SDL_Color lcd_color_zero = {UI_LCD_BGCOLORLIGHT, 0};
SDL_Color lcd_color_max  = {0, 0, 0, 0};
#endif

static inline Uint32 get_lcd_pixel(int x, int y)
{
#if LCD_DEPTH == 1
            return ((lcd_framebuffer[y/8][x] >> (y & 7)) & 1);
#elif LCD_DEPTH == 2
#if LCD_PIXELFORMAT == HORIZONTAL_PACKING
            return ((lcd_framebuffer[y][x/4] >> (2 * (x & 3))) & 3);
#else
            return ((lcd_framebuffer[y/4][x] >> (2 * (y & 3))) & 3);
#endif
#elif LCD_DEPTH == 16
#if LCD_PIXELFORMAT == RGB565SWAPPED
            unsigned bits = lcd_framebuffer[y][x];
            return (bits >> 8) | (bits << 8);
#else
            return lcd_framebuffer[y][x];
#endif
#endif
}

void lcd_update(void)
{
    /* update a full screen rect */
    lcd_update_rect(0, 0, LCD_WIDTH, LCD_HEIGHT);
}

void lcd_update_rect(int x_start, int y_start, int width, int height)
{
    sdl_update_rect(lcd_surface, x_start, y_start, width, height, LCD_WIDTH, LCD_HEIGHT,
        background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0,
        get_lcd_pixel);
}


/* initialise simulator lcd driver */
void sim_lcd_init(void)
{
#if LCD_DEPTH == 16
    lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, LCD_WIDTH * display_zoom,
        LCD_HEIGHT * display_zoom, LCD_DEPTH, 0, 0, 0, 0);
#else
    lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, LCD_WIDTH * display_zoom,
        LCD_HEIGHT * display_zoom, 8, 0, 0, 0, 0);
#endif

#if LCD_DEPTH <= 8
    sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, (1<<LCD_DEPTH));
#endif
}